forked from github/server
352 lines
6.8 KiB
XML
352 lines
6.8 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="gamecode"
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ProjectGUID="{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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RootNamespace="gamecode"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug/gamecode"
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IntermediateDirectory="Debug/gamecode"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\..\external;..\..\external\libxml2\include;..\..\external\pdcurses;..\..\external\lua\src"
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PreprocessorDefinitions="LIBXML_STATIC;WIN32;_CRT_SECURE_NO_DEPRECATE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE"
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AdditionalIncludeDirectories="..;."
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/gamecode.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release/gamecode"
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IntermediateDirectory="Release/gamecode"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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AdditionalIncludeDirectories=".;..\..\external;..\..\external\libxml2\include;..\..\external\pdcurses;..\..\external\lua\src"
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PreprocessorDefinitions="LIBXML_STATIC;WIN32;_CRT_SECURE_NO_DEPRECATE;NDEBUG"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE;NDEBUG"
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AdditionalIncludeDirectories="..;."
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/gamecode.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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>
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<File
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RelativePath=".\gamecode\archetype.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\creation.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\creport.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\economy.c"
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>
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</File>
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<File
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RelativePath=".\eressea.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\give.c"
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>
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</File>
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<File
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RelativePath=".\gmtool.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\items.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\laws.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\laws_test.c"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\gamecode\market.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\market_test.c"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\gamecode\monster.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\randenc.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\report.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\spy.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\study.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\summary.c"
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>
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</File>
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<File
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RelativePath=".\gamecode\xmlreport.c"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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>
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<File
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RelativePath=".\gamecode\archetype.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\creation.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\creport.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\economy.h"
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>
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</File>
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<File
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RelativePath=".\eressea.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\give.h"
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>
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</File>
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<File
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RelativePath=".\gmtool.h"
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>
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</File>
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<File
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RelativePath=".\gmtool_structs.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\items.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\laws.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\market.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\monster.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\randenc.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\report.h"
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>
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</File>
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<File
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RelativePath=".\settings.h"
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>
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</File>
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<File
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RelativePath=".\gamecode\spy.h"
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</File>
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<File
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RelativePath=".\gamecode\study.h"
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</File>
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<File
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RelativePath=".\gamecode\summary.h"
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</File>
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<File
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RelativePath=".\gamecode\xmlreport.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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