server/src/common/spells
2007-06-26 09:32:28 +00:00
..
alp.c WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
alp.h - Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code 2003-07-29 09:48:03 +00:00
buildingcurse.c Include cleanup. 2007-06-20 00:34:02 +00:00
buildingcurse.h - Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code 2003-07-29 09:48:03 +00:00
combatspells.c WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
combatspells.h moving combatspells.c to the spells/ directory 2005-10-23 09:10:41 +00:00
Jamfile moving combatspells.c to the spells/ directory 2005-10-23 09:10:41 +00:00
regioncurse.c CURSE_ISNEW moved so that it's generally defined by the curse_type, since most spells actually start working in the same round. 2007-04-22 00:30:12 +00:00
regioncurse.h More curseinfo everywhere, less code. 2007-02-23 23:38:44 +00:00
shipcurse.c Include cleanup. 2007-06-20 00:34:02 +00:00
shipcurse.h - All the cinfo_* functions will now return a message * object, which is nicer than using buf[]. 2007-03-09 21:30:00 +00:00
spells.c WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
spells.dsp Some updates to the VC6 files. Can't compile it since I have no libxml installed here 2004-09-11 16:57:05 +00:00
spells.h Nur Boote und Langboote koennen per Zauber fliegen. 2007-04-22 01:10:38 +00:00
spells.vcproj project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
unitcurse.c Include cleanup. 2007-06-20 00:34:02 +00:00
unitcurse.h - All the cinfo_* functions will now return a message * object, which is nicer than using buf[]. 2007-03-09 21:30:00 +00:00