forked from github/server
78 lines
1.4 KiB
Lua
78 lines
1.4 KiB
Lua
-- the locales that this gameworld supports.
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local locales = { "de", "en" }
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function process(orders)
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-- read game and orders
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if open_game(get_turn())~=0 then
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print("could not read game")
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return -1
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end
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init_summary()
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-- read the orders file
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read_orders(orders)
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-- set up the sphinx
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-- init_sphinxhints()
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update_phoenix()
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sphinx_handler()
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sphinx_weekly()
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-- run the turn:
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plan_monsters()
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process_orders()
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-- create new monsters:
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spawn_dragons()
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spawn_undead()
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-- (no more braineaters) spawn_braineaters(0.25)
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-- post-turn updates:
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update_guards()
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update_scores()
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write_files(locales)
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-- siegbedingungen ausgeben
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write_standings()
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-- save the game
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outfile = "" .. get_turn()
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if write_game(outfile, "text")~=0 then
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print("could not write game")
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return -1
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end
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end
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--
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-- main body of script
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--
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print("- Running wdw-run.lua")
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scripts = {
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"default.lua",
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"spells.lua",
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"extensions.lua",
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"familiars.lua",
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"wdw/sphinx.lua",
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"wdw/phoenix.lua",
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"wdw/standings.lua"
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}
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-- orderfile: contains the name of the orders.
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if orderfile==nil then
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print "you must specify an orderfile"
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else
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local name
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local index
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for index, name in pairs(scripts) do
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local script = scriptpath .. "/" .. name
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print("- loading " .. script)
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if pcall(dofile, script)==0 then
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print("Could not load " .. script)
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end
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end
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process(orderfile)
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end
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