forked from github/server
6bec8beb75
RESERVIERE PERSONEN geht nicht mehr Magiegebiete haben englische NAmen (gleicher Name, bis auf "Kein Gebiet")
404 lines
10 KiB
C
404 lines
10 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "pool.h"
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#include "faction.h"
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#include "item.h"
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#include "magic.h"
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#include "order.h"
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#include "region.h"
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#include "race.h"
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#include "unit.h"
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#include <assert.h>
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#include <stdlib.h>
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#define TODO_POOL
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#undef TODO_RESOURCES
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static int want_mp = 1 << O_MATERIALPOOL;
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static int want_sp = 1 << O_SILBERPOOL;
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int
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new_get_resource(const unit * u, const resource_type * rtype)
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{
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const item_type * itype = resource2item(rtype);
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if (rtype->uget) {
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/* this resource is probably special */
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int i = rtype->uget(u, rtype);
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if (i>=0) return i;
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}
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if (itype!=NULL) {
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race_t urc = old_race(u->race);
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/* resouce is an item */
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if (urc==RC_STONEGOLEM && itype == olditemtype[R_STONE]) {
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return u->number*GOLEM_STONE;
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} else if (urc==RC_IRONGOLEM && itype == olditemtype[R_IRON]) {
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return u->number*GOLEM_IRON;
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} else {
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const item * i = *i_find((item**)&u->items, itype);
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if (i) return i->number;
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return 0;
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}
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}
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if (rtype == oldresourcetype[R_AURA])
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return get_spellpoints(u);
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if (rtype == oldresourcetype[R_PERMAURA])
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return max_spellpoints(u->region, u);
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if (rtype == oldresourcetype[R_HITPOINTS])
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return u->hp;
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if (rtype == oldresourcetype[R_PEASANTS])
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return rpeasants(u->region);
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assert(!"unbekannte ressource entdeckt");
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return 0;
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}
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int
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new_change_resource(unit * u, const resource_type * rtype, int change)
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{
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int i = 0;
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if (rtype->uchange)
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i = rtype->uchange(u, rtype, change);
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else if (rtype == oldresourcetype[R_AURA])
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i = change_spellpoints(u, change);
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else if (rtype == oldresourcetype[R_PERMAURA])
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i = change_maxspellpoints(u, change);
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else if (rtype == oldresourcetype[R_HITPOINTS])
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i = change_hitpoints(u, change);
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else if (rtype == oldresourcetype[R_PEASANTS]) {
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i = rpeasants(u->region) + change;
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if (i < 0) i = 0;
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rsetpeasants(u->region, i);
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}
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else
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assert(!"undefined resource detected. rtype->uchange not initialized.");
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assert(i >= 0 && (i < 100000000)); /* Softer Test, daß kein Unfug
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* * passiert */
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return i;
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}
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int
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new_get_resvalue(const unit * u, const resource_type * rtype)
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{
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race_t urc = old_race(u->race);
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struct reservation * res = u->reservations;
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if (rtype==oldresourcetype[R_STONE] && urc==RC_STONEGOLEM)
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return (u->number * GOLEM_STONE);
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if (rtype==oldresourcetype[R_IRON] && urc==RC_IRONGOLEM)
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return (u->number * GOLEM_IRON);
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while (res && res->type!=rtype) res=res->next;
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if (res) return res->value;
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return 0;
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}
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int
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new_change_resvalue(unit * u, const resource_type * rtype, int value)
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{
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struct reservation *res, ** rp = &u->reservations;
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if (!value) return 0;
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while (*rp && (*rp)->type!=rtype) rp=&(*rp)->next;
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res = *rp;
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if (!res) {
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*rp = res = calloc(sizeof(struct reservation), 1);
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res->type = rtype;
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res->value = value;
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} else if (res && res->value+value<=0) {
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*rp = res->next;
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free(res);
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return 0;
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} else {
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res->value += value;
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}
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return res->value;
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}
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static int
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new_set_resvalue(unit * u, const resource_type * rtype, int value)
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{
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struct reservation *res, ** rp = &u->reservations;
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while (*rp && (*rp)->type!=rtype) rp=&(*rp)->next;
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res = *rp;
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if (!res) {
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if (!value) return 0;
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*rp = res = calloc(sizeof(struct reservation), 1);
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res->type = rtype;
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res->value = value;
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} else if (res && value<=0) {
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*rp = res->next;
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free(res);
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return 0;
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} else {
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res->value = value;
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}
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return res->value;
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}
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int
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new_get_pooled(const unit * u, const resource_type * rtype, int mode)
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{
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const faction * f = u->faction;
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unit *v;
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int use = 0;
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region * r = u->region;
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int have = new_get_resource(u, rtype);
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if ((mode & GET_SLACK) && (mode & GET_RESERVE)) use = have;
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else {
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int reserve = new_get_resvalue(u, rtype);
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int slack = max(0, have-reserve);
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if (mode & GET_RESERVE) use = have-slack;
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else if (mode & GET_SLACK) use = slack;
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}
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if (rtype->flags & RTF_POOLED && mode & ~(GET_SLACK|GET_RESERVE)) {
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for (v = r->units; v; v = v->next) if (u!=v) {
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int mask;
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if (u==v) continue;
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if (fval(v, UFL_LOCKED)) continue;
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if (urace(v)->ec_flags & NOGIVE) continue;
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if (v->faction == f) {
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if ((mode & GET_POOLED_FORCE)==0) {
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if (rtype==r_silver && !(f->options & want_sp)) continue;
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if (rtype!=r_silver && !(f->options & want_mp)) continue;
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}
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mask = (mode >> 3) & (GET_SLACK|GET_RESERVE);
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}
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else if (alliedunit(v, f, HELP_MONEY)) mask = (mode >> 6) & (GET_SLACK|GET_RESERVE);
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else continue;
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use += new_get_pooled(v, rtype, mask);
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}
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}
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return use;
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}
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int
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new_use_pooled(unit * u, const resource_type * rtype, int mode, int count)
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{
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const faction *f = u->faction;
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unit *v;
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int use = count;
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region * r = u->region;
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int n = 0, have = new_get_resource(u, rtype);
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if ((mode & GET_SLACK) && (mode & GET_RESERVE)) {
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n = min(use, have);
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} else {
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int reserve = new_get_resvalue(u, rtype);
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int slack = max(0, have-reserve);
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if (mode & GET_RESERVE) {
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n = have-slack;
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n = min(use, n);
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new_change_resvalue(u, rtype, -n);
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}
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else if (mode & GET_SLACK) {
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n = min(use, slack);
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}
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}
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if (n>0) {
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new_change_resource(u, rtype, -n);
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use -= n;
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}
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if (rtype->flags & RTF_POOLED && mode & ~(GET_SLACK|GET_RESERVE)) {
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for (v = r->units; v; v = v->next) if (u!=v) {
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int mask;
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if (urace(v)->ec_flags & NOGIVE) continue;
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if (v->faction == f) {
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if ((mode & GET_POOLED_FORCE)==0) {
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if (rtype==r_silver && !(f->options & want_sp)) continue;
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if (rtype!=r_silver && !(f->options & want_mp)) continue;
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}
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mask = (mode >> 3) & (GET_SLACK|GET_RESERVE);
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}
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else if (alliedunit(v, f, HELP_MONEY)) mask = (mode >> 6) & (GET_SLACK|GET_RESERVE);
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else continue;
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use -= new_use_pooled(v, rtype, mask, use);
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}
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}
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return count-use;
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}
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int
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get_resource(const unit * u, resource_t res)
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{
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return new_get_resource(u, oldresourcetype[res]);
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}
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int
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change_resource(unit * u, resource_t res, int change)
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{
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int i = 0;
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const item_type * itype = resource2item(oldresourcetype[res]);
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race_t urc = old_race(u->race);
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if (res==R_STONE && urc==RC_STONEGOLEM) {
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i = u->number - (change+GOLEM_STONE-1)/GOLEM_STONE;
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scale_number(u, i);
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}
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else if (res==R_IRON && urc==RC_IRONGOLEM) {
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i = u->number - (change+GOLEM_IRON-1)/GOLEM_IRON;
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scale_number(u, i);
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}
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else if (itype!=NULL) {
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item * it = i_change(&u->items, itype, change);
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if (it==NULL) return 0;
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return it->number;
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}
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else if (res == R_AURA)
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i = change_spellpoints(u, change);
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else if (res == R_PERMAURA)
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i = change_maxspellpoints(u, change);
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else if (res == R_HITPOINTS)
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i = change_hitpoints(u, change);
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else if (res == R_PEASANTS) {
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i = rpeasants(u->region) + change;
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if(i < 0) i = 0;
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rsetpeasants(u->region, i);
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}
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else
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assert(!"unbekannte ressource entdeckt");
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assert(i >= 0 && (i < 1000000)); /* Softer Test, daß kein Unfug
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* * passiert */
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return i;
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}
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int
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get_resvalue(const unit * u, resource_t resource)
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{
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const resource_type * rtype = oldresourcetype[resource];
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return new_get_resvalue(u, rtype);
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}
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static int
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set_resvalue(unit * u, resource_t resource, int value)
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{
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return new_set_resvalue(u, oldresourcetype[resource], value);
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}
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int
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change_resvalue(unit * u, resource_t resource, int value)
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{
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return set_resvalue(u, resource, get_resvalue(u, resource) + value);
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}
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int
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get_reserved(const unit * u, resource_t resource)
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{
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return new_get_pooled(u, oldresourcetype[resource], GET_RESERVE);
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}
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int
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use_reserved(unit * u, resource_t resource, int count)
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{
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return new_use_pooled(u, oldresourcetype[resource], GET_RESERVE, count);
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}
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int
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get_slack(const unit * u, resource_t resource)
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{
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return new_get_pooled(u, oldresourcetype[resource], GET_SLACK);
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}
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int
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use_slack(unit * u, resource_t resource, int count)
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{
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return new_use_pooled(u, oldresourcetype[resource], GET_SLACK, count);
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}
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int
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get_pooled(const unit * u, const region * r, resource_t resource)
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{
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return new_get_pooled(u, oldresourcetype[resource], GET_DEFAULT);
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}
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int
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use_pooled(unit * u, region * r, resource_t resource, int count)
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{
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return new_use_pooled(u, oldresourcetype[resource], GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, count);
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}
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int
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use_pooled_give(unit * u, region * r, resource_t resource, int count)
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{
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int use = count;
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use -= new_use_pooled(u, oldresourcetype[resource], GET_SLACK, use);
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if (use>0) use -= new_use_pooled(u, oldresourcetype[resource], GET_RESERVE|GET_POOLED_SLACK, use);
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return count-use;
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}
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int
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get_all(const unit * u, const resource_type * rtype)
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{
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return new_get_pooled(u, rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK|GET_POOLED_RESERVE|GET_POOLED_FORCE);
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}
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int
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use_all(unit * u, const resource_type * rtype, int count)
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{
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return new_use_pooled(u, rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK|GET_POOLED_RESERVE|GET_POOLED_FORCE, count);
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}
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void
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init_pool(void)
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{
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unit *u;
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region *r;
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/* Falls jemand diese Listen erweitert hat, muß er auch den R_* enum
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* erweitert haben. */
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for (r = regions; r; r = r->next) {
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for (u = r->units; u; u = u->next) {
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order * ord;
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for (ord=u->orders; ord; ord=ord->next) {
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if (u->number > 0 && (urace(u)->ec_flags & GETITEM) && get_keyword(ord) == K_RESERVE) {
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int use, count = geti();
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const resource_type * rtype;
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init_tokens(ord);
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skip_token();
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count = geti();
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rtype = findresourcetype(getstrtoken(), u->faction->locale);
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if (rtype == NULL) continue;
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new_set_resvalue(u, rtype, 0); /* make sure the pool is empty */
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use = new_use_pooled(u, rtype, GET_DEFAULT, count);
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if (use) {
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new_set_resvalue(u, rtype, use);
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new_change_resource(u, rtype, use);
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}
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}
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}
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}
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}
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}
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