forked from github/server
98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
#include <config.h>
|
|
#include <eressea.h>
|
|
#include "list.h"
|
|
|
|
// kernel includes
|
|
#include <kernel/plane.h>
|
|
#include <kernel/region.h>
|
|
#include <kernel/unit.h>
|
|
#include <kernel/building.h>
|
|
#include <kernel/ship.h>
|
|
|
|
// lua includes
|
|
#include <lua.hpp>
|
|
#include <luabind/luabind.hpp>
|
|
#include <luabind/iterator_policy.hpp>
|
|
|
|
using namespace luabind;
|
|
|
|
static eressea::list<region>
|
|
get_regions(void) {
|
|
return eressea::list<region>(regions);
|
|
}
|
|
|
|
static eressea::list<unit>
|
|
region_units(const region& r) {
|
|
return eressea::list<unit>(r.units);
|
|
}
|
|
|
|
static eressea::list<building>
|
|
region_buildings(const region& r) {
|
|
return eressea::list<building>(r.buildings);
|
|
}
|
|
|
|
static eressea::list<ship>
|
|
region_ships(const region& r) {
|
|
return eressea::list<ship>(r.ships);
|
|
}
|
|
|
|
static void
|
|
region_setname(region& r, const char * name) {
|
|
if (r.land) rsetname((&r), name);
|
|
}
|
|
|
|
static const char *
|
|
region_getterrain(const region& r) {
|
|
return terrain[r.terrain].name;
|
|
}
|
|
|
|
static const char *
|
|
region_getname(const region& r) {
|
|
if (r.land) return r.land->name;
|
|
return terrain[r.terrain].name;
|
|
}
|
|
|
|
static void
|
|
region_setinfo(region& r, const char * info) {
|
|
set_string(&r.display, info);
|
|
}
|
|
|
|
static const char *
|
|
region_getinfo(const region& r) {
|
|
return r.display;
|
|
}
|
|
|
|
static int
|
|
region_plane(const region& r)
|
|
{
|
|
if (r.planep==NULL) return 0;
|
|
return r.planep->id;
|
|
}
|
|
|
|
static void
|
|
region_addnotice(region& r, const char * str)
|
|
{
|
|
addmessage(&r, NULL, str, MSG_MESSAGE, ML_IMPORTANT);
|
|
}
|
|
|
|
void
|
|
bind_region(lua_State * L)
|
|
{
|
|
module(L)[
|
|
def("regions", &get_regions, return_stl_iterator),
|
|
def("get_region", &findregion),
|
|
|
|
class_<struct region>("region")
|
|
.property("name", ®ion_getname, ®ion_setname)
|
|
.property("info", ®ion_getinfo, ®ion_setinfo)
|
|
.property("terrain", ®ion_getterrain)
|
|
.def("add_notice", ®ion_addnotice)
|
|
.def_readonly("x", ®ion::x)
|
|
.def_readonly("y", ®ion::y)
|
|
.def_readwrite("age", ®ion::age)
|
|
.property("plane_id", ®ion_plane)
|
|
.property("units", ®ion_units, return_stl_iterator)
|
|
.property("buildings", ®ion_buildings, return_stl_iterator)
|
|
.property("ships", ®ion_ships, return_stl_iterator)
|
|
];
|
|
}
|