forked from github/server
77ab9133c2
make most magic use float instead of double.
79 lines
3 KiB
C
79 lines
3 KiB
C
/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_SAVE
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#define H_KRNL_SAVE
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct gamedata {
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struct storage *store;
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int version;
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int encoding;
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} gamedata;
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#define MAX_INPUT_SIZE DISPLAYSIZE*2
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/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
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* dass hier ein Fehler (fehlende ") vorliegt */
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int readorders(const char *filename);
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int creategame(void);
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extern int readgame(const char *filename, int backup);
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int writegame(const char *filename);
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/* Versionsänderungen: */
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extern int data_version;
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extern const char *game_name;
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extern int enc_gamedata;
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extern void init_locales(void);
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extern int current_turn(void);
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extern void read_items(struct storage *store, struct item **it);
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extern void write_items(struct storage *store, struct item *it);
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extern void read_spellbook(struct spellbook **bookp, struct storage *store, int (*get_level)(const struct spell * sp, void *), void * cbdata);
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extern void write_spellbook(const struct spellbook *book, struct storage *store);
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extern void write_unit(struct gamedata *data, const struct unit *u);
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extern struct unit *read_unit(struct gamedata *data);
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extern int a_readint(struct attrib *a, void *owner, struct storage *store);
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extern void a_writeint(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readshorts(struct attrib *a, void *owner, struct storage *store);
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extern void a_writeshorts(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readchars(struct attrib *a, void *owner, struct storage *store);
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extern void a_writechars(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readvoid(struct attrib *a, void *owner, struct storage *store);
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extern void a_writevoid(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readstring(struct attrib *a, void *owner, struct storage *store);
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extern void a_writestring(const struct attrib *a, const void *owner,
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struct storage *store);
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extern void a_finalizestring(struct attrib *a);
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extern void create_backup(char *file);
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#ifdef __cplusplus
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}
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#endif
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#endif
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