forked from github/server
46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#include <platform.h>
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#include <kernel/types.h>
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#include "vortex.h"
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#include "move.h"
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#include "tests.h"
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#include <kernel/config.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <kernel/race.h>
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#include <util/language.h>
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#include <CuTest.h>
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static void test_move_to_vortex(CuTest *tc) {
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region *r1, *r2, *r = 0;
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terrain_type *t_plain;
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unit *u;
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struct locale *lang;
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test_setup();
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lang = test_create_locale();
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locale_setstring(lang, "vortex", "wirbel");
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init_locale(lang);
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t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION);
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r1 = test_create_region(0, 0, t_plain);
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r2 = test_create_region(5, 0, t_plain);
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CuAssertPtrNotNull(tc, create_special_direction(r1, r2, 10, "", "vortex", true));
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u = test_create_unit(test_create_faction(rc_get_or_create("hodor")), r1);
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u->faction->locale = lang;
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CuAssertIntEquals(tc, E_MOVE_NOREGION, movewhere(u, "barf", r1, &r));
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CuAssertIntEquals(tc, E_MOVE_OK, movewhere(u, "wirbel", r1, &r));
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CuAssertPtrEquals(tc, r2, r);
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test_teardown();
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}
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CuSuite *get_vortex_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_move_to_vortex);
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return suite;
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}
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