server/scripts/tests/e2/undead.lua
2020-05-03 16:52:40 +02:00

82 lines
2.2 KiB
Lua

local tcname = 'tests.e2.undead'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.free_game()
end
function test_undead_reserve_self()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human")
local u1 = unit.create(f1, r1, 1)
u1.race = "undead"
u1:clear_orders()
u1:add_item("log", 2)
u1:add_order("RESERVIERE 1 Holz")
u1:add_order("GIB 0 ALLES Holz")
process_orders()
assert_equal(1, u1:get_item("log"))
end
function test_undead_reserve_other()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human")
local u1 = unit.create(f1, r1, 1)
local u2 = unit.create(f1, r1, 1)
u2:add_item("log", 2)
u1.race = "undead"
u1:clear_orders()
u1:add_order("RESERVIERE 1 Holz")
process_orders()
if 0 ~= u1:get_item("log") then
-- try to catch that intermittent bug:
print(u1:show())
end
assert_equal(0, u1:get_item("log"))
if 2 ~= u2:get_item("log") then
-- try to catch that intermittent bug:
print(u2:show())
end
assert_equal(2, u2:get_item("log"))
end
function test_undead_give_item()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f1, r1, 1)
u1.race = "undead"
u1:clear_orders()
u1:add_item("log", 1)
u1:add_order("GIB 0 1 Holz")
process_orders()
assert_equal(0, u1:get_item("log"))
end
function test_clones_dont_give_person()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f1, r1, 2)
u1.race = "clone"
u1:clear_orders()
u1:add_item("log", 1)
u1:add_order("GIB 0 1 Person")
process_orders()
assert_equal(2, u1.number)
end
-- bug 2504
function test_skeleton_cannot_learn()
local r = region.create(0, 0, "plain")
local f = faction.create("elf")
local u = unit.create(f, r, 2)
u.race = "skeleton"
u:add_order("LERNE Wahrnehmung")
process_orders()
assert_equal(0, u:get_skill('perception'))
end