forked from github/server
75 lines
1.7 KiB
Lua
75 lines
1.7 KiB
Lua
function size()
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return 16
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end
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function island(pl, x, y, r)
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gmtool.make_block(pl, x, y, r)
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gmtool.make_island(pl, x+r/2+2, y+r/2, size() * 3)
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gmtool.make_island(pl, x-r-2, y+r/2, size() * 3)
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gmtool.make_island(pl, x-r/2-2, y-r/2, size() * 3)
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gmtool.make_island(pl, x+r+2, y-r/2, size() * 3)
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gmtool.make_island(pl, x+r/2+2, y-r-2, size() * 3)
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gmtool.make_island(pl, x-r/2-2, y+r+2, size() * 3)
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end
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function cross(pl, x, y, r)
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gmtool.make_block(pl, x-r, y+r*2, r)
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gmtool.make_block(pl, x+r*4/3, y, r)
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gmtool.make_block(pl, x-r*4/3, y, r)
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gmtool.make_block(pl, x+r, y-r*2, r)
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gmtool.make_island(pl, x, y, size() * 3)
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gmtool.make_island(pl, x, y-r*4/3, size() * 3)
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gmtool.make_island(pl, x, y+r*4/3, size() * 3)
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gmtool.make_island(pl, x+r*4/3, y-r*4/3, size() * 3)
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gmtool.make_island(pl, x-r*4/3, y+r*4/3, size() * 3)
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end
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function count()
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local i = 0
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for f in factions() do i = i + 1 end
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print(i)
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end
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function line(pl)
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local m = 0
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local x, y
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local i = 0
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x = 0
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y = i
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local r = get_region(x, y, pl)
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while true do
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if r==nil then
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if m==0 and (i>=0 or i<-10) then
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local s = size()
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gmtool.make_island(pl, x, y, s*3, s)
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else
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gmtool.make_block(pl, x, y, 6)
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end
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r = get_region(x, y, pl)
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if r==nil then
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r = region.create(x, y, "ocean", pl)
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end
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m = 1 - m
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end
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i = r.y + 1
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x = 0
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y = i
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r = get_region(x, y, pl)
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if r~=nil and r.y==0 then break end
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end
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end
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function build(pl)
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cross(pl, -28, -20, 6)
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island(pl, 28, -20, 11)
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island(pl, -28, 20, 11)
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island(pl, 28, 20, 11)
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-- line(pl)
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end
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eressea.free_game()
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pl = plane.create(0, -50, -40, 90, 80)
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build(pl)
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