server/src/spy.c
2019-09-13 21:35:44 +02:00

454 lines
14 KiB
C

#ifdef _MSC_VER
#include <platform.h>
#endif
#include "spy.h"
#include "guard.h"
#include "laws.h"
#include "move.h"
#include "reports.h"
#include "study.h"
/* kernel includes */
#include <kernel/attrib.h>
#include <kernel/config.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/otherfaction.h>
#include <attributes/racename.h>
#include <attributes/stealth.h>
/* util includes */
#include <util/base36.h>
#include <util/param.h>
#include <util/parser.h>
#include <util/rand.h>
#include <util/rng.h>
#include <util/strings.h>
/* libc includes */
#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
/* in spy steht der Unterschied zwischen Wahrnehmung des Opfers und
* Spionage des Spions */
void spy_message(int spy, const unit * u, const unit * target)
{
char status[32];
report_status_depr(target, u->faction->locale, status, sizeof(status));
ADDMSG(&u->faction->msgs, msg_message("spyreport", "spy target status", u,
target, status));
if (spy > 20) {
magic_t mtype = unit_get_magic(target);
/* for mages, spells and magic school */
if (mtype != M_GRAY) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_mage", "spy target type", u,
target, magic_school[mtype]));
}
}
if (spy > 6) {
faction *fv = visible_faction(u->faction, target);
if (fv && fv != target->faction) {
/* true faction */
ADDMSG(&u->faction->msgs, msg_message("spyreport_faction",
"spy target faction", u, target, target->faction));
add_seen_faction(u->faction, target->faction);
}
}
if (spy > 0) {
int first = 1;
int found = 0;
skill *sv;
char buf[4096];
buf[0] = 0;
for (sv = target->skills; sv != target->skills + target->skill_size; ++sv) {
if (sv->level > 0) {
found++;
if (first == 1) {
first = 0;
}
else {
str_strlcat(buf, ", ", sizeof(buf));
}
str_strlcat(buf, (const char *)skillname((skill_t)sv->id, u->faction->locale),
sizeof(buf));
str_strlcat(buf, " ", sizeof(buf));
str_strlcat(buf, itoa10(eff_skill(target, sv, target->region)),
sizeof(buf));
}
}
if (found) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_skills", "spy target skills", u,
target, buf));
}
if (target->items) {
ADDMSG(&u->faction->msgs, msg_message("spyreport_items", "spy target items", u,
target, target->items));
}
}
}
int spy_cmd(unit * u, struct order *ord)
{
unit *target;
int spy, observe;
double spychance, observechance;
region *r = u->region;
init_order_depr(ord);
getunit(r, u->faction, &target);
if (!target) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, u->thisorder, "feedback_unit_not_found", ""));
return 0;
}
if (effskill(u, SK_SPY, NULL) < 1) {
cmistake(u, u->thisorder, 39, MSG_EVENT);
return 0;
}
/* Die Grundchance fuer einen erfolgreichen Spionage-Versuch ist 10%.
* Fuer jeden Talentpunkt, den das Spionagetalent das Tarnungstalent
* des Opfers uebersteigt, erhoeht sich dieses um 5%*/
spy = effskill(u, SK_SPY, NULL) - effskill(target, SK_STEALTH, r);
spychance = 0.1 + fmax(spy * 0.05, 0.0);
if (chance(spychance)) {
produceexp(u, SK_SPY, u->number);
spy_message(spy, u, target);
}
else {
ADDMSG(&u->faction->msgs, msg_message("spyfail", "spy target", u, target));
}
/* der Spion kann identifiziert werden, wenn das Opfer bessere
* Wahrnehmung als das Ziel Tarnung + Spionage/2 hat */
observe = effskill(target, SK_PERCEPTION, r)
- (effskill(u, SK_STEALTH, NULL) + effskill(u, SK_SPY, NULL) / 2);
if (invisible(u, target) >= u->number) {
if (observe > 0) observe = 0;
}
/* Anschliessend wird - unabhaengig vom Erfolg - gewuerfelt, ob der
* Spionageversuch bemerkt wurde. Die Wahrscheinlich dafuer ist (100 -
* SpionageSpion*5 + WahrnehmungOpfer*2)%. */
observechance = 1.0 - (effskill(u, SK_SPY, NULL) * 0.05)
+ (effskill(target, SK_PERCEPTION, NULL) * 0.02);
if (chance(observechance)) {
ADDMSG(&target->faction->msgs, msg_message("spydetect",
"spy target", observe > 0 ? u : NULL, target));
}
return 0;
}
static bool can_set_factionstealth(const unit * u, const faction * f)
{
region *lastr = NULL;
/* for all units mu of our faction, check all the units in the region
* they are in, if their visible faction is f, it's ok. use lastr to
* avoid testing the same region twice in a row. */
unit *mu = u->faction->units;
while (mu != NULL) {
if (mu->number && mu->region != lastr) {
unit *ru = mu->region->units;
lastr = mu->region;
while (ru != NULL) {
if (ru->number) {
faction *fv = visible_faction(f, ru);
if (fv == f) {
if (cansee(f, lastr, ru, 0))
return true;
}
}
ru = ru->next;
}
}
mu = mu->nextF;
}
return true;
}
void set_factionstealth(unit *u, faction *f) {
attrib *a = a_find(u->attribs, &at_otherfaction);
if (!a)
a = a_add(&u->attribs, make_otherfaction(f));
else
a->data.v = f;
}
int setstealth_cmd(unit * u, struct order *ord)
{
char token[64];
const char *s;
init_order_depr(ord);
s = gettoken(token, sizeof(token));
/* Tarne ohne Parameter: Setzt maximale Tarnung */
if (s == NULL || *s == 0) {
u_seteffstealth(u, -1);
return 0;
}
if (isdigit(*(const unsigned char *)s)) {
/* Tarnungslevel setzen */
int level = atoi((const char *)s);
if (level > effskill(u, SK_STEALTH, NULL)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_lowstealth", ""));
return 0;
}
u_seteffstealth(u, level);
return 0;
}
if (skill_enabled(SK_STEALTH)) { /* hack! E3 erlaubt keine Tarnung */
const race *trace;
trace = findrace(s, u->faction->locale);
if (trace) {
/* demons can cloak as other player-races */
if (u_race(u) == get_race(RC_DAEMON)) {
if (playerrace(trace)) {
u->irace = trace;
if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs)) {
set_racename(&u->attribs, NULL);
}
}
return 0;
}
/* Singdrachen koennen sich nur als Drachen tarnen */
else if (u_race(u) == get_race(RC_SONGDRAGON)
|| u_race(u) == get_race(RC_BIRTHDAYDRAGON)) {
if (trace == get_race(RC_SONGDRAGON) || trace == get_race(RC_FIREDRAGON)
|| trace == get_race(RC_DRAGON) || trace == get_race(RC_WYRM)) {
u->irace = trace;
if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
return 0;
}
/* Daemomen und Illusionsparteien koennen sich als andere race tarnen */
if (u_race(u)->flags & RCF_SHAPESHIFT) {
if (playerrace(trace)) {
u->irace = trace;
if ((u_race(u)->flags & RCF_SHAPESHIFTANY) && get_racename(u->attribs))
set_racename(&u->attribs, NULL);
}
}
return 0;
}
}
switch (findparam(s, u->faction->locale)) {
case P_FACTION:
/* TARNE PARTEI [NICHT|NUMMER abcd] */
s = gettoken(token, sizeof(token));
if (rule_stealth_anon()) {
if (!s || *s == 0) {
u->flags |= UFL_ANON_FACTION;
break;
}
else if (findparam(s, u->faction->locale) == P_NOT) {
u->flags &= ~UFL_ANON_FACTION;
break;
}
}
if (rule_stealth_other()) {
if (get_keyword(s, u->faction->locale) == K_NUMBER) {
int nr = -1;
s = gettoken(token, sizeof(token));
if (s) {
nr = atoi36(s);
}
if (!s || *s == 0 || nr == u->faction->no) {
a_removeall(&u->attribs, &at_otherfaction);
break;
}
else {
struct faction *f = findfaction(nr);
if (f == NULL || !can_set_factionstealth(u, f)) {
cmistake(u, ord, 66, MSG_EVENT);
break;
}
else {
set_factionstealth(u, f);
break;
}
}
}
}
cmistake(u, ord, 289, MSG_EVENT);
break;
case P_ANY:
case P_NOT:
/* TARNE ALLES (was nicht so alles geht?) */
u_seteffstealth(u, -1);
break;
default:
if (u_race(u)->flags & RCF_SHAPESHIFTANY) {
set_racename(&u->attribs, s);
}
else {
cmistake(u, ord, 289, MSG_EVENT);
}
}
return 0;
}
static int top_skill(region * r, faction * f, ship * sh, skill_t sk)
{
int value = 0;
unit *u;
for (u = r->units; u; u = u->next) {
if (u->ship == sh && u->faction == f) {
int s = effskill(u, sk, NULL);
if (value < s) value = s;
}
}
return value;
}
static int try_destruction(unit * u, unit * u2, const ship * sh, int skilldiff)
{
const char *destruction_success_msg = "destroy_ship_0";
const char *destruction_failed_msg = "destroy_ship_1";
const char *destruction_detected_msg = "destroy_ship_2";
const char *detect_failure_msg = "destroy_ship_3";
const char *object_destroyed_msg = "destroy_ship_4";
if (skilldiff == 0) {
/* tell the unit that the attempt failed: */
ADDMSG(&u->faction->msgs, msg_message(destruction_failed_msg, "ship unit",
sh, u));
/* tell the enemy about the attempt: */
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
}
return 0;
}
else if (skilldiff < 0) {
/* tell the unit that the attempt was detected: */
ADDMSG(&u->faction->msgs, msg_message(destruction_detected_msg,
"ship unit", sh, u));
/* tell the enemy whodunit: */
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
}
return 0;
}
else {
/* tell the unit that the attempt succeeded */
ADDMSG(&u->faction->msgs, msg_message(destruction_success_msg, "ship unit",
sh, u));
if (u2) {
ADDMSG(&u2->faction->msgs, msg_message(object_destroyed_msg, "ship", sh));
}
}
return 1; /* success */
}
void sink_ship(ship * sh)
{
unit *u;
region *r;
message *sink_msg = NULL;
faction *f;
assert(sh && sh->region);
r = sh->region;
for (f = NULL, u = r->units; u; u = u->next) {
/* slight optimization to avoid dereferencing u->faction each time */
if (f != u->faction) {
f = u->faction;
f->flags &= ~FFL_SELECT;
}
}
for (f = NULL, u = r->units; u; u = u->next) {
/* inform this faction about the sinking ship: */
if (u->ship == sh) {
if (f != u->faction) {
f = u->faction;
if (!(f->flags & FFL_SELECT)) {
f->flags |= FFL_SELECT;
if (sink_msg == NULL) {
sink_msg = msg_message("sink_msg", "ship region", sh, r);
}
add_message(&f->msgs, sink_msg);
}
}
}
else if (f != NULL) {
break;
}
}
if (sink_msg) {
msg_release(sink_msg);
}
}
int sabotage_cmd(unit * u, struct order *ord)
{
const char *s;
param_t p;
ship *sh;
unit *u2;
int skdiff = INT_MAX;
assert(u);
assert(ord);
init_order_depr(ord);
s = getstrtoken();
p = findparam(s, u->faction->locale);
init_order_depr(NULL);
switch (p) {
case P_SHIP:
sh = u->ship;
if (!sh) {
cmistake(u, u->thisorder, 144, MSG_EVENT);
return 0;
}
u2 = ship_owner(sh);
if (u2->faction != u->faction) {
skdiff =
effskill(u, SK_SPY, NULL) - top_skill(u->region, u2->faction, sh, SK_PERCEPTION);
}
if (try_destruction(u, u2, sh, skdiff)) {
sink_ship(sh);
/* finally, get rid of the ship */
remove_ship(&sh->region->ships, sh);
}
break;
default:
cmistake(u, u->thisorder, 9, MSG_EVENT);
return 0;
}
return 0;
}