forked from github/server
09d3a99006
Debug message
185 lines
4 KiB
C++
185 lines
4 KiB
C++
#include <config.h>
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#include <cstring>
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#include <eressea.h>
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#include "list.h"
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// kernel includes
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#include <building.h>
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#include <region.h>
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#include <unit.h>
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// lua includes
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/iterator_policy.hpp>
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#ifdef HAVE_LUABIND_B7
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# include <luabind/operator.hpp>
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#endif
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// util includes
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#include <util/base36.h>
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#include <util/log.h>
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using namespace luabind;
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static building *
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add_building(region * r, const char * name)
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{
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const building_type * btype = bt_find(name);
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if (btype==NULL) return NULL;
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return new_building(btype, r, NULL);
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}
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static int
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lc_age(struct attrib * a)
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{
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lua_State * L = (lua_State *)global.vm_state;
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building_action * data = (building_action*)a->data.v;
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const char * fname = data->fname;
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const char * fparam = data->param;
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building * b = data->b;
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assert(b!=NULL);
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if (fname==NULL) return -1;
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try {
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luabind::object globals = luabind::get_globals(L);
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luabind::object fun = globals.at(fname);
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if (!fun.is_valid()) {
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log_error(("Could not index function %s\n", fname));
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return -1;
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}
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if (fun.type()!=LUA_TFUNCTION) {
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log_error(("Lua global object %s is not a function, type is %u\n", fname, fun.type()));
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return -1;
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}
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}
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catch (luabind::error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error((error));
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lua_pop(L, 1);
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std::terminate();
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}
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if (fparam) {
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return luabind::call_function<int>(L, fname, *b, fparam);
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} else {
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return luabind::call_function<int>(L, fname, *b);
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}
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}
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static int
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building_addaction(building& b, const char * fname, const char * param)
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{
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attrib * a = a_add(&b.attribs, a_new(&at_building_action));
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building_action * data = (building_action*)a->data.v;
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data->b = &b;
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data->fname = strdup(fname);
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if (param) data->param = strdup(param);
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return 0;
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}
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static const char *
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building_getinfo(const building& b)
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{
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return b.display;
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}
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static void
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building_setinfo(building& b, const char * info)
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{
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set_string(&b.display, info);
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}
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static const char *
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building_getname(const building& b)
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{
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return b.name;
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}
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static void
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building_setname(building& b, const char * name)
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{
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set_string(&b.name, name);
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}
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static region *
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building_getregion(const building& b)
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{
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return b.region;
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}
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static void
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building_setregion(building& b, region& r)
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{
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choplist(&b.region->buildings, &b);
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addlist(&r.buildings, &b);
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b.region = &r;
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}
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static std::ostream&
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operator<<(std::ostream& stream, const building& b)
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{
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stream << b.name;
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stream << " (" << itoa36(b.no) << ")";
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stream << ", " << b.type->_name;
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stream << " size " << b.size;
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return stream;
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}
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static bool
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operator==(const building& a, const building&b)
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{
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return a.no==b.no;
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}
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class buildingunit {
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public:
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static unit * next(unit * node) {
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building * b = node->building;
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do {
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node = node->next;
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} while (node !=NULL && node->building!=b);
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return node;
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}
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static unit * value(unit * node) { return node; }
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};
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static eressea::list<unit *, unit *, buildingunit>
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building_units(const building& b) {
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region * r = b.region;
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unit * u = r->units;
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while (u!=NULL && u->building!=&b) u=u->next;
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return eressea::list<unit *, unit *, buildingunit>(u);
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}
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const char *
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building_gettype(const building& b) {
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return b.type->_name;
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}
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void
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bind_building(lua_State * L)
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{
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at_building_action.age = lc_age;
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module(L)[
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def("get_building", &findbuilding),
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def("add_building", &add_building),
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class_<struct building>("building")
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.def(self == building())
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.def(tostring(self))
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.property("name", &building_getname, &building_setname)
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.property("info", &building_getinfo, &building_setinfo)
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.property("units", &building_units, return_stl_iterator)
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.property("region", &building_getregion, &building_setregion)
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.property("type", &building_gettype)
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.def_readonly("id", &building::no)
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.def_readwrite("size", &building::size)
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.def("add_action", &building_addaction)
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];
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}
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