forked from github/server
53 lines
1.4 KiB
Lua
53 lines
1.4 KiB
Lua
require "lunit"
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module("tests.eressea.attrib", package.seeall, lunit.testcase)
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function has_attrib(u, value)
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for a in u.attribs do
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if (a.data==value) then return true end
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end
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return false
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end
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function test_attrib_global()
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a = attrib.create('global', {})
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eressea.write_game('attrib.dat')
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eressea.free_game()
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eressea.read_game('attrib.dat')
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end
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function test_attrib()
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local r = region.create(0,0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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data = { arr = { 'a', 'b', 'c' }, name = 'familiar', events = { die = 'familiar_died' }, data = { mage = u2 } }
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a = { 'a' }
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b = { 'a' }
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uno = u.id
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u2no = u2.id
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a = attrib.create(u, 12)
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a = attrib.create(u, "enno")
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a = attrib.create(u, u2)
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a = attrib.create(u, data)
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eressea.write_game("attrib.dat")
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eressea.free_game()
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eressea.read_game("attrib.dat")
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u = get_unit(uno)
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u2 = get_unit(u2no)
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assert_false(has_attrib(u, 42))
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assert_true(has_attrib(u, "enno"))
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assert_true(has_attrib(u, 12))
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for a in u.attribs do
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x = a.data
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if (type(x)=="table") then
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assert_equal('a', x.arr[1])
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assert_equal('familiar', x.name)
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assert_equal('familiar_died', x.events.die)
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assert_equal(u2, x.data.mage)
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break
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end
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end
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end
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