server/src/magic.test.c

483 lines
14 KiB
C

#include <platform.h>
#include "magic.h"
#include "teleport.h"
#include "give.h"
#include <kernel/config.h>
#include <kernel/race.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/item.h>
#include <kernel/region.h>
#include <kernel/spell.h>
#include <kernel/spellbook.h>
#include <kernel/unit.h>
#include <kernel/pool.h>
#include <selist.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <stdlib.h>
void test_updatespells(CuTest * tc)
{
faction * f;
spell * sp;
spellbook *book = 0;
test_setup();
test_create_race("human");
f = test_create_faction(0);
sp = create_spell("testspell", 0);
CuAssertPtrNotNull(tc, sp);
book = create_spellbook("spells");
CuAssertPtrNotNull(tc, book);
spellbook_add(book, sp, 1);
CuAssertPtrEquals(tc, 0, f->spellbook);
pick_random_spells(f, 1, book, 1);
CuAssertPtrNotNull(tc, f->spellbook);
CuAssertIntEquals(tc, 1, selist_length(f->spellbook->spells));
CuAssertPtrNotNull(tc, spellbook_get(f->spellbook, sp));
free_spellbook(book);
test_cleanup();
}
void test_spellbooks(CuTest * tc)
{
spell *sp;
spellbook *herp, *derp;
spellbook_entry *entry;
const char * sname = "herpderp";
test_setup();
herp = get_spellbook("herp");
CuAssertPtrNotNull(tc, herp);
CuAssertPtrEquals(tc, herp, get_spellbook("herp"));
derp = get_spellbook("derp");
CuAssertPtrNotNull(tc, derp);
CuAssertTrue(tc, derp != herp);
CuAssertStrEquals(tc, "herp", herp->name);
CuAssertStrEquals(tc, "derp", derp->name);
sp = create_spell(sname, 0);
spellbook_add(herp, sp, 1);
CuAssertPtrNotNull(tc, sp);
entry = spellbook_get(herp, sp);
CuAssertPtrNotNull(tc, entry);
CuAssertPtrEquals(tc, sp, entry->sp);
test_cleanup();
herp = get_spellbook("herp");
CuAssertPtrNotNull(tc, herp);
test_cleanup();
}
void test_pay_spell(CuTest * tc)
{
spell *sp;
unit * u;
faction * f;
region * r;
int level;
test_setup();
init_resources();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
sp = test_create_spell();
CuAssertPtrNotNull(tc, sp);
set_level(u, SK_MAGIC, 5);
unit_add_spell(u, 0, sp, 1);
change_resource(u, get_resourcetype(R_SILVER), 1);
change_resource(u, get_resourcetype(R_AURA), 3);
change_resource(u, get_resourcetype(R_HORSE), 3);
level = eff_spelllevel(u, sp, 3, 1);
CuAssertIntEquals(tc, 3, level);
pay_spell(u, sp, level, 1);
CuAssertIntEquals(tc, 0, get_resource(u, get_resourcetype(R_SILVER)));
CuAssertIntEquals(tc, 0, get_resource(u, get_resourcetype(R_AURA)));
CuAssertIntEquals(tc, 0, get_resource(u, get_resourcetype(R_HORSE)));
test_cleanup();
}
void test_pay_spell_failure(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
int level;
test_setup();
init_resources();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
sp = test_create_spell();
CuAssertPtrNotNull(tc, sp);
set_level(u, SK_MAGIC, 5);
unit_add_spell(u, 0, sp, 1);
CuAssertIntEquals(tc, 1, change_resource(u, get_resourcetype(R_SILVER), 1));
CuAssertIntEquals(tc, 2, change_resource(u, get_resourcetype(R_AURA), 2));
CuAssertIntEquals(tc, 3, change_resource(u, get_resourcetype(R_HORSE), 3));
level = eff_spelllevel(u, sp, 3, 1);
CuAssertIntEquals(tc, 2, level);
pay_spell(u, sp, level, 1);
CuAssertIntEquals(tc, 1, change_resource(u, get_resourcetype(R_SILVER), 1));
CuAssertIntEquals(tc, 3, change_resource(u, get_resourcetype(R_AURA), 3));
CuAssertIntEquals(tc, 2, change_resource(u, get_resourcetype(R_HORSE), 1));
CuAssertIntEquals(tc, 0, eff_spelllevel(u, sp, 3, 1));
CuAssertIntEquals(tc, 0, change_resource(u, get_resourcetype(R_SILVER), -1));
CuAssertIntEquals(tc, 0, eff_spelllevel(u, sp, 2, 1));
test_cleanup();
}
void test_getspell_unit(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
struct locale * lang;
test_setup();
r = test_create_region(0, 0, 0);
f = test_create_faction(0);
u = test_create_unit(f, r);
create_mage(u, M_GRAY);
enable_skill(SK_MAGIC, true);
set_level(u, SK_MAGIC, 1);
lang = test_create_locale();
sp = create_spell("testspell", 0);
locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
unit_add_spell(u, 0, sp, 1);
CuAssertPtrNotNull(tc, unit_getspell(u, "Herp-a-derp", lang));
test_cleanup();
}
void test_getspell_faction(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
struct locale * lang;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
f->magiegebiet = M_TYBIED;
u = test_create_unit(f, r);
create_mage(u, f->magiegebiet);
enable_skill(SK_MAGIC, true);
set_level(u, SK_MAGIC, 1);
lang = test_create_locale();
sp = create_spell("testspell", 0);
locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
f->spellbook = create_spellbook(0);
spellbook_add(f->spellbook, sp, 1);
CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));
test_cleanup();
}
void test_getspell_school(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
struct locale * lang;
struct spellbook * book;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
f->magiegebiet = M_TYBIED;
u = test_create_unit(f, r);
create_mage(u, f->magiegebiet);
enable_skill(SK_MAGIC, true);
set_level(u, SK_MAGIC, 1);
lang = test_create_locale();
sp = create_spell("testspell", 0);
locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
book = faction_get_spellbook(f);
CuAssertPtrNotNull(tc, book);
spellbook_add(book, sp, 1);
CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));
test_cleanup();
}
void test_set_pre_combatspell(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
const int index = 0;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
f->magiegebiet = M_TYBIED;
u = test_create_unit(f, r);
enable_skill(SK_MAGIC, true);
set_level(u, SK_MAGIC, 1);
sp = create_spell("testspell", 0);
sp->sptyp |= PRECOMBATSPELL;
unit_add_spell(u, 0, sp, 1);
set_combatspell(u, sp, 0, 2);
CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
set_level(u, SK_MAGIC, 2);
CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index));
set_level(u, SK_MAGIC, 1);
CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index));
unset_combatspell(u, sp);
CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index));
CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));
test_cleanup();
}
void test_set_main_combatspell(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
const int index = 1;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
f->magiegebiet = M_TYBIED;
u = test_create_unit(f, r);
enable_skill(SK_MAGIC, true);
set_level(u, SK_MAGIC, 1);
sp = create_spell("testspell", 0);
sp->sptyp |= COMBATSPELL;
unit_add_spell(u, 0, sp, 1);
set_combatspell(u, sp, 0, 2);
CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
set_level(u, SK_MAGIC, 2);
CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index));
set_level(u, SK_MAGIC, 1);
CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index));
unset_combatspell(u, sp);
CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index));
CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));
test_cleanup();
}
void test_set_post_combatspell(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
const int index = 2;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
f->magiegebiet = M_TYBIED;
u = test_create_unit(f, r);
enable_skill(SK_MAGIC, true);
set_level(u, SK_MAGIC, 1);
sp = create_spell("testspell", 0);
sp->sptyp |= POSTCOMBATSPELL;
unit_add_spell(u, 0, sp, 1);
set_combatspell(u, sp, 0, 2);
CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
set_level(u, SK_MAGIC, 2);
CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index));
set_level(u, SK_MAGIC, 1);
CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index));
unset_combatspell(u, sp);
CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index));
CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));
test_cleanup();
}
void test_hasspell(CuTest * tc)
{
spell *sp;
struct unit * u;
struct faction * f;
struct region * r;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(0);
f->magiegebiet = M_TYBIED;
u = test_create_unit(f, r);
enable_skill(SK_MAGIC, true);
sp = create_spell("testspell", 0);
sp->sptyp |= POSTCOMBATSPELL;
unit_add_spell(u, 0, sp, 2);
set_level(u, SK_MAGIC, 1);
CuAssertTrue(tc, !u_hasspell(u, sp));
set_level(u, SK_MAGIC, 2);
CuAssertTrue(tc, u_hasspell(u, sp));
set_level(u, SK_MAGIC, 1);
CuAssertTrue(tc, !u_hasspell(u, sp));
test_cleanup();
}
static selist * casts;
static int cast_fireball(struct castorder * co) {
selist_push(&casts, co);
return 0;
}
void test_multi_cast(CuTest *tc) {
unit *u;
spell *sp;
struct locale * lang;
test_setup();
sp = create_spell("fireball", 0);
sp->cast = cast_fireball;
CuAssertPtrEquals(tc, sp, find_spell("fireball"));
lang = test_create_locale();
locale_setstring(lang, mkname("spell", sp->sname), "Feuerball");
CuAssertStrEquals(tc, "Feuerball", spell_name(sp, lang));
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
set_level(u, SK_MAGIC, 10);
unit_add_spell(u, 0, sp, 1);
CuAssertPtrEquals(tc, sp, unit_getspell(u, "Feuerball", lang));
unit_addorder(u, create_order(K_CAST, u->faction->locale, "Feuerball"));
unit_addorder(u, create_order(K_CAST, u->faction->locale, "Feuerball"));
CuAssertPtrEquals(tc, casts, 0);
magic();
CuAssertPtrNotNull(tc, casts);
CuAssertIntEquals(tc, 2, selist_length(casts));
selist_free(casts);
test_cleanup();
}
static void test_magic_resistance(CuTest *tc) {
unit *u;
race *rc;
test_setup();
rc = test_create_race("human");
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
CuAssertTrue(tc, frac_equal(rc->magres, magic_resistance(u)));
rc->magres = frac_one;
CuAssert(tc, "magic resistance is capped at 0.9", frac_equal(magic_resistance(u), frac_make(9, 10)));
rc = test_create_race("braineater");
rc->magres = frac_one;
u_setrace(u, rc);
CuAssert(tc, "brain eaters outside astral space have 50% magres", frac_equal(magic_resistance(u), frac_make(1, 2)));
u->region->_plane = get_astralplane();
CuAssert(tc, "brain eaters in astral space have full magres", frac_equal(magic_resistance(u), frac_make(9, 10)));
test_cleanup();
}
static void test_max_spellpoints(CuTest *tc) {
unit *u;
race *rc;
test_setup();
rc = test_create_race("human");
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
CuAssertIntEquals(tc, 1, max_spellpoints(u->region, u));
rc->maxaura = 100;
CuAssertIntEquals(tc, 1, max_spellpoints(u->region, u));
rc->maxaura = 200;
CuAssertIntEquals(tc, 2, max_spellpoints(u->region, u));
create_mage(u, M_GRAY);
set_level(u, SK_MAGIC, 1);
CuAssertIntEquals(tc, 3, max_spellpoints(u->region, u));
set_level(u, SK_MAGIC, 2);
CuAssertIntEquals(tc, 9, max_spellpoints(u->region, u));
/* permanent aura loss: */
CuAssertIntEquals(tc, 7, change_maxspellpoints(u, -2));
CuAssertIntEquals(tc, 7, max_spellpoints(u->region, u));
test_cleanup();
}
static void test_familiar_mage(CuTest *tc) {
unit *um, *uf, *ut;
test_setup();
um = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
uf = test_create_unit(um->faction, um->region);
ut = test_create_unit(um->faction, um->region);
set_number(ut, 0);
CuAssertTrue(tc, create_newfamiliar(um, uf));
CuAssertTrue(tc, is_familiar(uf));
CuAssertTrue(tc, !is_familiar(um));
CuAssertPtrEquals(tc, um, get_familiar_mage(uf));
CuAssertPtrEquals(tc, uf, get_familiar(um));
CuAssertPtrEquals(tc, NULL, give_men(1, um, ut, NULL));
CuAssertPtrEquals(tc, ut, get_familiar_mage(uf));
test_cleanup();
}
CuSuite *get_magic_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_multi_cast);
SUITE_ADD_TEST(suite, test_updatespells);
SUITE_ADD_TEST(suite, test_spellbooks);
SUITE_ADD_TEST(suite, test_pay_spell);
SUITE_ADD_TEST(suite, test_pay_spell_failure);
SUITE_ADD_TEST(suite, test_getspell_unit);
SUITE_ADD_TEST(suite, test_getspell_faction);
SUITE_ADD_TEST(suite, test_getspell_school);
SUITE_ADD_TEST(suite, test_set_pre_combatspell);
SUITE_ADD_TEST(suite, test_set_main_combatspell);
SUITE_ADD_TEST(suite, test_set_post_combatspell);
SUITE_ADD_TEST(suite, test_hasspell);
SUITE_ADD_TEST(suite, test_magic_resistance);
SUITE_ADD_TEST(suite, test_max_spellpoints);
DISABLE_TEST(suite, test_familiar_mage);
return suite;
}