forked from github/server
213 lines
4.4 KiB
C
Executable file
213 lines
4.4 KiB
C
Executable file
#include <platform.h>
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#include <kernel/config.h>
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#include "group.h"
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/* kernel includes */
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#include "ally.h"
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#include "faction.h"
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#include "unit.h"
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#include "objtypes.h"
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/* attrib includes */
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#include <attributes/raceprefix.h>
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/* util includes */
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#include <kernel/attrib.h>
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#include <util/base36.h>
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#include <kernel/gamedata.h>
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#include <util/resolve.h>
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#include <util/strings.h>
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#include <util/unicode.h>
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#include <storage.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wctype.h>
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#define GMAXHASH 2039
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static group *ghash[GMAXHASH];
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static int maxgid;
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group *create_group(faction * f, const char *name, int gid)
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{
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group **gp = &f->groups;
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int index = gid % GMAXHASH;
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group *g = calloc(1, sizeof(group));
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if (!g) abort();
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while (*gp)
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gp = &(*gp)->next;
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*gp = g;
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if (gid > maxgid) maxgid = gid;
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g->name = str_strdup(name);
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g->gid = gid;
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g->f = f;
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g->nexthash = ghash[index];
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return ghash[index] = g;
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}
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static void init_group(faction * f, group * g)
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{
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g->allies = allies_clone(f->allies);
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}
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static group *find_groupbyname(group * g, const char *name)
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{
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while (g && unicode_utf8_strcasecmp(name, g->name) != 0)
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g = g->next;
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return g;
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}
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static group *find_group(int gid)
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{
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int index = gid % GMAXHASH;
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group *g = ghash[index];
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while (g && g->gid != gid)
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g = g->nexthash;
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return g;
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}
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static int read_group(variant *var, void *owner, gamedata *data)
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{
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struct storage *store = data->store;
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group *g;
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unit * u = (unit *)owner;
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int gid;
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READ_INT(store, &gid);
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var->v = g = find_group(gid);
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if (g != NULL) {
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if (g->f != u->faction) {
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return AT_READ_FAIL;
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}
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g->members++;
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return AT_READ_OK;
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}
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return AT_READ_FAIL;
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}
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static void
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write_group(const variant *var, const void *owner, struct storage *store)
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{
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group *g = (group *)var->v;
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WRITE_INT(store, g->gid);
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}
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attrib_type at_group = { /* attribute for units assigned to a group */
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"grp",
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DEFAULT_INIT,
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DEFAULT_FINALIZE, DEFAULT_AGE, write_group, read_group, NULL, ATF_UNIQUE };
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void free_group(group * g)
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{
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int index;
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group **g_ptr;
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assert(g);
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index = g->gid % GMAXHASH;
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g_ptr = ghash + index;
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while (*g_ptr && (*g_ptr)->gid != g->gid) {
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g_ptr = &(*g_ptr)->nexthash;
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}
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assert(*g_ptr == g);
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*g_ptr = g->nexthash;
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if (g->attribs) {
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a_removeall(&g->attribs, NULL);
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}
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allies_free(g->allies);
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free(g->name);
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free(g);
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}
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group * get_group(const struct unit *u)
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{
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if (fval(u, UFL_GROUP)) {
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attrib * a = a_find(u->attribs, &at_group);
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if (a) {
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return (group *)a->data.v;
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}
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}
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return 0;
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}
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void set_group(struct unit *u, struct group *g)
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{
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attrib *a = NULL;
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if (fval(u, UFL_GROUP)) {
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a = a_find(u->attribs, &at_group);
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}
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if (a) {
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group *og = (group *)a->data.v;
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if (og == g)
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return;
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--og->members;
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}
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if (g) {
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if (!a) {
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a = a_add(&u->attribs, a_new(&at_group));
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fset(u, UFL_GROUP);
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}
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a->data.v = g;
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g->members++;
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}
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else if (a) {
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a_remove(&u->attribs, a);
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freset(u, UFL_GROUP);
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}
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}
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group *join_group(unit * u, const char *name)
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{
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group *g = NULL;
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if (name && name[0]) {
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g = find_groupbyname(u->faction->groups, name);
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if (g == NULL) {
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g = create_group(u->faction, name, ++maxgid);
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init_group(u->faction, g);
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}
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}
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set_group(u, g);
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return g;
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}
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void write_groups(struct gamedata *data, const faction * f)
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{
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group *g;
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storage *store = data->store;
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for (g = f->groups; g; g = g->next) {
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WRITE_INT(store, g->gid);
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WRITE_STR(store, g->name);
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write_allies(data, g->allies);
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a_write(store, g->attribs, g);
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WRITE_SECTION(store);
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}
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WRITE_INT(store, 0);
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}
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void read_groups(gamedata *data, faction * f)
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{
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struct storage *store = data->store;
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for (;;) {
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group *g;
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int gid;
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char buf[1024];
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READ_INT(store, &gid);
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if (gid == 0)
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break;
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READ_STR(store, buf, sizeof(buf));
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g = create_group(f, buf, gid);
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read_allies(data, &g->allies);
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read_attribs(data, &g->attribs, g);
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}
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}
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