forked from github/server
78 lines
2.3 KiB
Lua
78 lines
2.3 KiB
Lua
require "lunit"
|
|
|
|
module("tests.e2.guard", package.seeall, lunit.testcase)
|
|
|
|
function setup()
|
|
eressea.free_game()
|
|
eressea.settings.set("nmr.timeout", "0")
|
|
eressea.settings.set("NewbieImmunity", "0")
|
|
eressea.settings.set("rules.economy.food", "4")
|
|
end
|
|
|
|
function test_guard_unarmed()
|
|
local r1 = region.create(0, 0, "plain")
|
|
local f1 = faction.create("hodor@eressea.de", "human", "de")
|
|
local u1 = unit.create(f1, r1, 1)
|
|
assert_equal(nil, u1.guard)
|
|
u1:clear_orders()
|
|
u1:add_order("BEWACHE")
|
|
process_orders()
|
|
assert_equal(nil, u1.guard)
|
|
end
|
|
|
|
function test_guard_armed()
|
|
local r1 = region.create(0, 0, "plain")
|
|
local f1 = faction.create("hodor@eressea.de", "human", "de")
|
|
local u1 = unit.create(f1, r1, 1)
|
|
assert_equal(nil, u1.guard)
|
|
u1:add_item("sword", 1)
|
|
u1:set_skill("melee", 2)
|
|
u1:clear_orders()
|
|
u1:add_order("BEWACHE")
|
|
process_orders()
|
|
assert_equal(249, u1.guard)
|
|
end
|
|
|
|
function test_guard_allows_move_after_combat() -- bug 1493
|
|
local r1 = region.create(0, 0, "plain")
|
|
local r2 = region.create(1, 0, "plain")
|
|
local f1 = faction.create("bernd@eressea.de", "human", "de")
|
|
local u1 = unit.create(f1, r1, 10)
|
|
local uid1 = u1.id
|
|
local f2 = faction.create("horst@eressea.de", "human", "de")
|
|
local u2 = unit.create(f2, r1, 1)
|
|
u1:add_order("BEWACHE")
|
|
u1:add_item("sword", 10)
|
|
u1:set_skill("melee", 2)
|
|
u1:clear_orders()
|
|
u1:add_order("BEWACHE")
|
|
process_orders()
|
|
assert_equal(249, u1.guard)
|
|
u1:clear_orders()
|
|
u1:add_order("NACH O")
|
|
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
|
|
process_orders()
|
|
u1 = get_unit(uid1)
|
|
assert_equal(r2, u1.region)
|
|
end
|
|
|
|
function test_no_guard_no_move_after_combat() -- bug 1493
|
|
local r1 = region.create(0, 0, "plain")
|
|
local r2 = region.create(1, 0, "plain")
|
|
local f1 = faction.create("bernd@eressea.de", "human", "de")
|
|
local u1 = unit.create(f1, r1, 10)
|
|
local uid1 = u1.id
|
|
local f2 = faction.create("horst@eressea.de", "human", "de")
|
|
local u2 = unit.create(f2, r1, 1)
|
|
u1:add_order("BEWACHE")
|
|
u1:add_item("sword", 10)
|
|
u1:set_skill("melee", 2)
|
|
assert_equal(nil, u1.guard)
|
|
u1:clear_orders()
|
|
u1:add_order("NACH O")
|
|
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
|
|
process_orders()
|
|
u1 = get_unit(uid1)
|
|
assert_equal(r1, u1.region)
|
|
end
|