forked from github/server
130 lines
3.7 KiB
Lua
130 lines
3.7 KiB
Lua
require "lunit"
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module("tests.e3.buildings", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4")
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end
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function teardown()
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eressea.settings.set("rules.food.flags", "0")
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end
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function test_castle_names()
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local r = region.create(0, 0, "plain")
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local b = building.create(r, "castle")
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assert_equal("site", b:get_typename(1))
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assert_equal("site", b:get_typename(9))
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assert_equal("fortification", b:get_typename(10))
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assert_equal("fortification", b:get_typename(49))
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assert_equal("tower", b:get_typename(50))
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assert_equal("tower", b:get_typename(249))
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assert_equal("castle", b:get_typename(250))
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assert_equal("castle", b:get_typename(1249))
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assert_equal("fortress", b:get_typename(1250))
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assert_equal("fortress", b:get_typename(6249))
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assert_equal("citadel", b:get_typename(6250))
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end
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function test_build_watch()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "e3build@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u.number = 20
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u:add_item("log", 20)
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u.id = 42
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u:set_skill("building", 1)
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u:add_order("MACHE Wache")
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process_orders()
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assert_not_nil(u.building)
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assert_equal(5, u.building.size)
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u:set_skill("building", 2)
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u:add_order("MACHE Wache " .. itoa36(u.building.id))
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process_orders()
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assert_not_nil(u.building)
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assert_equal(10, u.building.size)
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end
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function test_watch_names()
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local r = region.create(0, 0, "plain")
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local b = building.create(r, "watch")
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assert_equal("scaffolding", b:get_typename(1))
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assert_equal("scaffolding", b:get_typename(4))
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assert_equal("guardhouse", b:get_typename(5))
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assert_equal("guardhouse", b:get_typename(9))
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assert_equal("guardtower", b:get_typename(10))
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end
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function test_small_castles()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("human", "noreply@eressea.de", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("halfling", "noreply@eressea.de", "de")
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local u2 = unit.create(f2, r, 1)
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local b = building.create(r, "castle")
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u2.building = b
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u1.building = b
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b.owner = u2
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assert_equal("site", b:get_typename(7))
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assert_equal("fortification", b:get_typename(8))
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b.owner = u1
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assert_equal("site", b:get_typename(9))
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assert_equal("fortification", b:get_typename(10))
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end
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function test_build_normal()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u:clear_orders()
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u:add_item("stone", 10)
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u:set_skill("building", 10)
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u:add_order("MACHE BURG")
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process_orders()
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assert_not_nil(u.building)
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assert_equal(10, u.building.size)
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end
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function test_build_packice()
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local r = region.create(0, 0, "packice")
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local f = faction.create("human", "packice@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u:clear_orders()
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u:add_item("stone", 10)
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u:set_skill("building", 10)
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u:add_order("MACHE BURG")
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process_orders()
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assert_equal(nil, u.building)
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end
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function test_build_castle_stages()
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local r = region.create(0,0, "plain")
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local f = faction.create("human", "castle@eressea.de", "de")
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local u = unit.create(f, r, 1000)
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local b = building.create(r, "castle")
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u:add_item("stone", 1000)
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u:set_skill("building", 1)
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u:clear_orders()
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u:add_order("MACHE BURG " .. itoa36(b.id))
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process_orders()
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assert_equal(10, b.size)
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u:set_skill("building", 3)
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u:clear_orders()
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u:add_order("MACHE BURG " .. itoa36(b.id))
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process_orders()
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assert_equal(250, b.size)
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end
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