server/src/res/resources.xml
Enno Rehling 91bf99036e http://eressea.upb.de/mantis/view.php?id=686
"4 Reihe rueckt nicht auf, Bogenschuetzen ohne Wirkung"

Umstellung des Kampfcodes. Siehe  http://www.pbem-spiele.de/forum/viewtopic.php?t=2545
2006-07-30 12:52:26 +00:00

729 lines
22 KiB
XML

<?xml version="1.0"?>
<resources>
<resource name="seaserpenthead">
<item weight="500" score="400"/>
</resource>
<resource name="dragonblood">
<item weight="100" score="100"/>
</resource>
<resource name="dragonhead">
<item weight="500" score="300"/>
</resource>
<resource name="seed" limited="yes">
<item weight="10" score="50">
<construction skill="herbalism" minskill="3" reqsize="1"/>
</item>
</resource>
<resource name="mallornseed" limited="yes">
<item weight="10" score="100">
<construction skill="herbalism" minskill="4" reqsize="1"/>
</item>
</resource>
<resource name="log">
<item weight="500" score="10">
<construction skill="forestry" minskill="1" reqsize="1"/>
</item>
<resourcelimit>
<modifier building="sawmill" type="skill" value="1"/>
<modifier building="sawmill" type="material" value="0.5"/>
<guard flag="logging"/>
<function name="produce" value="lua_produceresource"/>
<function name="limit" value="lua_limitresource"/>
</resourcelimit>
</resource>
<resource name="mallorn">
<item weight="500" score="30">
<construction skill="forestry" minskill="2" reqsize="1"/>
</item>
<resourcelimit>
<modifier building="sawmill" type="skill" value="1"/>
<modifier building="sawmill" type="material" value="0.5"/>
<guard flag="logging"/>
<function name="produce" value="lua_produceresource"/>
<function name="limit" value="lua_limitresource"/>
</resourcelimit>
</resource>
<!-- luxury items -->
<resource name="balm">
<item weight="200"><luxury price="4"/></item>
</resource>
<resource name="spice">
<item weight="200"><luxury price="5"/></item>
</resource>
<resource name="jewel">
<item weight="100"><luxury price="7"/></item>
</resource>
<resource name="myrrh">
<item weight="200"><luxury price="5"/></item>
</resource>
<resource name="oil">
<item weight="300"><luxury price="3"/></item>
</resource>
<resource name="silk">
<item weight="300"><luxury price="6"/></item>
</resource>
<resource name="incense">
<item weight="200"><luxury price="4"/></item>
</resource>
<!-- XE items -->
<resource name="skillpotion">
<!-- gives user one free learning attempt -->
<item weight="0">
<function name="use" value="use_skillpotion"/>
</item>
</resource>
<resource name="manacrystal">
<!-- gives user free aura -->
<item weight="0">
<function name="use" value="use_manacrystal"/>
</item>
</resource>
<!-- xmas items -->
<resource name="mistletoe">
<!-- Sets the chance of escape in a fight to 100 percent -->
<item notlost="yes" weight="0">
<function name="use" value="usemistletoe"/>
</item>
</resource>
<resource name="speedsail">
<item weight="0">
<function name="use" value="use_speedsail"/>
</item>
</resource>
<!-- items -->
<resource name="cart" big="true">
<item capacity="14000" weight="4000" score="60" vehicle="yes">
<construction skill="cartmaking" minskill="1" reqsize="1">
<requirement type="log" quantity="5"/>
</construction>
</item>
</resource>
<resource name="antimagic" appearance="amulet">
<item weight="0" score="2000">
<function name="use" value="use_antimagiccrystal"/>
</item>
</resource>
<resource name="wand_of_tears">
<item notlost="yes" weight="0">
<function name="use" value="use_wand_of_tears"/>
</item>
</resource>
<resource name="mallornbow">
<item weight="100">
<construction skill="weaponsmithing" minskill="5" reqsize="1">
<requirement type="mallorn" quantity="1"/>
</construction>
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.15">
<damage type="rider" value="1d11+2"/>
<damage type="footman" value="1d11+2"/>
<modifier type="missile_target" value="2"/>
<modifier type="damage" value="1">
<race name="elf"/>
</modifier>
</weapon>
</item>
</resource>
<resource name="laensword">
<item weight="100" score="400">
<construction skill="weaponsmithing" minskill="8" reqsize="1">
<requirement type="laen" quantity="1"/>
</construction>
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
<damage type="rider" value="3d6+10"/>
<damage type="footman" value="3d6+10"/>
</weapon>
</item>
</resource>
<resource name="rustygreatsword">
<item weight="200" score="20">
<construction skill="weaponsmithing" minskill="4" reqsize="1">
<requirement type="iron" quantity="2"/>
</construction>
<weapon cut="true" skill="melee" offmod="-2" defmod="-3">
<damage type="rider" value="2d8"/>
<damage type="footman" value="2d8"/>
</weapon>
</item>
</resource>
<resource name="runesword">
<item weight="100" score="2000">
<weapon minskill="7" cut="true" magical="yes" skill="melee" offmod="2" defmod="2">
<function name="attack" value="attack_firesword"/>
<damage type="rider" value="3d10+10"/>
<damage type="footman" value="3d10+10"/>
</weapon>
</item>
</resource>
<resource name="firesword">
<item weight="100">
<weapon minskill="7" magres="0.3" cut="true" skill="melee" offmod="1" defmod="1">
<function name="attack" value="attack_firesword"/>
<damage type="rider" value="3d6+10"/>
<damage type="footman" value="3d6+10"/>
</weapon>
</item>
</resource>
<resource name="greatsword">
<item weight="200" score="30">
<construction skill="weaponsmithing" minskill="4" reqsize="1">
<requirement type="iron" quantity="2"/>
</construction>
<weapon cut="true" skill="melee" offmod="-1" defmod="-2">
<damage type="rider" value="2d8+3"/>
<damage type="footman" value="2d8+3"/>
</weapon>
</item>
</resource>
<resource name="sword">
<item weight="100" score="30">
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<requirement type="iron" quantity="1"/>
</construction>
<weapon cut="true" skill="melee">
<damage type="rider" value="1d9+2"/>
<damage type="footman" value="1d9+2"/>
</weapon>
</item>
</resource>
<resource name="peasant">
<function name="change" value="lua_changeresource"/>
<function name="get" value="lua_getresource"/>
</resource>
<resource name="hp">
<function name="change" value="lua_changeresource"/>
<function name="get" value="lua_getresource"/>
</resource>
<resource name="rustyhalberd">
<item weight="200" score="20">
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<requirement type="iron" quantity="1"/>
<requirement type="log" quantity="1"/>
</construction>
<weapon cut="true" skill="polearm" offmod="-2" defmod="-1">
<damage type="rider" value="2d6"/>
<damage type="footman" value="2d6"/>
</weapon>
</item>
</resource>
<resource name="rustysword">
<item weight="100" score="10">
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<requirement type="iron" quantity="1"/>
</construction>
<weapon cut="true" skill="melee" offmod="-1" defmod="-1">
<damage type="rider" value="1d9"/>
<damage type="footman" value="1d9"/>
</weapon>
</item>
</resource>
<resource name="axe">
<item weight="200">
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<requirement type="log" quantity="1"/>
<requirement type="iron" quantity="1"/>
</construction>
<weapon cut="true" skill="melee" offmod="1" defmod="-2">
<damage type="rider" value="2d6+4"/>
<damage type="footman" value="2d6+4"/>
</weapon>
</item>
</resource>
<resource name="rustyaxe">
<item weight="200">
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<requirement type="log" quantity="1"/>
<requirement type="iron" quantity="1"/>
</construction>
<weapon cut="true" skill="melee" offmod="0" defmod="-3">
<damage type="rider" value="2d6"/>
<damage type="footman" value="2d6"/>
</weapon>
</item>
</resource>
<resource name="bow">
<item weight="100">
<construction skill="weaponsmithing" minskill="2" reqsize="1">
<requirement type="log" quantity="1"/>
</construction>
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0">
<damage type="rider" value="1d11+1"/>
<damage type="footman" value="1d11+1"/>
<modifier type="missile_target" value="2"/>
</weapon>
</item>
</resource>
<resource name="catapult">
<item weight="10000">
<construction skill="cartmaking" minskill="5" reqsize="1">
<requirement type="log" quantity="10"/>
</construction>
<weapon bash="true" missile="true" skill="catapult" offmod="0" defmod="0" reload="5">
<damage type="rider" value="3d10+5"/>
<damage type="footman" value="3d10+5"/>
<modifier type="missile_target" value="4"/>
<function name="attack" value="attack_catapult"/>
</weapon>
</item>
</resource>
<resource name="crossbow">
<item weight="100">
<construction skill="weaponsmithing" minskill="3" reqsize="1">
<requirement type="log" quantity="1"/>
</construction>
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
<damage type="rider" value="3d3+5"/>
<damage type="footman" value="3d3+5"/>
<modifier type="missile_target" value="2"/>
</weapon>
</item>
</resource>
<resource name="mallorncrossbow">
<item weight="100">
<construction skill="weaponsmithing" minskill="5" reqsize="1">
<requirement type="mallorn" quantity="1"/>
</construction>
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
<damage type="rider" value="3d3+5"/>
<damage type="footman" value="3d3+5"/>
<modifier type="missile_target" value="2"/>
</weapon>
</item>
</resource>
<resource name="spear">
<item weight="100">
<construction skill="weaponsmithing" minskill="2" reqsize="1">
<requirement type="log" quantity="1"/>
</construction>
<weapon pierce="true" skill="polearm" offmod="0" defmod="0">
<damage type="footman" value="1d10"/>
<damage type="rider" value="1d12+2"/>
<modifier type="skill" value="1" riding="true" against_riding="true" against_walking="true" offensive="true"/>
<modifier type="skill" value="1" walking="true" against_riding="true" against_walking="true" defensive="true"/>
</weapon>
</item>
</resource>
<resource name="mallornspear">
<item weight="100">
<construction skill="weaponsmithing" minskill="5" reqsize="1">
<requirement type="mallorn" quantity="1"/>
</construction>
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
<damage type="footman" value="1d10+1"/>
<damage type="rider" value="1d12+3"/>
<modifier type="skill" value="1" riding="true" against_riding="true" against_walking="true" offensive="true"/>
<modifier type="skill" value="1" walking="true" against_riding="true" against_walking="true" defensive="true"/>
</weapon>
</item>
</resource>
<resource name="lance">
<item weight="200">
<construction skill="weaponsmithing" minskill="2" reqsize="1">
<requirement type="log" quantity="2"/>
</construction>
<weapon pierce="true" skill="polearm" offmod="0" defmod="-2">
<damage type="footman" value="1d5"/>
<damage type="rider" value="2d6+5"/>
</weapon>
</item>
</resource>
<resource name="mallornlance">
<item weight="100">
<construction skill="weaponsmithing" minskill="5" reqsize="1">
<requirement type="mallorn" quantity="2"/>
</construction>
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
<damage type="footman" value="1d5+1"/>
<damage type="rider" value="2d6+6"/>
</weapon>
</item>
</resource>
<resource name="catapultammo">
<item weight="1000">
<construction skill="quarrying" minskill="3" reqsize="1">
<requirement type="stone" quantity="1"/>
</construction>
</item>
</resource>
<resource name="laenshield">
<item weight="0" score="1000">
<construction skill="armorer" minskill="7" reqsize="1">
<requirement type="laen" quantity="1"/>
</construction>
<armor ac="2" penalty="-0.25" magres="0.3" laen="yes" shield="yes" />
</item>
</resource>
<resource name="laenmail">
<item weight="100" score="1000">
<construction skill="armorer" minskill="9" reqsize="1">
<requirement type="laen" quantity="3"/>
</construction>
<armor ac="6" penalty="0.0" magres="0.3" laen="yes" />
</item>
</resource>
<resource name="rustyshield">
<item weight="100" score="10">
<construction skill="armorer" minskill="2" reqsize="1">
<requirement type="iron" quantity="1"/>
</construction>
<armor ac="1" penalty="0.0" magres="0.0" shield="yes"/>
</item>
</resource>
<resource name="rustychainmail">
<item weight="200" score="30">
<construction skill="armorer" minskill="3" reqsize="1">
<requirement type="iron" quantity="3"/>
</construction>
<armor ac="2" penalty="0.30" magres="0.0"/>
</item>
</resource>
<resource name="shield">
<item weight="100" score="30">
<construction skill="armorer" minskill="2" reqsize="1">
<requirement type="iron" quantity="1"/>
</construction>
<armor ac="1" penalty="-0.15" magres="0.0" shield="yes"/>
</item>
</resource>
<resource name="chainmail">
<item weight="200" score="90">
<construction skill="armorer" minskill="3" reqsize="1">
<requirement type="iron" quantity="3"/>
</construction>
<armor ac="3" penalty="0.15" magres="0.0"/>
</item>
</resource>
<resource name="plate">
<item weight="400" score="150">
<construction skill="armorer" minskill="4" reqsize="1">
<requirement type="iron" quantity="5"/>
</construction>
<armor ac="5" penalty="0.30" magres="0.0"/>
</item>
</resource>
<!-- 21 stupid herbs -->
<resource name="h0" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h1" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h2" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h3" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h4" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h5" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h6" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h7" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h8" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h9" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h10" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h11" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h12" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h13" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h14" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h15" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h16" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h17" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h18" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h19" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<resource name="h20" appearance="herbbag">
<item weight="0" score="10" herb="yes"/>
</resource>
<!-- potions -->
<resource name="p0" appearance="vial">
<item weight="0" score="30">
<function name="use" value="usepotion"/>
<potion level="1"/>
<construction skill="alchemy" minskill="2" reqsize="1">
<requirement type="h4"/>
<requirement type="h12"/>
</construction>
</item>
</resource>
<resource name="goliathwater" appearance="vial">
<item weight="0" score="30">
<function name="use" value="usepotion"/>
<potion level="1"/>
<construction skill="alchemy" minskill="2" reqsize="1">
<requirement type="h6"/>
<requirement type="h13"/>
</construction>
</item>
</resource>
<resource name="truthpotion" appearance="vial">
<item weight="0" score="30">
<function name="use" value="usepotion"/>
<potion level="1"/>
<construction skill="alchemy" minskill="2" reqsize="1">
<requirement type="h0"/>
<requirement type="h13"/>
</construction>
</item>
</resource>
<resource name="p2" appearance="vial">
<item weight="0" score="30">
<function name="use" value="usepotion"/>
<potion level="1"/>
<construction skill="alchemy" minskill="2" reqsize="1">
<requirement type="h5"/>
<requirement type="h7"/>
</construction>
</item>
</resource>
<resource name="p3" appearance="vial">
<item weight="0" score="60">
<function name="use" value="usepotion"/>
<potion level="2"/>
<construction skill="alchemy" minskill="4" reqsize="1">
<requirement type="h14"/>
<requirement type="h16"/>
<requirement type="h1"/>
</construction>
</item>
</resource>
<resource name="p4" appearance="vial">
<!-- Heilwasser -->
<item weight="0" score="60">
<function name="use" value="usehealingpotion"/>
<potion level="2"/>
<construction skill="alchemy" minskill="4" reqsize="1">
<requirement type="h19"/>
<requirement type="h4"/>
<requirement type="h1"/>
</construction>
</item>
</resource>
<resource name="peasantblood" appearance="vial">
<!-- Bauernblut -->
<item weight="0" score="60">
<function name="use" value="usebloodpotion"/>
<potion level="2"/>
<construction skill="alchemy" minskill="4" reqsize="1">
<requirement type="h17"/>
<requirement type="h13"/>
<requirement type="h4"/>
<requirement type="peasant"/>
</construction>
</item>
</resource>
<resource name="p6" appearance="vial">
<item weight="0" score="90">
<function name="use" value="usepotion"/>
<potion level="3"/>
<construction skill="alchemy" minskill="6" reqsize="1">
<requirement type="h9"/>
<requirement type="h15"/>
<requirement type="h12"/>
<requirement type="h6"/>
</construction>
</item>
</resource>
<resource name="p7" appearance="vial" sneak="yes">
<item weight="0" score="90">
<function name="useonother" value="usefoolpotion"/>
<potion level="3"/>
<construction skill="alchemy" minskill="6" reqsize="1">
<requirement type="h2"/>
<requirement type="h3"/>
<requirement type="h17"/>
<requirement type="h13"/>
</construction>
</item>
</resource>
<resource name="nestwarmth" appearance="vial">
<item weight="0" score="90">
<function name="use" value="usewarmthpotion"/>
<potion level="3"/>
<construction skill="alchemy" minskill="6" reqsize="1">
<requirement type="h18"/>
<requirement type="h3"/>
<requirement type="h16"/>
<requirement type="h10"/>
</construction>
</item>
</resource>
<resource name="p9" appearance="vial">
<item weight="0" score="90">
<function name="use" value="usepotion"/>
<potion level="3"/>
<construction skill="alchemy" minskill="6" reqsize="1">
<requirement type="h4"/>
<requirement type="h11"/>
<requirement type="h10"/>
<requirement type="h7"/>
</construction>
</item>
</resource>
<resource name="p10" appearance="vial">
<item weight="0" score="90">
<function name="use" value="usepotion"/>
<potion level="3"/>
<construction skill="alchemy" minskill="6" reqsize="1">
<requirement type="h19"/>
<requirement type="h14"/>
<requirement type="h0"/>
<requirement type="h11"/>
</construction>
</item>
</resource>
<resource name="p11" appearance="vial">
<item weight="0" score="120">
<function name="use" value="usepotion"/>
<potion level="4"/>
<construction skill="alchemy" minskill="8" reqsize="1">
<requirement type="h14"/>
<requirement type="h20"/>
<requirement type="h15"/>
<requirement type="h8"/>
<requirement type="h5"/>
</construction>
</item>
</resource>
<resource name="p13" appearance="vial">
<item weight="0" score="120">
<function name="use" value="usepotion"/>
<potion level="4"/>
<construction skill="alchemy" minskill="8" reqsize="1">
<requirement type="h5"/>
<requirement type="h9"/>
<requirement type="h12"/>
<requirement type="h3"/>
<requirement type="h8"/>
<requirement type="dragonblood"/>
</construction>
</item>
</resource>
<resource name="p14" appearance="vial">
<item weight="0" score="120">
<function name="use" value="usepotion"/>
<potion level="4"/>
<construction skill="alchemy" minskill="8" reqsize="1">
<requirement type="h6"/>
<requirement type="h12"/>
<requirement type="h18"/>
<requirement type="h5"/>
<requirement type="h16"/>
</construction>
</item>
</resource>
<resource name="toadslime" appearance="vial">
<item weight="100" score="0"/>
</resource>
</resources>