server/scripts/tests/e2/spells.lua
2020-05-03 16:52:40 +02:00

287 lines
8.5 KiB
Lua

local tcname = 'tests.e2.spells'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.game.reset()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.peasants.growth.factor", "0")
eressea.settings.set("magic.resist.enable", "0")
eressea.settings.set("magic.fumble.enable", "0")
eressea.settings.set("magic.regeneration.enable", "0")
end
function test_undead_cannot_enter_holyground()
local r1 = region.create(0, 0, 'plain')
local r2 = region.create(1, 0, 'plain')
local f = faction.create('human')
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r2, 1)
u2.magic = 'gwyrrd'
u2:set_skill('magic', 100)
u2.aura = 200
u2:add_spell('holyground')
u2:add_order('ZAUBERE STUFE 10 "Heiliger Boden"')
u1.race = "skeleton"
u1:add_order("NACH Osten")
process_orders()
assert_not_nil(r2:get_curse('holyground'))
assert_equal(r1, u1.region)
end
function test_shapeshift()
local r = region.create(42, 0, "plain")
local f = faction.create("demon", "noreply@eressea.de", "de")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u1:clear_orders()
u1.magic = "gray"
u1:set_skill("magic", 2)
u1.aura = 1
u1:add_spell("shapeshift")
u1:add_order("ZAUBERE STUFE 1 Gestaltwandlung " .. itoa36(u2.id) .. " Goblin")
process_orders()
assert_equal(f.race, u2.race)
s = u2:show()
assert_equal("1 Goblin", string.sub(s, string.find(s, "1 Goblin")))
end
function test_raindance()
local r = region.create(0, 0, "plain")
local f = faction.create("halfling", "noreply@eressea.de", "de")
local u = unit.create(f, r)
local err = 0
r:set_resource("peasant", 100)
r:set_resource("money", 0)
u.magic = "gwyrrd"
u.race = "dwarf"
u:set_skill("magic", 20)
u.aura = 200
err = err + u:add_spell("raindance")
assert_equal(0, err)
u:clear_orders()
u:add_order("ZAUBERE STUFE 1 Regentanz")
assert_equal(0, r:get_resource("money"))
process_orders()
assert_equal(200, r:get_resource("money"))
assert_equal(0, u:get_item("money"))
u:clear_orders()
u:add_order("ARBEITEN")
process_orders()
assert_equal(10, u:get_item("money")) -- only peasants benefit
assert_equal(400, r:get_resource("money"))
-- this is where the spell ends
process_orders()
process_orders()
assert_equal(600, r:get_resource("money"))
end
function test_earn_silver()
local r = region.create(0, 0, "mountain")
local f = faction.create("human")
local u = unit.create(f, r)
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("magic.fumble.enable", "0")
eressea.settings.set("rules.peasants.growth", "0")
eressea.settings.set("rules.economy.repopulate_maximum", "0")
u.magic = "gwyrrd"
u.race = "elf"
u:set_skill("magic", 10)
u.aura = 100
local err = u:add_spell("earn_silver#gwyrrd")
assert_equal(0, err)
u:clear_orders()
u:add_order("ZAUBERE STUFE 1 Viehheilung")
r:set_resource("money", 350)
r:set_resource("peasant", 0)
process_orders() -- get 50 silver
assert_equal(50, u:get_item("money"))
assert_equal(300, r:get_resource("money"))
u:clear_orders() -- get 100 silver
u:add_order("ZAUBERE STUFE 2 Viehheilung")
process_orders()
assert_equal(150, u:get_item("money"))
assert_equal(200, r:get_resource("money"))
u:clear_orders() -- get 150 silver
u:add_order("ZAUBERE STUFE 3 Viehheilung")
process_orders()
assert_equal(300, u:get_item("money"))
assert_equal(50, r:get_resource("money"))
process_orders() -- not enough
assert_equal(350, u:get_item("money"))
assert_equal(0, r:get_resource("money"))
end
function test_familiar_cast()
local r = region.create(0, 0, "plain")
r:set_resource("money", 350)
r:set_resource("peasant", 0)
local f = faction.create("human")
local u = unit.create(f, r)
u.magic = "gwyrrd"
u:set_skill("magic", 10)
u.aura = 200
u:add_spell("earn_silver#gwyrrd")
u:add_order('ARBEITE')
local uf = unit.create(f, r)
uf.race = "lynx"
uf:set_skill("magic", 5)
uf:add_order('ZAUBER STUFE 1 Viehheilung')
u.familiar = uf
process_orders()
assert_equal(198, u.aura) -- Fremdzauber, Kosten verdoppelt
assert_equal(10, u:get_item('money')) -- von ARBEITE
assert_equal(50, uf:get_item('money')) -- von Zauber
assert_equal(300, uf.region:get_resource("money"))
end
function test_familiar_mage_actions()
local r = region.create(0, 0, "plain")
r:set_resource("money", 350)
r:set_resource("peasant", 0)
local f = faction.create("human")
local u = unit.create(f, r)
u.magic = "gwyrrd"
u:set_skill("magic", 10)
u.aura = 200
u:add_spell("earn_silver#gwyrrd")
u:add_order('ZAUBER STUFE 1 Viehheilung')
local uf = unit.create(f, r)
uf.race = "lynx"
uf:set_skill("magic", 5)
uf:add_order('ZAUBER STUFE 1 Viehheilung')
u.familiar = uf
process_orders()
assert_equal(50, u:get_item('money'))
assert_equal(50, uf:get_item('money'))
assert_equal(250, uf.region:get_resource("money"))
assert_equal(197, u.aura)
end
function test_familiar()
local r = region.create(0, 0, "mountain")
local f = faction.create("human")
local u = unit.create(f, r)
local uid = u.id
u.name = 'Hodor'
u.magic = "gwyrrd"
u.race = "elf"
u:set_skill("magic", 10)
u.aura = 200
local err = u:add_spell("summon_familiar")
assert_equal(0, err)
u:add_order("ZAUBERE Vertrauten~rufen")
process_orders()
for u in r.units do
if u.id ~= uid then
assert_equal('Vertrauter von Hodor (' .. itoa36(uid) ..')', u.name)
end
end
end
function test_familiar_lynx()
local r = region.create(0, 0, 'plain')
local f = faction.create('human')
local u = unit.create(f, r)
u.race = 'lynx'
u:equip('fam_lynx')
assert_equal(1, u:get_skill('stealth'))
assert_equal(1, u:get_skill('espionage'))
assert_equal(1, u:get_skill('magic'))
assert_equal(1, u:get_skill('perception'))
end
function test_bug_2480()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "2480@eressea.de", "de")
local u1 = unit.create(f, r, 1)
local monster = unit.create(get_monsters(), r, 1, "wyrm")
u1.number = 30
u1.hp = u1.hp_max * u1.number
monster:add_order("ATTACK " .. itoa36(u1.id))
process_orders()
assert_equal(0, u1.number);
end
function test_bug_2517()
local r = region.create(0, 0, "plain")
local f = faction.create("elf")
local um = unit.create(f, r, 1)
local uf = nil
eressea.settings.set("magic.familiar.race", "lynx")
f.magic = 'gwyrrd'
um.magic = 'gwyrrd'
um.race = 'elf'
um:set_skill('magic', 10)
um:add_spell('summon_familiar')
um:add_spell('earn_silver#gwyrrd')
um:add_order('ZAUBERE Vertrauten~rufen')
um.aura = 200
process_orders()
uf = um.familiar
assert_not_nil(uf)
assert_equal('lynx', uf.race)
assert_equal('gray', uf.magic)
uf:add_order('LERNE Magie')
um:clear_orders()
um:add_order('ARBEITEN')
process_orders()
assert_equal('gray', uf.magic)
uf:add_order('ZAUBERE STUFE 1 Viehheilung')
process_orders()
assert_equal(50, uf:get_item('money'))
end
function test_familiar_school()
local r = region.create(0, 0, "plain")
r:set_resource("money", 350)
r:set_resource("peasant", 0)
local f = faction.create("human")
local u = unit.create(f, r)
u.magic = "draig"
u:set_skill("magic", 10)
local uf = unit.create(f, r)
uf.race = "lynx"
u.familiar = uf
assert_nil(uf.magic)
uf:set_skill("magic", 5)
assert_nil(uf.magic)
uf.aura = 10
assert_equal(0, uf.aura)
assert_nil(uf.magic)
end
function test_astral_disruption()
local r = region.create(0, 0, "plain")
local r2 = r:get_astral('fog')
local f = faction.create("human")
local u = unit.create(f, r)
local uh = unit.create(get_monsters(), r2, 1, "braineater")
u.magic = "draig"
u:set_skill("magic", 100) -- level 100 should beat magic resistance
u.aura = 200
u:add_spell("astral_disruption")
u:add_order('ZAUBERE STUFE 1 "Stoere Astrale Integritaet"')
process_orders()
assert_not_nil(r2:get_curse("astralblock"))
assert_equal(r, uh.region)
end