server/src/common/modules/score.c
Enno Rehling 7783077517 simplified the work() functions
splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00

209 lines
5.1 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include "eressea.h"
#ifdef SCORE_MODULE
#include "score.h"
/* kernel includes */
#include <kernel/alliance.h>
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/magic.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/skill.h>
#include <kernel/unit.h>
#include <kernel/pool.h>
/* util includes */
#include <base36.h>
#include <goodies.h>
/* libc includes */
#include <math.h>
int
average_score_of_age(int age, int a)
{
faction *f;
int sum = 0, count = 0;
for (f = factions; f; f = f->next) {
if (f->no != MONSTER_FACTION && f->race != new_race[RC_TEMPLATE] && f->age <= age + a && f->age >= age - a) {
sum += f->score;
count++;
}
}
if (count == 0) {
return 0;
}
return sum / count;
}
void
score(void)
{
FILE *scoreFP;
region *r;
unit *u, *u2;
faction *f, *fbo;
building *b;
ship *s;
int allscores = 0;
int c;
for (f = factions; f; f = f->next) f->score = 0;
for (r = regions; r; r = r->next) {
for (b = r->buildings; b; b = b->next) {
if ((u = buildingowner(r, b)) != 0) {
fbo = u->faction;
if (u->number <= b->size)
fbo->score += u->number * 5;
fbo->score += b->size;
c = b->size - u->number;
for (u2 = r->units; u2 && c > 0; u2 = u2->next) {
if (u2->building == b && u2 != u && u2->number <= c) {
c -= u2->number;
if (u2->faction == fbo) {
u2->faction->score += u2->number * 5;
} else {
u2->faction->score += u2->number * 3;
}
}
}
}
}
for (s = r->ships; s; s = s->next) {
if ((u = shipowner(s)) != 0) {
u->faction->score += s->size * 2;
}
}
for (u = r->units; u; u = u->next) {
item * itm;
int itemscore = 0;
int i;
if (u->race == new_race[RC_SPELL] || u->race == new_race[RC_BIRTHDAYDRAGON])
continue;
f = u->faction;
if (old_race(u->race) <= RC_AQUARIAN) {
f->score += (u->race->recruitcost * u->number) / 50;
}
f->score += get_money(u) / 50;
for (itm=u->items; itm; itm=itm->next) {
itemscore += itm->number * itm->type->score;
}
f->score += itemscore / 10;
for (i=0;i!=u->skill_size;++i) {
skill * sv = u->skills+i;
switch (sv->id) {
case SK_MAGIC:
f->score += (int)(u->number * pow(sv->level, 4));
break;
case SK_TACTICS:
f->score += (int)(u->number * pow(sv->level, 3));
break;
case SK_SPY:
case SK_ALCHEMY:
case SK_HERBALISM:
f->score += (int)(u->number * pow(sv->level, 2.5));
break;
default:
f->score += (int)(u->number * pow(sv->level, 2.5) / 10);
break;
}
}
}
}
for (f = factions; f; f = f->next) {
f->score = f->score / 5;
if (f->no != MONSTER_FACTION && f->race != new_race[RC_TEMPLATE])
allscores += f->score;
}
if( allscores == 0 )
allscores = 1;
sprintf(buf, "%s/score", basepath());
scoreFP = fopen(buf, "w");
for (f = factions; f; f = f->next) if (f->num_total != 0) {
fprintf(scoreFP, "%8d (%8d/%4.2f%%/%5.2f) %30.30s (%3.3s) %5s (%3d)\n",
f->score, f->score - average_score_of_age(f->age, f->age / 24 + 1),
((float) f->score / (float) allscores) * 100.0,
(float) f->score / f->num_total,
f->name, LOC(default_locale, rc_name(f->race, 0)), factionid(f), f->age);
}
fclose(scoreFP);
if (alliances!=NULL) {
alliance *a;
const item_type * token = it_find("conquesttoken");
sprintf(buf, "%s/score.alliances", basepath());
scoreFP = fopen(buf, "w");
fprintf(scoreFP, "# alliance:factions:persons:score\n");
for (a = alliances; a; a = a->next) {
int alliance_score = 0, alliance_number = 0, alliance_factions = 0;
int grails = 0;
for (f = factions; f; f = f->next) {
if(f->alliance && f->alliance->id == a->id) {
alliance_factions++;
alliance_score += f->score;
alliance_number += f->num_total;
if (token!=NULL) {
unit * u = f->units;
while (u!=NULL) {
item ** iitem = i_find(&u->items, token);
if (iitem!=NULL && *iitem!=NULL) {
grails += (*iitem)->number;
}
u=u->nextF;
}
}
}
}
fprintf(scoreFP, "%d:%d:%d:%d", a->id, alliance_factions, alliance_number, alliance_score);
if (token!=NULL) fprintf(scoreFP, ":%d", grails);
fputc('\n', scoreFP);
}
fclose(scoreFP);
}
}
#endif