forked from github/server
fed399042d
https://bugs.eressea.de/view.php?id=2233 piracy_cmd always works on u->thisorder, does not need an argument.
2729 lines
82 KiB
C
2729 lines
82 KiB
C
/*
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Copyright (c) 1998-2014,
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Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "move.h"
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#include "laws.h"
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#include "reports.h"
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#include "study.h"
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#include "alchemy.h"
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#include "travelthru.h"
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#include "vortex.h"
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#include "monster.h"
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#include "lighthouse.h"
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#include "piracy.h"
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#include <kernel/ally.h>
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#include <kernel/build.h>
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#include <kernel/building.h>
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#include <kernel/connection.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/render.h>
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#include <kernel/save.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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#include <spells/flyingship.h>
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#include "teleport.h"
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#include "direction.h"
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#include "calendar.h"
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#include "skill.h"
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/gamedata.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <util/parser.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <storage.h>
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/* attributes includes */
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#include <attributes/follow.h>
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#include <attributes/movement.h>
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#include <attributes/stealth.h>
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#include <attributes/targetregion.h>
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/* libc includes */
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <float.h>
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/* Bewegungsweiten: */
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#define BP_WALKING 4
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#define BP_RIDING 6
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#define BP_UNICORN 9
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#define BP_DRAGON 4
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#define BP_NORMAL 3
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#define BP_ROAD 2
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int *storms;
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typedef struct traveldir {
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int no;
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direction_t dir;
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int age;
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} traveldir;
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static attrib_type at_traveldir = {
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"traveldir",
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DEFAULT_INIT,
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DEFAULT_FINALIZE,
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DEFAULT_AGE, /* Weil normales Aging an ungünstiger Stelle */
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a_writechars,
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a_readchars
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};
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typedef struct follower {
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struct follower *next;
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unit *uf;
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unit *ut;
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const region_list *route_end;
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} follower;
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static void
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get_followers(unit * target, region * r, const region_list * route_end,
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follower ** followers)
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{
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unit *uf;
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for (uf = r->units; uf; uf = uf->next) {
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if (fval(uf, UFL_FOLLOWING) && !fval(uf, UFL_NOTMOVING)) {
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const attrib *a = a_find(uf->attribs, &at_follow);
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if (a && a->data.v == target) {
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follower *fnew = (follower *)malloc(sizeof(follower));
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fnew->uf = uf;
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fnew->ut = target;
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fnew->route_end = route_end;
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fnew->next = *followers;
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*followers = fnew;
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}
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}
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}
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}
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static void shiptrail_init(attrib * a)
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{
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a->data.v = calloc(1, sizeof(traveldir));
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}
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static void shiptrail_finalize(attrib * a)
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{
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free(a->data.v);
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}
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static int shiptrail_age(attrib * a, void *owner)
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{
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traveldir *t = (traveldir *)(a->data.v);
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unused_arg(owner);
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t->age--;
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return (t->age > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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static int shiptrail_read(attrib * a, void *owner, struct gamedata *data)
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{
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storage *store = data->store;
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int n;
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traveldir *t = (traveldir *)(a->data.v);
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READ_INT(store, &t->no);
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READ_INT(store, &n);
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t->dir = (direction_t)n;
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READ_INT(store, &t->age);
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return AT_READ_OK;
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}
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static void
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shiptrail_write(const attrib * a, const void *owner, struct storage *store)
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{
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traveldir *t = (traveldir *)(a->data.v);
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WRITE_INT(store, t->no);
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WRITE_INT(store, t->dir);
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WRITE_INT(store, t->age);
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}
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attrib_type at_shiptrail = {
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"traveldir_new",
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shiptrail_init,
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shiptrail_finalize,
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shiptrail_age,
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shiptrail_write,
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shiptrail_read
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};
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/* ------------------------------------------------------------- */
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static attrib_type at_driveweight = {
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"driveweight", NULL, NULL, NULL, NULL, NULL
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};
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static bool entrance_allowed(const struct unit *u, const struct region *r)
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{
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#ifdef REGIONOWNERS
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faction *owner = region_get_owner(r);
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if (owner == NULL || u->faction == owner)
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return true;
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if (alliedfaction(rplane(r), owner, u->faction, HELP_TRAVEL))
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return true;
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return false;
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#else
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return true;
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#endif
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}
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int personcapacity(const unit * u)
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{
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int cap = u_race(u)->weight + u_race(u)->capacity;
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return cap;
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}
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static int eff_weight(const unit * u)
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{
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attrib *a = a_find(u->attribs, &at_driveweight);
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if (a)
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return weight(u) + a->data.i;
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return weight(u);
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}
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static void
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get_transporters(const item * itm, int *p_animals, int *p_acap, int *p_vehicles,
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int *p_vcap)
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{
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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for (; itm != NULL; itm = itm->next) {
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const item_type *itype = itm->type;
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if (itype->capacity > 0) {
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if (itype->flags & ITF_ANIMAL) {
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animals += itm->number;
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if (acap == 0)
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acap = itype->capacity;
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assert(acap == itype->capacity
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|| !"animals with different capacity not supported");
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}
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if (itype->flags & ITF_VEHICLE) {
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vehicles += itm->number;
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if (vcap == 0)
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vcap = itype->capacity;
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assert(vcap == itype->capacity
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|| !"vehicles with different capacity not supported");
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}
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}
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}
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*p_vehicles = vehicles;
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*p_animals = animals;
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*p_vcap = vcap;
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*p_acap = acap;
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}
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static int ridingcapacity(unit * u)
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{
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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get_transporters(u->items, &animals, &acap, &vehicles, &vcap);
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/* Man trägt sein eigenes Gewicht plus seine Kapazität! Die Menschen
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** tragen nichts (siehe walkingcapacity). Ein Wagen zählt nur, wenn er
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** von zwei Pferden gezogen wird */
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animals = _min(animals, effskill(u, SK_RIDING, 0) * u->number * 2);
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if (fval(u_race(u), RCF_HORSE))
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animals += u->number;
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/* maximal diese Pferde können zum Ziehen benutzt werden */
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vehicles = _min(animals / HORSESNEEDED, vehicles);
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return vehicles * vcap + animals * acap;
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}
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int walkingcapacity(const struct unit *u)
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{
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int n, people, pferde_fuer_wagen;
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int wagen_ohne_pferde, wagen_mit_pferden, wagen_mit_trollen;
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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const struct resource_type *rhorse = rt_find("horse");
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const struct resource_type *rbelt = rt_find("trollbelt");
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get_transporters(u->items, &animals, &acap, &vehicles, &vcap);
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/* Das Gewicht, welches die Pferde tragen, plus das Gewicht, welches
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* die Leute tragen */
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pferde_fuer_wagen = _min(animals, effskill(u, SK_RIDING, 0) * u->number * 4);
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if (fval(u_race(u), RCF_HORSE)) {
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animals += u->number;
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people = 0;
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}
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else {
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people = u->number;
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}
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/* maximal diese Pferde können zum Ziehen benutzt werden */
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wagen_mit_pferden = _min(vehicles, pferde_fuer_wagen / HORSESNEEDED);
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n = wagen_mit_pferden * vcap;
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if (u_race(u) == get_race(RC_TROLL)) {
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/* 4 Trolle ziehen einen Wagen. */
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/* Unbesetzte Wagen feststellen */
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wagen_ohne_pferde = vehicles - wagen_mit_pferden;
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/* Genug Trolle, um die Restwagen zu ziehen? */
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wagen_mit_trollen = _min(u->number / 4, wagen_ohne_pferde);
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/* Wagenkapazität hinzuzählen */
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n += wagen_mit_trollen * vcap;
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wagen_ohne_pferde -= wagen_mit_trollen;
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}
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n += animals * acap;
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n += people * personcapacity(u);
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/* Goliathwasser */
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if (rhorse) {
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int tmp = get_effect(u, oldpotiontype[P_STRONG]);
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if (tmp > 0) {
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int horsecap = rhorse->itype->capacity;
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if (tmp > people) {
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tmp = people;
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}
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n += tmp * (horsecap - personcapacity(u));
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}
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}
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if (rbelt) {
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int belts = i_get(u->items, rbelt->itype);
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if (belts) {
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int multi = config_get_int("rules.trollbelt.multiplier", STRENGTHMULTIPLIER);
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n += _min(people, belts) * (multi - 1) * u_race(u)->capacity;
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}
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}
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return n;
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}
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enum {
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E_CANWALK_OK = 0,
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E_CANWALK_TOOMANYHORSES,
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E_CANWALK_TOOMANYCARTS,
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E_CANWALK_TOOHEAVY
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};
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static int canwalk(unit * u)
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{
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int maxwagen, maxpferde;
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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int effsk;
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/* workaround: monsters are too stupid to drop items, therefore they have
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* infinite carrying capacity */
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if (is_monsters(u->faction))
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return E_CANWALK_OK;
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get_transporters(u->items, &animals, &acap, &vehicles, &vcap);
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effsk = effskill(u, SK_RIDING, 0);
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maxwagen = effsk * u->number * 2;
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if (u_race(u) == get_race(RC_TROLL)) {
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maxwagen = _max(maxwagen, u->number / 4);
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}
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maxpferde = effsk * u->number * 4 + u->number;
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if (animals > maxpferde)
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return E_CANWALK_TOOMANYHORSES;
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if (walkingcapacity(u) - eff_weight(u) >= 0)
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return E_CANWALK_OK;
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/* Stimmt das Gewicht, impliziert dies hier, daß alle Wagen ohne
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* Zugpferde/-trolle als Fracht aufgeladen wurden: zu viele Pferde hat
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* die Einheit nicht zum Ziehen benutzt, also nicht mehr Wagen gezogen
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* als erlaubt. */
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if (vehicles > maxwagen)
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return E_CANWALK_TOOMANYCARTS;
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/* Es muß nicht zwingend an den Wagen liegen, aber egal... (man
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* könnte z.B. auch 8 Eisen abladen, damit ein weiterer Wagen als
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* Fracht draufpasst) */
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return E_CANWALK_TOOHEAVY;
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}
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bool canfly(unit * u)
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{
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if (i_get(u->items, it_find("pegasus")) >= u->number && effskill(u, SK_RIDING, 0) >= 4)
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return true;
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if (fval(u_race(u), RCF_FLY))
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return true;
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if (get_movement(&u->attribs, MV_FLY))
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return true;
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return false;
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}
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bool canswim(unit * u)
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{
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if (i_get(u->items, it_find("dolphin")) >= u->number && effskill(u, SK_RIDING, 0) >= 4)
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return true;
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if (u_race(u)->flags & RCF_FLY)
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return true;
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if (u_race(u)->flags & RCF_SWIM)
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return true;
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if (get_movement(&u->attribs, MV_FLY))
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return true;
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if (get_movement(&u->attribs, MV_SWIM))
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return true;
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return false;
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}
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static int canride(unit * u)
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{
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int horses = 0, maxhorses, unicorns = 0, maxunicorns;
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int skill = effskill(u, SK_RIDING, 0);
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item *itm;
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const item_type *it_horse, *it_elvenhorse, *it_charger;
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const resource_type *rtype;
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it_horse = ((rtype = get_resourcetype(R_HORSE)) != NULL) ? rtype->itype : 0;
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it_elvenhorse = ((rtype = get_resourcetype(R_UNICORN)) != NULL) ? rtype->itype : 0;
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it_charger = ((rtype = get_resourcetype(R_CHARGER)) != NULL) ? rtype->itype : 0;
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for (itm = u->items; itm; itm = itm->next) {
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if (itm->type == it_horse || itm->type == it_charger) {
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horses += itm->number;
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}
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else if (itm->type == it_elvenhorse) {
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unicorns += itm->number;
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}
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}
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maxunicorns = (skill / 5) * u->number;
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maxhorses = skill * u->number * 2;
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if (!(u_race(u)->flags & RCF_HORSE)
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&& ((horses == 0 && unicorns == 0)
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|| horses > maxhorses || unicorns > maxunicorns)) {
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return 0;
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}
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if (ridingcapacity(u) - eff_weight(u) >= 0) {
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if (horses == 0 && unicorns >= u->number && !(u_race(u)->flags & RCF_HORSE)) {
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return 2;
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}
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return 1;
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}
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return 0;
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}
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static bool cansail(const region * r, ship * sh)
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{
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/* sonst ist construction:: size nicht ship_type::maxsize */
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assert(!sh->type->construction
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|| sh->type->construction->improvement == NULL);
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if (sh->type->construction && sh->size != sh->type->construction->maxsize) {
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return false;
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}
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else {
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int n = 0, p = 0;
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int mweight = shipcapacity(sh);
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int mcabins = sh->type->cabins;
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getshipweight(sh, &n, &p);
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if (n > mweight)
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return false;
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if (mcabins && p > mcabins)
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return false;
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}
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return true;
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}
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static double overload(const region * r, ship * sh)
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{
|
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/* sonst ist construction:: size nicht ship_type::maxsize */
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assert(!sh->type->construction
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|| sh->type->construction->improvement == NULL);
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if (sh->type->construction && sh->size != sh->type->construction->maxsize) {
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return DBL_MAX;
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} else {
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int n = 0, p = 0;
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int mcabins = sh->type->cabins;
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getshipweight(sh, &n, &p);
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double ovl = n / (double)sh->type->cargo;
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if (mcabins)
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ovl = _max(ovl, p / (double)mcabins);
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return ovl;
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}
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}
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|
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int enoughsailors(const ship * sh, int crew_skill)
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{
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return crew_skill >= sh->type->sumskill;
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}
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|
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/* ------------------------------------------------------------- */
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|
static ship *do_maelstrom(region * r, unit * u)
|
|
{
|
|
int damage;
|
|
ship *sh = u->ship;
|
|
|
|
damage = rng_int() % 75 + rng_int() % 75 - effskill(u, SK_SAILING, r) * 4;
|
|
|
|
if (damage <= 0) {
|
|
return sh;
|
|
}
|
|
|
|
damage_ship(u->ship, 0.01 * damage);
|
|
|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
|
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
|
|
"region ship damage sink", r, sh, damage, 1));
|
|
remove_ship(&sh->region->ships, sh);
|
|
return NULL;
|
|
}
|
|
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
|
|
"region ship damage sink", r, sh, damage, 0));
|
|
return u->ship;
|
|
}
|
|
|
|
static direction_t
|
|
koor_reldirection(int ax, int ay, int bx, int by, const struct plane *pl)
|
|
{
|
|
int dir;
|
|
for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
|
|
int x = ax + delta_x[dir];
|
|
int y = ay + delta_y[dir];
|
|
pnormalize(&x, &y, pl);
|
|
if (bx == x && by == y)
|
|
return (direction_t)dir;
|
|
}
|
|
return NODIRECTION;
|
|
}
|
|
|
|
direction_t reldirection(const region * from, const region * to)
|
|
{
|
|
plane *pl = rplane(from);
|
|
if (pl == rplane(to)) {
|
|
direction_t dir = koor_reldirection(from->x, from->y, to->x, to->y, pl);
|
|
|
|
if (dir == NODIRECTION) {
|
|
spec_direction *sd = special_direction(from, to);
|
|
if (sd != NULL && sd->active)
|
|
return D_SPECIAL;
|
|
}
|
|
return dir;
|
|
}
|
|
return NODIRECTION;
|
|
}
|
|
|
|
static void leave_trail(ship * sh, region * from, region_list * route)
|
|
{
|
|
region *r = from;
|
|
|
|
while (route != NULL) {
|
|
region *rn = route->data;
|
|
direction_t dir = reldirection(r, rn);
|
|
|
|
/* TODO: we cannot leave a trail into special directions
|
|
* if we use this kind of direction-attribute */
|
|
if (dir < MAXDIRECTIONS && dir >= 0) {
|
|
traveldir *td = NULL;
|
|
attrib *a = a_find(r->attribs, &at_shiptrail);
|
|
|
|
while (a != NULL && a->type == &at_shiptrail) {
|
|
td = (traveldir *)a->data.v;
|
|
if (td->no == sh->no)
|
|
break;
|
|
a = a->next;
|
|
}
|
|
|
|
if (a == NULL || a->type != &at_shiptrail) {
|
|
a = a_add(&(r->attribs), a_new(&at_shiptrail));
|
|
td = (traveldir *)a->data.v;
|
|
td->no = sh->no;
|
|
}
|
|
td->dir = dir;
|
|
td->age = 2;
|
|
}
|
|
route = route->next;
|
|
r = rn;
|
|
}
|
|
}
|
|
|
|
static void
|
|
mark_travelthru(unit * u, region * r, const region_list * route,
|
|
const region_list * route_end)
|
|
{
|
|
/* kein travelthru in der letzten region! */
|
|
while (route != route_end) {
|
|
travelthru_add(r, u);
|
|
r = route->data;
|
|
route = route->next;
|
|
}
|
|
}
|
|
|
|
ship *move_ship(ship * sh, region * from, region * to, region_list * route)
|
|
{
|
|
unit **iunit = &from->units;
|
|
unit **ulist = &to->units;
|
|
|
|
if (from != to) {
|
|
translist(&from->ships, &to->ships, sh);
|
|
sh->region = to;
|
|
}
|
|
if (route) {
|
|
leave_trail(sh, from, route);
|
|
}
|
|
|
|
while (*iunit != NULL) {
|
|
unit *u = *iunit;
|
|
assert(u->region == from);
|
|
|
|
if (u->ship == sh) {
|
|
if (route != NULL)
|
|
mark_travelthru(u, from, route, NULL);
|
|
if (from != to) {
|
|
u->ship = 0; /* temporary trick -- do not use u_set_ship here */
|
|
move_unit(u, to, ulist);
|
|
ulist = &u->next;
|
|
u->ship = sh; /* undo the trick -- do not use u_set_ship here */
|
|
}
|
|
if (route && effskill(u, SK_SAILING, from) >= 1) {
|
|
produceexp(u, SK_SAILING, u->number);
|
|
}
|
|
}
|
|
if (*iunit == u)
|
|
iunit = &u->next;
|
|
}
|
|
|
|
return sh;
|
|
}
|
|
|
|
static bool is_freezing(const unit * u)
|
|
{
|
|
if (u_race(u) != get_race(RC_INSECT))
|
|
return false;
|
|
if (is_cursed(u->attribs, C_KAELTESCHUTZ, 0))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
int check_ship_allowed(struct ship *sh, const region * r)
|
|
{
|
|
int c = 0;
|
|
const building_type *bt_harbour = NULL;
|
|
bt_harbour = bt_find("harbour");
|
|
|
|
if (sh->region && r_insectstalled(r)) {
|
|
/* insekten dürfen nicht hier rein. haben wir welche? */
|
|
unit *u;
|
|
|
|
for (u = sh->region->units; u != NULL; u = u->next) {
|
|
if (u->ship != sh) {
|
|
continue;
|
|
}
|
|
|
|
if (is_freezing(u)) {
|
|
return SA_NO_INSECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bt_harbour && buildingtype_exists(r, bt_harbour, true)) {
|
|
unit* harbourmaster = NULL;
|
|
harbourmaster = owner_buildingtyp(r, bt_harbour);
|
|
if (!harbourmaster || !sh->_owner) {
|
|
return SA_HARBOUR;
|
|
}
|
|
else if ((sh->_owner->faction == harbourmaster->faction) || (ucontact(harbourmaster, sh->_owner)) || (alliedunit(harbourmaster, sh->_owner->faction, HELP_GUARD))) {
|
|
return SA_HARBOUR;
|
|
}
|
|
}
|
|
if (fval(r->terrain, SEA_REGION)) {
|
|
return SA_COAST;
|
|
}
|
|
if (sh->type->coasts) {
|
|
for (c = 0; sh->type->coasts[c] != NULL; ++c) {
|
|
if (sh->type->coasts[c] == r->terrain) {
|
|
return SA_COAST;
|
|
}
|
|
}
|
|
}
|
|
return SA_NO_COAST;
|
|
}
|
|
|
|
static void set_coast(ship * sh, region * r, region * rnext)
|
|
{
|
|
if (sh->type->flags & SFL_NOCOAST) {
|
|
sh->coast = NODIRECTION;
|
|
}
|
|
else if (!fval(rnext->terrain, SEA_REGION) && !flying_ship(sh)) {
|
|
sh->coast = reldirection(rnext, r);
|
|
assert(fval(r->terrain, SEA_REGION));
|
|
}
|
|
else {
|
|
sh->coast = NODIRECTION;
|
|
}
|
|
}
|
|
|
|
static double overload_start(void) {
|
|
return config_get_flt("rules.ship.overload.start", 1.1);
|
|
}
|
|
|
|
static double overload_worse(void) {
|
|
return config_get_flt("rules.ship.overload.worse", 1.5);
|
|
}
|
|
|
|
static double overload_worst(void) {
|
|
return config_get_flt("rules.ship.overload.worst", 5.0);
|
|
}
|
|
|
|
static double overload_default_damage(void) {
|
|
return config_get_flt("rules.ship.overload.damage.default", 0.05);
|
|
}
|
|
|
|
static double overload_max_damage(void) {
|
|
return config_get_flt("rules.ship.overload.damage.max", 0.37);
|
|
}
|
|
|
|
double damage_overload(double overload)
|
|
{
|
|
double damage, badness;
|
|
if (overload < overload_start())
|
|
return 0;
|
|
damage = overload_default_damage();
|
|
badness = overload - overload_worse();
|
|
if (badness >= 0) {
|
|
assert(overload_worst() > overload_worse() || !"overload.worst must be > overload.worse");
|
|
damage += _min(badness, overload_worst() - overload_worse()) *
|
|
(overload_max_damage() - damage) /
|
|
(overload_worst() - overload_worse());
|
|
}
|
|
return damage;
|
|
}
|
|
|
|
/* message to all factions in ship, start from firstu, end before lastu (may be NULL) */
|
|
static void msg_to_ship_inmates(ship *sh, unit **firstu, unit **lastu, message *msg) {
|
|
unit *u, *shipfirst = NULL;
|
|
for (u = *firstu; u != *lastu; u = u->next) {
|
|
if (u->ship == sh) {
|
|
if (shipfirst == NULL)
|
|
shipfirst = u;
|
|
if (!fval(u->faction, FFL_MARK)) {
|
|
fset(u->faction, FFL_MARK);
|
|
add_message(&u->faction->msgs, msg);
|
|
}
|
|
*lastu = u->next;
|
|
}
|
|
}
|
|
if (shipfirst)
|
|
*firstu = shipfirst;
|
|
for (u = *firstu; u != *lastu; u = u->next) {
|
|
freset(u->faction, FFL_MARK);
|
|
}
|
|
msg_release(msg);
|
|
}
|
|
|
|
region * drift_target(ship *sh) {
|
|
int d, d_offset = rng_int() % MAXDIRECTIONS;
|
|
region *rnext = NULL;
|
|
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
|
region *rn;
|
|
direction_t dir = (direction_t)((d + d_offset) % MAXDIRECTIONS);
|
|
rn = rconnect(sh->region, dir);
|
|
if (rn != NULL && check_ship_allowed(sh, rn) >= 0) {
|
|
rnext = rn;
|
|
if (!fval(rnext->terrain, SEA_REGION)) {
|
|
// prefer drifting towards non-ocean regions
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return rnext;
|
|
}
|
|
|
|
static void drifting_ships(region * r)
|
|
{
|
|
bool drift = config_get_int("rules.ship.drifting", 1) != 0;
|
|
double damage_drift = config_get_flt("rules.ship.damage_drift", 0.02);
|
|
|
|
if (fval(r->terrain, SEA_REGION)) {
|
|
ship **shp = &r->ships;
|
|
while (*shp) {
|
|
ship *sh = *shp;
|
|
region *rnext = NULL;
|
|
region_list *route = NULL;
|
|
unit *firstu = r->units, *lastu = NULL, *captain;
|
|
direction_t dir = 0;
|
|
double ovl;
|
|
|
|
if (sh->type->fishing > 0) {
|
|
sh->flags |= SF_FISHING;
|
|
}
|
|
|
|
/* Schiff schon abgetrieben oder durch Zauber geschützt? */
|
|
if (!drift || fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
|
|
shp = &sh->next;
|
|
continue;
|
|
}
|
|
|
|
/* Kapitän bestimmen */
|
|
captain = ship_owner(sh);
|
|
if (captain && effskill(captain, SK_SAILING, r) < sh->type->cptskill)
|
|
captain = NULL;
|
|
|
|
/* Kapitän da? Beschädigt? Genügend Matrosen?
|
|
* Genügend leicht? Dann ist alles OK. */
|
|
|
|
assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
|
|
if (captain && sh->size == sh->type->construction->maxsize
|
|
&& enoughsailors(sh, crew_skill(sh)) && cansail(r, sh)) {
|
|
shp = &sh->next;
|
|
continue;
|
|
}
|
|
|
|
ovl = overload(r, sh);
|
|
if (ovl >= overload_start()) {
|
|
rnext = NULL;
|
|
} else {
|
|
/* Auswahl einer Richtung: Zuerst auf Land, dann
|
|
* zufällig. Falls unmögliches Resultat: vergiß es. */
|
|
rnext = drift_target(sh);
|
|
}
|
|
|
|
if (rnext != NULL) {
|
|
|
|
/* Das Schiff und alle Einheiten darin werden nun von r
|
|
* nach rnext verschoben. Danach eine Meldung. */
|
|
add_regionlist(&route, rnext);
|
|
|
|
set_coast(sh, r, rnext);
|
|
sh = move_ship(sh, r, rnext, route);
|
|
free_regionlist(route);
|
|
|
|
if (firstu != NULL) {
|
|
message *msg = msg_message("ship_drift", "ship dir", sh, dir);
|
|
msg_to_ship_inmates(sh, &firstu, &lastu, msg);
|
|
}
|
|
}
|
|
|
|
if (sh != NULL) {
|
|
fset(sh, SF_DRIFTED);
|
|
if (ovl >= overload_start()) {
|
|
damage_ship(sh, damage_overload(ovl));
|
|
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("massive_overload", "ship", sh));
|
|
} else
|
|
damage_ship(sh, damage_drift);
|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
|
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
|
|
remove_ship(&sh->region->ships, sh);
|
|
}
|
|
}
|
|
|
|
if (*shp == sh)
|
|
shp = &sh->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool present(region * r, unit * u)
|
|
{
|
|
return (bool)(u && u->region == r);
|
|
}
|
|
|
|
static void caught_target(region * r, unit * u)
|
|
{
|
|
attrib *a = a_find(u->attribs, &at_follow);
|
|
|
|
/* Verfolgungen melden */
|
|
/* Misserfolgsmeldung, oder bei erfolgreichem Verfolgen unter
|
|
* Umstaenden eine Warnung. */
|
|
|
|
if (a) {
|
|
unit *target = (unit *)a->data.v;
|
|
|
|
if (!present(r, target)) {
|
|
ADDMSG(&u->faction->msgs, msg_message("followfail", "unit follower",
|
|
target, u));
|
|
}
|
|
else if (!alliedunit(target, u->faction, HELP_ALL)
|
|
&& cansee(target->faction, r, u, 0)) {
|
|
ADDMSG(&target->faction->msgs, msg_message("followdetect",
|
|
"unit follower", target, u));
|
|
}
|
|
}
|
|
}
|
|
|
|
static unit *bewegung_blockiert_von(unit * reisender, region * r)
|
|
{
|
|
unit *u;
|
|
double prob = 0.0;
|
|
unit *guard = NULL;
|
|
int guard_count = 0;
|
|
int stealth = eff_stealth(reisender, r);
|
|
const struct resource_type *ramulet = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
|
|
|
|
double base_prob = config_get_flt("rules.guard.base_stop_prob", .3);
|
|
double skill_prob = config_get_flt("rules.guard.skill_stop_prob", .1);
|
|
double amulet_prob = config_get_flt("rules.guard.amulet_stop_prob", .1);
|
|
double guard_number_prob = config_get_flt("rules.guard.guard_number_stop_prob", .001);
|
|
double castle_prob = config_get_flt("rules.guard.castle_stop_prob", .1);
|
|
double region_type_prob = config_get_flt("rules.guard.region_type_stop_prob", .1);
|
|
|
|
if (fval(u_race(reisender), RCF_ILLUSIONARY))
|
|
return NULL;
|
|
for (u = r->units; u; u = u->next) {
|
|
if (is_guard(u, GUARD_TRAVELTHRU)) {
|
|
int sk = effskill(u, SK_PERCEPTION, r);
|
|
if (invisible(reisender, u) >= reisender->number)
|
|
continue;
|
|
if (!(u_race(u)->flags & RCF_FLY) && u_race(reisender)->flags & RCF_FLY)
|
|
continue;
|
|
if ((u->faction == reisender->faction) || (ucontact(u, reisender)) || (alliedunit(u, reisender->faction, HELP_GUARD)))
|
|
guard_count = guard_count - u->number;
|
|
else if (sk >= stealth) {
|
|
guard_count += u->number;
|
|
double prob_u = (sk - stealth) * skill_prob;
|
|
/* amulet counts at most once */
|
|
prob_u += _min(1, _min(u->number, i_get(u->items, ramulet->itype))) * amulet_prob;
|
|
if (u->building && (u->building->type == bt_find("castle")) && u == building_owner(u->building))
|
|
prob_u += castle_prob*buildingeffsize(u->building, 0);
|
|
if (prob_u >= prob) {
|
|
prob = prob_u;
|
|
guard = u;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (guard) {
|
|
prob += base_prob; /* 30% base chance */
|
|
prob += guard_count*guard_number_prob;
|
|
if (r->terrain == newterrain(T_GLACIER))
|
|
prob += region_type_prob * 2;
|
|
if (r->terrain == newterrain(T_SWAMP))
|
|
prob += region_type_prob * 2;
|
|
if (r->terrain == newterrain(T_MOUNTAIN))
|
|
prob += region_type_prob;
|
|
if (r->terrain == newterrain(T_VOLCANO))
|
|
prob += region_type_prob;
|
|
if (r->terrain == newterrain(T_VOLCANO_SMOKING))
|
|
prob += region_type_prob;
|
|
|
|
if (prob > 0 && chance(prob)) {
|
|
return guard;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static bool is_guardian_u(const unit * guard, unit * u, unsigned int mask)
|
|
{
|
|
if (guard->faction == u->faction)
|
|
return false;
|
|
if (is_guard(guard, mask) == 0)
|
|
return false;
|
|
if (alliedunit(guard, u->faction, HELP_GUARD))
|
|
return false;
|
|
if (ucontact(guard, u))
|
|
return false;
|
|
if (!cansee(guard->faction, u->region, u, 0))
|
|
return false;
|
|
if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool is_guardian_r(const unit * guard)
|
|
{
|
|
if (guard->number == 0)
|
|
return false;
|
|
if (besieged(guard))
|
|
return false;
|
|
|
|
/* if region_owners exist then they may be guardians: */
|
|
if (guard->building && rule_region_owners() && guard == building_owner(guard->building)) {
|
|
faction *owner = region_get_owner(guard->region);
|
|
if (owner == guard->faction) {
|
|
building *bowner = largestbuilding(guard->region, &cmp_taxes, false);
|
|
if (bowner == guard->building) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((guard->flags & UFL_GUARD) == 0)
|
|
return false;
|
|
return armedmen(guard, true) > 0 || fval(u_race(guard), RCF_UNARMEDGUARD);
|
|
}
|
|
|
|
bool is_guard(const struct unit * u, unsigned int mask)
|
|
{
|
|
return is_guardian_r(u) && (getguard(u) & mask) != 0;
|
|
}
|
|
|
|
unit *is_guarded(region * r, unit * u, unsigned int mask)
|
|
{
|
|
unit *u2;
|
|
int noguards = 1;
|
|
|
|
if (!fval(r, RF_GUARDED)) {
|
|
return NULL;
|
|
}
|
|
|
|
/* at this point, u2 is the last unit we tested to
|
|
* be a guard (and failed), or NULL
|
|
* i is the position of the first free slot in the cache */
|
|
|
|
for (u2 = r->units; u2; u2 = u2->next) {
|
|
if (is_guardian_r(u2)) {
|
|
noguards = 0;
|
|
if (is_guardian_u(u2, u, mask)) {
|
|
/* u2 is our guard. stop processing (we might have to go further next time) */
|
|
return u2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (noguards) {
|
|
/* you are mistaken, sir. there are no guards in these lands */
|
|
freset(r, RF_GUARDED);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool move_blocked(const unit * u, const region * r, const region * r2)
|
|
{
|
|
connection *b;
|
|
curse *c;
|
|
static const curse_type *fogtrap_ct = NULL;
|
|
|
|
if (r2 == NULL)
|
|
return true;
|
|
b = get_borders(r, r2);
|
|
while (b) {
|
|
if (b->type->block && b->type->block(b, u, r))
|
|
return true;
|
|
b = b->next;
|
|
}
|
|
|
|
if (fogtrap_ct == NULL)
|
|
fogtrap_ct = ct_find("fogtrap");
|
|
c = get_curse(r->attribs, fogtrap_ct);
|
|
if (curse_active(c))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
int movewhere(const unit * u, const char *token, region * r, region ** resultp)
|
|
{
|
|
region *r2;
|
|
direction_t d;
|
|
|
|
if (!token || *token == '\0') {
|
|
*resultp = NULL;
|
|
return E_MOVE_OK;
|
|
}
|
|
|
|
d = get_direction(token, u->faction->locale);
|
|
switch (d) {
|
|
case D_PAUSE:
|
|
*resultp = r;
|
|
break;
|
|
|
|
case NODIRECTION:
|
|
token = (const char *)get_translation(u->faction->locale, token, UT_SPECDIR);
|
|
if (!token) {
|
|
return E_MOVE_NOREGION;
|
|
}
|
|
r2 = find_special_direction(r, token);
|
|
if (r2 == NULL) {
|
|
return E_MOVE_NOREGION;
|
|
}
|
|
*resultp = r2;
|
|
break;
|
|
|
|
default:
|
|
r2 = rconnect(r, d);
|
|
if (r2 == NULL || move_blocked(u, r, r2)) {
|
|
return E_MOVE_BLOCKED;
|
|
}
|
|
*resultp = r2;
|
|
}
|
|
return E_MOVE_OK;
|
|
}
|
|
|
|
static const char *shortdirections[MAXDIRECTIONS] = {
|
|
"dir_nw",
|
|
"dir_ne",
|
|
"dir_east",
|
|
"dir_se",
|
|
"dir_sw",
|
|
"dir_west"
|
|
};
|
|
|
|
static void cycle_route(order * ord, unit * u, int gereist)
|
|
{
|
|
int cm = 0;
|
|
char tail[1024], *bufp = tail;
|
|
char neworder[2048], *obuf = neworder;
|
|
char token[128];
|
|
direction_t d = NODIRECTION;
|
|
bool paused = false;
|
|
bool pause;
|
|
order *norder;
|
|
size_t size = sizeof(tail) - 1;
|
|
|
|
if (getkeyword(ord) != K_ROUTE)
|
|
return;
|
|
tail[0] = '\0';
|
|
|
|
init_order(ord);
|
|
|
|
neworder[0] = 0;
|
|
for (cm = 0;; ++cm) {
|
|
const char *s;
|
|
const struct locale *lang = u->faction->locale;
|
|
pause = false;
|
|
s = gettoken(token, sizeof(token));
|
|
if (s && *s) {
|
|
d = get_direction(s, lang);
|
|
if (d == D_PAUSE) {
|
|
pause = true;
|
|
}
|
|
else if (d == NODIRECTION) {
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
if (cm < gereist) {
|
|
/* hier sollte keine PAUSE auftreten */
|
|
assert(!pause);
|
|
if (!pause) {
|
|
const char *loc = LOC(lang, shortdirections[d]);
|
|
if (bufp != tail) {
|
|
bufp = STRLCPY_EX(bufp, " ", &size, "cycle_route");
|
|
}
|
|
bufp = STRLCPY_EX(bufp, loc, &size, "cycle_route");
|
|
}
|
|
}
|
|
else if (strlen(neworder) > sizeof(neworder) / 2)
|
|
break;
|
|
else if (cm == gereist && !paused && pause) {
|
|
const char *loc = LOC(lang, parameters[P_PAUSE]);
|
|
bufp = STRLCPY_EX(bufp, " ", &size, "cycle_route");
|
|
bufp = STRLCPY_EX(bufp, loc, &size, "cycle_route");
|
|
paused = true;
|
|
}
|
|
else if (pause) {
|
|
/* da PAUSE nicht in ein shortdirections[d] umgesetzt wird (ist
|
|
* hier keine normale direction), muss jede PAUSE einzeln
|
|
* herausgefiltert und explizit gesetzt werden */
|
|
if (neworder != obuf) {
|
|
obuf += strlcat(obuf, " ", sizeof(neworder) - (obuf - neworder));
|
|
}
|
|
obuf += strlcat(obuf, LOC(lang, parameters[P_PAUSE]), sizeof(neworder) - (obuf - neworder));
|
|
}
|
|
else {
|
|
if (neworder != obuf) {
|
|
obuf += strlcat(obuf, " ", sizeof(neworder) - (obuf - neworder));
|
|
}
|
|
obuf += strlcat(obuf, LOC(lang, shortdirections[d]), sizeof(neworder) - (obuf - neworder));
|
|
}
|
|
}
|
|
|
|
if (neworder[0]) {
|
|
norder = create_order(K_ROUTE, u->faction->locale, "%s %s", neworder, tail);
|
|
}
|
|
else {
|
|
norder = create_order(K_ROUTE, u->faction->locale, "%s", tail);
|
|
}
|
|
replace_order(&u->orders, ord, norder);
|
|
free_order(norder);
|
|
}
|
|
|
|
static bool transport(unit * ut, unit * u)
|
|
{
|
|
order *ord;
|
|
|
|
if (LongHunger(u) || fval(ut->region->terrain, SEA_REGION)) {
|
|
return false;
|
|
}
|
|
|
|
for (ord = ut->orders; ord; ord = ord->next) {
|
|
if (getkeyword(ord) == K_TRANSPORT) {
|
|
unit *u2;
|
|
init_order(ord);
|
|
getunit(ut->region, ut->faction, &u2);
|
|
if (u2 == u) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool can_move(const unit * u)
|
|
{
|
|
if (u_race(u)->flags & RCF_CANNOTMOVE)
|
|
return false;
|
|
if (get_movement(&u->attribs, MV_CANNOTMOVE))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static void init_transportation(void)
|
|
{
|
|
region *r;
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit *u;
|
|
|
|
/* This is just a simple check for non-corresponding K_TRANSPORT/
|
|
* K_DRIVE. This is time consuming for an error check, but there
|
|
* doesn't seem to be an easy way to speed this up. */
|
|
for (u = r->units; u; u = u->next) {
|
|
if (getkeyword(u->thisorder) == K_DRIVE && can_move(u)
|
|
&& !fval(u, UFL_NOTMOVING) && !LongHunger(u)) {
|
|
unit *ut = 0;
|
|
|
|
init_order(u->thisorder);
|
|
if (getunit(r, u->faction, &ut) != GET_UNIT) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
|
"feedback_unit_not_found", ""));
|
|
continue;
|
|
}
|
|
if (!transport(ut, u)) {
|
|
if (cansee(u->faction, r, ut, 0)) {
|
|
cmistake(u, u->thisorder, 286, MSG_MOVE);
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
|
"feedback_unit_not_found", ""));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This calculates the weights of all transported units and
|
|
* adds them to an internal counter which is used by travel () to
|
|
* calculate effective weight and movement. */
|
|
|
|
if (!fval(r->terrain, SEA_REGION)) {
|
|
for (u = r->units; u; u = u->next) {
|
|
order *ord;
|
|
int w = 0;
|
|
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
if (getkeyword(ord) == K_TRANSPORT) {
|
|
init_order(ord);
|
|
for (;;) {
|
|
unit *ut = 0;
|
|
|
|
if (getunit(r, u->faction, &ut) != GET_UNIT) {
|
|
break;
|
|
}
|
|
if (getkeyword(ut->thisorder) == K_DRIVE &&
|
|
can_move(ut) && !fval(ut, UFL_NOTMOVING) &&
|
|
!LongHunger(ut)) {
|
|
unit *u2;
|
|
init_order(ut->thisorder);
|
|
getunit(r, ut->faction, &u2);
|
|
if (u2 == u) {
|
|
w += weight(ut);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (w > 0)
|
|
a_add(&u->attribs, a_new(&at_driveweight))->data.i = w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool roadto(const region * r, direction_t dir)
|
|
{
|
|
/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
|
|
* genug strassen gibt, dann existiert eine strasse in diese richtung */
|
|
region *r2;
|
|
static const curse_type *roads_ct = NULL;
|
|
|
|
assert(r);
|
|
assert(dir < MAXDIRECTIONS);
|
|
if (!r || dir >= MAXDIRECTIONS || dir < 0)
|
|
return false;
|
|
r2 = rconnect(r, dir);
|
|
if (r == NULL || r2 == NULL)
|
|
return false;
|
|
|
|
if (roads_ct == NULL)
|
|
roads_ct = ct_find("magicstreet");
|
|
if (roads_ct != NULL) {
|
|
if (get_curse(r->attribs, roads_ct) != NULL)
|
|
return true;
|
|
if (get_curse(r2->attribs, roads_ct) != NULL)
|
|
return true;
|
|
}
|
|
|
|
if (r->terrain->max_road <= 0)
|
|
return false;
|
|
if (r2->terrain->max_road <= 0)
|
|
return false;
|
|
if (rroad(r, dir) < r->terrain->max_road)
|
|
return false;
|
|
if (rroad(r2, dir_invert(dir)) < r2->terrain->max_road)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static const region_list *cap_route(region * r, const region_list * route,
|
|
const region_list * route_end, int speed)
|
|
{
|
|
region *current = r;
|
|
int moves = speed;
|
|
const region_list *iroute = route;
|
|
while (iroute && iroute != route_end) {
|
|
region *next = iroute->data;
|
|
direction_t reldir = reldirection(current, next);
|
|
|
|
/* adjust the range of the unit */
|
|
if (roadto(current, reldir))
|
|
moves -= BP_ROAD;
|
|
else
|
|
moves -= BP_NORMAL;
|
|
if (moves < 0)
|
|
break;
|
|
iroute = iroute->next;
|
|
current = next;
|
|
}
|
|
return iroute;
|
|
}
|
|
|
|
static region *next_region(unit * u, region * current, region * next)
|
|
{
|
|
connection *b;
|
|
|
|
b = get_borders(current, next);
|
|
while (b != NULL) {
|
|
if (b->type->move) {
|
|
region *rto = b->type->move(b, u, current, next, true);
|
|
if (rto != next) {
|
|
/* the target region was changed (wisps, for example). check the
|
|
* new target region for borders */
|
|
next = rto;
|
|
b = get_borders(current, next);
|
|
continue;
|
|
}
|
|
}
|
|
b = b->next;
|
|
}
|
|
return next;
|
|
}
|
|
|
|
static const region_list *reroute(unit * u, const region_list * route,
|
|
const region_list * route_end)
|
|
{
|
|
region *current = u->region;
|
|
while (route != route_end) {
|
|
region *next = next_region(u, current, route->data);
|
|
if (next != route->data)
|
|
break;
|
|
route = route->next;
|
|
}
|
|
return route;
|
|
}
|
|
|
|
static message *movement_error(unit * u, const char *token, order * ord,
|
|
int error_code)
|
|
{
|
|
direction_t d;
|
|
switch (error_code) {
|
|
case E_MOVE_BLOCKED:
|
|
d = get_direction(token, u->faction->locale);
|
|
return msg_message("moveblocked", "unit direction", u, d);
|
|
case E_MOVE_NOREGION:
|
|
return msg_feedback(u, ord, "unknowndirection", "dirname", token);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void make_route(unit * u, order * ord, region_list ** routep)
|
|
{
|
|
region_list **iroute = routep;
|
|
region *current = u->region;
|
|
region *next = NULL;
|
|
char token[128];
|
|
const char *s = gettoken(token, sizeof(token));
|
|
int error = movewhere(u, s, current, &next);
|
|
|
|
if (error != E_MOVE_OK) {
|
|
message *msg = movement_error(u, s, ord, error);
|
|
if (msg != NULL) {
|
|
add_message(&u->faction->msgs, msg);
|
|
msg_release(msg);
|
|
}
|
|
next = NULL;
|
|
}
|
|
|
|
while (next != NULL) {
|
|
if (current == next) {
|
|
/* PAUSE */
|
|
break;
|
|
}
|
|
next = next_region(u, current, next);
|
|
|
|
add_regionlist(iroute, next);
|
|
iroute = &(*iroute)->next;
|
|
|
|
current = next;
|
|
s = gettoken(token, sizeof(token));
|
|
error = movewhere(u, s, current, &next);
|
|
if (error) {
|
|
message *msg = movement_error(u, s, ord, error);
|
|
if (msg != NULL) {
|
|
add_message(&u->faction->msgs, msg);
|
|
msg_release(msg);
|
|
}
|
|
next = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** calculate the speed of a unit
|
|
*
|
|
* zu Fuß reist man 1 Region, zu Pferd 2 Regionen. Mit Straßen reist
|
|
* man zu Fuß 2, mit Pferden 3 weit.
|
|
*
|
|
* Berechnet wird das mit BPs. Zu Fuß hat man 4 BPs, zu Pferd 6.
|
|
* Normalerweise verliert man 3 BP pro Region, bei Straßen nur 2 BP.
|
|
* Außerdem: Wenn Einheit transportiert, nur halbe BP
|
|
*/
|
|
static int movement_speed(unit * u)
|
|
{
|
|
int mp = BP_WALKING;
|
|
static const curse_type *speed_ct;
|
|
static bool init = false;
|
|
double dk = u_race(u)->speed;
|
|
|
|
assert(u->number);
|
|
/* dragons have a fixed speed, and no other effects work on them: */
|
|
switch (old_race(u_race(u))) {
|
|
case RC_DRAGON:
|
|
case RC_WYRM:
|
|
case RC_FIREDRAGON:
|
|
return BP_DRAGON;
|
|
case RC_BIRTHDAYDRAGON:
|
|
case RC_SONGDRAGON:
|
|
mp = BP_DRAGON;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!init) {
|
|
init = true;
|
|
speed_ct = ct_find("speed");
|
|
}
|
|
if (speed_ct) {
|
|
curse *c = get_curse(u->attribs, speed_ct);
|
|
if (c != NULL) {
|
|
int men = get_cursedmen(u, c);
|
|
dk *= 1.0 + (double)men / (double)u->number;
|
|
}
|
|
}
|
|
|
|
switch (canride(u)) {
|
|
case 1: /* Pferd */
|
|
mp = BP_RIDING;
|
|
break;
|
|
|
|
case 2: /* Einhorn */
|
|
mp = BP_UNICORN;
|
|
break;
|
|
|
|
default:
|
|
/* Siebenmeilentee */
|
|
if (get_effect(u, oldpotiontype[P_FAST]) >= u->number) {
|
|
mp *= 2;
|
|
change_effect(u, oldpotiontype[P_FAST], -u->number);
|
|
}
|
|
|
|
/* unicorn in inventory */
|
|
if (u->number <= i_get(u->items, it_find("fairyboot"))) {
|
|
mp *= 2;
|
|
}
|
|
|
|
/* Im Astralraum sind Tyb und Ill-Magier doppelt so schnell.
|
|
* Nicht kumulativ mit anderen Beschleunigungen! */
|
|
if (mp * dk <= BP_WALKING * u_race(u)->speed && is_astral(u->region)
|
|
&& is_mage(u)) {
|
|
sc_mage *mage = get_mage(u);
|
|
if (mage->magietyp == M_TYBIED || mage->magietyp == M_ILLAUN) {
|
|
mp *= 2;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return (int)(dk * mp);
|
|
}
|
|
|
|
enum {
|
|
TRAVEL_NORMAL,
|
|
TRAVEL_FOLLOWING,
|
|
TRAVEL_TRANSPORTED,
|
|
TRAVEL_RUNNING
|
|
};
|
|
|
|
static arg_regions *var_copy_regions(const region_list * begin, int size)
|
|
{
|
|
const region_list *rsrc;
|
|
|
|
if (size > 0) {
|
|
int i = 0;
|
|
assert(size > 0);
|
|
arg_regions *dst =
|
|
(arg_regions *)malloc(sizeof(arg_regions) + sizeof(region *) * (size_t)size);
|
|
dst->nregions = size;
|
|
dst->regions = (region **)(dst + 1);
|
|
for (rsrc = begin; i != size; rsrc = rsrc->next) {
|
|
dst->regions[i++] = rsrc->data;
|
|
}
|
|
return dst;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static const region_list *travel_route(unit * u,
|
|
const region_list * route_begin, const region_list * route_end, order * ord,
|
|
int mode)
|
|
{
|
|
region *r = u->region;
|
|
region *current = u->region;
|
|
const region_list *iroute = route_begin;
|
|
int steps = 0;
|
|
bool landing = false; /* aquarians have landed */
|
|
|
|
while (iroute && iroute != route_end) {
|
|
region *next = iroute->data;
|
|
direction_t reldir = reldirection(current, next);
|
|
connection *b = get_borders(current, next);
|
|
|
|
/* check if we are caught by guarding units */
|
|
if (iroute != route_begin && mode != TRAVEL_RUNNING
|
|
&& mode != TRAVEL_TRANSPORTED) {
|
|
unit *wache = bewegung_blockiert_von(u, current);
|
|
if (wache != NULL) {
|
|
ADDMSG(&u->faction->msgs, msg_message("moveblockedbyguard",
|
|
"unit region guard", u, current, wache));
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* check movement from/to oceans.
|
|
* aquarian special, flying units, horses, the works */
|
|
if ((u_race(u)->flags & RCF_FLY) == 0) {
|
|
if (!fval(next->terrain, SEA_REGION)) {
|
|
/* next region is land */
|
|
if (fval(current->terrain, SEA_REGION)) {
|
|
int moving = u_race(u)->flags & (RCF_SWIM | RCF_WALK | RCF_COASTAL);
|
|
/* Die Einheit kann nicht fliegen, ist im Ozean, und will an Land */
|
|
if (moving != (RCF_SWIM | RCF_WALK) && (moving & RCF_COASTAL) == 0) {
|
|
/* can't swim+walk and isn't allowed to enter coast from sea */
|
|
if (ord != NULL)
|
|
cmistake(u, ord, 44, MSG_MOVE);
|
|
break;
|
|
}
|
|
landing = true;
|
|
}
|
|
else if ((u_race(u)->flags & RCF_WALK) == 0) {
|
|
/* Spezialeinheiten, die nicht laufen können. */
|
|
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
|
"unit region terrain", u, next, terrain_name(next)));
|
|
break;
|
|
}
|
|
else if (landing) {
|
|
/* wir sind diese woche angelandet */
|
|
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
|
"unit region terrain", u, next, terrain_name(next)));
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
/* Ozeanfelder können nur von Einheiten mit Schwimmen und ohne
|
|
* Pferde betreten werden. */
|
|
if (!(canswim(u) || canfly(u))) {
|
|
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
|
"unit region terrain", u, next, terrain_name(next)));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (fval(current->terrain, SEA_REGION) || fval(next->terrain, SEA_REGION)) {
|
|
/* trying to enter or exit ocean with horses, are we? */
|
|
if (has_horses(u)) {
|
|
/* tries to do it with horses */
|
|
if (ord != NULL)
|
|
cmistake(u, ord, 67, MSG_MOVE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* movement blocked by a wall */
|
|
if (reldir >= 0 && move_blocked(u, current, next)) {
|
|
ADDMSG(&u->faction->msgs, msg_message("leavefail",
|
|
"unit region", u, next));
|
|
break;
|
|
}
|
|
|
|
/* region ownership only: region owned by enemies */
|
|
if (!entrance_allowed(u, next)) {
|
|
ADDMSG(&u->faction->msgs, msg_message("regionowned",
|
|
"unit region target", u, current, next));
|
|
break;
|
|
}
|
|
|
|
/* illusionary units disappear in antimagic zones */
|
|
if (fval(u_race(u), RCF_ILLUSIONARY)) {
|
|
curse *c = get_curse(next->attribs, ct_find("antimagiczone"));
|
|
if (curse_active(c)) {
|
|
curse_changevigour(&next->attribs, c, (float)-u->number);
|
|
ADDMSG(&u->faction->msgs, msg_message("illusionantimagic", "unit", u));
|
|
set_number(u, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* terrain is marked as forbidden (curse, etc) */
|
|
if (fval(next, RF_BLOCKED) || fval(next->terrain, FORBIDDEN_REGION)) {
|
|
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
|
|
"unit region", u, next));
|
|
break;
|
|
}
|
|
|
|
/* unit is an insect and cannot move into a glacier */
|
|
if (u_race(u) == get_race(RC_INSECT)) {
|
|
if (r_insectstalled(next) && is_freezing(u)) {
|
|
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
|
|
"unit region", u, next));
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* effect of borders */
|
|
while (b != NULL) {
|
|
if (b->type->move) {
|
|
b->type->move(b, u, current, next, false);
|
|
}
|
|
b = b->next;
|
|
}
|
|
|
|
current = next;
|
|
iroute = iroute->next;
|
|
++steps;
|
|
if (u->number == 0)
|
|
break;
|
|
}
|
|
|
|
if (iroute != route_begin) {
|
|
/* the unit has moved at least one region */
|
|
int walkmode;
|
|
|
|
setguard(u, GUARD_NONE);
|
|
cycle_route(ord, u, steps);
|
|
|
|
if (mode == TRAVEL_RUNNING) {
|
|
walkmode = 0;
|
|
}
|
|
if (canride(u)) {
|
|
walkmode = 1;
|
|
produceexp(u, SK_RIDING, u->number);
|
|
}
|
|
else {
|
|
walkmode = 2;
|
|
}
|
|
|
|
/* Berichte über Durchreiseregionen */
|
|
|
|
if (mode != TRAVEL_TRANSPORTED) {
|
|
arg_regions *ar = var_copy_regions(route_begin, steps - 1);
|
|
ADDMSG(&u->faction->msgs, msg_message("travel",
|
|
"unit mode start end regions", u, walkmode, r, current, ar));
|
|
}
|
|
|
|
mark_travelthru(u, r, route_begin, iroute);
|
|
move_unit(u, current, NULL);
|
|
|
|
/* make orders for the followers */
|
|
}
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
setguard(u, GUARD_NONE);
|
|
assert(u->region == current);
|
|
return iroute;
|
|
}
|
|
|
|
static bool ship_ready(const region * r, unit * u, order * ord)
|
|
{
|
|
if (!u->ship || u != ship_owner(u->ship)) {
|
|
cmistake(u, ord, 146, MSG_MOVE);
|
|
return false;
|
|
}
|
|
if (effskill(u, SK_SAILING, r) < u->ship->type->cptskill) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
|
"error_captain_skill_low", "value ship", u->ship->type->cptskill,
|
|
u->ship));
|
|
return false;
|
|
}
|
|
if (u->ship->type->construction) {
|
|
assert(!u->ship->type->construction->improvement); /* sonst ist construction::size nicht ship_type::maxsize */
|
|
if (u->ship->size != u->ship->type->construction->maxsize) {
|
|
cmistake(u, ord, 15, MSG_MOVE);
|
|
return false;
|
|
}
|
|
}
|
|
if (!enoughsailors(u->ship, crew_skill(u->ship))) {
|
|
cmistake(u, ord, 1, MSG_MOVE);
|
|
return false;
|
|
}
|
|
if (!cansail(r, u->ship)) {
|
|
cmistake(u, ord, 18, MSG_MOVE);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
unit *owner_buildingtyp(const region * r, const building_type * bt)
|
|
{
|
|
building *b;
|
|
unit *owner;
|
|
|
|
for (b = rbuildings(r); b; b = b->next) {
|
|
owner = building_owner(b);
|
|
if (b->type == bt && owner != NULL) {
|
|
if (building_finished(b)) {
|
|
return owner;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* Prüft, ob Ablegen von einer Küste in eine der erlaubten Richtungen erfolgt. */
|
|
bool can_takeoff(const ship * sh, const region * from, const region * to)
|
|
{
|
|
if (!fval(from->terrain, SEA_REGION) && sh->coast != NODIRECTION) {
|
|
direction_t coast = sh->coast;
|
|
direction_t dir = reldirection(from, to);
|
|
direction_t coastr = (direction_t)((coast + 1) % MAXDIRECTIONS);
|
|
direction_t coastl =
|
|
(direction_t)((coast + MAXDIRECTIONS - 1) % MAXDIRECTIONS);
|
|
|
|
if (dir != coast && dir != coastl && dir != coastr
|
|
&& !buildingtype_exists(from, bt_find("harbour"), true)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void sail(unit * u, order * ord, region_list ** routep)
|
|
{
|
|
region *starting_point = u->region;
|
|
region *current_point, *last_point;
|
|
int k, step = 0;
|
|
region_list **iroute = routep;
|
|
ship *sh = u->ship;
|
|
faction *f = u->faction;
|
|
region *next_point = NULL;
|
|
int error;
|
|
double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
|
|
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
|
|
int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
|
|
const char *token = getstrtoken();
|
|
|
|
if (routep)
|
|
*routep = NULL;
|
|
|
|
error = movewhere(u, token, starting_point, &next_point);
|
|
if (error) {
|
|
message *msg = movement_error(u, token, ord, error);
|
|
if (msg != NULL) {
|
|
add_message(&u->faction->msgs, msg);
|
|
msg_release(msg);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!ship_ready(starting_point, u, ord))
|
|
return;
|
|
|
|
/* Wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
|
|
* dann nacheinander ausgeführt. */
|
|
|
|
k = shipspeed(sh, u);
|
|
|
|
last_point = starting_point;
|
|
current_point = starting_point;
|
|
|
|
/* die nächste Region, in die man segelt, wird durch movewhere () aus der
|
|
* letzten Region bestimmt.
|
|
*
|
|
* Anfangen tun wir bei starting_point. next_point ist beim ersten
|
|
* Durchlauf schon gesetzt (Parameter!). current_point ist die letzte gültige,
|
|
* befahrene Region. */
|
|
|
|
while (next_point && current_point != next_point && step < k) {
|
|
const char *token;
|
|
int error;
|
|
const terrain_type *tthis = current_point->terrain;
|
|
/* these values need to be updated if next_point changes (due to storms): */
|
|
const terrain_type *tnext = next_point->terrain;
|
|
|
|
assert(sh == u->ship || !"ship has sunk, but we didn't notice it");
|
|
|
|
if (fval(next_point->terrain, FORBIDDEN_REGION) || fval(next_point, RF_BLOCKED)) {
|
|
ADDMSG(&f->msgs, msg_message("sailforbidden",
|
|
"ship region", sh, next_point));
|
|
break;
|
|
}
|
|
|
|
if (!flying_ship(sh)) {
|
|
int stormchance = 0;
|
|
int reason;
|
|
if (storms_enabled) {
|
|
int stormyness;
|
|
gamedate date;
|
|
get_gamedate(turn, &date);
|
|
stormyness = storms ? storms[date.month] * 5 : 0;
|
|
|
|
/* storms should be the first thing we do. */
|
|
stormchance = stormyness / shipspeed(sh, u);
|
|
if (check_leuchtturm(next_point, NULL)) {
|
|
if (lighthouse_div > 0) {
|
|
stormchance /= lighthouse_div;
|
|
}
|
|
else {
|
|
stormchance = 0;
|
|
}
|
|
}
|
|
if (rng_int() % 10000 < stormchance * sh->type->storm
|
|
&& fval(current_point->terrain, SEA_REGION)) {
|
|
if (!is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
|
|
region *rnext = NULL;
|
|
bool storm = true;
|
|
int d_offset = rng_int() % MAXDIRECTIONS;
|
|
direction_t d;
|
|
/* Sturm nur, wenn nächste Region Hochsee ist. */
|
|
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
|
direction_t dnext = (direction_t)((d + d_offset) % MAXDIRECTIONS);
|
|
region *rn = rconnect(current_point, dnext);
|
|
|
|
if (rn != NULL) {
|
|
if (fval(rn->terrain, FORBIDDEN_REGION))
|
|
continue;
|
|
if (!fval(rn->terrain, SEA_REGION)) {
|
|
storm = false;
|
|
break;
|
|
}
|
|
if (rn != next_point)
|
|
rnext = rn;
|
|
}
|
|
}
|
|
if (storm && rnext != NULL) {
|
|
ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
|
|
sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
|
|
|
|
damage_ship(sh, damage_storm);
|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
|
/* ship sinks, end journey here */
|
|
break;
|
|
}
|
|
|
|
next_point = rnext;
|
|
/* these values need to be updated if next_point changes (due to storms): */
|
|
tnext = next_point->terrain;
|
|
}
|
|
}
|
|
}
|
|
} // storms_enabled
|
|
if (!fval(tthis, SEA_REGION)) {
|
|
if (!fval(tnext, SEA_REGION)) {
|
|
/* check that you're not traveling from one land region to another. */
|
|
ADDMSG(&u->faction->msgs, msg_message("shipnoshore",
|
|
"ship region", sh, next_point));
|
|
break;
|
|
}
|
|
else {
|
|
if (!can_takeoff(sh, current_point, next_point)) {
|
|
/* Schiff kann nicht ablegen */
|
|
cmistake(u, ord, 182, MSG_MOVE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (fval(tnext, SEA_REGION)) {
|
|
/* target region is an ocean, and we're not leaving a shore */
|
|
if (!(sh->type->flags & SFL_OPENSEA)) {
|
|
/* ship can only stay close to shore */
|
|
direction_t d;
|
|
|
|
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
|
region *rc = rconnect(next_point, d);
|
|
if (rc == NULL || !fval(rc->terrain, SEA_REGION))
|
|
break;
|
|
}
|
|
if (d == MAXDIRECTIONS) {
|
|
/* Schiff kann nicht aufs offene Meer */
|
|
cmistake(u, ord, 249, MSG_MOVE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
reason = check_ship_allowed(sh, next_point);
|
|
if (reason < 0) {
|
|
/* for some reason or another, we aren't allowed in there.. */
|
|
if (reason == SA_NO_INSECT) {
|
|
ADDMSG(&f->msgs, msg_message("detectforbidden", "unit region", u, sh->region));
|
|
}
|
|
else if (check_leuchtturm(current_point, NULL)) {
|
|
ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point));
|
|
}
|
|
else {
|
|
double dmg = config_get_flt("rules.ship.damage.nolanding", 0.1);
|
|
ADDMSG(&f->msgs, msg_message("sailnolanding", "ship region", sh,
|
|
next_point));
|
|
damage_ship(sh, dmg);
|
|
/* we handle destruction at the end */
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (curse_active(get_curse(next_point->attribs, ct_find("maelstrom")))) {
|
|
if (do_maelstrom(next_point, u) == NULL)
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
/* !flying_ship */
|
|
/* Falls Blockade, endet die Seglerei hier */
|
|
if (move_blocked(u, current_point, next_point)) {
|
|
ADDMSG(&u->faction->msgs, msg_message("sailfail", "ship region", sh,
|
|
current_point));
|
|
break;
|
|
}
|
|
|
|
/* Falls kein Problem, eines weiter ziehen */
|
|
fset(sh, SF_MOVED);
|
|
if (iroute) {
|
|
add_regionlist(iroute, next_point);
|
|
iroute = &(*iroute)->next;
|
|
}
|
|
step++;
|
|
|
|
last_point = current_point;
|
|
current_point = next_point;
|
|
|
|
if (!fval(current_point->terrain, SEA_REGION)
|
|
&& !is_cursed(sh->attribs, C_SHIP_FLYING, 0))
|
|
break;
|
|
token = getstrtoken();
|
|
error = movewhere(u, token, current_point, &next_point);
|
|
if (error || next_point == NULL) {
|
|
message *msg = movement_error(u, token, ord, error);
|
|
if (msg != NULL) {
|
|
add_message(&u->faction->msgs, msg);
|
|
msg_release(msg);
|
|
}
|
|
next_point = current_point;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
|
if (sh->region) {
|
|
ADDMSG(&f->msgs, msg_message("shipsink", "ship", sh));
|
|
remove_ship(&sh->region->ships, sh);
|
|
}
|
|
sh = NULL;
|
|
}
|
|
|
|
/* Nun enthält current_point die Region, in der das Schiff seine Runde
|
|
* beendet hat. Wir generieren hier ein Ereignis für den Spieler, das
|
|
* ihm sagt, bis wohin er gesegelt ist, falls er überhaupt vom Fleck
|
|
* gekommen ist. Das ist nicht der Fall, wenn er von der Küste ins
|
|
* Inland zu segeln versuchte */
|
|
|
|
if (sh != NULL && fval(sh, SF_MOVED)) {
|
|
unit *harbourmaster;
|
|
/* nachdem alle Richtungen abgearbeitet wurden, und alle Einheiten
|
|
* transferiert wurden, kann der aktuelle Befehl gelöscht werden. */
|
|
cycle_route(ord, u, step);
|
|
set_order(&u->thisorder, NULL);
|
|
set_coast(sh, last_point, current_point);
|
|
|
|
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
|
|
ADDMSG(&f->msgs, msg_message("shipfly", "ship from to", sh,
|
|
starting_point, current_point));
|
|
}
|
|
else {
|
|
ADDMSG(&f->msgs, msg_message("shipsail", "ship from to", sh,
|
|
starting_point, current_point));
|
|
}
|
|
|
|
/* Das Schiff und alle Einheiten darin werden nun von
|
|
* starting_point nach current_point verschoben */
|
|
|
|
/* Verfolgungen melden */
|
|
if (fval(u, UFL_FOLLOWING))
|
|
caught_target(current_point, u);
|
|
|
|
sh = move_ship(sh, starting_point, current_point, *routep);
|
|
|
|
/* Hafengebühren ? */
|
|
|
|
harbourmaster = owner_buildingtyp(current_point, bt_find("harbour"));
|
|
if (sh && harbourmaster != NULL) {
|
|
item *itm;
|
|
unit *u2;
|
|
item *trans = NULL;
|
|
|
|
for (u2 = current_point->units; u2; u2 = u2->next) {
|
|
if (u2->ship == sh && !alliedunit(harbourmaster, u->faction, HELP_GUARD)) {
|
|
|
|
if (effskill(harbourmaster, SK_PERCEPTION, 0) > effskill(u2, SK_STEALTH, 0)) {
|
|
for (itm = u2->items; itm; itm = itm->next) {
|
|
const luxury_type *ltype = resource2luxury(itm->type->rtype);
|
|
if (ltype != NULL && itm->number > 0) {
|
|
int st = itm->number * effskill(harbourmaster, SK_TRADE, 0) / 50;
|
|
st = _min(itm->number, st);
|
|
|
|
if (st > 0) {
|
|
i_change(&u2->items, itm->type, -st);
|
|
i_change(&harbourmaster->items, itm->type, st);
|
|
i_add(&trans, i_new(itm->type, st));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (trans) {
|
|
message *msg =
|
|
msg_message("harbor_trade", "unit items ship", harbourmaster, trans,
|
|
u->ship);
|
|
add_message(&u->faction->msgs, msg);
|
|
add_message(&harbourmaster->faction->msgs, msg);
|
|
msg_release(msg);
|
|
while (trans)
|
|
i_remove(&trans, trans);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Segeln, Wandern, Reiten
|
|
* when this routine returns a non-zero value, movement for the region needs
|
|
* to be done again because of followers that got new MOVE orders.
|
|
* Setting FL_LONGACTION will prevent a unit from being handled more than once
|
|
* by this routine
|
|
*
|
|
* the token parser needs to be initialized before calling this function!
|
|
*/
|
|
|
|
/** fleeing units use this function
|
|
*/
|
|
void run_to(unit * u, region * to)
|
|
{
|
|
region_list *route = NULL;
|
|
add_regionlist(&route, to);
|
|
travel_route(u, route, NULL, NULL, TRAVEL_RUNNING);
|
|
free_regionlist(route);
|
|
/* weder transport noch follow */
|
|
}
|
|
|
|
static const region_list *travel_i(unit * u, const region_list * route_begin,
|
|
const region_list * route_end, order * ord, int mode, follower ** followers)
|
|
{
|
|
region *r = u->region;
|
|
|
|
if (u->building && !can_leave(u)) {
|
|
cmistake(u, u->thisorder, 150, MSG_MOVE);
|
|
return route_begin;
|
|
}
|
|
switch (canwalk(u)) {
|
|
case E_CANWALK_TOOHEAVY:
|
|
cmistake(u, ord, 57, MSG_MOVE);
|
|
return route_begin;
|
|
case E_CANWALK_TOOMANYHORSES:
|
|
cmistake(u, ord, 56, MSG_MOVE);
|
|
return route_begin;
|
|
case E_CANWALK_TOOMANYCARTS:
|
|
cmistake(u, ord, 42, MSG_MOVE);
|
|
return route_begin;
|
|
}
|
|
route_end = cap_route(r, route_begin, route_end, movement_speed(u));
|
|
|
|
route_end = travel_route(u, route_begin, route_end, ord, mode);
|
|
get_followers(u, r, route_end, followers);
|
|
|
|
/* transportation */
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
unit *ut = 0;
|
|
|
|
if (getkeyword(ord) != K_TRANSPORT)
|
|
continue;
|
|
|
|
init_order(ord);
|
|
if (getunit(r, u->faction, &ut) == GET_UNIT) {
|
|
if (getkeyword(ut->thisorder) == K_DRIVE) {
|
|
if (ut->building && !can_leave(ut)) {
|
|
cmistake(ut, ut->thisorder, 150, MSG_MOVE);
|
|
cmistake(u, ord, 99, MSG_MOVE);
|
|
}
|
|
else if (!can_move(ut)) {
|
|
cmistake(u, ord, 99, MSG_MOVE);
|
|
}
|
|
else {
|
|
bool found = false;
|
|
|
|
if (!fval(ut, UFL_NOTMOVING) && !LongHunger(ut)) {
|
|
unit *u2;
|
|
init_order(ut->thisorder);
|
|
getunit(u->region, ut->faction, &u2);
|
|
if (u2 == u) {
|
|
const region_list *route_to =
|
|
travel_route(ut, route_begin, route_end, ord,
|
|
TRAVEL_TRANSPORTED);
|
|
|
|
if (route_to != route_begin) {
|
|
get_followers(ut, r, route_to, followers);
|
|
}
|
|
ADDMSG(&ut->faction->msgs, msg_message("transport",
|
|
"unit target start end", u, ut, r, ut->region));
|
|
found = true;
|
|
}
|
|
}
|
|
if (!found) {
|
|
if (cansee(u->faction, u->region, ut, 0)) {
|
|
cmistake(u, ord, 90, MSG_MOVE);
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
|
"feedback_unit_not_found", ""));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found",
|
|
""));
|
|
}
|
|
}
|
|
return route_end;
|
|
}
|
|
|
|
/** traveling without ships
|
|
* walking, flying or riding units use this function
|
|
*/
|
|
static void travel(unit * u, region_list ** routep)
|
|
{
|
|
region *r = u->region;
|
|
region_list *route_begin;
|
|
follower *followers = NULL;
|
|
|
|
assert(routep);
|
|
*routep = NULL;
|
|
|
|
/* a few pre-checks that need not be done for each step: */
|
|
if (!fval(r->terrain, SEA_REGION)) {
|
|
ship *sh = u->ship;
|
|
|
|
if (!can_leave(u)) {
|
|
cmistake(u, u->thisorder, 150, MSG_MOVE);
|
|
return;
|
|
}
|
|
|
|
/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
|
|
if (sh == NULL) {
|
|
sh = leftship(u);
|
|
if (sh && sh->region != u->region)
|
|
sh = NULL;
|
|
}
|
|
if (sh) {
|
|
unit *guard = is_guarded(r, u, GUARD_LANDING);
|
|
if (guard) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
|
"region_guarded", "guard", guard));
|
|
return;
|
|
}
|
|
}
|
|
if (u->ship && u_race(u)->flags & RCF_SWIM) {
|
|
cmistake(u, u->thisorder, 143, MSG_MOVE);
|
|
return;
|
|
}
|
|
}
|
|
else if (u->ship && fval(u->ship, SF_MOVED)) {
|
|
/* die Einheit ist auf einem Schiff, das sich bereits bewegt hat */
|
|
cmistake(u, u->thisorder, 13, MSG_MOVE);
|
|
return;
|
|
}
|
|
|
|
make_route(u, u->thisorder, routep);
|
|
route_begin = *routep;
|
|
|
|
if (route_begin) {
|
|
/* und ab die post: */
|
|
travel_i(u, route_begin, NULL, u->thisorder, TRAVEL_NORMAL, &followers);
|
|
|
|
/* followers */
|
|
while (followers != NULL) {
|
|
follower *fnext = followers->next;
|
|
unit *uf = followers->uf;
|
|
unit *ut = followers->ut;
|
|
const region_list *route_end = followers->route_end;
|
|
|
|
free(followers);
|
|
followers = fnext;
|
|
|
|
if (uf->region == r) {
|
|
order *follow_order;
|
|
const struct locale *lang = u->faction->locale;
|
|
const char *s = LOC(uf->faction->locale, parameters[P_UNIT]);
|
|
/* construct an order */
|
|
assert(s || !"missing translation for UNIT keyword");
|
|
follow_order = create_order(K_FOLLOW, lang, "%s %i",
|
|
s, ut->no);
|
|
|
|
route_end = reroute(uf, route_begin, route_end);
|
|
travel_i(uf, route_begin, route_end, follow_order, TRAVEL_FOLLOWING,
|
|
&followers);
|
|
caught_target(uf->region, uf);
|
|
free_order(follow_order);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void move_cmd(unit * u, order * ord)
|
|
{
|
|
region_list *route = NULL;
|
|
|
|
assert(u->number);
|
|
if (u->ship && u == ship_owner(u->ship)) {
|
|
sail(u, ord, &route);
|
|
}
|
|
else {
|
|
travel(u, &route);
|
|
}
|
|
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
set_order(&u->thisorder, NULL);
|
|
|
|
if (route != NULL)
|
|
free_regionlist(route);
|
|
}
|
|
|
|
static void age_traveldir(region * r)
|
|
{
|
|
attrib *a = a_find(r->attribs, &at_traveldir);
|
|
|
|
while (a && a->type == &at_traveldir) {
|
|
attrib *an = a->next;
|
|
a->data.ca[3]--;
|
|
if (a->data.ca[3] <= 0) {
|
|
a_remove(&r->attribs, a);
|
|
}
|
|
a = an;
|
|
}
|
|
}
|
|
|
|
static direction_t hunted_dir(attrib * at, int id)
|
|
{
|
|
attrib *a = a_find(at, &at_shiptrail);
|
|
direction_t d = NODIRECTION;
|
|
|
|
while (a != NULL && a->type == &at_shiptrail) {
|
|
traveldir *t = (traveldir *)(a->data.v);
|
|
if (t->no == id) {
|
|
d = t->dir;
|
|
/* do not break, because we want the last one for this ship */
|
|
}
|
|
a = a->next;
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
int follow_ship(unit * u, order * ord)
|
|
{
|
|
region *rc = u->region;
|
|
size_t bytes;
|
|
int moves, id, speed;
|
|
char command[256], *bufp = command;
|
|
size_t size = sizeof(command);
|
|
direction_t dir;
|
|
|
|
if (fval(u, UFL_NOTMOVING)) {
|
|
return 0;
|
|
}
|
|
else if (!u->ship) {
|
|
cmistake(u, ord, 144, MSG_MOVE);
|
|
return 0;
|
|
}
|
|
else if (u != ship_owner(u->ship)) {
|
|
cmistake(u, ord, 146, MSG_MOVE);
|
|
return 0;
|
|
}
|
|
else if (!can_move(u)) {
|
|
cmistake(u, ord, 55, MSG_MOVE);
|
|
return 0;
|
|
}
|
|
|
|
id = getshipid();
|
|
|
|
if (id <= 0) {
|
|
cmistake(u, ord, 20, MSG_MOVE);
|
|
return 0;
|
|
}
|
|
|
|
dir = hunted_dir(rc->attribs, id);
|
|
|
|
if (dir == NODIRECTION) {
|
|
ship *sh = findship(id);
|
|
if (sh == NULL || sh->region != rc) {
|
|
cmistake(u, ord, 20, MSG_MOVE);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bufp = command;
|
|
bytes = slprintf(bufp, size, "%s %s", LOC(u->faction->locale, keyword(K_MOVE)), LOC(u->faction->locale, directions[dir]));
|
|
assert(bytes <= INT_MAX);
|
|
if (wrptr(&bufp, &size, (int)bytes) != 0)
|
|
WARN_STATIC_BUFFER();
|
|
|
|
moves = 1;
|
|
|
|
speed = (int)getuint();
|
|
if (speed == 0) {
|
|
speed = shipspeed(u->ship, u);
|
|
}
|
|
else {
|
|
int maxspeed = shipspeed(u->ship, u);
|
|
if (maxspeed < speed)
|
|
speed = maxspeed;
|
|
}
|
|
rc = rconnect(rc, dir);
|
|
while (rc && moves < speed && (dir = hunted_dir(rc->attribs, id)) != NODIRECTION) {
|
|
const char *loc = LOC(u->faction->locale, directions[dir]);
|
|
bufp = STRLCPY_EX(bufp, " ", &size, "hunt");
|
|
bufp = STRLCPY_EX(bufp, loc, &size, "hunt");
|
|
moves++;
|
|
rc = rconnect(rc, dir);
|
|
}
|
|
|
|
/* In command steht jetzt das NACH-Kommando. */
|
|
|
|
/* NACH ignorieren und Parsing initialisieren. */
|
|
init_tokens_str(command);
|
|
getstrtoken();
|
|
/* NACH ausführen */
|
|
move_cmd(u, ord);
|
|
return 1; /* true -> Einheitenliste von vorne durchgehen */
|
|
}
|
|
|
|
void destroy_damaged_ships(void)
|
|
{
|
|
region *r;
|
|
ship *sh, *shn;
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
for (sh = r->ships; sh;) {
|
|
shn = sh->next;
|
|
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
|
remove_ship(&sh->region->ships, sh);
|
|
}
|
|
sh = shn;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Bewegung, Verfolgung, Piraterie */
|
|
|
|
/** ships that folow other ships
|
|
* Dann generieren die jagenden Einheiten ihre Befehle und
|
|
* bewegen sich.
|
|
* Following the trails of other ships.
|
|
*/
|
|
static void move_hunters(void)
|
|
{
|
|
region *r;
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit **up = &r->units;
|
|
|
|
while (*up != NULL) {
|
|
unit *u = *up;
|
|
|
|
if (!fval(u, UFL_MOVED | UFL_NOTMOVING)) {
|
|
order *ord;
|
|
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
if (getkeyword(ord) == K_FOLLOW) {
|
|
param_t p;
|
|
|
|
init_order(ord);
|
|
p = getparam(u->faction->locale);
|
|
if (p != P_SHIP) {
|
|
if (p != P_UNIT) {
|
|
cmistake(u, ord, 240, MSG_MOVE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* wir folgen definitiv einem Schiff. */
|
|
|
|
if (fval(u, UFL_NOTMOVING)) {
|
|
cmistake(u, ord, 52, MSG_MOVE);
|
|
break;
|
|
}
|
|
else if (!can_move(u)) {
|
|
cmistake(u, ord, 55, MSG_MOVE);
|
|
break;
|
|
}
|
|
|
|
if (!fval(u, UFL_LONGACTION) && !LongHunger(u) && follow_ship(u, ord)) {
|
|
up = &r->units;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (*up == u)
|
|
up = &u->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Piraten and Drift
|
|
*
|
|
*/
|
|
static void move_pirates(void)
|
|
{
|
|
region *r;
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit **up = &r->units;
|
|
|
|
while (*up) {
|
|
unit *u = *up;
|
|
|
|
if (!fval(u, UFL_NOTMOVING) && getkeyword(u->thisorder) == K_PIRACY) {
|
|
piracy_cmd(u);
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
}
|
|
|
|
if (*up == u) {
|
|
/* not moved, use next unit */
|
|
up = &u->next;
|
|
}
|
|
else if (*up && (*up)->region != r) {
|
|
/* moved the previous unit along with u (units on same ship)
|
|
* must start from the beginning again */
|
|
up = &r->units;
|
|
}
|
|
/* else *up is already the next unit */
|
|
}
|
|
|
|
age_piracy(r);
|
|
age_traveldir(r);
|
|
}
|
|
}
|
|
|
|
void movement(void)
|
|
{
|
|
int ships;
|
|
|
|
/* Initialize the additional encumbrance by transported units */
|
|
init_transportation();
|
|
|
|
/* Move ships in last phase, others first
|
|
* This is to make sure you can't land someplace and then get off the ship
|
|
* in the same turn.
|
|
*/
|
|
for (ships = 0; ships <= 1; ++ships) {
|
|
region *r = regions;
|
|
while (r != NULL) {
|
|
unit **up = &r->units;
|
|
bool repeat = false;
|
|
|
|
while (*up) {
|
|
unit *u = *up;
|
|
keyword_t kword;
|
|
|
|
if (u->ship && fval(u->ship, SF_DRIFTED)) {
|
|
up = &u->next;
|
|
continue;
|
|
}
|
|
kword = getkeyword(u->thisorder);
|
|
|
|
if (kword == K_ROUTE || kword == K_MOVE) {
|
|
/* after moving, the unit has no thisorder. this prevents
|
|
* it from moving twice (or getting error messages twice).
|
|
* UFL_NOTMOVING is set in combat if the unit is not allowed
|
|
* to move because it was involved in a battle.
|
|
*/
|
|
if (fval(u, UFL_NOTMOVING)) {
|
|
if (fval(u, UFL_LONGACTION)) {
|
|
cmistake(u, u->thisorder, 52, MSG_MOVE);
|
|
set_order(&u->thisorder, NULL);
|
|
}
|
|
else {
|
|
cmistake(u, u->thisorder, 319, MSG_MOVE);
|
|
set_order(&u->thisorder, NULL);
|
|
}
|
|
}
|
|
else if (fval(u, UFL_MOVED)) {
|
|
cmistake(u, u->thisorder, 187, MSG_MOVE);
|
|
set_order(&u->thisorder, NULL);
|
|
}
|
|
else if (!can_move(u)) {
|
|
cmistake(u, u->thisorder, 55, MSG_MOVE);
|
|
set_order(&u->thisorder, NULL);
|
|
}
|
|
else {
|
|
if (ships) {
|
|
if (u->ship && ship_owner(u->ship) == u) {
|
|
init_order(u->thisorder);
|
|
move_cmd(u, u->thisorder);
|
|
}
|
|
}
|
|
else {
|
|
if (!u->ship || ship_owner(u->ship) != u) {
|
|
init_order(u->thisorder);
|
|
move_cmd(u, u->thisorder);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (u->region == r) {
|
|
/* not moved, use next unit */
|
|
up = &u->next;
|
|
}
|
|
else {
|
|
if (*up && (*up)->region != r) {
|
|
/* moved the upcoming unit along with u (units on ships or followers,
|
|
* for example). must start from the beginning again immediately */
|
|
up = &r->units;
|
|
repeat = false;
|
|
}
|
|
else {
|
|
repeat = true;
|
|
}
|
|
}
|
|
/* else *up is already the next unit */
|
|
}
|
|
if (repeat)
|
|
continue;
|
|
if (ships == 0) {
|
|
/* Abtreiben von beschädigten, unterbemannten, überladenen Schiffen */
|
|
drifting_ships(r);
|
|
}
|
|
r = r->next;
|
|
}
|
|
}
|
|
|
|
move_hunters();
|
|
move_pirates();
|
|
}
|
|
|
|
/** Overrides long orders with a FOLLOW order if the target is moving.
|
|
* BUGS: http://bugs.eressea.de/view.php?id=1444 (A folgt B folgt C)
|
|
*/
|
|
void follow_unit(unit * u)
|
|
{
|
|
region *r = u->region;
|
|
attrib *a = NULL;
|
|
order *ord;
|
|
unit *u2 = NULL;
|
|
int followship = false;
|
|
|
|
if (fval(u, UFL_NOTMOVING) || LongHunger(u))
|
|
return;
|
|
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
const struct locale *lang = u->faction->locale;
|
|
|
|
if (getkeyword(ord) == K_FOLLOW) {
|
|
int id;
|
|
param_t p;
|
|
init_order(ord);
|
|
p = getparam(lang);
|
|
if (p == P_UNIT) {
|
|
id = read_unitid(u->faction, r);
|
|
if (a != NULL) {
|
|
a = a_find(u->attribs, &at_follow);
|
|
}
|
|
|
|
if (id > 0) {
|
|
unit *uf = findunit(id);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, make_follow(uf));
|
|
}
|
|
else {
|
|
a->data.v = uf;
|
|
}
|
|
}
|
|
else if (a) {
|
|
a_remove(&u->attribs, a);
|
|
a = NULL;
|
|
}
|
|
}
|
|
else if (p == P_SHIP) {
|
|
id = getshipid();
|
|
if (id <= 0) {
|
|
/* cmistake(u, ord, 20, MSG_MOVE); */
|
|
}
|
|
else {
|
|
ship *sh = findship(id);
|
|
if (sh == NULL || (sh->region != r && hunted_dir(r->attribs, id) == NODIRECTION)) {
|
|
cmistake(u, ord, 20, MSG_MOVE);
|
|
}
|
|
else if (!u->ship) {
|
|
/* cmistake(u, ord, 144, MSG_MOVE); */
|
|
}
|
|
else if (u != ship_owner(u->ship)) {
|
|
/* cmistake(u, ord, 146, MSG_MOVE); */
|
|
}
|
|
else if (!can_move(u)) {
|
|
/* cmistake(u, ord, 55, MSG_MOVE); */
|
|
}
|
|
else {
|
|
u2 = ship_owner(sh);
|
|
followship = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((a || followship) && !fval(u, UFL_MOVED | UFL_NOTMOVING)) {
|
|
bool follow = false;
|
|
if (!followship) {
|
|
u2 = a->data.v;
|
|
}
|
|
|
|
if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
|
|
return;
|
|
}
|
|
|
|
switch (getkeyword(u2->thisorder)) {
|
|
case K_MOVE:
|
|
case K_ROUTE:
|
|
follow = true;
|
|
break;
|
|
case K_DRIVE:
|
|
if (!followship) {
|
|
follow = true;
|
|
}
|
|
break;
|
|
default:
|
|
for (ord = u2->orders; ord; ord = ord->next) {
|
|
switch (getkeyword(ord)) {
|
|
case K_FOLLOW:
|
|
follow = true;
|
|
break;
|
|
case K_PIRACY:
|
|
if (followship) {
|
|
follow = true;
|
|
}
|
|
break;
|
|
default:
|
|
if (followship && u2->region != r) {
|
|
follow = true;
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
if (!follow) {
|
|
attrib *a2 = a_find(u2->attribs, &at_follow);
|
|
if (a2 != NULL) {
|
|
unit *u3 = a2->data.v;
|
|
follow = (u3 && u2->region == u3->region);
|
|
}
|
|
}
|
|
if (follow) {
|
|
fset(u, UFL_FOLLOWING);
|
|
fset(u2, UFL_FOLLOWED);
|
|
/* FOLLOW unit on a (potentially) moving unit prevents long orders */
|
|
set_order(&u->thisorder, NULL);
|
|
}
|
|
}
|
|
}
|