forked from github/server
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#include <config.h>
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#include <eressea.h>
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#include "list.h"
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// kernel includes
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#include <kernel/region.h>
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#include <kernel/faction.h>
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#include <kernel/alliance.h>
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// lua includes
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <luabind/object.hpp>
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using namespace luabind;
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class factionlist_iterator {
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public:
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static faction_list * next(faction_list * node) { return node->next; }
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static faction * value(faction_list * node) { return node->data; }
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};
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static eressea::list<faction *, faction_list *, factionlist_iterator>
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alliance_factions(const alliance& al)
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{
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return eressea::list<faction *, faction_list *, factionlist_iterator>(al.members);
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}
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static alliance *
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add_alliance(int id, const char * name)
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{
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return makealliance(id, name);
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}
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static eressea::list<alliance *>
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get_alliances(void) {
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return eressea::list<alliance *>(alliances);
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}
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void
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bind_alliance(lua_State * L)
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{
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module(L)[
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def("alliances", &get_alliances, return_stl_iterator),
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def("get_alliance", &findalliance),
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def("add_alliance", &add_alliance),
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def("victorycondition", &victorycondition),
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class_<struct alliance>("alliance")
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.def_readonly("name", &alliance::name)
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.def_readonly("id", &alliance::id)
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.property("factions", &alliance_factions, return_stl_iterator)
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];
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}
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