server/src/eressea/server.cpp
Enno Rehling 186a575c7c http://eressea.upb.de/mantis/view.php?id=1432
"Der strict-aliasing fix zerstoert Referenzen"
- mostly rewrote the whole delayed resolution code.

http://eressea.upb.de/mantis/view.php?id=1431
"buildings and ships are leaking memory"
- made a mistake deleting damaged ships.

also:
- WORMHOLE_MODULE is now a config option
2008-05-24 00:20:00 +00:00

638 lines
15 KiB
C++

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
/* config includes */
#include <config.h>
#include <kernel/eressea.h>
#include "console.h"
#include "gmtool.h"
/* initialization - TODO: init in separate module */
#include <attributes/attributes.h>
#include <spells/spells.h>
#include <gamecode/spells.h>
#include <triggers/triggers.h>
#include <items/itemtypes.h>
#include <races/races.h>
/* modules includes */
#include <modules/xmas.h>
#include <modules/gmcmd.h>
#include <modules/infocmd.h>
#if MUSEUM_MODULE
#include <modules/museum.h>
#endif
#include <modules/wormhole.h>
#if ARENA_MODULE
#include <modules/arena.h>
#endif
#if DUNGEON_MODULE
#include <modules/dungeon.h>
#endif
/* gamecode includes */
#include <gamecode/archetype.h>
#include <gamecode/economy.h>
#include <gamecode/items.h>
#include <gamecode/laws.h>
#include <gamecode/creport.h>
#include <gamecode/report.h>
#include <gamecode/xmlreport.h>
/* kernel includes */
#include <kernel/border.h>
#include <kernel/building.h>
#include <kernel/calendar.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/message.h>
#include <kernel/names.h>
#include <kernel/plane.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/reports.h>
#include <kernel/resources.h>
#include <kernel/save.h>
#include <kernel/ship.h>
#include <kernel/skill.h>
#include <kernel/spell.h>
#include <kernel/teleport.h>
#include <kernel/unit.h>
#include <kernel/xmlreader.h>
#include <kernel/version.h>
/* util includes */
#include <util/base36.h>
#include <util/goodies.h>
#include <util/log.h>
#include <util/rand.h>
#include <util/rng.h>
#include <util/sql.h>
#ifdef MSPACES
# include <util/dl/malloc.h>
#endif
/* external iniparser */
#include <iniparser/iniparser.h>
/* lua includes */
#include "lua/bindings.h"
#include "lua/script.h"
#include <boost/version.hpp>
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable: 4127)
#endif
#include <lua.hpp>
#include <luabind/luabind.hpp>
#ifdef _MSC_VER
#pragma warning (pop)
#endif
#include <libxml/encoding.h>
/* stdc++ includes */
#include <stdexcept>
#include <string>
#include <sstream>
/* libc includes */
#include <cstdio>
#include <cctype>
#include <climits>
#include <clocale>
#include <cstring>
#include <ctime>
#if defined(_MSC_VER)
# include <crtdbg.h>
#endif
/**
** global variables we are importing from other modules
**/
extern "C" {
extern const char * g_reportdir;
extern const char * g_datadir;
extern const char * g_basedir;
extern const char * g_resourcedir;
extern boolean nobattle;
extern boolean nomonsters;
extern boolean battledebug;
extern int loadplane;
extern boolean opt_cr_absolute_coords;
}
/**
** global variables that we are exporting
**/
static char * orders = NULL;
static int nowrite = 0;
static boolean g_writemap = false;
static boolean g_ignore_errors = false;
static boolean opt_reportonly = false;
static const char * luafile = NULL;
static const char * script_path = "scripts";
static int memdebug = 0;
#if defined(HAVE_SIGACTION) && defined(HAVE_EXECINFO)
#include <execinfo.h>
#include <signal.h>
static void
report_segfault(int signo, siginfo_t * sinf, void * arg)
{
void * btrace[50];
size_t size;
int fd = fileno(stderr);
fflush(stdout);
fputs("\n\nProgram received SIGSEGV, backtrace follows.\n", stderr);
size = backtrace(btrace, 50);
backtrace_symbols_fd(btrace, size, fd);
abort();
}
static int
setup_signal_handler(void)
{
struct sigaction act;
act.sa_flags = SA_ONESHOT | SA_SIGINFO;
act.sa_sigaction = report_segfault;
sigfillset(&act.sa_mask);
return sigaction(SIGSEGV, &act, NULL);
}
#else
static int
setup_signal_handler(void)
{
return 0;
}
#endif
static void
game_init(void)
{
init_triggers();
init_xmas();
reports_init();
report_init();
creport_init();
xmlreport_init();
debug_language("locales.log");
register_races();
register_names();
register_resources();
register_buildings();
register_ships();
register_itemfunctions();
register_spells();
register_gcspells();
#if DUNGEON_MODULE
register_dungeon();
#endif
#if MUSEUM_MODULE
register_museum();
#endif
#if ARENA_MODULE
register_arena();
#endif
register_wormholes();
register_itemtypes();
register_xmlreader();
register_archetypes();
enable_xml_gamecode();
init_data(xmlfile);
init_locales();
init_archetypes();
init_attributes();
init_itemtypes();
init_rawmaterials();
init_gmcmd();
#if INFOCMD_MODULE
init_info();
#endif
}
static const struct {
const char * name;
int (*func)(lua_State *);
} lualibs[] = {
{"", luaopen_base},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
#if LUA_VERSION_NUM>=501
{LUA_OSLIBNAME, luaopen_os},
#endif
{ NULL, NULL }
};
static void
openlibs(lua_State * L)
{
int i;
for (i=0;lualibs[i].func;++i) {
lua_pushcfunction(L, lualibs[i].func);
lua_pushstring(L, lualibs[i].name);
lua_call(L, 1, 0);
}
}
static lua_State *
lua_init(void)
{
lua_State * L = lua_open();
openlibs(L);
luabind::open(L);
bind_objects(L);
bind_eressea(L);
bind_script(L);
bind_spell(L);
bind_alliance(L);
bind_region(L);
bind_item(L);
bind_faction(L);
bind_unit(L);
bind_ship(L);
bind_building(L);
bind_event(L);
bind_message(L);
bind_gamecode(L);
bind_gmtool(L);
bind_test(L);
return L;
}
static void
lua_done(lua_State * luaState)
{
reset_scripts();
lua_close(luaState);
}
static void
game_done(void)
{
#ifdef CLEANUP_CODE
/* Diese Routine enfernt allen allokierten Speicher wieder. Das ist nur
* zum Debugging interessant, wenn man Leak Detection hat, und nach
* nicht freigegebenem Speicher sucht, der nicht bis zum Ende benötigt
* wird (temporäre Hilsstrukturen) */
free_game();
creport_cleanup();
#ifdef REPORT_FORMAT_NR
report_cleanup();
#endif
calendar_cleanup();
#endif
}
#define CRTDBG
#ifdef CRTDBG
void
init_crtdbg(void)
{
#if (defined(_MSC_VER))
int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
if (memdebug==1) {
flags |= _CRTDBG_CHECK_ALWAYS_DF; /* expensive */
} else if (memdebug==2) {
flags = (flags&0x0000FFFF) | _CRTDBG_CHECK_EVERY_16_DF;
} else if (memdebug==3) {
flags = (flags&0x0000FFFF) | _CRTDBG_CHECK_EVERY_128_DF;
} else if (memdebug==4) {
flags = (flags&0x0000FFFF) | _CRTDBG_CHECK_EVERY_1024_DF;
}
_CrtSetDbgFlag(flags);
#endif
}
#endif
static int
usage(const char * prog, const char * arg)
{
if (arg) {
fprintf(stderr, "unknown argument: %s\n\n", arg);
}
fprintf(stderr, "Usage: %s [options]\n"
"-v befehlsdatei : verarbeitet automatisch die angegebene Befehlsdatei\n"
"-q : be less verbose\n"
"-d datadir : gibt das datenverzeichnis an\n"
"-b basedir : gibt das basisverzeichnis an\n"
"-r resdir : gibt das resourceverzeichnis an\n"
"-t turn : read this datafile, not the most current one\n"
"-o reportdir : gibt das reportverzeichnis an\n"
"-l path : specify the base script directory\n"
"-C : run in interactive mode\n"
"-e script : main lua script\n"
"-R : erstellt nur die Reports neu\n"
"--lomem : keine Messages (RAM sparen)\n"
"--nobattle : keine Kämpfe\n"
"--ignore-errors : ignore errors in scripts (please don\'t)\n"
"--nomonsters : keine monster KI\n"
"--nodebug : keine Logfiles für Kämpfe\n"
"--noreports : absolut keine Reporte schreiben\n"
"--debug : schreibt Debug-Ausgaben in die Datei debug\n"
"--color : force curses to use colors even when not detected\n"
"--nocr : keine CRs\n"
"--nonr : keine Reports\n"
"--crabsolute : absolute Koordinaten im CR\n"
"--help : help\n", prog);
return -1;
}
static void
setLuaString(lua_State * luaState, const char * name, const char * value)
{
#if LUABIND_BETA<7 || (LUABIND_BETA==7 && LUABIND_DEVEL<2)
luabind::object g = luabind::get_globals(luaState);
#else
luabind::object g = luabind::globals(luaState);
#endif
g[name] = value;
}
static void
setLuaNumber(lua_State * luaState, const char * name, double value)
{
#if LUABIND_BETA<7 || (LUABIND_BETA==7 && LUABIND_DEVEL<2)
luabind::object g = luabind::get_globals(luaState);
#else
luabind::object g = luabind::globals(luaState);
#endif
g[name] = value;
}
static int
read_args(int argc, char **argv, lua_State * luaState)
{
int i;
char * c;
for (i=1;i!=argc;++i) {
if (argv[i][0]!='-') {
return usage(argv[0], argv[i]);
} else if (argv[i][1]=='-') { /* long format */
if (strcmp(argv[i]+2, "nocr")==0) nocr = true;
else if (strcmp(argv[i]+2, "nosave")==0) nowrite = true;
else if (strcmp(argv[i]+2, "noreports")==0) {
noreports = true;
nocr = true;
nocr = true;
}
else if (strcmp(argv[i]+2, "xml")==0) xmlfile = argv[++i];
else if (strcmp(argv[i]+2, "ignore-errors")==0) g_ignore_errors = true;
else if (strcmp(argv[i]+2, "nonr")==0) nonr = true;
else if (strcmp(argv[i]+2, "lomem")==0) lomem = true;
else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true;
else if (strcmp(argv[i]+2, "nomonsters")==0) nomonsters = true;
else if (strcmp(argv[i]+2, "nodebug")==0) battledebug = false;
else if (strcmp(argv[i]+2, "console")==0) luafile=NULL;
else if (strcmp(argv[i]+2, "crabsolute")==0) opt_cr_absolute_coords = true;
else if (strcmp(argv[i]+2, "color")==0) {
/* force the editor to have colors */
force_color = 1;
} else if (strcmp(argv[i]+2, "current")==0) {
turn = -1;
}
else if (strcmp(argv[i]+2, "help")==0)
return usage(argv[0], NULL);
else
return usage(argv[0], argv[i]);
} else switch(argv[i][1]) {
case 'C':
luafile=NULL;
break;
case 'o':
g_reportdir = argv[++i];
break;
case 'e':
luafile = argv[++i];
break;
case 'd':
g_datadir = argv[++i];
break;
case 'r':
g_resourcedir = argv[++i];
break;
case 'b':
g_basedir = argv[++i];
break;
case 'i':
xmlfile = argv[++i];
break;
case 't':
turn = atoi(argv[++i]);
break;
case 'q':
quiet = 1;
break;
case 'v':
if (i<argc) {
orders = argv[++i];
} else {
return usage(argv[0], argv[i]);
}
break;
case 'p':
loadplane = atoi(argv[++i]);
break;
case 's':
c = argv[++i];
while (*c && (*c!='=')) ++c;
if (*c) {
*c++ = 0;
setLuaString(luaState, argv[i], c);
}
break;
case 'n':
c = argv[++i];
while (*c && (*c!='=')) ++c;
if (*c) {
*c++ = 0;
setLuaNumber(luaState, argv[i], atof(c));
}
break;
case 'l':
script_path = argv[++i];
break;
case 'w':
g_writemap = true;
break;
case 'R':
opt_reportonly = true;
break;
default:
usage(argv[0], argv[i]);
}
}
if (orders==NULL) {
static char orderfile[MAX_PATH];
sprintf(orderfile, "%s/orders.%d", basepath(), turn);
orders = orderfile;
}
/* add some more variables to the lua globals */
setLuaString(luaState, "datapath", datapath());
setLuaString(luaState, "scriptpath", script_path);
setLuaString(luaState, "basepath", basepath());
setLuaString(luaState, "reportpath", reportpath());
setLuaString(luaState, "resourcepath", resourcepath());
setLuaString(luaState, "orderfile", orders);
return 0;
}
static int
my_lua_error(lua_State * L)
{
const char* error = lua_tostring(L, -1);
log_error(("A LUA error occured: %s\n", error));
lua_pop(L, 1);
if (!g_ignore_errors) std::terminate();
return 1;
}
static dictionary * inifile;
static void
load_inifile(const char * filename)
{
dictionary * d = iniparser_new(filename);
if (d) {
const char * str;
g_basedir = iniparser_getstring(d, "common:base", g_basedir);
g_resourcedir = iniparser_getstring(d, "common:res", g_resourcedir);
xmlfile = iniparser_getstring(d, "common:xml", xmlfile);
script_path = iniparser_getstring(d, "common:scripts", script_path);
lomem = iniparser_getint(d, "common:lomem", lomem)?1:0;
memdebug = iniparser_getint(d, "common:memcheck", memdebug);
str = iniparser_getstring(d, "common:encoding", NULL);
if (str) enc_gamedata = xmlParseCharEncoding(str);
quiet = iniparser_getint(d, "eressea:verbose", 0)?0:1;
battledebug = iniparser_getint(d, "eressea:debug", battledebug)?1:0;
luafile = iniparser_getstring(d, "eressea:run", luafile);
g_reportdir = iniparser_getstring(d, "eressea:report", g_reportdir);
/* editor settings */
force_color = iniparser_getint(d, "editor:color", force_color);
str = iniparser_getstring(d, "common:locales", "de,en");
make_locales(str);
}
inifile = d;
}
int
main(int argc, char *argv[])
{
int i;
char * lc_ctype;
char * lc_numeric;
setup_signal_handler();
sqlpatch = true;
log_open("eressea.log");
printf("\n%s PBEM host\n"
"Copyright (C) 1996-2005 C. Schlittchen, K. Zedel, E. Rehling, H. Peters.\n\n"
"Compilation: " __DATE__ " at " __TIME__ "\nVersion: %f\n\n", global.gamename, version());
lc_ctype = setlocale(LC_CTYPE, "");
lc_numeric = setlocale(LC_NUMERIC, "C");
if (lc_ctype) lc_ctype = strdup(lc_ctype);
if (lc_numeric) lc_numeric = strdup(lc_numeric);
lua_State * luaState = lua_init();
global.vm_state = luaState;
load_inifile("eressea.ini");
if ((i=read_args(argc, argv, luaState))!=0) return i;
#ifdef CRTDBG
init_crtdbg();
#endif
kernel_init();
game_init();
// run the main script
if (luafile==NULL) lua_console(luaState);
else {
char buf[MAX_PATH];
if (script_path) sprintf(buf, "%s/%s", script_path, luafile);
else strcpy(buf, luafile);
#ifdef LUABIND_NO_EXCEPTIONS
luabind::set_error_callback(my_lua_error);
luabind::set_pcall_callback(my_lua_error);
#else
try {
#endif
luabind::call_function<int>(luaState, "dofile", buf);
#ifndef LUABIND_NO_EXCEPTIONS
}
catch (std::runtime_error& rte) {
log_error(("%s.\n", rte.what()));
}
catch (luabind::error& e) {
lua_State* L = e.state();
my_lua_error(L);
}
#endif
}
#ifdef MSPACES
malloc_stats();
#endif
game_done();
kernel_done();
lua_done(luaState);
log_close();
setlocale(LC_CTYPE, lc_ctype);
setlocale(LC_NUMERIC, lc_numeric);
free(lc_ctype);
free(lc_numeric);
if (inifile) iniparser_free(inifile);
return 0;
}