forked from github/server
46 lines
1.6 KiB
C
46 lines
1.6 KiB
C
#ifndef H_GC_COMBATSPELLS
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#define H_GC_COMBATSPELLS
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct castorder;
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/* Kampfzauber */
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int sp_fumbleshield(struct castorder * co);
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int sp_shadowknights(struct castorder * co);
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int sp_combatrosthauch(struct castorder * co);
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int sp_healing(struct castorder * co);
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int sp_keeploot(struct castorder * co);
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int sp_reanimate(struct castorder * co);
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int sp_chaosrow(struct castorder * co);
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int sp_berserk(struct castorder * co);
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int sp_tiredsoldiers(struct castorder * co);
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int sp_reeling_arrows(struct castorder * co);
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int sp_appeasement(struct castorder * co);
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int sp_sleep(struct castorder * co);
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int sp_windshield(struct castorder * co);
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int sp_strong_wall(struct castorder * co);
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int sp_petrify(struct castorder * co);
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int sp_hero(struct castorder * co);
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int sp_frighten(struct castorder * co);
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int sp_mindblast(struct castorder * co);
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int sp_speed(struct castorder * co);
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int sp_wolfhowl(struct castorder * co);
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int sp_igjarjuk(struct castorder * co);
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int sp_dragonodem(struct castorder * co);
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int sp_reduceshield(struct castorder * co);
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int sp_armorshield(struct castorder * co);
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int sp_stun(struct castorder * co);
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int sp_undeadhero(struct castorder * co);
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int sp_immolation(struct castorder * co);
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int flee_spell(struct castorder * co, int strength);
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int damage_spell(struct castorder * co, int dmg, int strength);
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int armor_spell(struct castorder * co, int per_level, int time_multi);
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#ifdef __cplusplus
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}
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#endif
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#endif
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