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cJSON@22a4fc9be3
clibs@147584ad70 ifndef 2017-10-07 18:08:28 +02:00
cmake/Modules Provide FindLua.cmake for Lua 5.2 with CMake 2.8 (Debian wheezy). 2018-01-11 17:31:04 +01:00
conf bug 2214: drifting ships in E3 should take no damage. 2017-12-25 23:22:58 +01:00
dlmalloc@f1446c47ca
doc
etc
iniparser@22741d9ce9
lunit@155c965944
process shellcheck fixes 2017-12-16 21:17:53 +01:00
res provide more missing messages in test setups. 2018-01-14 11:58:22 +01:00
s export LUA_DIR to find the right LUA_INCLUDE_DIR 2018-01-11 17:13:49 +01:00
scripts temporarily disable test for mistletoe, it is broken. 2018-01-11 16:51:21 +01:00
se
share magic definitions for unix file command 2017-10-11 23:05:35 +02:00
src compiles, test fails, xmlreader includes need fixing 2018-01-14 17:40:48 +01:00
storage@d807ef5ce6
support
tests separate database logic from order_data. 2017-11-09 19:55:28 +01:00
.editorconfig
.gitattributes
.gitignore
.gitmodules
.travis.yml fix cmake detection of libbsd 2017-12-31 21:33:31 +01:00
CHANGELOG.md
CMakeLists.txt use FindLua51.cmake 2018-01-11 16:52:16 +01:00
configure
LICENSE
Makefile
README.md
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat
vs2015-build.bat help cmake find pdcurses on windows. 2018-01-01 01:06:14 +01:00
vs2017-build.bat

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.