server/src/kernel/ship.h
Enno Rehling 73df4adde7 https://bugs.eressea.de/view.php?id=2676
Neue Meldung für Konvois mit zu wenigen Kapitänen.
2020-08-16 16:00:29 +02:00

129 lines
4 KiB
C

#ifndef H_KRNL_SHIP
#define H_KRNL_SHIP
#include "types.h"
#include "direction.h"
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#define DAMAGE_SCALE 100 /* multiplier for sh->damage */
/* ship_type::flags */
#define SFL_OPENSEA 0x01
#define SFL_FLY 0x02
#define SFL_NOCOAST 0x04
#define SFL_SPEEDY 0x08
#define SFL_DEFAULT 0
typedef struct ship_type {
char *_name;
int range; /* range in regions */
int range_max;
int flags; /* flags */
int combat; /* modifier for combat */
int fishing; /* weekly income from fishing */
double storm; /* multiplier for chance to drift in storm */
double damage; /* multiplier for damage taken by the ship */
int cabins; /* max. cabins (weight) */
int cargo; /* max. cargo (weight) */
int cptskill; /* min. skill of captain */
int minskill; /* min. skill to sail this (crew) */
int sumskill; /* min. sum of crew+captain */
int at_bonus; /* Veraendert den Angriffsskill (default: 0) */
int df_bonus; /* Veraendert den Verteidigungskill (default: 0) */
double tac_bonus;
struct terrain_type ** coasts; /* coast that this ship can land on */
struct construction *construction; /* how to build a ship */
} ship_type;
extern struct selist *shiptypes;
/* Alte Schiffstypen: */
const ship_type *st_find(const char *name);
ship_type *st_get_or_create(const char *name);
void free_shiptypes(void);
#define NOSHIP NULL
#define SF_DRIFTED (1<<0)
#define SF_MOVED (1<<1)
#define SF_DAMAGED (1<<2) /* for use in combat */
#define SF_SELECT (1<<3) /* previously FL_DH */
#define SF_FISHING (1<<4) /* was on an ocean, can fish */
#define SF_FLYING (1<<5) /* the ship can fly */
#define SFL_SAVEMASK (SF_FLYING)
#define INCOME_FISHING 10
typedef struct ship {
struct ship *next;
struct ship *nexthash;
struct unit * _owner; /* never use directly, always use ship_owner() */
int no;
int number;
struct region *region;
char *name;
char *display;
struct attrib *attribs;
int size;
int damage; /* damage in 100th of a point of size */
int flags;
const struct ship_type *type;
direction_t coast;
} ship;
void damage_ship(struct ship * sh, double percent);
void ship_set_owner(struct unit * u);
struct unit *ship_owner(const struct ship *sh);
void ship_update_owner(struct ship * sh);
const char *shipname(const struct ship *self);
int ship_capacity(const struct ship *sh);
int ship_cabins(const struct ship *sh);
int ship_maxsize(const struct ship *sh);
bool ship_finished(const struct ship *sh);
void getshipweight(const struct ship *sh, int *weight, int *cabins);
ship *new_ship(const struct ship_type *stype, struct region *r,
const struct locale *lang);
const char *write_shipname(const struct ship *sh, char *buffer,
size_t size);
struct ship *findship(int n);
const struct ship_type *findshiptype(const char *s,
const struct locale *lang);
void write_ship_reference(const struct ship *sh,
struct storage *store);
void remove_ship(struct ship **slist, struct ship *s);
void free_ship(struct ship *s);
void free_ships(void);
const char *ship_getname(const struct ship *sh);
void ship_setname(struct ship *self, const char *name);
int shipspeed(const struct ship *sh, const struct unit *u);
bool ship_crewed(const struct ship *sh, const struct unit *cap);
int crew_skill(const struct ship *sh);
int ship_captain_minskill(const struct ship *sh);
int ship_damage_percent(const struct ship *sh);
void scale_ship(struct ship *sh, int n);
#ifdef __cplusplus
}
#endif
#endif