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Enno Rehling 1c32d1f9f0
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cJSON@8df81fb497 2565 Leerzeile nach Helfe-Status. 2019-03-11 21:37:32 +01:00
clibs@484fbf23e3 clibs submodule update 2020-04-30 19:46:23 +02:00
cmake/Modules I am moving my library dependency folder to c:\libraries 2019-04-06 11:29:19 +02:00
conf halflings take more hunger damage. 2019-05-26 19:51:32 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc documentation for how orders work 2020-02-02 18:48:33 +01:00
etc add the report email text to the install process 2017-09-03 11:09:15 +02:00
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configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
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vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat Switching to VS2017 compiler has found a bug in pofile.c 2018-10-14 14:45:05 +02:00
vs2017-build.bat Bug 1982: disable the clone spell. 2019-04-07 17:55:04 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.

  • Static Analysis
  • Build Status
  • License: CC BY-NC-SA 4.0