server/scripts/tests/e3/buildings.lua

130 lines
3.7 KiB
Lua

require "lunit"
module("tests.e3.buildings", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4")
end
function teardown()
eressea.settings.set("rules.food.flags", "0")
end
function test_castle_names()
local r = region.create(0, 0, "plain")
local b = building.create(r, "castle")
assert_equal("site", b:get_typename(1))
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
assert_equal("fortification", b:get_typename(49))
assert_equal("tower", b:get_typename(50))
assert_equal("tower", b:get_typename(249))
assert_equal("castle", b:get_typename(250))
assert_equal("castle", b:get_typename(1249))
assert_equal("fortress", b:get_typename(1250))
assert_equal("fortress", b:get_typename(6249))
assert_equal("citadel", b:get_typename(6250))
end
function test_build_watch()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "e3build@eressea.de", "de")
local u = unit.create(f, r, 1)
u.number = 20
u:add_item("log", 20)
u.id = 42
u:set_skill("building", 1)
u:add_order("MACHE Wache")
process_orders()
assert_not_nil(u.building)
assert_equal(5, u.building.size)
u:set_skill("building", 2)
u:add_order("MACHE Wache " .. itoa36(u.building.id))
process_orders()
assert_not_nil(u.building)
assert_equal(10, u.building.size)
end
function test_watch_names()
local r = region.create(0, 0, "plain")
local b = building.create(r, "watch")
assert_equal("scaffolding", b:get_typename(1))
assert_equal("scaffolding", b:get_typename(4))
assert_equal("guardhouse", b:get_typename(5))
assert_equal("guardhouse", b:get_typename(9))
assert_equal("guardtower", b:get_typename(10))
end
function test_small_castles()
local r = region.create(0, 0, "plain")
local f1 = faction.create("human", "noreply@eressea.de", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("halfling", "noreply@eressea.de", "de")
local u2 = unit.create(f2, r, 1)
local b = building.create(r, "castle")
u2.building = b
u1.building = b
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
end
function test_build_normal()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)
u:add_order("MACHE BURG")
process_orders()
assert_not_nil(u.building)
assert_equal(10, u.building.size)
end
function test_build_packice()
local r = region.create(0, 0, "packice")
local f = faction.create("human", "packice@eressea.de", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_item("stone", 10)
u:set_skill("building", 10)
u:add_order("MACHE BURG")
process_orders()
assert_equal(nil, u.building)
end
function test_build_castle_stages()
local r = region.create(0,0, "plain")
local f = faction.create("human", "castle@eressea.de", "de")
local u = unit.create(f, r, 1000)
local b = building.create(r, "castle")
u:add_item("stone", 1000)
u:set_skill("building", 1)
u:clear_orders()
u:add_order("MACHE BURG " .. itoa36(b.id))
process_orders()
assert_equal(10, b.size)
u:set_skill("building", 3)
u:clear_orders()
u:add_order("MACHE BURG " .. itoa36(b.id))
process_orders()
assert_equal(250, b.size)
end