server/src/upkeep.test.c
Enno Rehling cf1f3972b6 cleaning out config.c, there is too much code in there.
rules should be in their own modules. here:
upkeep is a concept all by itself, should have its own tests, etc.
movement code should be in move.c.
cleaning up some superfluous include directives.
2014-08-31 16:50:37 +02:00

170 lines
4.4 KiB
C

#include <platform.h>
#include "upkeep.h"
#include <kernel/config.h>
#include <kernel/faction.h>
#include <kernel/region.h>
#include <kernel/unit.h>
#include <kernel/item.h>
#include <CuTest.h>
#include <tests.h>
#include <assert.h>
void test_upkeep_default(CuTest * tc)
{
region *r;
unit *u1, *u2;
faction *f1, *f2;
const item_type *i_silver;
test_cleanup();
test_create_world();
i_silver = it_find("money");
assert(i_silver);
r = findregion(0, 0);
f1 = test_create_faction(test_create_race("human"));
f2 = test_create_faction(test_create_race("human"));
assert(f1 && f2);
u1 = test_create_unit(f1, r);
u2 = test_create_unit(f2, r);
assert(r && u1 && u2);
set_param(&global.parameters, "rules.economy.food", "0");
i_change(&u1->items, i_silver, 20);
get_food(r);
// since u1 and u2 are not allied, u1 should not help u2 with upkeep
CuAssertIntEquals(tc, 10, i_get(u1->items, i_silver));
CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER));
CuAssertIntEquals(tc, UFL_HUNGER, fval(u2, UFL_HUNGER));
test_cleanup();
}
void test_upkeep_hunger_damage(CuTest * tc)
{
region *r;
unit *u1;
faction *f1;
const item_type *i_silver;
test_cleanup();
test_create_world();
i_silver = it_find("money");
assert(i_silver);
r = findregion(0, 0);
f1 = test_create_faction(test_create_race("human"));
u1 = test_create_unit(f1, r);
assert(r && u1);
set_param(&global.parameters, "rules.economy.food", "0");
u1->hp = 100;
get_food(r);
// since u1 and u2 are not allied, u1 should not help u2 with upkeep
CuAssertTrue(tc, u1->hp<100);
test_cleanup();
}
void test_upkeep_from_pool(CuTest * tc)
{
region *r;
unit *u1, *u2;
const item_type *i_silver;
test_cleanup();
test_create_world();
i_silver = it_find("money");
assert(i_silver);
r = findregion(0, 0);
u1 = test_create_unit(test_create_faction(test_create_race("human")), r);
u2 = test_create_unit(u1->faction, r);
assert(r && u1 && u2);
set_param(&global.parameters, "rules.economy.food", "0");
i_change(&u1->items, i_silver, 30);
get_food(r);
CuAssertIntEquals(tc, 10, i_get(u1->items, i_silver));
CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER));
CuAssertIntEquals(tc, 0, fval(u2, UFL_HUNGER));
get_food(r);
CuAssertIntEquals(tc, 0, i_get(u1->items, i_silver));
CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER));
CuAssertIntEquals(tc, UFL_HUNGER, fval(u2, UFL_HUNGER));
test_cleanup();
}
void test_upkeep_from_friend(CuTest * tc)
{
region *r;
unit *u1, *u2;
faction *f1, *f2;
const item_type *i_silver;
test_cleanup();
test_create_world();
i_silver = it_find("money");
assert(i_silver);
r = findregion(0, 0);
f1 = test_create_faction(test_create_race("human"));
f2 = test_create_faction(test_create_race("human"));
assert(f1 && f2);
set_alliance(f1, f2, HELP_MONEY);
u1 = test_create_unit(f1, r);
u2 = test_create_unit(f2, r);
assert(r && u1 && u2);
set_param(&global.parameters, "rules.economy.food", "0");
i_change(&u1->items, i_silver, 30);
get_food(r);
CuAssertIntEquals(tc, 10, i_get(u1->items, i_silver));
CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER));
CuAssertIntEquals(tc, 0, fval(u2, UFL_HUNGER));
get_food(r);
CuAssertIntEquals(tc, 0, i_get(u1->items, i_silver));
CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER));
CuAssertIntEquals(tc, UFL_HUNGER, fval(u2, UFL_HUNGER));
test_cleanup();
}
void test_upkeep_free(CuTest * tc)
{
region *r;
unit *u;
const item_type *i_silver;
test_cleanup();
test_create_world();
i_silver = it_find("money");
assert(i_silver);
r = findregion(0, 0);
u = test_create_unit(test_create_faction(test_create_race("human")), r);
assert(r && u);
set_param(&global.parameters, "rules.economy.food", "4"); // FOOD_IS_FREE
get_food(r);
CuAssertIntEquals(tc, 0, i_get(u->items, i_silver));
CuAssertIntEquals(tc, 0, fval(u, UFL_HUNGER));
test_cleanup();
}
CuSuite *get_upkeep_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_upkeep_default);
SUITE_ADD_TEST(suite, test_upkeep_from_pool);
SUITE_ADD_TEST(suite, test_upkeep_from_friend);
SUITE_ADD_TEST(suite, test_upkeep_hunger_damage);
SUITE_ADD_TEST(suite, test_upkeep_free);
return suite;
}