forked from github/server
287 lines
8.5 KiB
Lua
287 lines
8.5 KiB
Lua
local tcname = 'tests.e2.spells'
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local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.game.reset()
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eressea.settings.set("nmr.removenewbie", "0")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.peasants.growth.factor", "0")
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eressea.settings.set("magic.resist.enable", "0")
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eressea.settings.set("magic.fumble.enable", "0")
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eressea.settings.set("magic.regeneration.enable", "0")
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end
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function test_undead_cannot_enter_holyground()
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local r1 = region.create(0, 0, 'plain')
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local r2 = region.create(1, 0, 'plain')
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local f = faction.create('human')
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r2, 1)
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u2.magic = 'gwyrrd'
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u2:set_skill('magic', 100)
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u2.aura = 200
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u2:add_spell('holyground')
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u2:add_order('ZAUBERE STUFE 10 "Heiliger Boden"')
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u1.race = "skeleton"
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u1:add_order("NACH Osten")
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process_orders()
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assert_not_nil(r2:get_curse('holyground'))
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assert_equal(r1, u1.region)
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end
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function test_shapeshift()
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local r = region.create(42, 0, "plain")
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local f = faction.create("demon", "noreply@eressea.de", "de")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1:clear_orders()
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u1.magic = "gray"
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u1:set_skill("magic", 2)
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u1.aura = 1
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u1:add_spell("shapeshift")
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u1:add_order("ZAUBERE STUFE 1 Gestaltwandlung " .. itoa36(u2.id) .. " Goblin")
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process_orders()
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assert_equal(f.race, u2.race)
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s = u2:show()
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assert_equal("1 Goblin", string.sub(s, string.find(s, "1 Goblin")))
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end
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function test_raindance()
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local r = region.create(0, 0, "plain")
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local f = faction.create("halfling", "noreply@eressea.de", "de")
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local u = unit.create(f, r)
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local err = 0
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r:set_resource("peasant", 100)
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r:set_resource("money", 0)
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u.magic = "gwyrrd"
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u.race = "dwarf"
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u:set_skill("magic", 20)
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u.aura = 200
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err = err + u:add_spell("raindance")
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assert_equal(0, err)
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u:clear_orders()
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u:add_order("ZAUBERE STUFE 1 Regentanz")
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assert_equal(0, r:get_resource("money"))
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process_orders()
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assert_equal(200, r:get_resource("money"))
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assert_equal(0, u:get_item("money"))
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u:clear_orders()
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u:add_order("ARBEITEN")
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process_orders()
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assert_equal(10, u:get_item("money")) -- only peasants benefit
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assert_equal(400, r:get_resource("money"))
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-- this is where the spell ends
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process_orders()
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process_orders()
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assert_equal(600, r:get_resource("money"))
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end
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function test_earn_silver()
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local r = region.create(0, 0, "mountain")
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local f = faction.create("human")
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local u = unit.create(f, r)
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("magic.fumble.enable", "0")
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eressea.settings.set("rules.peasants.growth", "0")
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eressea.settings.set("rules.economy.repopulate_maximum", "0")
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u.magic = "gwyrrd"
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u.race = "elf"
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u:set_skill("magic", 10)
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u.aura = 100
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local err = u:add_spell("earn_silver#gwyrrd")
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assert_equal(0, err)
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u:clear_orders()
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u:add_order("ZAUBERE STUFE 1 Viehheilung")
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r:set_resource("money", 350)
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r:set_resource("peasant", 0)
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process_orders() -- get 50 silver
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assert_equal(50, u:get_item("money"))
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assert_equal(300, r:get_resource("money"))
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u:clear_orders() -- get 100 silver
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u:add_order("ZAUBERE STUFE 2 Viehheilung")
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process_orders()
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assert_equal(150, u:get_item("money"))
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assert_equal(200, r:get_resource("money"))
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u:clear_orders() -- get 150 silver
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u:add_order("ZAUBERE STUFE 3 Viehheilung")
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process_orders()
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assert_equal(300, u:get_item("money"))
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assert_equal(50, r:get_resource("money"))
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process_orders() -- not enough
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assert_equal(350, u:get_item("money"))
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assert_equal(0, r:get_resource("money"))
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end
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function test_familiar_cast()
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local r = region.create(0, 0, "plain")
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r:set_resource("money", 350)
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r:set_resource("peasant", 0)
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local f = faction.create("human")
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local u = unit.create(f, r)
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u.magic = "gwyrrd"
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u:set_skill("magic", 10)
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u.aura = 200
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u:add_spell("earn_silver#gwyrrd")
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u:add_order('ARBEITE')
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local uf = unit.create(f, r)
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uf.race = "lynx"
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uf:set_skill("magic", 5)
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uf:add_order('ZAUBER STUFE 1 Viehheilung')
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u.familiar = uf
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process_orders()
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assert_equal(198, u.aura) -- Fremdzauber, Kosten verdoppelt
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assert_equal(10, u:get_item('money')) -- von ARBEITE
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assert_equal(50, uf:get_item('money')) -- von Zauber
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assert_equal(300, uf.region:get_resource("money"))
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end
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function test_familiar_mage_actions()
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local r = region.create(0, 0, "plain")
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r:set_resource("money", 350)
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r:set_resource("peasant", 0)
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local f = faction.create("human")
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local u = unit.create(f, r)
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u.magic = "gwyrrd"
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u:set_skill("magic", 10)
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u.aura = 200
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u:add_spell("earn_silver#gwyrrd")
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u:add_order('ZAUBER STUFE 1 Viehheilung')
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local uf = unit.create(f, r)
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uf.race = "lynx"
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uf:set_skill("magic", 5)
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uf:add_order('ZAUBER STUFE 1 Viehheilung')
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u.familiar = uf
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process_orders()
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assert_equal(50, u:get_item('money'))
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assert_equal(50, uf:get_item('money'))
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assert_equal(250, uf.region:get_resource("money"))
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assert_equal(197, u.aura)
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end
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function test_familiar()
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local r = region.create(0, 0, "mountain")
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local f = faction.create("human")
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local u = unit.create(f, r)
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local uid = u.id
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u.name = 'Hodor'
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u.magic = "gwyrrd"
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u.race = "elf"
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u:set_skill("magic", 10)
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u.aura = 200
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local err = u:add_spell("summon_familiar")
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assert_equal(0, err)
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u:add_order("ZAUBERE Vertrauten~rufen")
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process_orders()
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for u in r.units do
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if u.id ~= uid then
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assert_equal('Vertrauter von Hodor (' .. itoa36(uid) ..')', u.name)
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end
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end
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end
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function test_familiar_lynx()
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local r = region.create(0, 0, 'plain')
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local f = faction.create('human')
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local u = unit.create(f, r)
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u.race = 'lynx'
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u:equip('fam_lynx')
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assert_equal(1, u:get_skill('stealth'))
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assert_equal(1, u:get_skill('espionage'))
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assert_equal(1, u:get_skill('magic'))
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assert_equal(1, u:get_skill('perception'))
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end
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function test_bug_2480()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "2480@eressea.de", "de")
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local u1 = unit.create(f, r, 1)
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local monster = unit.create(get_monsters(), r, 1, "wyrm")
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u1.number = 30
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u1.hp = u1.hp_max * u1.number
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monster:add_order("ATTACK " .. itoa36(u1.id))
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process_orders()
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assert_equal(0, u1.number);
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end
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function test_bug_2517()
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local r = region.create(0, 0, "plain")
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local f = faction.create("elf")
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local um = unit.create(f, r, 1)
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local uf = nil
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eressea.settings.set("magic.familiar.race", "lynx")
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f.magic = 'gwyrrd'
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um.magic = 'gwyrrd'
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um.race = 'elf'
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um:set_skill('magic', 10)
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um:add_spell('summon_familiar')
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um:add_spell('earn_silver#gwyrrd')
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um:add_order('ZAUBERE Vertrauten~rufen')
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um.aura = 200
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process_orders()
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uf = um.familiar
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assert_not_nil(uf)
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assert_equal('lynx', uf.race)
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assert_equal('gray', uf.magic)
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uf:add_order('LERNE Magie')
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um:clear_orders()
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um:add_order('ARBEITEN')
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process_orders()
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assert_equal('gray', uf.magic)
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uf:add_order('ZAUBERE STUFE 1 Viehheilung')
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process_orders()
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assert_equal(50, uf:get_item('money'))
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end
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function test_familiar_school()
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local r = region.create(0, 0, "plain")
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r:set_resource("money", 350)
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r:set_resource("peasant", 0)
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local f = faction.create("human")
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local u = unit.create(f, r)
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u.magic = "draig"
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u:set_skill("magic", 10)
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local uf = unit.create(f, r)
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uf.race = "lynx"
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u.familiar = uf
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assert_nil(uf.magic)
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uf:set_skill("magic", 5)
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assert_nil(uf.magic)
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uf.aura = 10
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assert_equal(0, uf.aura)
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assert_nil(uf.magic)
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end
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function test_astral_disruption()
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local r = region.create(0, 0, "plain")
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local r2 = r:get_astral('fog')
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local f = faction.create("human")
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local u = unit.create(f, r)
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local uh = unit.create(get_monsters(), r2, 1, "braineater")
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u.magic = "draig"
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u:set_skill("magic", 100) -- level 100 should beat magic resistance
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u.aura = 200
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u:add_spell("astral_disruption")
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u:add_order('ZAUBERE STUFE 1 "Stoere Astrale Integritaet"')
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process_orders()
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assert_not_nil(r2:get_curse("astralblock"))
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assert_equal(r, uh.region)
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end
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