forked from github/server
14b3ed309f
new repository structure
73 lines
2.5 KiB
C
73 lines
2.5 KiB
C
/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_EQUIPMENT_H
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#define H_KRNL_EQUIPMENT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spell;
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typedef struct itemdata {
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const struct item_type * itype;
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char * value;
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struct itemdata * next;
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} itemdata;
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typedef struct subsetitem {
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struct equipment * set;
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float chance;
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} subsetitem;
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typedef struct subset {
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float chance;
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subsetitem * sets;
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} subset;
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typedef struct equipment {
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char * name;
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struct itemdata * items;
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char * skills[MAXSKILLS];
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struct spell_list * spells;
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struct subset * subsets;
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struct equipment * next;
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void (*callback)(const struct equipment *, struct unit *);
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} equipment;
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extern struct equipment * create_equipment(const char * eqname);
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extern struct equipment * get_equipment(const char * eqname);
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extern void equipment_setitem(struct equipment * eq, const struct item_type * itype, const char * value);
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extern void equipment_setskill(struct equipment * eq, skill_t sk, const char * value);
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extern void equipment_addspell(struct equipment * eq, struct spell * sp);
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extern void equipment_setcallback(struct equipment * eq, void (*callback)(const struct equipment *, struct unit *));
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extern void equip_unit(struct unit * u, const struct equipment * eq);
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#define EQUIP_SKILLS (1<<1)
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#define EQUIP_SPELLS (1<<2)
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#define EQUIP_ITEMS (1<<3)
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#define EQUIP_SPECIAL (1<<4)
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#define EQUIP_ALL (0xFF)
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extern void equip_unit_mask(struct unit * u, const struct equipment * eq, int mask);
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extern void equip_items(struct item ** items, const struct equipment * eq);
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#ifdef __cplusplus
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}
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#endif
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#endif
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