forked from github/server
594 lines
18 KiB
C
594 lines
18 KiB
C
#include <platform.h>
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#include "battle.h"
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#include "skill.h"
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#include <kernel/config.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/curse.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <spells/buildingcurse.h>
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#include <util/functions.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <CuTest.h>
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#include <stdio.h>
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#include "tests.h"
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static void test_make_fighter(CuTest * tc)
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{
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unit *au;
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region *r;
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fighter *af;
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battle *b;
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side *as;
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faction * f;
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const resource_type *rtype;
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test_setup();
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test_create_horse();
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r = test_create_region(0, 0, 0);
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f = test_create_faction(NULL);
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au = test_create_unit(f, r);
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enable_skill(SK_MAGIC, true);
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enable_skill(SK_RIDING, true);
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set_level(au, SK_MAGIC, 3);
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set_level(au, SK_RIDING, 3);
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au->status = ST_BEHIND;
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rtype = get_resourcetype(R_HORSE);
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i_change(&au->items, rtype->itype, 1);
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, false);
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CuAssertIntEquals(tc, 1, b->nfighters);
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CuAssertPtrEquals(tc, 0, af->building);
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CuAssertPtrEquals(tc, as, af->side);
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CuAssertIntEquals(tc, 0, af->run.hp);
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CuAssertIntEquals(tc, ST_BEHIND, af->status);
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CuAssertIntEquals(tc, 0, af->run.number);
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CuAssertIntEquals(tc, au->hp, af->person[0].hp);
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CuAssertIntEquals(tc, 1, af->person[0].speed);
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CuAssertIntEquals(tc, au->number, af->alive);
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CuAssertIntEquals(tc, 0, af->removed);
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CuAssertIntEquals(tc, 3, af->magic);
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CuAssertIntEquals(tc, 1, af->horses);
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CuAssertIntEquals(tc, 0, af->elvenhorses);
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free_battle(b);
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test_cleanup();
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}
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static building_type * setup_castle(void) {
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building_type * btype;
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construction *cons;
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btype = bt_get_or_create("castle");
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btype->flags |= BTF_FORTIFICATION;
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cons = btype->construction = calloc(1, sizeof(construction));
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cons->maxsize = 5;
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cons = cons->improvement = calloc(1, sizeof(construction));
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cons->maxsize = -1;
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return btype;
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}
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static void test_defenders_get_building_bonus(CuTest * tc)
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{
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unit *du, *au;
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region *r;
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building * bld;
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fighter *df, *af;
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battle *b;
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side *ds, *as;
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troop dt, at;
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building_type * btype;
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test_setup();
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btype = setup_castle();
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r = test_create_region(0, 0, 0);
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bld = test_create_building(r, btype);
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du = test_create_unit(test_create_faction(NULL), r);
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au = test_create_unit(test_create_faction(NULL), r);
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u_set_building(du, bld);
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b = make_battle(r);
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ds = make_side(b, du->faction, 0, 0, 0);
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df = make_fighter(b, du, ds, false);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, true);
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CuAssertPtrEquals(tc, bld, df->building);
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CuAssertPtrEquals(tc, 0, af->building);
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dt.fighter = df;
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dt.index = 0;
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at.fighter = af;
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at.index = 0;
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bld->size = 10; /* stage 1 building */
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CuAssertIntEquals(tc, -1, skilldiff(at, dt, 0));
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CuAssertIntEquals(tc, 0, skilldiff(dt, at, 0));
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bld->size = 1; /* stage 0 building */
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CuAssertIntEquals(tc, 0, skilldiff(at, dt, 0));
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CuAssertIntEquals(tc, 0, skilldiff(dt, at, 0));
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free_battle(b);
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test_cleanup();
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}
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static void test_attackers_get_no_building_bonus(CuTest * tc)
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{
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unit *au;
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region *r;
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building * bld;
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fighter *af;
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battle *b;
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side *as;
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building_type * btype;
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test_setup();
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r = test_create_region(0, 0, 0);
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btype = setup_castle();
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btype->flags |= BTF_FORTIFICATION;
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bld = test_create_building(r, btype);
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bld->size = 10;
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au = test_create_unit(test_create_faction(NULL), r);
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u_set_building(au, bld);
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, true);
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CuAssertPtrEquals(tc, 0, af->building);
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free_battle(b);
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test_cleanup();
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}
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static void test_building_bonus_respects_size(CuTest * tc)
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{
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unit *au, *du;
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region *r;
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building * bld;
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fighter *af, *df;
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battle *b;
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side *as;
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building_type * btype;
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faction * f;
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test_setup();
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btype = setup_castle();
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r = test_create_region(0, 0, 0);
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btype->flags |= BTF_FORTIFICATION;
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bld = test_create_building(r, btype);
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bld->size = 10;
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f = test_create_faction(NULL);
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au = test_create_unit(f, r);
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scale_number(au, 9);
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u_set_building(au, bld);
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du = test_create_unit(f, r);
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u_set_building(du, bld);
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scale_number(du, 2);
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, false);
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df = make_fighter(b, du, as, false);
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CuAssertPtrEquals(tc, bld, af->building);
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CuAssertPtrEquals(tc, 0, df->building);
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free_battle(b);
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test_cleanup();
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}
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static void test_building_defence_bonus(CuTest * tc)
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{
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building_type * btype;
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test_setup();
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btype = setup_castle();
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btype->maxsize = -1; /* unlimited buildigs get the castle bonus */
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CuAssertIntEquals(tc, 0, building_protection(btype, 0));
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CuAssertIntEquals(tc, 1, building_protection(btype, 1));
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CuAssertIntEquals(tc, 3, building_protection(btype, 2));
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CuAssertIntEquals(tc, 5, building_protection(btype, 3));
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CuAssertIntEquals(tc, 8, building_protection(btype, 4));
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CuAssertIntEquals(tc, 12, building_protection(btype, 5));
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CuAssertIntEquals(tc, 12, building_protection(btype, 6));
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btype->maxsize = 10; /* limited-size buildings are treated like an E3 watchtower */
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CuAssertIntEquals(tc, 0, building_protection(btype, 0));
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CuAssertIntEquals(tc, 1, building_protection(btype, 1));
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CuAssertIntEquals(tc, 2, building_protection(btype, 2));
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CuAssertIntEquals(tc, 2, building_protection(btype, 3));
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test_cleanup();
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}
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static fighter *setup_fighter(battle **bp, unit *u) {
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battle *b = *bp;
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side *s;
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if (!b) {
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*bp = b = make_battle(u->region);
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}
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s = make_side(b, u->faction, 0, 0, 0);
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return make_fighter(b, u, s, false);
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}
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static void test_natural_armor(CuTest * tc)
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{
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race *rc;
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unit *u;
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test_setup();
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rc = test_create_race("human");
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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set_level(u, SK_STAMINA, 2);
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CuAssertIntEquals(tc, 0, rc_armor_bonus(rc));
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CuAssertIntEquals(tc, 0, natural_armor(u));
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rc_set_param(rc, "armor.stamina", "1");
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CuAssertIntEquals(tc, 1, rc_armor_bonus(rc));
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CuAssertIntEquals(tc, 2, natural_armor(u));
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rc_set_param(rc, "armor.stamina", "2");
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CuAssertIntEquals(tc, 2, rc_armor_bonus(rc));
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CuAssertIntEquals(tc, 1, natural_armor(u));
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test_cleanup();
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}
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static void test_calculate_armor(CuTest * tc)
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{
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troop dt;
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battle *b = NULL;
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region *r;
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unit *du;
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weapon_type *wtype;
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armor_type *ashield, *achain;
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item_type *ibelt, *ishield, *ichain;
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race *rc;
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variant magres = frac_zero;
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variant v50p = frac_make(1, 2);
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test_setup();
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r = test_create_region(0, 0, 0);
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ibelt = it_get_or_create(rt_get_or_create("trollbelt"));
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ishield = it_get_or_create(rt_get_or_create("shield"));
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ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
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ichain = it_get_or_create(rt_get_or_create("chainmail"));
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achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
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wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE, 1);
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rc = test_create_race("human");
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du = test_create_unit(test_create_faction(rc), r);
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dt.index = 0;
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dt.fighter = setup_fighter(&b, du);
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CuAssertIntEquals_Msg(tc, "default ac", 0, calculate_armor(dt, 0, 0, &magres));
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CuAssertIntEquals_Msg(tc, "magres unmodified", magres.sa[0], magres.sa[1]);
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free_battle(b);
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b = NULL;
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i_change(&du->items, ibelt, 1);
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dt.fighter = setup_fighter(&b, du);
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CuAssertIntEquals_Msg(tc, "magical armor", 1, calculate_armor(dt, 0, 0, 0));
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rc->armor = 2;
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CuAssertIntEquals_Msg(tc, "natural armor", 3, calculate_armor(dt, 0, 0, 0));
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rc->armor = 0;
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free_battle(b);
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b = NULL;
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i_change(&du->items, ishield, 1);
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i_change(&du->items, ichain, 1);
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dt.fighter = setup_fighter(&b, du);
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rc->battle_flags &= ~BF_EQUIPMENT;
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CuAssertIntEquals_Msg(tc, "require BF_EQUIPMENT", 1, calculate_armor(dt, 0, 0, 0));
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free_battle(b);
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b = NULL;
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rc->battle_flags |= BF_EQUIPMENT;
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dt.fighter = setup_fighter(&b, du);
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CuAssertIntEquals_Msg(tc, "stack equipment rc", 5, calculate_armor(dt, 0, 0, 0));
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rc->armor = 2;
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CuAssertIntEquals_Msg(tc, "natural armor adds 50%", 6, calculate_armor(dt, 0, 0, 0));
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wtype->flags = WTF_NONE;
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CuAssertIntEquals_Msg(tc, "regular weapon has no effect", 6, calculate_armor(dt, 0, wtype, 0));
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wtype->flags = WTF_ARMORPIERCING;
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CuAssertIntEquals_Msg(tc, "armor piercing weapon", 3, calculate_armor(dt, 0, wtype, 0));
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wtype->flags = WTF_NONE;
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CuAssertIntEquals_Msg(tc, "magical attack", 3, calculate_armor(dt, 0, 0, &magres));
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CuAssertIntEquals_Msg(tc, "magres unmodified", magres.sa[1], magres.sa[0]);
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ashield->flags |= ATF_LAEN;
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achain->flags |= ATF_LAEN;
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magres = frac_one;
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CuAssertIntEquals_Msg(tc, "laen armor", 3, calculate_armor(dt, 0, 0, &magres));
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CuAssertIntEquals_Msg(tc, "laen magres bonus", 4, magres.sa[1]);
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free_battle(b);
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test_cleanup();
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}
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static void test_magic_resistance(CuTest *tc)
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{
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troop dt;
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battle *b = NULL;
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region *r;
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unit *du;
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armor_type *ashield, *achain;
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item_type *ishield, *ichain;
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race *rc;
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variant magres;
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variant v50p = frac_make(1, 2);
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variant v10p = frac_make(1, 10);
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test_setup();
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r = test_create_region(0, 0, 0);
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ishield = it_get_or_create(rt_get_or_create("shield"));
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ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
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ichain = it_get_or_create(rt_get_or_create("chainmail"));
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achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
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rc = test_create_race("human");
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du = test_create_unit(test_create_faction(rc), r);
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dt.index = 0;
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i_change(&du->items, ishield, 1);
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dt.fighter = setup_fighter(&b, du);
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calculate_armor(dt, 0, 0, &magres);
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CuAssertIntEquals_Msg(tc, "no magres reduction", magres.sa[1], magres.sa[0]);
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magres = magic_resistance(du);
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CuAssertIntEquals_Msg(tc, "no magres reduction", 0, magres.sa[0]);
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ashield->flags |= ATF_LAEN;
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ashield->magres = v10p;
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calculate_armor(dt, 0, 0, &magres);
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CuAssert(tc, "laen reduction => 10%%", frac_equal(frac_make(9, 10), magres));
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free_battle(b);
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b = NULL;
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i_change(&du->items, ichain, 1);
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achain->flags |= ATF_LAEN;
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achain->magres = v10p;
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ashield->flags |= ATF_LAEN;
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ashield->magres = v10p;
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dt.fighter = setup_fighter(&b, du);
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calculate_armor(dt, 0, 0, &magres);
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CuAssert(tc, "2x laen reduction => 81%%", frac_equal(frac_make(81, 100), magres));
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free_battle(b);
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b = NULL;
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i_change(&du->items, ishield, -1);
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i_change(&du->items, ichain, -1);
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set_level(du, SK_MAGIC, 2);
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dt.fighter = setup_fighter(&b, du);
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calculate_armor(dt, 0, 0, &magres);
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CuAssert(tc, "skill reduction => 90%%", frac_equal(magres, frac_make(9, 10)));
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magres = magic_resistance(du);
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CuAssert(tc, "skill reduction", frac_equal(magres, v10p));
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rc->magres = v50p; /* percentage, gets added to skill bonus */
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calculate_armor(dt, 0, 0, &magres);
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CuAssert(tc, "race reduction => 40%%", frac_equal(magres, frac_make(4, 10)));
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magres = magic_resistance(du);
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CuAssert(tc, "race bonus => 60%%", frac_equal(magres, frac_make(60, 100)));
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rc->magres = frac_make(15, 10); /* 150% resistance should not cause negative damage multiplier */
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magres = magic_resistance(du);
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CuAssert(tc, "magic resistance is never > 0.9", frac_equal(magres, frac_make(9, 10)));
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calculate_armor(dt, 0, 0, &magres);
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CuAssert(tc, "damage reduction is never < 0.1", frac_equal(magres, frac_make(1, 10)));
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free_battle(b);
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test_cleanup();
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}
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static void test_projectile_armor(CuTest * tc)
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{
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troop dt;
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battle *b = NULL;
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region *r;
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unit *du;
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weapon_type *wtype;
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armor_type *ashield, *achain;
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item_type *ishield, *ichain;
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race *rc;
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variant v50p = frac_make(1, 2);
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test_setup();
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r = test_create_region(0, 0, 0);
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ishield = it_get_or_create(rt_get_or_create("shield"));
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ashield = new_armortype(ishield, 0.0, v50p, 1, ATF_SHIELD);
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ichain = it_get_or_create(rt_get_or_create("chainmail"));
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achain = new_armortype(ichain, 0.0, v50p, 3, ATF_NONE);
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wtype = new_weapontype(it_get_or_create(rt_get_or_create("sword")), 0, v50p, 0, 0, 0, 0, SK_MELEE, 1);
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rc = test_create_race("human");
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rc->battle_flags |= BF_EQUIPMENT;
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du = test_create_unit(test_create_faction(rc), r);
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dt.index = 0;
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i_change(&du->items, ishield, 1);
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i_change(&du->items, ichain, 1);
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dt.fighter = setup_fighter(&b, du);
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wtype->flags = WTF_MISSILE;
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achain->projectile = 1.0;
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CuAssertIntEquals_Msg(tc, "projectile armor", -1, calculate_armor(dt, 0, wtype, 0));
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achain->projectile = 0.0;
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ashield->projectile = 1.0;
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CuAssertIntEquals_Msg(tc, "projectile shield", -1, calculate_armor(dt, 0, wtype, 0));
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wtype->flags = WTF_NONE;
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CuAssertIntEquals_Msg(tc, "no projectiles", 4, calculate_armor(dt, 0, wtype, 0));
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free_battle(b);
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test_cleanup();
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}
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static void test_battle_skilldiff(CuTest *tc)
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{
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troop ta, td;
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region *r;
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unit *ua, *ud;
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battle *b = NULL;
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test_setup();
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r = test_create_region(0, 0, 0);
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ud = test_create_unit(test_create_faction(0), r);
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ua = test_create_unit(test_create_faction(0), r);
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td.fighter = setup_fighter(&b, ud);
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td.index = 0;
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ta.fighter = setup_fighter(&b, ua);
|
|
ta.index = 0;
|
|
ua = test_create_unit(test_create_faction(0), r);
|
|
CuAssertIntEquals(tc, 0, skilldiff(ta, td, 0));
|
|
|
|
ta.fighter->person[0].attack = 2;
|
|
td.fighter->person[0].defence = 1;
|
|
CuAssertIntEquals(tc, 1, skilldiff(ta, td, 0));
|
|
|
|
td.fighter->person[0].flags |= FL_SLEEPING;
|
|
CuAssertIntEquals(tc, 3, skilldiff(ta, td, 0));
|
|
|
|
/* TODO: unarmed halfling vs. dragon: +5 */
|
|
/* TODO: rule_goblin_bonus */
|
|
/* TODO: weapon modifiers, missiles, skill_formula */
|
|
|
|
free_battle(b);
|
|
test_cleanup();
|
|
}
|
|
|
|
static void test_battle_skilldiff_building(CuTest *tc)
|
|
{
|
|
troop ta, td;
|
|
region *r;
|
|
unit *ua, *ud;
|
|
battle *b = NULL;
|
|
building_type *btype;
|
|
|
|
test_setup();
|
|
btype = setup_castle();
|
|
|
|
r = test_create_region(0, 0, 0);
|
|
ud = test_create_unit(test_create_faction(0), r);
|
|
ud->building = test_create_building(ud->region, btype);
|
|
ua = test_create_unit(test_create_faction(0), r);
|
|
td.fighter = setup_fighter(&b, ud);
|
|
td.index = 0;
|
|
ta.fighter = setup_fighter(&b, ua);
|
|
ta.index = 0;
|
|
ua = test_create_unit(test_create_faction(0), r);
|
|
CuAssertIntEquals(tc, 0, skilldiff(ta, td, 0));
|
|
|
|
ud->building->size = 10;
|
|
CuAssertIntEquals(tc, -1, skilldiff(ta, td, 0));
|
|
|
|
create_curse(NULL, &ud->building->attribs, &ct_magicwalls, 1, 1, 1, 1);
|
|
CuAssertIntEquals(tc, -2, skilldiff(ta, td, 0));
|
|
|
|
create_curse(NULL, &ud->building->attribs, &ct_strongwall, 1, 1, 2, 1);
|
|
CuAssertIntEquals(tc, -4, skilldiff(ta, td, 0));
|
|
|
|
free_battle(b);
|
|
test_cleanup();
|
|
}
|
|
|
|
static void assert_skill(CuTest *tc, char *msg, unit *u, skill_t sk, int level, int week, int weekmax)
|
|
{
|
|
skill *sv = unit_skill(u, sk);
|
|
char buf[256];
|
|
if (sv) {
|
|
sprintf(buf, "%s level %d != %d", msg, sv->level, level);
|
|
CuAssertIntEquals_Msg(tc, (const char *)&buf, level, sv->level);
|
|
sprintf(buf, "%s week %d !<= %d !<= %d", msg, week, sv->weeks, weekmax);
|
|
CuAssert(tc, (const char *)&buf, sv->weeks >= week && sv->weeks <=weekmax);
|
|
} else {
|
|
CuAssertIntEquals_Msg(tc, msg, level, 0);
|
|
CuAssertIntEquals_Msg(tc, msg, week, 0);
|
|
}
|
|
}
|
|
|
|
static void test_drain_exp(CuTest *tc)
|
|
{
|
|
unit *u;
|
|
char *msg;
|
|
int i;
|
|
double rand;
|
|
|
|
test_setup();
|
|
config_set("study.random_progress", "0");
|
|
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
|
set_level(u, SK_STAMINA, 3);
|
|
|
|
CuAssertIntEquals(tc, 3, unit_skill(u, SK_STAMINA)->level);
|
|
CuAssertIntEquals(tc, 4, unit_skill(u, SK_STAMINA)->weeks);
|
|
|
|
assert_skill(tc, msg = "base", u, SK_STAMINA, 3, 4, 4);
|
|
assert_skill(tc, msg, u, SK_STAMINA, 3, 4, 4);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
|
|
for (i=0; i<10; ++i) {
|
|
set_level(u, SK_STAMINA, 3);
|
|
drain_exp(u, 0);
|
|
assert_skill(tc, msg = "0 change", u, SK_STAMINA, 3, 4, 4);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
|
|
for (rand = 0.0; rand < 2.0; rand += 1) {
|
|
random_source_inject_constant(rand);
|
|
|
|
set_level(u, SK_STAMINA, 3);
|
|
drain_exp(u, 29);
|
|
|
|
assert_skill(tc, msg = "no change yet", u, SK_STAMINA, 3, 4, rand == 0.0?4:5);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
|
|
set_level(u, SK_STAMINA, 3);
|
|
drain_exp(u, 1);
|
|
|
|
assert_skill(tc, msg = "random change", u, SK_STAMINA, 3, 4, rand == 0.0?4:5);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
|
|
set_level(u, SK_STAMINA, 3);
|
|
drain_exp(u, 30);
|
|
|
|
assert_skill(tc, msg = "plus one", u, SK_STAMINA, 3, 5, 5);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
}
|
|
|
|
set_level(u, SK_STAMINA, 3);
|
|
drain_exp(u, 90);
|
|
|
|
assert_skill(tc, msg = "plus three", u, SK_STAMINA, 3, 7, 7);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
|
|
set_level(u, SK_STAMINA, 3);
|
|
drain_exp(u, 120);
|
|
|
|
assert_skill(tc, msg = "plus four", u, SK_STAMINA, 2, 5, 5);
|
|
assert_skill(tc, msg, u, SK_MINING, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
CuSuite *get_battle_suite(void)
|
|
{
|
|
CuSuite *suite = CuSuiteNew();
|
|
SUITE_ADD_TEST(suite, test_make_fighter);
|
|
SUITE_ADD_TEST(suite, test_battle_skilldiff);
|
|
SUITE_ADD_TEST(suite, test_battle_skilldiff_building);
|
|
SUITE_ADD_TEST(suite, test_defenders_get_building_bonus);
|
|
SUITE_ADD_TEST(suite, test_attackers_get_no_building_bonus);
|
|
SUITE_ADD_TEST(suite, test_building_bonus_respects_size);
|
|
SUITE_ADD_TEST(suite, test_building_defence_bonus);
|
|
SUITE_ADD_TEST(suite, test_calculate_armor);
|
|
SUITE_ADD_TEST(suite, test_natural_armor);
|
|
SUITE_ADD_TEST(suite, test_magic_resistance);
|
|
SUITE_ADD_TEST(suite, test_projectile_armor);
|
|
SUITE_ADD_TEST(suite, test_drain_exp);
|
|
return suite;
|
|
}
|