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Enno Rehling 133b49f087 Merge pull request #713 from ennorehling/master
gmtool island building
2017-07-27 16:48:06 +02:00
cJSON@22a4fc9be3
clibs@d286006a28
cmake/Modules
conf first unit should get money and wood 2017-07-23 09:08:03 +02:00
dlmalloc@f1446c47ca
doc
etc update cron to check environment for switches 2017-05-26 13:52:55 +02:00
iniparser@22741d9ce9
lunit@155c965944
process update cron to check environment for switches 2017-05-26 13:52:55 +02:00
res fix raindance_effect message in E2 2017-06-11 15:17:04 +02:00
s minor optimization and using fraction code 2017-05-26 19:05:46 +02:00
scripts off-by-one in NMR count 2017-07-16 11:24:16 +02:00
se
share
src limit island size from configuration, deal with existing units. 2017-07-27 16:36:45 +02:00
storage@d807ef5ce6
support
tests
.editorconfig
.gitattributes
.gitignore
.gitmodules
.travis.yml
CHANGELOG.md
CMakeLists.txt
configure
LICENSE
Makefile
README.md
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat
vs2015-build.bat
vs2017-build.bat

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.