forked from github/server
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
#ifndef ALLY_H
|
|
#define ALLY_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct attrib_type;
|
|
struct faction;
|
|
struct group;
|
|
struct gamedata;
|
|
struct unit;
|
|
struct allies;
|
|
|
|
extern struct attrib_type at_npcfaction;
|
|
|
|
int ally_status(const char *s);
|
|
int ally_get(struct allies *al, const struct faction *f);
|
|
void ally_set(struct allies **p_al, struct faction *f, int status);
|
|
void write_allies(struct gamedata * data, const struct allies *alist);
|
|
void read_allies(struct gamedata * data, struct allies **sfp);
|
|
typedef int (*cb_allies_walk)(struct allies *, struct faction *, int, void *);
|
|
int allies_walk(struct allies *allies, cb_allies_walk callback, void *udata);
|
|
struct allies *allies_clone(const struct allies *al);
|
|
|
|
void allies_free(struct allies *al);
|
|
|
|
int AllianceAuto(void); /* flags that allied factions get automatically */
|
|
int HelpMask(void); /* flags restricted to allied factions */
|
|
int alliedunit(const struct unit *u, const struct faction *f2,
|
|
int mask);
|
|
|
|
int alliedfaction(const struct faction *f, const struct faction *f2,
|
|
int mask);
|
|
int alliedgroup(const struct faction *f, const struct faction *f2,
|
|
const struct group *g, int mask);
|
|
int alliance_status(const struct faction *f, const struct faction *f2, int status);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|