server/tests/ships.lua
Enno Rehling 33928568cf finally have all the scaffolding to write a test with ships.
configure terrain flags from json.
ships are always allowed to enter SEA regions.
2014-06-16 22:19:19 -07:00

82 lines
2.1 KiB
Lua

require "lunit"
module("tests.ships", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.ships.storms", "0")
conf = [[{
"races": {
"human" : {},
"insect" : {}
},
"ships" : {
"boat" : {
"construction" : {
"maxsize" : 5
},
"range" : 3
}
},
"buildings" : {
"harbour" : {}
},
"terrains" : {
"ocean": { "flags" : [ "sea", "sail", "fly" ] },
"plain": { "flags" : [ "land", "walk", "sail", "fly" ] }
},
"directions" : {
"de" : {
"east" : "OSTEN",
"west" : "WESTEN"
}
},
"keywords" : {
"de" : {
"move" : "NACH"
}
}
}]]
eressea.config.parse(conf)
eressea.locale.create("en")
end
function test_sail()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("test@example.com", "human", "de")
local u = unit.create(f, r1, 1)
u.ship = ship.create(r1, "boat")
u.ship.size = 5
u:set_skill("sailing", 10)
u:add_order("NACH O")
process_orders()
-- eressea.process.movement()
assert_equal(r2, u.region)
end
function notest_landing1()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "insect", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(r, u1.region) -- the plain case: okay
end