forked from github/server
133 lines
3.3 KiB
C
133 lines
3.3 KiB
C
#ifndef ERESSEA_TYPES_H
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#define ERESSEA_TYPES_H
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#include <settings.h>
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struct attrib;
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struct attrib_type;
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struct ally;
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struct building;
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struct building_type;
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struct curse;
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struct curse_type;
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struct castorder;
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struct equipment;
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struct faction;
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struct fighter;
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struct item;
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struct item_type;
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struct locale;
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struct luxury_type;
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struct order;
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struct plane;
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struct potion_type;
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struct selist;
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struct race;
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struct region;
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struct region_list;
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struct resource_type;
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struct ship;
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struct ship_type;
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struct skill;
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struct spell;
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struct spellbook;
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struct storage;
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struct strlist;
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struct terrain_type;
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struct unit;
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struct weapon_type;
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/* seen_mode: visibility in the report */
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typedef enum {
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seen_none,
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seen_neighbour,
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seen_lighthouse_land,
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seen_lighthouse,
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seen_travel,
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seen_unit,
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seen_spell,
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seen_battle
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} seen_mode;
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/* ------------------ Status von Einheiten --------------------- */
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typedef enum {
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ST_AGGRO,
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ST_FIGHT,
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ST_BEHIND,
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ST_CHICKEN,
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ST_AVOID,
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ST_FLEE
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} status_t;
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typedef enum { /* Fehler und Meldungen im Report */
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MSG_BATTLE,
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MSG_EVENT,
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MSG_MOVE,
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MSG_INCOME,
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MSG_COMMERCE,
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MSG_PRODUCE,
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MSG_MESSAGE,
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MSG_MAGIC,
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MAX_MSG
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} msg_t;
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enum { /* Message-Level */
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ML_IMPORTANT, /* Sachen, die IMO erscheinen _muessen_ */
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ML_DEBUG,
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ML_MISTAKE,
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ML_WARN,
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ML_INFO,
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ML_MAX
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};
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/* --------------- Reports Typen ------------------------------- */
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enum {
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O_REPORT, /* 1 */
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O_COMPUTER, /* 2 */
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O_ZUGVORLAGE, /* 4 */
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O_JSON, /* 8 */
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O_STATISTICS, /* 16 */
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O_DEBUG, /* 32 */
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O_COMPRESS, /* 64 */
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O_NEWS, /* 128 */
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O_UNUSED_8,
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O_ADRESSEN, /* 512 */
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O_BZIP2, /* 1024 - compress as bzip2 */
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O_SCORE, /* 2048 - punkte anzeigen? */
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O_SHOWSKCHANGE, /* 4096 - Skillveraenderungen anzeigen? */
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MAXOPTIONS
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};
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typedef enum magic_t {
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M_GRAY = 0, /* Gray */
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M_ILLAUN = 1, /* Illaun */
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M_TYBIED = 2, /* Tybied */
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M_CERDDOR = 3, /* Cerddor */
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M_GWYRRD = 4, /* Gwyrrd */
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M_DRAIG = 5, /* Draig */
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M_COMMON = 6, /* common spells */
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MAXMAGIETYP,
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/* this enum is stored in the datafile, so do not change the numbers around */
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M_NONE = -1
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} magic_t;
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#define DONT_HELP 0
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#define HELP_MONEY 1 /* Mitversorgen von Einheiten */
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#define HELP_FIGHT 2 /* Bei Verteidigung mithelfen */
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#define HELP_OBSERVE 4 /* Bei Wahrnehmung mithelfen */
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#define HELP_GIVE 8 /* Dinge annehmen ohne KONTAKTIERE */
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#define HELP_GUARD 16 /* Laesst Steuern eintreiben etc. */
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#define HELP_FSTEALTH 32 /* Parteitarnung anzeigen. */
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#define HELP_TRAVEL 64 /* Laesst Regionen betreten. */
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#define HELP_ALL (127-HELP_TRAVEL-HELP_OBSERVE) /* Alle "positiven" HELPs zusammen */
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/* HELP_OBSERVE deaktiviert */
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/* ------------------------------------------------------------- */
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/* Prototypen */
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/* alle vierstelligen zahlen: */
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#define MAX_UNIT_NR (36*36*36*36-1)
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#define MAX_CONTAINER_NR (36*36*36*36-1)
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#endif
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