forked from github/server
90 lines
3.4 KiB
C
90 lines
3.4 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_SAVE
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#define H_KRNL_SAVE
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#include <stream.h>
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#include <util/gamedata.h> // FIXME: eliminate include dependency from this file
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct attrib;
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struct item;
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struct storage;
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struct spell;
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struct spellbook;
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struct unit;
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struct gamedata;
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#define MAX_INPUT_SIZE DISPLAYSIZE*2
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/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
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* dass hier ein Fehler (fehlende ") vorliegt */
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extern int data_version;
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extern int enc_gamedata;
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int readorders(const char *filename);
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int creategame(void);
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int readgame(const char *filename, bool backup);
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int writegame(const char *filename);
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int current_turn(void);
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void read_items(struct storage *store, struct item **it);
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void write_items(struct storage *store, struct item *it);
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void read_spellbook(struct spellbook **bookp, struct gamedata *data, int(*get_level)(const struct spell * sp, void *), void * cbdata);
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void write_spellbook(const struct spellbook *book, struct storage *store);
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void write_attribs(struct storage *store, struct attrib *alist, const void *owner);
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int read_attribs(struct gamedata *store, struct attrib **alist, void *owner);
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void write_unit(struct gamedata *data, const struct unit *u);
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struct unit *read_unit(struct gamedata *data);
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int a_readint(struct attrib *a, void *owner, struct gamedata *);
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void a_writeint(const struct attrib *a, const void *owner,
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struct storage *store);
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int a_readshorts(struct attrib *a, void *owner, struct gamedata *);
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void a_writeshorts(const struct attrib *a, const void *owner,
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struct storage *store);
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int a_readchars(struct attrib *a, void *owner, struct gamedata *);
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void a_writechars(const struct attrib *a, const void *owner,
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struct storage *store);
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int a_readvoid(struct attrib *a, void *owner, struct gamedata *);
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void a_writevoid(const struct attrib *a, const void *owner,
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struct storage *);
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int a_readstring(struct attrib *a, void *owner, struct gamedata *);
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void a_writestring(const struct attrib *a, const void *owner,
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struct storage *);
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void a_finalizestring(struct attrib *a);
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void create_backup(char *file);
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int write_game(gamedata *data);
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int read_game(gamedata *data);
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/* test-only functions that give access to internal implementation details (BAD) */
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void _test_write_password(struct gamedata *data, const struct faction *f);
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void _test_read_password(struct gamedata *data, struct faction *f);
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#ifdef __cplusplus
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}
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#endif
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#endif
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