server/src/common/kernel/movement.c

2474 lines
62 KiB
C

/* vi: set ts=2:
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include "eressea.h"
#include "movement.h"
#include "alchemy.h"
#include "border.h"
#include "build.h"
#include "building.h"
#include "curse.h"
#include "faction.h"
#include "item.h"
#include "karma.h"
#include "magic.h"
#include "message.h"
#include "order.h"
#include "plane.h"
#include "race.h"
#include "region.h"
#include "render.h"
#include "spell.h"
#include "ship.h"
#include "skill.h"
#include "teleport.h"
#include "unit.h"
/* util includes */
#include <util/goodies.h>
#include <util/base36.h>
#include <util/language.h>
#include <util/rand.h>
/* libc includes */
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/targetregion.h>
#include <attributes/at_movement.h>
extern border_type bt_wisps;
int * storms;
typedef struct traveldir {
int no;
direction_t dir;
int age;
} traveldir;
static attrib_type at_traveldir = {
"traveldir",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE, /* Weil normales Aging an ungünstiger Stelle */
DEFAULT_WRITE,
DEFAULT_READ
};
typedef struct follower {
struct follower * next;
unit * uf;
unit * ut;
region_list * route_end;
} follower;
static void
get_followers(unit * target, region * r, region_list * route_end, follower ** followers)
{
unit * uf;
for (uf=r->units;uf;uf=uf->next) {
if (fval(uf, UFL_FOLLOWING) && !fval(uf, UFL_LONGACTION)) {
const attrib * a = a_findc(uf->attribs, &at_follow);
if (a && a->data.v == target) {
follower * fnew = malloc(sizeof(follower));
fnew->uf = uf;
fnew->ut = target;
fnew->route_end = route_end;
fnew->next = *followers;
*followers = fnew;
}
}
}
}
static void
shiptrail_init(attrib *a)
{
a->data.v = calloc(1, sizeof(traveldir));
}
static void
shiptrail_finalize(attrib *a)
{
free(a->data.v);
}
static int
shiptrail_age(attrib *a)
{
traveldir *t = (traveldir *)(a->data.v);
t->age--;
if(t->age == 0) return 0;
return 1;
}
static int
shiptrail_read(attrib *a, FILE *f)
{
traveldir *t = (traveldir *)(a->data.v);
int no, age, dir;
fscanf(f, "%d %d %d", &no, &dir, &age);
t->no = no;
t->dir = (direction_t)dir;
t->age = age;
return AT_READ_OK;
}
static void
shiptrail_write(const attrib *a, FILE *f)
{
traveldir *t = (traveldir *)(a->data.v);
fprintf(f, "%d %d %d ", t->no, (int)t->dir, t->age);
}
attrib_type at_shiptrail = {
"traveldir_new",
shiptrail_init,
shiptrail_finalize,
shiptrail_age,
shiptrail_write,
shiptrail_read
};
static int
age_speedup(attrib *a)
{
if (a->data.sa[0] > 0) {
a->data.sa[0] = a->data.sa[0] - a->data.sa[1];
}
return a->data.sa[0]>0;
}
attrib_type at_speedup = {
"speedup",
NULL, NULL,
age_speedup,
a_writedefault,
a_readdefault
};
/* ------------------------------------------------------------- */
direction_t
getdirection(const struct locale * lang)
{
return finddirection(getstrtoken(), lang);
}
/* ------------------------------------------------------------- */
static attrib_type at_driveweight = {
"driveweight", NULL, NULL, NULL, NULL, NULL
};
static boolean
entrance_allowed(const struct unit * u, const struct region * r)
{
#ifdef REGIONOWNERS
unit * owner = region_owner(r);
if (owner==NULL || u->faction==owner->faction) return true;
if (alliedunit(owner, u->faction, HELP_TRAVEL)) return true;
if (is_enemy(u->faction, owner->faction)) return true;
return false;
#endif
return true;
}
int
personcapacity(const unit *u)
{
#if RACE_CAPACITY
int cap = u->race->weight+u->race->capacity;
#else
int cap = u->race->weight+540;
if (old_race(u->race) == RC_TROLL)
cap += 540;
#if RACE_ADJUSTMENTS
else if(old_race(u->race) == RC_GOBLIN)
cap -= 100;
#endif
#endif
if (fspecial(u->faction, FS_QUICK))
cap -= 200;
return cap;
}
static int
eff_weight(const unit *u)
{
attrib *a = a_find(u->attribs, &at_driveweight);
if (a) return weight(u) + a->data.i;
return weight(u);
}
static int
ridingcapacity(unit * u)
{
int n;
int wagen, pferde;
n = 0;
/* Man trägt sein eigenes Gewicht plus seine Kapazität! Die Menschen
* tragen nichts (siehe walkingcapacity). Ein Wagen zählt nur, wenn er
* von zwei Pferden gezogen wird */
pferde = min(get_item(u, I_HORSE), effskill(u, SK_RIDING) * u->number * 2);
if(fval(u->race, RCF_HORSE)) pferde += u->number;
/* maximal diese Pferde können zum Ziehen benutzt werden */
wagen = min(pferde / HORSESNEEDED, get_item(u, I_WAGON));
n = wagen * WAGONCAPACITY + pferde * HORSECAPACITY;
return n;
}
int
walkingcapacity(const struct unit * u)
{
int n, tmp, personen, pferde, pferde_fuer_wagen;
int wagen, wagen_ohne_pferde, wagen_mit_pferden, wagen_mit_trollen;
/* Das Gewicht, welches die Pferde tragen, plus das Gewicht, welches
* die Leute tragen */
pferde = get_item(u, I_HORSE);
if (fval(u->race, RCF_HORSE)) {
pferde += u->number;
personen = 0;
} else {
personen = u->number;
}
wagen = get_item(u, I_WAGON);
pferde_fuer_wagen = min(pferde, effskill(u, SK_RIDING) * u->number * 4);
/* maximal diese Pferde können zum Ziehen benutzt werden */
wagen_mit_pferden = min(wagen, pferde_fuer_wagen / HORSESNEEDED);
n = wagen_mit_pferden * WAGONCAPACITY;
if (old_race(u->race) == RC_TROLL) {
/* 4 Trolle ziehen einen Wagen. */
/* Unbesetzte Wagen feststellen */
wagen_ohne_pferde = wagen - wagen_mit_pferden;
/* Genug Trolle, um die Restwagen zu ziehen? */
wagen_mit_trollen = min(u->number / 4, wagen_ohne_pferde);
/* Wagenkapazität hinzuzählen */
n += wagen_mit_trollen * WAGONCAPACITY;
wagen_ohne_pferde -= wagen_mit_trollen;
}
n += pferde * HORSECAPACITY;
n += personen * personcapacity(u);
/* Goliathwasser */
tmp = get_effect(u, oldpotiontype[P_STRONG]);
n += min(personen, tmp) * (HORSECAPACITY - personcapacity(u));
/* change_effect wird in ageing gemacht */
tmp = get_item(u, I_TROLLBELT);
n += min(personen, tmp) * (STRENGTHMULTIPLIER-1) * personcapacity(u);
return n;
}
enum {
E_CANWALK_OK = 0,
E_CANWALK_TOOMANYHORSES,
E_CANWALK_TOOMANYCARTS,
E_CANWALK_TOOHEAVY
};
static int
canwalk(unit * u)
{
int wagen, maxwagen;
int pferde, maxpferde;
/* workaround: monsters are too stupid to drop items, therefore they have
* infinite carrying capacity */
if (u->faction->no == 0) return E_CANWALK_OK;
wagen = get_item(u, I_WAGON);
pferde = get_item(u, I_HORSE);
maxwagen = effskill(u, SK_RIDING) * u->number * 2;
if (old_race(u->race) == RC_TROLL) {
maxwagen = max(maxwagen, u->number / 4);
}
maxpferde = effskill(u, SK_RIDING) * u->number * 4 + u->number;
if (pferde > maxpferde)
return E_CANWALK_TOOMANYHORSES;
if (walkingcapacity(u) - eff_weight(u) >= 0)
return E_CANWALK_OK;
/* Stimmt das Gewicht, impliziert dies hier, daß alle Wagen ohne
* Zugpferde/-trolle als Fracht aufgeladen wurden: zu viele Pferde hat
* die Einheit nicht zum Ziehen benutzt, also nicht mehr Wagen gezogen
* als erlaubt. */
if (wagen > maxwagen)
return E_CANWALK_TOOMANYCARTS;
/* Es muß nicht zwingend an den Wagen liegen, aber egal... (man
* könnte z.B. auch 8 Eisen abladen, damit ein weiterer Wagen als
* Fracht draufpaßt) */
return E_CANWALK_TOOHEAVY;
}
boolean
canfly(unit *u)
{
if (get_movement(&u->attribs, MV_CANNOTMOVE)) return false;
if(get_item(u, I_HORSE)) return false;
if(get_item(u, I_PEGASUS) >= u->number && effskill(u, SK_RIDING) >= 4)
return true;
if (fval(u->race, RCF_FLY)) return true;
if (get_movement(&u->attribs, MV_FLY)) return true;
return false;
}
boolean
canswim(unit *u)
{
if (get_movement(&u->attribs, MV_CANNOTMOVE)) return false;
if (get_item(u, I_HORSE)) return false;
if (get_item(u, I_DOLPHIN) >= u->number && effskill(u, SK_RIDING) >= 4)
return true;
if(fspecial(u->faction, FS_AMPHIBIAN)) return true;
if (u->race->flags & RCF_FLY) return true;
if (u->race->flags & RCF_SWIM) return true;
if (get_movement(&u->attribs, MV_FLY)) return true;
if (get_movement(&u->attribs, MV_SWIM)) return true;
return false;
}
static int
canride(unit * u)
{
int pferde, maxpferde, unicorns, maxunicorns;
int skill = effskill(u, SK_RIDING);
unicorns = get_item(u, I_UNICORN);
pferde = get_item(u, I_HORSE);
maxunicorns = (skill/5) * u->number;
maxpferde = skill * u->number * 2;
if(!(u->race->flags & RCF_HORSE)
&& ((pferde == 0 && unicorns == 0)
|| pferde > maxpferde || unicorns > maxunicorns)) {
return 0;
}
if(ridingcapacity(u) - eff_weight(u) >= 0) {
if(pferde == 0 && unicorns >= u->number && !(u->race->flags & RCF_HORSE)) {
return 2;
}
return 1;
}
return 0;
}
static boolean
cansail(const region * r, ship * sh)
{
int n = 0, p = 0;
/* sonst ist construction:: size nicht ship_type::maxsize */
assert(!sh->type->construction || sh->type->construction->improvement==NULL);
if (sh->type->construction && sh->size!=sh->type->construction->maxsize)
return false;
getshipweight(sh, &n, &p);
if( is_cursed(sh->attribs, C_SHIP_FLYING, 0) ) {
if (sh->type->cargo>500*100)
assert(!"Ein Schiff wurde verzaubert, das zu groß ist");
if (n > 10000) return false;
}
if (n > shipcapacity(sh)) return false;
if (p > sh->type->cabins) return false;
return true;
}
int
enoughsailors(const ship * sh, const region * r)
{
int n;
unit *u;
n = 0;
for (u = r->units; u; u = u->next) {
if (u->ship == sh)
n += eff_skill(u, SK_SAILING, r) * u->number;
}
return n >= sh->type->sumskill;
}
/* ------------------------------------------------------------- */
static ship *
do_maelstrom(region *r, unit *u)
{
int damage;
damage = rand()%150 - eff_skill(u, SK_SAILING, r)*5;
if(damage <= 0) {
add_message(&u->faction->msgs,
new_message(u->faction, "entermaelstrom%r:region%h:ship%i:damage%i:sink", r, u->ship, damage, 1));
return u->ship;
}
damage_ship(u->ship, 0.01*damage);
if (u->ship->damage >= u->ship->size * DAMAGE_SCALE) {
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
"region ship damage sink", r, u->ship, damage, 1));
destroy_ship(u->ship);
return NULL;
}
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
"region ship damage sink", r, u->ship, damage, 0));
return u->ship;
}
/** sets a marker in the region telling that the unit has travelled through it
* this is used for two distinctly different purposes:
* - to report that a unit has travelled through. the report function
* makes sure to only report the ships of travellers, not the travellers
* themselves
* - to report the region to the traveller
*/
void
travelthru(const unit * u, region * r)
{
attrib *ru = a_add(&r->attribs, a_new(&at_travelunit));
ru->data.v = (void*)u;
/* the first and last region of the faction gets reset, because travelthrough
* could be in regions that are located before the [first, last] interval,
* and recalculation is needed */
u->faction->first = 0;
u->faction->last = 0;
}
static void
leave_trail(ship * sh, region * from, region_list *route)
{
region * r = from;
while (route!=NULL) {
region * rn = route->data;
direction_t dir = reldirection(r, rn);
/* TODO: we cannot leave a trail into special directions
* if we use this kind of direction-attribute */
if (dir<MAXDIRECTIONS && dir>=0) {
traveldir * td = NULL;
attrib * a = a_find(r->attribs, &at_shiptrail);
while (a!=NULL) {
td = (traveldir *)a->data.v;
if (td->no == sh->no) break;
a = a->nexttype;
}
if (a==NULL) {
a = a_add(&(r->attribs), a_new(&at_shiptrail));
td = (traveldir *)a->data.v;
td->no = sh->no;
}
td->dir = dir;
td->age = 2;
}
route = route->next;
r = rn;
}
}
static void
mark_travelthru(const unit * u, region * r, region_list * route, region_list * route_end)
{
/* kein travelthru in der letzten region! */
while (route!=route_end) {
travelthru(u, r);
r = route->data;
route = route->next;
}
}
ship *
move_ship(ship * sh, region * from, region * to, region_list * route)
{
unit **iunit = &from->units;
unit **ulist = &to->units;
boolean trail = (route==NULL);
if (from!=to) {
translist(&from->ships, &to->ships, sh);
sh->region = to;
}
while (*iunit!=NULL) {
unit *u = *iunit;
assert(u->region==from);
if (u->ship == sh) {
if (!trail) {
leave_trail(sh, from, route);
trail = true;
}
if (route!=NULL) mark_travelthru(u, from, route, NULL);
if (from!=to) {
u->ship = NULL; /* damit move_unit() kein leave() macht */
move_unit(u, to, ulist);
ulist = &u->next;
u->ship = sh;
}
if (route && eff_skill(u, SK_SAILING, from) >= 1) {
produceexp(u, SK_SAILING, u->number);
}
}
if (*iunit==u) iunit=&u->next;
}
#ifndef NDEBUG
if (rterrain(sh->region)!=T_OCEAN && sh->coast!=NODIRECTION) {
region * rcoast = rconnect(sh->region, sh->coast);
if (rterrain(rcoast)!=T_OCEAN) {
log_error(("ship %s sailed into a coast with no ocean neighbours.\n",
shipid(sh)));
}
}
#endif
return sh;
}
static boolean
check_working_buildingtype(const region * r, const building_type * bt)
{
building *b;
for (b = rbuildings(r); b; b = b->next) {
if (b->type == bt) {
if (b->size >= bt->maxsize && fval(b, BLD_WORKING)) {
return true;
}
}
}
return false;
}
static boolean
is_freezing(const unit * u)
{
if (old_race(u->race)!=RC_INSECT) return false;
if (is_cursed(u->attribs, C_KAELTESCHUTZ, 0)) return false;
return true;
}
static boolean
ship_allowed(const struct ship * sh, const region * r)
{
int c = 0;
terrain_t t = rterrain(r);
static const building_type * bt_harbour=NULL;
if (bt_harbour==NULL) bt_harbour=bt_find("harbour");
if (r_insectstalled(r)) {
/* insekten dürfen nicht hier rein. haben wir welche? */
unit * u;
for (u=sh->region->units;u!=NULL;u=u->next) {
if (u->ship!=sh) continue;
if (is_freezing(u)) {
unit * captain = shipowner(sh);
ADDMSG(&captain->faction->msgs, msg_message("detectforbidden",
"unit region", u, r));
return false;
}
}
}
if (check_working_buildingtype(r, bt_harbour)) return true;
for (c=0;sh->type->coast[c]!=NOTERRAIN;++c) {
if (sh->type->coast[c]==t) return true;
}
return false;
}
static boolean
flying_ship(const ship * sh)
{
if (sh->type->flags & SFL_FLY) return true;
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) return true;
return false;
}
static void
set_coast(ship * sh, region * r, region * rnext)
{
if (rnext->terrain != T_OCEAN && !flying_ship(sh)) {
sh->coast = reldirection(rnext, r);
assert(rterrain(r)==T_OCEAN);
} else {
sh->coast = NODIRECTION;
}
}
static void
drifting_ships(region * r)
{
direction_t d;
if (rterrain(r) == T_OCEAN) {
ship** shp = &r->ships;
while (*shp) {
ship * sh = *shp;
region * rnext = NULL;
region_list * route = NULL;
unit * captain;
int d_offset;
/* Schiff schon abgetrieben oder durch Zauber geschützt? */
if (fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
shp = &sh->next;
continue;
}
/* Kapitän bestimmen */
for (captain = r->units; captain; captain = captain->next) {
if (captain->ship != sh) continue;
if (eff_skill(captain, SK_SAILING, r) >= sh->type->cptskill) {
break;
}
}
/* Kapitän da? Beschädigt? Genügend Matrosen?
* Genügend leicht? Dann ist alles OK. */
assert(sh->type->construction->improvement==NULL); /* sonst ist construction::size nicht ship_type::maxsize */
if (captain && sh->size==sh->type->construction->maxsize && enoughsailors(sh, r) && cansail(r, sh)) {
shp = &sh->next;
continue;
}
/* Auswahl einer Richtung: Zuerst auf Land, dann
* zufällig. Falls unmögliches Resultat: vergiß es. */
d_offset = rand() % MAXDIRECTIONS;
for (d = 0; d != MAXDIRECTIONS; ++d) {
region * rn = rconnect(r, (direction_t)((d + d_offset) % MAXDIRECTIONS));
terrain_t t = rterrain(rn);
if (rn!=NULL && (terrain[t].flags & SAIL_INTO) && ship_allowed(sh, rn)) {
rnext = rn;
if (t!=T_OCEAN) break;
}
}
if (rnext==NULL) {
shp = &sh->next;
continue;
}
/* Das Schiff und alle Einheiten darin werden nun von r
* nach rnext verschoben. Danach eine Meldung. */
add_regionlist(&route, rnext);
set_coast(sh, r, rnext);
sh = move_ship(sh, r, rnext, route);
free_regionlist(route);
if (sh!=NULL) {
fset(sh, SF_DRIFTED);
damage_ship(sh, 0.02);
if (sh->damage>=sh->size * DAMAGE_SCALE) {
destroy_ship(sh);
}
}
if (*shp == sh) shp = &sh->next;
}
}
}
static boolean
present(region * r, unit * u)
{
return (boolean) (u && u->region == r);
}
static void
caught_target(region * r, unit * u)
{
attrib * a = a_find(u->attribs, &at_follow);
/* Verfolgungen melden */
/* Misserfolgsmeldung, oder bei erfolgreichem Verfolgen unter
* Umstaenden eine Warnung. */
if (a) {
unit * target = (unit*)a->data.v;
if (!present(r, target)) {
ADDMSG(&u->faction->msgs, msg_message("followfail", "unit follower",
target, u));
} else if (!alliedunit(target, u->faction, HELP_ALL)
&& cansee(target->faction, r, u, 0))
{
ADDMSG(&target->faction->msgs, msg_message("followdetect",
"unit follower", target, u));
}
}
}
/* TODO: Unsichtbarkeit bedenken ! */
static unit *
bewegung_blockiert_von(unit * reisender, region * r)
{
unit *u;
int perception = 0;
boolean contact = false;
unit * guard = NULL;
if (fval(reisender->race, RCF_ILLUSIONARY)) return NULL;
for (u=r->units;u && !contact;u=u->next) {
if (getguard(u) & GUARD_TRAVELTHRU) {
int sk = eff_skill(u, SK_OBSERVATION, r);
if (invisible(reisender) >= reisender->number &&
!get_item(u, I_AMULET_OF_TRUE_SEEING)) continue;
if (u->faction==reisender->faction) contact = true;
else if (ucontact(u, reisender)) contact = true;
else if (alliedunit(u, reisender->faction, HELP_GUARD)) contact = true;
else if (sk>=perception) {
perception = sk;
guard = u;
}
}
}
if (!contact && guard) {
double prob = 0.3; /* 30% base chance */
prob += 0.1 * (perception - eff_stealth(reisender, r));
prob += 0.1 * max(guard->number, get_item(guard, I_AMULET_OF_TRUE_SEEING));
if (chance(prob)) {
return guard;
}
}
return NULL;
}
static boolean
is_guardian(unit * u2, unit *u, unsigned int mask)
{
if (u2->faction != u->faction
&& getguard(u2)&mask
&& u2->number
&& !ucontact(u2, u) && !besieged(u2)
&& alliedunit(u2, u->faction, HELP_GUARD) != HELP_GUARD
&& armedmen(u2)
&& cansee(u2->faction, u->region, u, 0)
) return true;
return false;
}
unit *
is_guarded(region * r, unit * u, unsigned int mask)
{
unit *u2;
for (u2 = r->units; u2; u2 = u2->next)
if (is_guardian(u2, u, mask)) return u2;
return NULL;
}
static const char *shortdirections[MAXDIRECTIONS] =
{
"dir_nw",
"dir_ne",
"dir_east",
"dir_se",
"dir_sw",
"dir_west"
};
static void
cycle_route(unit *u, int gereist)
{
int cm = 0;
char tail[1024];
char neworder[2048];
const char *token;
direction_t d = NODIRECTION;
boolean paused = false;
boolean pause;
if (get_keyword(u->thisorder) != K_ROUTE) return;
tail[0] = '\0';
strcpy(neworder, locale_string(u->faction->locale, keywords[K_ROUTE]));
init_tokens(u->thisorder);
skip_token();
for (cm=0;;++cm) {
const struct locale * lang = u->faction->locale;
pause = false;
token = getstrtoken();
d = finddirection(token, lang);
if(d == D_PAUSE) {
pause = true;
} else if (d==NODIRECTION) {
break;
}
if (cm<gereist) {
/* hier sollte keine PAUSE auftreten */
assert(!pause);
if (!pause) strcat(strcat(tail, " "), LOC(lang, shortdirections[d]));
}
else if (strlen(neworder)>sizeof(neworder)/2) break;
else if (cm==gereist && !paused && pause) {
strcat(strcat(tail, " "), LOC(lang, parameters[P_PAUSE]));
paused=true;
}
else if (pause) {
/* da PAUSE nicht in ein shortdirections[d] umgesetzt wird (ist
* hier keine normale direction), muss jede PAUSE einzeln
* herausgefiltert und explizit gesetzt werden */
strcat(strcat(neworder, " "), LOC(lang, parameters[P_PAUSE]));
} else {
strcat(strcat(neworder, " "), LOC(lang, shortdirections[d]));
}
}
strcat(neworder, tail);
set_order(&u->lastorder, parse_order(neworder, u->faction->locale));
free_order(u->lastorder); /* parse_order & set_order have each increased the refcount */
}
static boolean
transport(unit * ut, unit * u)
{
order * ord;
if (LongHunger(u)) {
return false;
}
for (ord = ut->orders; ord; ord = ord->next) {
if (get_keyword(ord) == K_TRANSPORT) {
init_tokens(ord);
skip_token();
if (getunit(ut->region, ut->faction) == u) {
return true;
}
}
}
return false;
}
static void
init_transportation(void)
{
region *r;
for (r=regions; r; r=r->next) {
unit *u;
/* This is just a simple check for non-corresponding K_TRANSPORT/
* K_DRIVE. This is time consuming for an error check, but there
* doesn't seem to be an easy way to speed this up. */
for (u=r->units; u; u=u->next) {
if (get_keyword(u->thisorder) == K_DRIVE && !fval(u, UFL_LONGACTION) && !LongHunger(u)) {
unit * ut;
init_tokens(u->thisorder);
skip_token();
ut = getunit(r, u->faction);
if (ut==NULL) {
cmistake(u, u->thisorder, 63, MSG_MOVE);
continue;
}
if (!transport(ut, u)) {
if (cansee(u->faction, r, ut, 0)) {
cmistake(u, u->thisorder, 286, MSG_MOVE);
} else {
cmistake(u, u->thisorder, 63, MSG_MOVE);
}
}
}
}
/* This calculates the weights of all transported units and
* adds them to an internal counter which is used by travel () to
* calculate effective weight and movement. */
for (u=r->units; u; u=u->next) {
order * ord;
int w = 0;
for (ord = u->orders; ord; ord = ord->next) {
if (get_keyword(ord) == K_TRANSPORT) {
unit * ut;
init_tokens(ord);
skip_token();
ut = getunit(r, u->faction);
if (ut==NULL) continue;
if (get_keyword(ut->thisorder) == K_DRIVE && !fval(ut, UFL_LONGACTION) && !LongHunger(ut)) {
init_tokens(ut->thisorder);
skip_token();
if (getunit(r, ut->faction) == u) {
w += weight(ut);
break;
}
}
}
}
if (w > 0) a_add(&u->attribs, a_new(&at_driveweight))->data.i = w;
}
}
}
static boolean
roadto(const region * r, direction_t dir)
{
/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
* genug strassen gibt, dann existiert eine strasse in diese richtung */
region * r2;
static const curse_type * roads_ct = NULL;
if (roads_ct==NULL) roads_ct = ct_find("magicstreet");
if (roads_ct!=NULL) {
curse *c = get_curse(r->attribs, roads_ct);
if (c!=NULL) return true;
}
if (dir>=MAXDIRECTIONS || dir<0) return false;
r2 = rconnect(r, dir);
if (r==NULL || r2==NULL) return false;
if (terrain[rterrain(r)].roadreq==0) return false;
if (terrain[rterrain(r2)].roadreq==0) return false;
if (rroad(r, dir) < terrain[rterrain(r)].roadreq) return false;
if (rroad(r2, dir_invert(dir)) < terrain[rterrain(r2)].roadreq) return false;
return true;
}
static region_list *
cap_route(region * r, region_list * route, region_list * route_end, int speed)
{
region * current = r;
int moves = speed;
region_list * iroute = route;
while (iroute!=route_end) {
region * next = iroute->data;
direction_t reldir = reldirection(current, next);
/* adjust the range of the unit */
if (roadto(current, reldir)) moves -= BP_ROAD;
else moves -= BP_NORMAL;
if (moves<0) break;
iroute = iroute->next;
current = next;
}
return iroute;
}
static void
make_route(unit * u, order * ord, region_list ** routep)
{
region_list **iroute = routep;
region * current = u->region;
region * next = NULL;
const char * token = getstrtoken();
int error = movewhere(u, token, current, &next);
if (error!=E_MOVE_OK) {
message * msg = movement_error(u, token, ord, error);
if (msg!=NULL) {
add_message(&u->faction->msgs, msg);
msg_release(msg);
}
next = NULL;
}
while (next!=NULL) {
border * b = get_borders(current, next);
direction_t reldir;
if (current==next) {
/* PAUSE */
break;
}
while (b!=NULL) {
if (b->type->move) {
region * rto = b->type->move(b, u, current, next, true);
if (rto!=next) {
/* the target region was changed (bt_wisps, for example). check the
* new target region for borders */
next = rto;
b = get_borders(current, next);
continue;
}
}
b = b->next;
}
reldir = reldirection(current, next);
add_regionlist(iroute, next);
iroute = &(*iroute)->next;
current = next;
token = getstrtoken();
error = movewhere(u, token, current, &next);
if (error) {
message * msg = movement_error(u, token, ord, error);
if (msg!=NULL) {
add_message(&u->faction->msgs, msg);
msg_release(msg);
}
next = NULL;
}
}
}
/** calculate the speed of a unit
*
* zu Fuß reist man 1 Region, zu Pferd 2 Regionen. Mit Straßen reist
* man zu Fuß 2, mit Pferden 3 weit.
*
* Berechnet wird das mit BPs. Zu Fuß hat man 4 BPs, zu Pferd 6.
* Normalerweise verliert man 3 BP pro Region, bei Straßen nur 2 BP.
* Außerdem: Wenn Einheit transportiert, nur halbe BP
*/
static int
movement_speed(unit * u)
{
int mp;
static const curse_type * speed_ct;
static boolean init = false;
double dk = u->race->speed;
/* dragons have a fixed speed, and no other effects work on them: */
switch (old_race(u->race)) {
case RC_DRAGON:
case RC_WYRM:
case RC_FIREDRAGON:
case RC_BIRTHDAYDRAGON:
case RC_PSEUDODRAGON:
return BP_DRAGON;
}
if (!init) {
init = true;
speed_ct = ct_find("speed");
}
if (speed_ct) {
curse *c = get_curse(u->attribs, speed_ct);
if (c!=NULL) {
int men = get_cursedmen(u, c);
dk *= 1.0 + (double)men/(double)u->number;
}
}
switch (canride(u)) {
case 1: /* Pferd */
mp = BP_RIDING;
break;
case 2: /* Einhorn */
mp = BP_UNICORN;
break;
default:
mp = BP_WALKING;
/* faction special */
if (fspecial(u->faction, FS_QUICK)) mp = BP_RIDING;
/* Siebenmeilentee */
if (get_effect(u, oldpotiontype[P_FAST]) >= u->number) {
mp *= 2;
change_effect(u, oldpotiontype[P_FAST], -u->number);
}
/* unicorn in inventory */
if (u->number <= get_item(u, I_FEENSTIEFEL)) {
mp *= 2;
}
/* Im Astralraum sind Tyb und Ill-Magier doppelt so schnell.
* Nicht kumulativ mit anderen Beschleunigungen! */
if (mp*dk <= BP_WALKING*u->race->speed && getplane(u->region) == get_astralplane() && is_mage(u)) {
sc_mage * mage = get_mage(u);
if (mage->magietyp == M_ASTRAL || mage->magietyp == M_TRAUM) {
mp *= 2;
}
}
break;
}
return (int)(dk*mp);
}
enum {
TRAVEL_NORMAL,
TRAVEL_FOLLOWING,
TRAVEL_TRANSPORTED,
TRAVEL_RUNNING
};
static region_list *
travel_route(unit * u, region_list * route_begin, region_list * route_end, order * ord, int mode)
{
region * r = u->region;
region * current = u->region;
region_list * iroute = route_begin;
int steps = 0;
while (iroute && iroute!=route_end) {
region * next = iroute->data;
direction_t reldir = reldirection(current, next);
border * b = get_borders(current, next);
/* check if we are caught by guarding units */
if (iroute!=route_begin && mode!=TRAVEL_RUNNING && mode!=TRAVEL_TRANSPORTED) {
unit * wache = bewegung_blockiert_von(u, current);
if (wache!=NULL) {
ADDMSG(&u->faction->msgs, msg_message("moveblockedbyguard",
"unit region guard", u, current, wache));
break;
}
}
/* check movement from/to oceans.
* aquarian special, flying units, horses, the works */
if ((u->race->flags & RCF_FLY) == 0) {
if (rterrain(current)==T_OCEAN && rterrain(next) != T_OCEAN) {
int moving = u->race->flags & (RCF_SWIM|RCF_WALK);
/* Die Einheit kann nicht fliegen, ist im Ozean, und will an Land */
if (moving != (RCF_SWIM|RCF_WALK) && old_race(u->race) != RC_AQUARIAN) {
/* can't swim+walk and isn't an aquarian */
if (ord!=NULL) cmistake(u, ord, 44, MSG_MOVE);
break;
}
}
if (rterrain(current)==T_OCEAN || rterrain(next) == T_OCEAN) {
/* trying to enter or exit ocean with horses, are we? */
if (get_item(u, I_HORSE) > 0) {
/* tries to do it with horses */
if (ord!=NULL) cmistake(u, ord, 67, MSG_MOVE);
break;
}
}
/* Ozeanfelder können nur von Einheiten mit Schwimmen und ohne
* Pferde betreten werden. */
if (rterrain(next) == T_OCEAN && !canswim(u)) {
ADDMSG(&u->faction->msgs, msg_message("detectocean",
"unit region", u, next));
break;
}
}
/* movement blocked by a wall */
if (reldir>=0 && move_blocked(u, current, next)) {
ADDMSG(&u->faction->msgs, msg_message("leavefail",
"unit region", u, next));
break;
}
/* region ownership only: region owned by enemies */
if (!entrance_allowed(u, next)) {
ADDMSG(&u->faction->msgs, msg_message("regionowned",
"unit region target", u, current, next));
break;
}
/* illusionary units disappear in antimagic zones */
if (fval(u->race, RCF_ILLUSIONARY)) {
curse * c = get_curse(next->attribs, ct_find("antimagiczone"));
if (curse_active(c)) {
curse_changevigour(&next->attribs, c, - u->number);
ADDMSG(&u->faction->msgs, msg_message("illusionantimagic", "unit", u));
set_number(u, 0);
break;
}
}
/* terrain is marked as forbidden (curse, etc) */
if (terrain[rterrain(next)].flags & FORBIDDEN_LAND) {
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
"unit region", u, next));
break;
}
/* unit is an insect and cannot move into a glacier */
if (old_race(u->race)==RC_INSECT) {
if (r_insectstalled(next) && is_freezing(u)) {
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
"unit region", u, next));
break;
}
}
/* effect of borders */
while (b!=NULL) {
if (b->type->move) {
region * rto = b->type->move(b, u, current, next, false);
assert(rto==NULL); /* should return NULL when not routing */
}
b = b->next;
}
current = next;
iroute = iroute->next;
++steps;
if (u->number==0) break;
}
if (iroute!=route_begin) {
/* the unit has moved at least one region */
int walkmode;
region_list *rlist = route_begin;
char * p = buf;
region * next = r;
setguard(u, GUARD_NONE);
cycle_route(u, steps);
if (mode==TRAVEL_RUNNING) {
walkmode = 0;
} if (canride(u)) {
walkmode = 1;
produceexp(u, SK_RIDING, u->number);
} else {
walkmode = 2;
}
/* Berichte über Durchreiseregionen */
*p = 0;
while (rlist!=iroute) {
if (next!=u->region && next!=current) {
MSG(("travelthru_trail", "region", next),
p, sizeof(buf) - (p-buf), u->faction->locale, u->faction);
if (rlist->data!=current) {
if (rlist->next->data==current) scat(" und ");
else scat(", ");
}
p += strlen(p);
}
next = rlist->data;
rlist = rlist->next;
}
if (mode!=TRAVEL_TRANSPORTED) {
ADDMSG(&u->faction->msgs, msg_message("travel",
"unit mode start end regions", u, walkmode, r, current, strdup(buf)));
}
mark_travelthru(u, r, route_begin, iroute);
move_unit(u, current, NULL);
/* make orders for the followers */
}
fset(u, UFL_LONGACTION);
setguard(u, GUARD_NONE);
assert(u->region==current);
return iroute;
}
static boolean
ship_ready(const region * r, unit * u)
{
if (!fval(u, UFL_OWNER)) {
cmistake(u, u->thisorder, 146, MSG_MOVE);
return false;
}
if (eff_skill(u, SK_SAILING, r) < u->ship->type->cptskill) {
sprintf(buf, "Der Kapitän muß mindestens Segeln %d haben, "
"um %s zu befehligen ", u->ship->type->cptskill,
LOC(u->faction->locale, u->ship->type->name[1]));
mistake(u, u->thisorder, buf, MSG_MOVE);
return false;
}
assert(u->ship->type->construction->improvement==NULL); /* sonst ist construction::size nicht ship_type::maxsize */
if (u->ship->size!=u->ship->type->construction->maxsize) {
cmistake(u, u->thisorder, 15, MSG_MOVE);
return false;
}
if (!enoughsailors(u->ship, r)) {
cmistake(u, u->thisorder, 1, MSG_MOVE);
/* mistake(u, u->thisorder,
"Auf dem Schiff befinden sich zuwenig erfahrene Seeleute.", MSG_MOVE); */
return false;
}
if (!cansail(r, u->ship)) {
if( is_cursed(u->ship->attribs, C_SHIP_FLYING, 0) )
cmistake(u, u->thisorder, 17, MSG_MOVE);
else
cmistake(u, u->thisorder, 18, MSG_MOVE);
return false;
}
return true;
}
unit *
owner_buildingtyp(const region * r, const building_type * bt)
{
building *b;
unit *owner;
for (b = rbuildings(r); b; b = b->next) {
owner = buildingowner(r, b);
if (b->type == bt && owner != NULL) {
if (b->size >= bt->maxsize) {
return owner;
}
}
}
return NULL;
}
boolean
buildingtype_exists(const region * r, const building_type * bt)
{
building *b;
for (b = rbuildings(r); b; b = b->next) {
if (b->type == bt) {
if (b->size >= bt->maxsize) {
return true;
}
}
}
return false;
}
/* Prüft, ob Ablegen von einer Küste in eine der erlaubten Richtungen erfolgt. */
static boolean
check_takeoff(ship *sh, region *from, region *to)
{
if (rterrain(from)!=T_OCEAN && sh->coast != NODIRECTION) {
direction_t coast = sh->coast;
direction_t dir = reldirection(from, to);
direction_t coastr = (direction_t)((coast+1) % MAXDIRECTIONS);
direction_t coastl = (direction_t)((coast+MAXDIRECTIONS-1) % MAXDIRECTIONS);
if (dir!=coast && dir!=coastl && dir!=coastr
&& !check_working_buildingtype(from, bt_find("harbour")))
{
return false;
}
}
return true;
}
static void
sail(unit * u, order * ord, boolean move_on_land, region_list **routep)
{
region *starting_point = u->region;
region *current_point, *last_point;
int k, step = 0;
region_list **iroute = routep;
ship * sh = u->ship;
faction * f = u->faction;
region * next_point = NULL;
int error;
const char * token = getstrtoken();
if (routep) *routep = NULL;
error = movewhere(u, token, starting_point, &next_point);
if (error) {
message * msg = movement_error(u, token, ord, error);
if (msg!=NULL) {
add_message(&u->faction->msgs, msg);
msg_release(msg);
}
return;
}
if (!ship_ready(starting_point, u)) return;
/* Wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
* dann nacheinander ausgeführt. */
k = shipspeed(sh, u);
last_point = starting_point;
current_point = starting_point;
/* die nächste Region, in die man segelt, wird durch movewhere () aus der
* letzten Region bestimmt.
*
* Anfangen tun wir bei starting_point. next_point ist beim ersten
* Durchlauf schon gesetzt (Parameter!). current_point ist die letzte gültige,
* befahrene Region. */
while (next_point && current_point!=next_point && step < k) {
const char * token;
int error;
terrain_t tthis = rterrain(current_point);
/* these values need to be updated if next_point changes (due to storms): */
terrain_t tnext = rterrain(next_point);
direction_t dir = reldirection(current_point, next_point);
assert(sh==u->ship || !"ship has sunk, but we didn't notice it");
if (terrain[tnext].flags & FORBIDDEN_LAND) {
plane *pl = getplane(next_point);
if (pl && fval(pl, PFL_NOCOORDS)) {
ADDMSG(&f->msgs, msg_message("sailforbiddendir",
"ship direction", sh, dir));
} else {
ADDMSG(&f->msgs, msg_message("sailforbidden",
"ship region", sh, next_point));
}
break;
}
if (!flying_ship(sh)) {
/* storms should be the first thing we do. */
int stormchance = storms[month(0)] * 5 / shipspeed(sh, u);
if (check_leuchtturm(next_point, NULL)) stormchance /= 3;
if (rand()%10000 < stormchance && next_point->terrain == T_OCEAN) {
if (!is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
region * rnext = NULL;
boolean storm = true;
int d_offset = rand() % MAXDIRECTIONS;
direction_t d;
/* Sturm nur, wenn nächste Region Hochsee ist. */
for (d=0;d!=MAXDIRECTIONS;++d) {
direction_t dnext = (direction_t)((d + d_offset) % MAXDIRECTIONS);
region * rn = rconnect(current_point, dnext);
if (rn!=NULL) {
terrain_t t = rterrain(rn);
if (terrain[t].flags & FORBIDDEN_LAND) continue;
if (t!=T_OCEAN) {
storm = false;
break;
}
if (rn!=next_point) rnext = rn;
}
}
if (storm && rnext!=NULL) {
ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
sh, current_point, sh->damage>=sh->size * DAMAGE_SCALE));
/* damage the ship. we handle destruction in the end */
damage_ship(sh, 0.02);
if (sh->damage>=sh->size * DAMAGE_SCALE) break;
next_point = rnext;
/* these values need to be updated if next_point changes (due to storms): */
tnext = rterrain(next_point);
dir = reldirection(current_point, next_point);
}
}
}
if (tthis != T_OCEAN) {
if (tnext != T_OCEAN) {
if (!move_on_land) {
/* check that you're not traveling from one land region to another. */
plane *pl = getplane(next_point);
if (pl!=NULL && fval(pl, PFL_NOCOORDS)) {
/* we don't have that case yet, but hey... */
sprintf(buf, "Die %s entdeckt, daß im %s Festland ist.",
shipname(sh), locale_string(u->faction->locale, directions[dir]));
} else {
sprintf(buf, "Die %s entdeckt, daß (%d,%d) Festland ist.",
shipname(sh), region_x(next_point,u->faction),
region_y(next_point,u->faction));
}
addmessage(0, u->faction, buf, MSG_MOVE, ML_WARN);
break;
}
} else {
if (check_takeoff(sh, current_point, next_point) == false) {
/* Schiff kann nicht ablegen */
cmistake(u, ord, 182, MSG_MOVE);
break;
}
}
} else if (tnext==T_OCEAN) {
/* target region is an ocean, and we're not leaving a shore */
if (!(sh->type->flags & SFL_OPENSEA)) {
/* ship can only stay close to shore */
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rc = rconnect(next_point, d);
if (rterrain(rc) != T_OCEAN) break;
}
if (d==MAXDIRECTIONS) {
/* Schiff kann nicht aufs offene Meer */
cmistake(u, ord, 249, MSG_MOVE);
break;
}
}
}
if (!ship_allowed(sh, next_point)) {
/* for some reason or another, we aren't allowed in there.. */
if (check_leuchtturm(current_point, NULL)) {
ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship", sh));
} else {
damage_ship(sh, 0.10);
/* we handle destruction at the end */
}
break;
}
if (is_cursed(next_point->attribs, C_MAELSTROM, 0)) {
if (do_maelstrom(next_point, u)==NULL) break;
}
} /* !flying_ship */
/* Falls Blockade, endet die Seglerei hier */
if (move_blocked(u, current_point, next_point)) {
ADDMSG(&u->faction->msgs, msg_message("sailfail", "ship region", sh, current_point));
break;
}
/* Falls kein Problem, eines weiter ziehen */
fset(sh, SF_MOVED);
if (iroute) {
add_regionlist(iroute, next_point);
iroute = &(*iroute)->next;
}
step++;
last_point = current_point;
current_point = next_point;
if (rterrain(current_point) != T_OCEAN && !is_cursed(sh->attribs, C_SHIP_FLYING, 0)) break;
token = getstrtoken();
error = movewhere(u, token, current_point, &next_point);
if (error || next_point==NULL) {
message * msg = movement_error(u, token, ord, error);
if (msg!=NULL) {
add_message(&u->faction->msgs, msg);
msg_release(msg);
}
next_point = current_point;
break;
}
}
if (sh->damage>=sh->size * DAMAGE_SCALE) {
ADDMSG(&f->msgs, msg_message("shipsink", "ship", sh));
destroy_ship(sh);
sh = NULL;
}
/* Nun enthält current_point die Region, in der das Schiff seine Runde
* beendet hat. Wir generieren hier ein Ereignis für den Spieler, das
* ihm sagt, bis wohin er gesegelt ist, falls er überhaupt vom Fleck
* gekommen ist. Das ist nicht der Fall, wenn er von der Küste ins
* Inland zu segeln versuchte */
if (sh!=NULL && fval(sh, SF_MOVED)) {
unit * hafenmeister;
/* nachdem alle Richtungen abgearbeitet wurden, und alle Einheiten
* transferiert wurden, kann der aktuelle Befehl gelöscht werden. */
cycle_route(u, step);
set_order(&u->thisorder, NULL);
set_coast(sh, last_point, current_point);
sprintf(buf, "Die %s ", shipname(sh));
if( is_cursed(sh->attribs, C_SHIP_FLYING, 0) )
scat("fliegt");
else
scat("segelt");
scat(" von ");
scat(regionid(starting_point));
scat(" nach ");
scat(regionid(current_point));
scat(".");
addmessage(0, u->faction, buf, MSG_MOVE, ML_INFO);
/* Das Schiff und alle Einheiten darin werden nun von
* starting_point nach current_point verschoben */
/* Verfolgungen melden */
if (fval(u, UFL_FOLLOWING)) caught_target(current_point, u);
sh = move_ship(sh, starting_point, current_point, *routep);
/* Hafengebühren ? */
hafenmeister = owner_buildingtyp(current_point, bt_find("harbour"));
if (sh && hafenmeister != NULL) {
item * itm;
unit * u2;
boolean first = true;
item * trans = NULL;
for (u2 = current_point->units; u2; u2 = u2->next) {
if (u2->ship == sh &&
!alliedunit(hafenmeister, u->faction, HELP_GUARD)) {
if (effskill(hafenmeister, SK_OBSERVATION) > effskill(u2, SK_STEALTH)) {
for (itm=u2->items; itm; itm=itm->next) {
const luxury_type * ltype = resource2luxury(itm->type->rtype);
if (ltype!=NULL && itm->number>0) {
int st = itm->number * effskill(hafenmeister, SK_TRADE) / 50;
st = min(itm->number, st);
if (st > 0) {
i_change(&u2->items, itm->type, -st);
i_change(&hafenmeister->items, itm->type, st);
i_add(&trans, i_new(itm->type, st));
}
}
}
}
}
}
if (trans) {
sprintf(buf, "%s erhielt ", hafenmeister->name);
for (itm = trans; itm; itm=itm->next) {
if (!first) {
if (itm->next!=NULL && itm->next->next==NULL) {
scat(" und ");
} else {
scat(", ");
}
}
first = false;
icat(trans->number);
scat(" ");
if (itm->number == 1) {
scat(locale_string(default_locale, resourcename(itm->type->rtype, 0)));
} else {
scat(locale_string(default_locale, resourcename(itm->type->rtype, NMF_PLURAL)));
}
}
scat(" von der ");
scat(shipname(u->ship));
scat(".");
addmessage(0, u->faction, buf, MSG_COMMERCE, ML_INFO);
addmessage(0, hafenmeister->faction, buf, MSG_INCOME, ML_INFO);
while (trans) i_remove(&trans, trans);
}
}
}
}
unit *
get_captain(const ship * sh)
{
const region * r = sh->region;
unit *u;
for (u = r->units; u; u = u->next) {
if (u->ship == sh && eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
return u;
}
return NULL;
}
/* Segeln, Wandern, Reiten
* when this routine returns a non-zero value, movement for the region needs
* to be done again because of followers that got new MOVE orders.
* Setting FL_LONGACTION will prevent a unit from being handled more than once
* by this routine
*
* the token parser needs to be initialized before calling this function!
*/
/** fleeing units use this function
*/
void
run_to(unit * u, region * to)
{
region_list * route = NULL;
add_regionlist(&route, to);
travel_route(u, route, NULL, NULL, TRAVEL_RUNNING);
/* weder transport noch follow */
}
static region_list *
travel_i(unit * u, region_list * route_begin, region_list * route_end, order * ord, int mode, follower ** followers)
{
region * r = u->region;
switch (canwalk(u)) {
case E_CANWALK_TOOHEAVY:
cmistake(u, ord, 57, MSG_MOVE);
return route_begin;
case E_CANWALK_TOOMANYHORSES:
cmistake(u, ord, 56, MSG_MOVE);
return route_begin;
case E_CANWALK_TOOMANYCARTS:
cmistake(u, ord, 42, MSG_MOVE);
return route_begin;
}
route_end = cap_route(r, route_begin, route_end, movement_speed(u));
route_end = travel_route(u, route_begin, route_end, ord, mode);
get_followers(u, r, route_end, followers);
/* transportation */
for (ord = u->orders; ord; ord = ord->next) {
unit * ut;
if (get_keyword(ord) != K_TRANSPORT) continue;
init_tokens(ord);
skip_token();
ut = getunit(r, u->faction);
if (ut!=NULL) {
boolean found = false;
if (get_keyword(ut->thisorder) == K_DRIVE) {
if (!fval(ut, UFL_LONGACTION) && !LongHunger(ut)) {
init_tokens(ut->thisorder);
skip_token();
if (getunit(u->region, ut->faction) == u) {
region_list * route_to = travel_route(ut, route_begin, route_end, ord, TRAVEL_TRANSPORTED);
if (route_to!=route_begin) {
get_followers(ut, r, route_to, followers);
}
ADDMSG(&ut->faction->msgs, msg_message("transport",
"unit target start end", u, ut, r, ut->region));
found = true;
}
}
if (!found) {
if (cansee(u->faction, u->region, ut, 0)) {
cmistake(u, ord, 90, MSG_MOVE);
} else {
cmistake(u, ord, 63, MSG_MOVE);
}
}
} else {
cmistake(u, ord, 99, MSG_MOVE);
}
} else {
cmistake(u, ord, 63, MSG_MOVE);
}
}
return route_end;
}
/** traveling without ships
* walking, flying or riding units use this function
*/
static void
travel(unit * u, region_list ** routep)
{
region * r = u->region;
region_list * route_end;
region_list * route_begin = NULL;
follower * followers = NULL;
if (routep) *routep = NULL;
/* a few pre-checks that need not be done for each step: */
if (rterrain(r)!=T_OCEAN) {
/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
if ((u->ship || leftship(u)) && is_guarded(r, u, GUARD_LANDING)) {
cmistake(u, u->thisorder, 70, MSG_MOVE);
return;
}
if (u->ship && u->race->flags & RCF_SWIM) {
cmistake(u, u->thisorder, 143, MSG_MOVE);
return;
}
}
else if (u->ship && fval(u->ship, SF_MOVED)) {
/* die Einheit ist auf einem Schiff, das sich bereits bewegt hat */
cmistake(u, u->thisorder, 13, MSG_MOVE);
return;
}
make_route(u, u->thisorder, routep);
route_begin = *routep;
/* und ab die post: */
route_end = travel_i(u, route_begin, NULL, u->thisorder, TRAVEL_NORMAL, &followers);
/* followers */
while (followers!=NULL) {
follower * fnext = followers->next;
unit * uf = followers->uf;
unit * ut = followers->ut;
region_list * route_end = followers->route_end;
free(followers);
followers = fnext;
if (uf->region==r) {
order * follow_order;
char str[32];
/* construct an order */
sprintf(str, "%s %s %s",
locale_string(uf->faction->locale, keywords[K_FOLLOW]),
locale_string(uf->faction->locale, parameters[P_UNIT]),
itoa36(ut->no));
follow_order = parse_order(str, uf->faction->locale);
route_end = travel_i(uf, route_begin, route_end, follow_order, TRAVEL_FOLLOWING, &followers);
caught_target(uf->region, uf);
free_order(follow_order);
}
}
}
static void
move(unit * u, boolean move_on_land)
{
region_list * route = NULL;
if (u->ship && fval(u, UFL_OWNER)) {
sail(u, u->thisorder, move_on_land, &route);
} else {
travel(u, &route);
}
fset(u, UFL_LONGACTION);
set_order(&u->thisorder, NULL);
if (route!=NULL) free_regionlist(route);
}
typedef struct piracy_data {
const struct faction * follow;
direction_t dir;
} piracy_data;
static void
piracy_init(struct attrib * a)
{
a->data.v = calloc(1, sizeof(piracy_data));
}
static void
piracy_done(struct attrib * a)
{
free(a->data.v);
}
static attrib_type at_piracy_direction = {
"piracy_direction",
piracy_init,
piracy_done,
DEFAULT_AGE,
NO_WRITE,
NO_READ
};
static attrib *
mk_piracy(const faction * f, direction_t target_dir)
{
attrib * a = a_new(&at_piracy_direction);
piracy_data * data = a->data.v;
data->follow = f;
data->dir = target_dir;
return a;
}
static void
piracy_cmd(unit *u, struct order * ord)
{
region *r = u->region;
ship *sh = u->ship, *sh2;
direction_t dir, target_dir = NODIRECTION;
int aff[MAXDIRECTIONS];
int saff = 0;
int *il;
const char *s;
boolean all = true;
attrib *a;
if (!sh) {
cmistake(u, ord, 144, MSG_MOVE);
return;
}
if (!fval(u, UFL_OWNER)) {
cmistake(u, ord, 46, MSG_MOVE);
return;
}
/* Feststellen, ob schon ein anderer alliierter Pirat ein
* Ziel gefunden hat. */
il = intlist_init();
init_tokens(ord);
skip_token();
s = getstrtoken();
while(s && *s) {
il = intlist_add(il, atoi(s));
all = false;
s = getstrtoken();
}
for (a = a_find(r->attribs, &at_piracy_direction); a; a=a->nexttype) {
piracy_data * data = a->data.v;
const faction *f = data->follow;
if (alliedunit(u, f, HELP_FIGHT) && intlist_find(il, a->data.sa[1])) {
target_dir = data->dir;
break;
}
}
/* Wenn nicht, sehen wir, ob wir ein Ziel finden. */
if (target_dir == NODIRECTION) {
/* Einheit ist also Kapitän. Jetzt gucken, in wievielen
* Nachbarregionen potentielle Opfer sind. */
for(dir = 0; dir < MAXDIRECTIONS; dir++) {
region *rc = rconnect(r, dir);
aff[dir] = 0;
if(rc && (terrain[rterrain(rc)].flags & SWIM_INTO)
&& check_takeoff(sh, r, rc) == true) {
for(sh2 = rc->ships; sh2; sh2 = sh2->next) {
unit * cap = shipowner(sh2);
if (cap && (intlist_find(il, cap->faction->no) || all)) {
aff[dir]++;
}
}
/* Und aufaddieren. */
saff += aff[dir];
}
}
if(saff != 0) {
saff = rand()%saff;
for(dir = 0; dir < MAXDIRECTIONS; dir++) {
if(saff < aff[dir]) break;
saff -= aff[dir];
}
target_dir = dir;
a = a_add(&r->attribs, mk_piracy(u->faction, target_dir));
}
}
free(il);
/* Wenn kein Ziel gefunden, entsprechende Meldung generieren */
if (target_dir == NODIRECTION) {
add_message(&u->faction->msgs,
new_message(u->faction, "piratenovictim%h:ship%r:region", sh, r));
return;
}
/* Meldung generieren */
add_message(&u->faction->msgs, new_message(u->faction,
"piratesawvictim%h:ship%r:region%d:dir", sh, r, target_dir));
/* Befehl konstruieren */
sprintf(buf, "%s %s", locale_string(u->faction->locale, keywords[K_MOVE]),
locale_string(u->faction->locale, directions[target_dir]));
set_order(&u->thisorder, parse_order(buf, u->faction->locale));
free_order(u->thisorder); /* parse_order & set_order have each increased the refcount */
/* Bewegung ausführen */
init_tokens(u->thisorder);
skip_token();
move(u, true);
}
static void
age_traveldir(region *r)
{
attrib *a = a_find(r->attribs, &at_traveldir);
while(a) {
a->data.ca[3]--;
if(a->data.ca[3] <= 0) {
attrib *an = a->nexttype;
a_remove(&r->attribs, a);
a = an;
} else {
a = a->nexttype;
}
}
}
static direction_t
hunted_dir(attrib *at, int id)
{
attrib *a = a_find(at, &at_shiptrail);
while (a!=NULL) {
traveldir *t = (traveldir *)(a->data.v);
if (t->no == id) return t->dir;
a = a->nexttype;
}
return NODIRECTION;
}
static boolean
can_move(const unit * u)
{
if (u->race->flags & RCF_CANNOTMOVE) return false;
if (get_movement(&u->attribs, MV_CANNOTMOVE)) return false;
return true;
}
static int
hunt(unit *u)
{
region *rc = u->region;
int moves, id;
char command[256];
direction_t dir;
if (fval(u, UFL_LONGACTION)) {
return 0;
} else if (u->ship==NULL) {
cmistake(u, u->thisorder, 144, MSG_MOVE);
return 0;
} else if(!fval(u, UFL_OWNER)) {
cmistake(u, u->thisorder, 146, MSG_MOVE);
return 0;
} else if(attacked(u)) {
cmistake(u, u->thisorder, 52, MSG_MOVE);
return 0;
} else if (!can_move(u)) {
cmistake(u, u->thisorder, 55, MSG_MOVE);
return 0;
}
id = getshipid();
if (id <= 0) {
cmistake(u, u->thisorder, 20, MSG_MOVE);
return 0;
}
dir = hunted_dir(rc->attribs, id);
if (dir == NODIRECTION) {
ship * sh = findship(id);
if (sh==NULL || sh->region!=rc) {
cmistake(u, u->thisorder, 20, MSG_MOVE);
}
return 0;
}
sprintf(command, "%s %s", locale_string(u->faction->locale, keywords[K_MOVE]),
locale_string(u->faction->locale, directions[dir]));
moves = 1;
rc = rconnect(rc, dir);
while (moves < shipspeed(u->ship, u) && (dir = hunted_dir(rc->attribs, id)) != NODIRECTION)
{
strcat(command, " ");
strcat(command, locale_string(u->faction->locale, directions[dir]));
moves++;
rc = rconnect(rc, dir);
}
/* In command steht jetzt das NACH-Kommando. */
/* NACH ignorieren und Parsing initialisieren. */
igetstrtoken(command);
/* NACH ausführen */
move(u, false);
fset(u, UFL_LONGACTION); /* Von Hand setzen, um Endlosschleife zu vermeiden, wenn Verfolgung nicht erfolgreich */
return 1; /* true -> Einheitenliste von vorne durchgehen */
}
void
destroy_damaged_ships(void)
{
region *r;
ship *sh,*shn;
for(r=regions;r;r=r->next) {
for(sh=r->ships;sh;) {
shn = sh->next;
if (sh->damage>=sh->size * DAMAGE_SCALE) {
destroy_ship(sh);
}
sh = shn;
}
}
}
#ifdef TODO /* Wenn Feature ausgearbeitet */
static boolean
is_disorientated(unit *u)
{
static boolean init = false;
static const curse_type * shipconf_ct, * regconf_ct;
if (!init) {
init = true;
regconf_ct = ct_find("disorientationzone");
shipconf_ct = ct_find("shipdisorientation");
}
if (u->ship && curse_active(get_curse(u->ship->attribs, shipconf_ct)))
return true;
if (curse_active(get_curse(u->region->attribs, regconf_ct)))
return true;
return false;
}
void
regain_orientation(region * r)
{
ship *sh;
curse *c;
unit *u, *cap;
for(sh = r->ships; sh; sh = sh->next) {
c = get_curse(sh->attribs, C_DISORIENTATION, 0);
if(!c) continue;
/* Das Schiff bekommt seine Orientierung zurück, wenn es:
* a) An Land treibt.
* b) Glück hat.
* c) In einer Region mit einem nicht verwirrten alliierten
* Schiff steht.
*/
cap = shipowner(r, sh);
if(r->terrain != T_OCEAN || rand() % 10 >= storms[month(0)]) {
remove_curse(&sh->attribs, C_DISORIENTATION, 0);
ADDMSG(&cap->faction->msgs, msg_message("shipnoconf", "ship", sh));
continue;
}
for(u=r->units;u;u=u->next) {
if(u != cap
&& allied(cap, u->faction, HELP_GUARD)
&& is_disorientated(u) == false) {
remove_curse(&sh->attribs, C_DISORIENTATION, 0);
ADDMSG(&cap->faction->msgs, msg_message("shipnoconf", "ship", sh));
break;
}
}
}
}
#endif
/* Bewegung, Verfolgung, Piraterie */
/** ships that folow other ships
* Dann generieren die jagenden Einheiten ihre Befehle und
* bewegen sich.
* Following the trails of other ships.
*/
static void
move_hunters(void)
{
region *r;
for (r = regions; r; r = r->next) {
unit ** up = &r->units, * u;
for (u=r->units; u; u=u->next) freset(u, FL_DH);
while (*up!=NULL) {
unit * u = *up;
if (!fval(u, FL_DH)) {
order * ord;
fset(u, FL_DH);
for (ord=u->orders;ord;ord=ord->next) {
if (get_keyword(ord) == K_FOLLOW) {
param_t p;
init_tokens(ord);
skip_token();
p = getparam(u->faction->locale);
if (p != P_SHIP) {
if (p != P_UNIT) {
cmistake(u, ord, 240, MSG_MOVE);
}
break;
}
/* wir folgen definitiv einem Schiff. */
if (fval(u, UFL_LONGACTION)) {
cmistake(u, ord, 52, MSG_MOVE);
break;
} else if (!can_move(u)) {
cmistake(u, ord, 55, MSG_MOVE);
break;
}
if (!fval(u, UFL_LONGACTION) && !LongHunger(u) && hunt(u)) {
up = &r->units;
break;
}
}
}
}
if (*up==u) up=&u->next;
}
}
}
/** Piraten and Drift
*
*/
static void
move_pirates(void)
{
region * r;
for (r = regions; r; r = r->next) {
unit ** up = &r->units;
while (*up) {
unit *u = *up;
if (!fval(u, UFL_LONGACTION) && get_keyword(u->thisorder) == K_PIRACY) {
piracy_cmd(u, u->thisorder);
fset(u, UFL_LONGACTION);
}
if (*up==u) {
/* not moved, use next unit */
up = &u->next;
} else if (*up && (*up)->region!=r) {
/* moved the previous unit along with u (units on same ship)
* must start from the beginning again */
up = &r->units;
}
/* else *up is already the next unit */
}
a_removeall(&r->attribs, &at_piracy_direction);
age_traveldir(r);
}
}
void
movement(void)
{
int ships;
/* Initialize the additional encumbrance by transported units */
init_transportation();
/* Move ships in last phase, others first
* This is to make sure you can't land someplace and then get off the ship
* in the same turn.
*/
for (ships=0;ships<=1;++ships) {
region * r = regions;
while (r!=NULL) {
unit ** up = &r->units;
boolean repeat = false;
while (*up) {
unit *u = *up;
keyword_t kword = get_keyword(u->thisorder);
switch (kword) {
case K_ROUTE:
case K_MOVE:
if (attacked(u)) {
cmistake(u, u->thisorder, 52, MSG_MOVE);
set_order(&u->thisorder, NULL);
} else if (!can_move(u)) {
cmistake(u, u->thisorder, 55, MSG_MOVE);
set_order(&u->thisorder, NULL);
} else {
if (ships) {
if (u->ship && fval(u, UFL_OWNER)) {
init_tokens(u->thisorder);
skip_token();
move(u, false);
}
} else {
if (u->ship==NULL || !fval(u, UFL_OWNER)) {
init_tokens(u->thisorder);
skip_token();
move(u, false);
}
}
}
break;
}
if (u->region==r) {
/* not moved, use next unit */
up = &u->next;
} else {
if (*up && (*up)->region!=r) {
/* moved the upcoming unit along with u (units on ships or followers,
* for example). must start from the beginning again immediately */
up = &r->units;
repeat = false;
} else {
repeat = true;
}
}
/* else *up is already the next unit */
}
if (repeat) continue;
if (ships==0) {
/* Abtreiben von beschädigten, unterbemannten, überladenen Schiffen */
drifting_ships(r);
}
r = r->next;
}
}
move_hunters();
move_pirates();
}
/** Overrides long orders with a FOLLOW order if the target is moving.
* FOLLOW SHIP is a long order, and doesn't need to be treated in here.
*/
void
follow_unit(void)
{
region * r;
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) {
attrib * a;
order * ord;
if (fval(u, UFL_LONGACTION) || LongHunger(u)) continue;
a = a_find(u->attribs, &at_follow);
for (ord=u->orders;ord;ord=ord->next) {
const struct locale * lang = u->faction->locale;
if (get_keyword(ord) == K_FOLLOW) {
init_tokens(ord);
skip_token();
if (getparam(lang) == P_UNIT) {
int id = read_unitid(u->faction, r);
if (id>0) {
unit * uf = findunit(id);
if (!a) {
a = a_add(&u->attribs, make_follow(uf));
} else {
a->data.v = uf;
}
} else if (a) {
a_remove(&u->attribs, a);
a = NULL;
}
}
}
}
if (a && !fval(u, UFL_MOVED)) {
unit * u2 = a->data.v;
if (!u2 || u2->region!=r || !cansee(u->faction, r, u2, 0))
continue;
for (ord=u2->orders;ord;ord=ord->next) {
switch (get_keyword(ord)) {
case K_MOVE:
case K_ROUTE:
case K_DRIVE:
case K_FOLLOW:
case K_PIRACY:
fset(u, UFL_FOLLOWING);
fset(u2, UFL_FOLLOWED);
set_order(&u->thisorder, NULL);
break;
default:
continue;
}
break;
}
}
}
}
}