server/scripts/tools/build.lua
Enno Rehling 61a1b6fafd useful scripts for setting up the game.
fix silver->money in the build scripts.
config.lua: load the game configuration
reports.lua: write the reports for the (initial) turn
2014-10-10 20:19:04 +02:00

100 lines
2.4 KiB
Lua

function new_faction(email, race, lang, r)
f = faction.create(email, race, lang)
u = unit.create(f, r, 10)
u:add_item("log", 5);
u:add_item("horse", 2);
u:add_item("money", 1000);
u:add_item("adamantium", 1);
end
function get_homes(f)
homes={}
for u in f.units do
table.insert(homes, u.region)
end
return homes
end
if eressea~=nil then
eressea.free_game()
eressea.read_game("game4.dat")
homes = get_homes(get_faction("xin8"))
else
-- running in the lua interpreter, not eressea. fake it.
new_faction = print
eressea = { ['write_game'] = function(s) print("writing " .. s) end }
homes = { "Andune", "Bedap", "Curtis", "Dovre" }
end
local f=assert(io.open("factions", "r"))
line=f:read("*line")
players = {}
emails = {}
patrons = {}
nplayers = 0
while line~=nil do
fields = {}
line:gsub("([^\t]*)\t*", function(c) table.insert(fields, c) end)
line=f:read("*line")
email = fields[1]
if fields[2]=='yes' then
table.insert(patrons, email)
else
table.insert(emails, email)
end
if fields[3]=='German' then lang='de' else lang='en' end
race=string.gsub(fields[4], "/.*", ''):lower()
players[email] = { ['lang'] = lang, ['race'] = race }
nplayers = nplayers + 1
end
for k, r in ipairs(homes) do
print(k, r)
end
npatrons = #patrons
print(#homes .. " regions.")
print(nplayers .. " players.")
print(npatrons .. " patrons.")
maxfactions = 20
selected = {}
if maxfactions > nplayers then maxfactions = nplayers end
while maxfactions > 0 do
if npatrons > 0 then
email = patrons[npatrons]
patrons[npatrons] = nil
npatrons = npatrons - 1
else
local np = #emails
local i = math.random(np)
email = emails[i]
emails[i] = emails[np]
emails[np] = nil
end
local player = players[email]
player.email = email
table.insert(selected, player)
maxfactions = maxfactions - 1
end
-- random shuffle
for j=1,#selected do
k = math.random(j)
if k ~= j then
local temp = selected[j]
selected[j] = selected[k]
selected[k] = temp
end
end
print('## players')
for k, player in ipairs(selected) do
local r = homes[1 + k % #homes]
new_faction(player.email, player.race, player.lang, r)
print(player.email)
end
eressea.write_game("game4.dat")
print("## no faction")
for i, email in ipairs(emails) do
print(email)
end