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Enno Rehling 1969c165d3 allow settings in json configuration file
move E2 settings from XML to JSON
2015-09-10 23:16:17 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
conf allow settings in json configuration file 2015-09-10 23:16:17 +02:00
critbit@e538739b38 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@6e268687db Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@ecf956b980 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process add missing .sh files to git (previously blocked by .gitignore) 2015-09-07 15:27:30 +02:00
quicklist@45f4577b82 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
res New German spelling : daß -> dass 2015-09-09 09:04:00 +02:00
s add missing .sh files to git (previously blocked by .gitignore) 2015-09-07 15:27:30 +02:00
scripts fix test requiring a data directory (sigsegv) 2015-09-06 20:07:15 +02:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
src allow settings in json configuration file 2015-09-10 23:16:17 +02:00
storage@86b9674415 fix missing units from CR, add a test, partially convert from FILE* to stream 2015-08-05 14:45:46 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests create a more complex integration test for a unit that sails with a 2015-09-07 16:11:58 +02:00
tolua@e53fe09e57 raspberry pi fixes 2015-07-12 01:04:39 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore add missing .sh files to git (previously blocked by .gitignore) 2015-09-07 15:27:30 +02:00
.gitmodules use local copy of tolua if it isn't installed in the system 2015-07-11 21:52:59 +02:00
.travis.yml Merge branch 'hotfix-3-6-2' 2015-09-06 09:57:15 +02:00
CMakeLists.txt add tolua submodule, kill all references to tolua++ 2015-07-11 17:48:35 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.