server/src/common/triggers
2007-04-22 00:30:12 +00:00
..
changefaction.c
changefaction.h
changerace.c
changerace.h
clonedied.c
clonedied.h
createcurse.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
createcurse.h
createunit.c http://eressea.upb.de/mantis/view.php?id=888 2006-07-26 09:07:34 +00:00
createunit.h
gate.c
gate.h
giveitem.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
giveitem.h
Jamfile
killunit.c
killunit.h
removecurse.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
removecurse.h
shock.c CURSE_ISNEW moved so that it's generally defined by the curse_type, since most spells actually start working in the same round. 2007-04-22 00:30:12 +00:00
shock.h
timeout.c that stupid warning triggers too often for anyone to pay attention to it 2005-11-20 00:15:16 +00:00
timeout.h
triggers.c made the save function work, and not print so much (quiet now understands 2006-03-26 21:14:35 +00:00
triggers.dsp
triggers.h
triggers.vcproj project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
unguard.c
unguard.h
unitmessage.c More English translations for spells and other parts of the code (addmessage replacements FTW) 2007-02-23 21:18:35 +00:00
unitmessage.h