server/scripts/tests/e2
Enno Rehling 397a157fdc Merge branch 'develop' into feature/bug-1588-magicpower-limit
Conflicts:
	scripts/tests/e2/init.lua
	src/battle.c
	src/bind_unit.c
	src/kernel/spellid.h
	src/magic.c
	src/magic.h
2015-08-06 19:16:05 +02:00
..
destroy.lua rewrite and unit tests 2015-07-07 20:23:24 +02:00
e2features.lua merge feature/test-cleanup 2015-07-01 21:24:44 +02:00
guard.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
init.lua Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
movement.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
shiplanding.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
spells.lua increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1) 2015-04-30 15:59:52 +02:00
stealth.lua merge feature/test-cleanup 2015-07-01 21:24:44 +02:00
undead.lua add test coverage for bug report 2094 (prove that it is invalid) 2015-07-02 08:55:05 +02:00