forked from github/server
33928568cf
configure terrain flags from json. ships are always allowed to enter SEA regions.
82 lines
2.1 KiB
Lua
82 lines
2.1 KiB
Lua
require "lunit"
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module("tests.ships", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.removenewbie", "0")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("rules.ships.storms", "0")
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conf = [[{
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"races": {
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"human" : {},
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"insect" : {}
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},
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"ships" : {
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"boat" : {
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"construction" : {
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"maxsize" : 5
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},
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"range" : 3
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}
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},
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"buildings" : {
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"harbour" : {}
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},
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"terrains" : {
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"ocean": { "flags" : [ "sea", "sail", "fly" ] },
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"plain": { "flags" : [ "land", "walk", "sail", "fly" ] }
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},
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"directions" : {
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"de" : {
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"east" : "OSTEN",
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"west" : "WESTEN"
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}
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},
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"keywords" : {
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"de" : {
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"move" : "NACH"
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}
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}
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}]]
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eressea.config.parse(conf)
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eressea.locale.create("en")
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end
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function test_sail()
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("test@example.com", "human", "de")
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local u = unit.create(f, r1, 1)
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u.ship = ship.create(r1, "boat")
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u.ship.size = 5
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u:set_skill("sailing", 10)
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u:add_order("NACH O")
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process_orders()
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-- eressea.process.movement()
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assert_equal(r2, u.region)
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end
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function notest_landing1()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "insect", "de")
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local f2 = faction.create("noreply@eressea.de", "human", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f2, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 1000)
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u1.ship = s
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(r, u1.region) -- the plain case: okay
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end
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