forked from github/server
193 lines
4.3 KiB
C
193 lines
4.3 KiB
C
/*
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** Lua binding: game
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*/
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#include "tolua.h"
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#ifndef __cplusplus
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#include <stdlib.h>
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#endif
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#ifdef __cplusplus
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extern "C" int tolua_bnd_takeownership (lua_State* L); // from tolua_map.c
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#else
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int tolua_bnd_takeownership (lua_State* L); /* from tolua_map.c */
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#endif
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#include <string.h>
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/* Exported function */
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TOLUA_API int tolua_game_open (lua_State* tolua_S);
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LUALIB_API int luaopen_game (lua_State* tolua_S);
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#undef tolua_reg_types
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#define tolua_reg_types tolua_reg_types_game
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#include "bind_eressea.h"
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/* function to register type */
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static void tolua_reg_types (lua_State* tolua_S)
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{
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}
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/* function: eressea_free_game */
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static int tolua_game_eressea_game_reset00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isnoobj(tolua_S,1,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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{
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eressea_free_game();
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'reset'.",&tolua_err);
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return 0;
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#endif
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}
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/* function: eressea_read_game */
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static int tolua_game_eressea_game_read00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
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{
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int tolua_ret = (int) eressea_read_game(filename);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'read'.",&tolua_err);
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return 0;
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#endif
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}
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/* function: eressea_write_game */
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static int tolua_game_eressea_game_write00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
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{
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int tolua_ret = (int) eressea_write_game(filename);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'write'.",&tolua_err);
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return 0;
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#endif
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}
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/* function: eressea_export_json */
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static int tolua_game_eressea_game_export00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
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int flags = ((int) tolua_tonumber(tolua_S,2,0));
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{
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int tolua_ret = (int) eressea_export_json(filename,flags);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'export'.",&tolua_err);
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return 0;
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#endif
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}
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/* function: eressea_import_json */
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static int tolua_game_eressea_game_import00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const char* filename = ((const char*) tolua_tostring(tolua_S,1,0));
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{
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int tolua_ret = (int) eressea_import_json(filename);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'import'.",&tolua_err);
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return 0;
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#endif
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}
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/* Open lib function */
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LUALIB_API int luaopen_game (lua_State* tolua_S)
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{
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tolua_open(tolua_S);
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tolua_reg_types(tolua_S);
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tolua_module(tolua_S,NULL,0);
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tolua_beginmodule(tolua_S,NULL);
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tolua_module(tolua_S,"eressea",0);
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tolua_beginmodule(tolua_S,"eressea");
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tolua_module(tolua_S,"game",0);
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tolua_beginmodule(tolua_S,"game");
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tolua_function(tolua_S,"reset",tolua_game_eressea_game_reset00);
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tolua_function(tolua_S,"read",tolua_game_eressea_game_read00);
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tolua_function(tolua_S,"write",tolua_game_eressea_game_write00);
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tolua_function(tolua_S,"export",tolua_game_eressea_game_export00);
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tolua_function(tolua_S,"import",tolua_game_eressea_game_import00);
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tolua_endmodule(tolua_S);
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tolua_endmodule(tolua_S);
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tolua_endmodule(tolua_S);
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return 1;
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}
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/* Open tolua function */
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TOLUA_API int tolua_game_open (lua_State* tolua_S)
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{
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lua_pushcfunction(tolua_S, luaopen_game);
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lua_pushstring(tolua_S, "game");
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lua_call(tolua_S, 1, 0);
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return 1;
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}
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