forked from github/server
f1b26f0234
Ausserdem: Bei falsch geschriebenen Befehlen (ZCHTE) wird der falsche Befehl in der Meldung ausgegeben.
138 lines
3 KiB
C
138 lines
3 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include <eressea.h>
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#include "shock.h"
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/* kernel includes */
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/skill.h>
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#include <kernel/spell.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <event.h>
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#include <resolve.h>
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#include <base36.h>
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/* libc includes */
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/***
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** shock
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**/
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/* ------------------------------------------------------------- */
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/* do_shock - Schockt die Einheit, z.B. bei Verlust eines */
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/* Vertrauten. */
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/* ------------------------------------------------------------- */
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static void
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do_shock(unit *u, const char *reason)
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{
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int i;
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if (u->number > 0) {
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/* HP - Verlust */
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u->hp = (unit_max_hp(u) * u->number)/10;
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u->hp = max(1, u->hp);
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}
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/* Aura - Verlust */
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if (is_mage(u)) {
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set_spellpoints(u, max_spellpoints(u->region,u)/10);
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}
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/* Evt. Talenttageverlust */
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for (i=0;i!=u->skill_size;++i) if (rand()%5==0) {
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skill * sv = u->skills+i;
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int weeks = (sv->level * sv->level - sv->level) / 2;
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int change = (weeks+9) / 10;
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reduce_skill(u, sv, change);
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}
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/* Dies ist ein Hack, um das skillmod und familiar-Attribut beim Mage
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* zu löschen wenn der Familiar getötet wird. Da sollten wir über eine
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* saubere Implementation nachdenken. */
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if (strcmp(reason, "trigger")==0) {
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remove_familiar(u);
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}
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if (u->faction!=NULL) {
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ADDMSG(&u->faction->msgs, msg_message("shock",
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"mage reason", u, strdup(reason)));
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}
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}
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static int
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shock_handle(trigger * t, void * data)
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{
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/* destroy the unit */
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unit * u = (unit*)t->data.v;
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if (u!=NULL) {
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do_shock(u, "trigger");
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} else {
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log_error(("could not perform shock::handle()\n"));
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}
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unused(data);
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return 0;
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}
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static void
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shock_write(const trigger * t, FILE * F)
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{
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unit * u = (unit*)t->data.v;
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trigger * next = t->next;
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while (next) {
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/* make sure it is unique! */
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if (next->type==t->type && next->data.v==t->data.v) break;
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next=next->next;
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}
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if (next && u) {
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log_error(("more than one shock-attribut for %s on a unit. FIXED.\n",
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unitid(u)));
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write_unit_reference(NULL, F);
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} else {
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write_unit_reference(u, F);
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}
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}
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static int
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shock_read(trigger * t, FILE * F)
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{
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return read_unit_reference((unit**)&t->data.v, F);
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}
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trigger_type tt_shock = {
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"shock",
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NULL,
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NULL,
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shock_handle,
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shock_write,
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shock_read
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};
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trigger *
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trigger_shock(unit * u)
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{
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trigger * t = t_new(&tt_shock);
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t->data.v = (void*)u;
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return t;
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}
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