forked from github/server
272 lines
6.6 KiB
C
272 lines
6.6 KiB
C
#include "platform.h"
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#include "config.h"
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#include "types.h"
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#include "ally.h"
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#include "unit.h"
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#include "region.h"
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#include "group.h"
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#include "faction.h"
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#include "objtypes.h"
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#include "plane.h"
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#include <util/attrib.h>
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#include <util/gamedata.h>
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#include <storage.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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void read_allies(gamedata * data, faction *f)
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{
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ally **sfp = &f->allies;
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for (;;) {
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int aid;
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READ_INT(data->store, &aid);
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if (aid > 0) {
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ally * al = ally_add(sfp, NULL);
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int state;
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if ((al->faction = findfaction(aid)) == NULL) {
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ur_add(RESOLVE_FACTION | aid, (void **)&al->faction, NULL);
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}
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READ_INT(data->store, &state);
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al->status = state & HELP_ALL;
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sfp = &al->next;
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}
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else {
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break;
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}
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}
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}
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ally * ally_find(ally *al, const struct faction *f) {
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for (; al; al = al->next) {
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if (al->faction == f) return al;
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}
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return 0;
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}
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ally * ally_add(ally **al_p, struct faction *f) {
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ally * al;
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while (*al_p) {
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al = *al_p;
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if (f && al->faction == f) return al;
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al_p = &al->next;
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}
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al = (ally *)malloc(sizeof(ally));
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al->faction = f;
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al->status = 0;
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al->next = 0;
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*al_p = al;
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return al;
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}
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void ally_remove(ally **al_p, struct faction *f) {
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ally * al;
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while (*al_p) {
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al = *al_p;
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if (al->faction == f) {
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*al_p = al->next;
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free(al);
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break;
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}
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al_p = &al->next;
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}
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}
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static int ally_flag(const char *s, int help_mask)
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{
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if ((help_mask & HELP_MONEY) && strcmp(s, "money") == 0)
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return HELP_MONEY;
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if ((help_mask & HELP_FIGHT) && strcmp(s, "fight") == 0)
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return HELP_FIGHT;
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if ((help_mask & HELP_GIVE) && strcmp(s, "give") == 0)
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return HELP_GIVE;
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if ((help_mask & HELP_GUARD) && strcmp(s, "guard") == 0)
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return HELP_GUARD;
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if ((help_mask & HELP_FSTEALTH) && strcmp(s, "stealth") == 0)
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return HELP_FSTEALTH;
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if ((help_mask & HELP_TRAVEL) && strcmp(s, "travel") == 0)
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return HELP_TRAVEL;
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return 0;
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}
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/** Specifies automatic alliance modes.
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* If this returns a value then the bits set are immutable between alliance
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* partners (faction::alliance) and cannot be changed with the HELP command.
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*/
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int AllianceAuto(void)
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{
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int value;
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const char *str = config_get("alliance.auto");
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value = 0;
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if (str != NULL) {
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char *sstr = strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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value |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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return value & HelpMask();
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}
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static int
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autoalliance(const plane * pl, const faction * sf, const faction * f2)
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{
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if (pl && (pl->flags & PFL_FRIENDLY))
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return HELP_ALL;
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if (f_get_alliance(sf) != NULL && AllianceAuto()) {
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if (sf->alliance == f2->alliance)
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return AllianceAuto();
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}
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return 0;
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}
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static int ally_mode(const ally * sf, int mode)
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{
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if (sf == NULL)
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return 0;
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return sf->status & mode;
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}
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static void init_npcfaction(struct attrib *a)
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{
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a->data.i = 1;
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}
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attrib_type at_npcfaction = {
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"npcfaction",
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init_npcfaction,
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NULL,
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NULL,
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a_writeint,
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a_readint,
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NULL,
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ATF_UNIQUE
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};
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/** Limits the available help modes
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* The bitfield returned by this function specifies the available help modes
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* in this game (so you can, for example, disable HELP GIVE globally).
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* Disabling a status will disable the command sequence entirely (order parsing
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* uses this function).
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*/
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int HelpMask(void)
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{
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static int config, rule = 0;
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if (config_changed(&config)) {
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const char *str = config_get("rules.help.mask");
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if (str != NULL) {
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char *sstr = strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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else {
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rule = HELP_ALL;
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}
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}
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return rule;
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}
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static int AllianceRestricted(void)
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{
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const char *str = config_get("alliance.restricted");
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int rule = 0;
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if (str != NULL) {
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char *sstr = strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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rule &= HelpMask();
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return rule;
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}
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int
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alliedgroup(const struct plane *pl, const struct faction *f,
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const struct faction *f2, const struct ally *sf, int mode)
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{
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if (!(faction_alive(f) && faction_alive(f2))) {
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return 0;
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}
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while (sf && sf->faction != f2)
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sf = sf->next;
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if (sf == NULL) {
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mode = mode & autoalliance(pl, f, f2);
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}
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mode = ally_mode(sf, mode) | (mode & autoalliance(pl, f, f2));
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if (AllianceRestricted()) {
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if (a_find(f->attribs, &at_npcfaction)) {
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return mode;
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}
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if (a_find(f2->attribs, &at_npcfaction)) {
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return mode;
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}
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if (f->alliance != f2->alliance) {
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mode &= ~AllianceRestricted();
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}
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}
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return mode;
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}
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int
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alliedfaction(const struct plane *pl, const struct faction *f,
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const struct faction *f2, int mode)
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{
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return alliedgroup(pl, f, f2, f->allies, mode);
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}
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/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
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int alliedunit(const unit * u, const faction * f2, int mode)
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{
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ally *sf;
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int automode;
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assert(u);
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assert(f2);
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assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
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if (u->faction == f2)
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return mode;
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if (u->faction != NULL && f2 != NULL) {
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plane *pl;
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if (mode & HELP_FIGHT) {
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if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
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faction *owner = region_get_owner(u->region);
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/* helps the owner of the region */
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if (owner == f2) {
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return HELP_FIGHT;
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}
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}
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}
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pl = rplane(u->region);
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automode = mode & autoalliance(pl, u->faction, f2);
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if (pl != NULL && (pl->flags & PFL_NOALLIANCES))
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mode = (mode & automode) | (mode & HELP_GIVE);
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sf = u->faction->allies;
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if (fval(u, UFL_GROUP)) {
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const attrib *a = a_find(u->attribs, &at_group);
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if (a != NULL)
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sf = ((group *)a->data.v)->allies;
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}
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return alliedgroup(pl, u->faction, f2, sf, mode);
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}
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return 0;
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}
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