forked from github/server
6567 lines
191 KiB
C
6567 lines
191 KiB
C
/*
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2015
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include "spells.h"
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#include "guard.h"
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#include "reports.h"
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#include "spy.h"
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#include "vortex.h"
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#include "laws.h"
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#include "direction.h"
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#include "randenc.h"
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#include "monsters.h"
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#include "teleport.h"
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#include "xmlreader.h"
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/* triggers includes */
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#include <triggers/changefaction.h>
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#include <triggers/changerace.h>
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#include <triggers/createcurse.h>
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#include <triggers/createunit.h>
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#include <triggers/killunit.h>
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#include <triggers/timeout.h>
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/* attributes includes */
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#include <attributes/targetregion.h>
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#include <attributes/hate.h>
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#include <attributes/attributes.h>
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#include <races/races.h>
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#include <spells/borders.h>
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#include <spells/buildingcurse.h>
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#include <spells/regioncurse.h>
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#include <spells/unitcurse.h>
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#include <spells/shipcurse.h>
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#include <spells/combatspells.h>
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#include <spells/flyingship.h>
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/* kernel includes */
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#include <kernel/building.h>
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include <kernel/connection.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <kernel/objtypes.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/spell.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/assert.h>
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/event.h>
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#include <util/gamedata.h>
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#include <util/language.h>
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#include <util/macros.h>
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#include <util/message.h>
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#include <util/parser.h>
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#include <util/umlaut.h>
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#include <util/functions.h>
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#include <util/lists.h>
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#include <util/rand.h>
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#include <util/log.h>
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#include <util/nrmessage.h>
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#include <util/strings.h>
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#include <util/variant.h>
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#include <util/goodies.h>
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#include <util/resolve.h>
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#include <util/rng.h>
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#include <storage.h>
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/* libc includes */
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#include <ctype.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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/* ----------------------------------------------------------------------- */
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#if defined(_MSC_VER) && _MSC_VER >= 1900
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# pragma warning(disable: 4774) // TODO: remove this
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#endif
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static double zero_effect = 0.0;
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/* ----------------------------------------------------------------------- */
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static void report_spell(unit * mage, region * r, message * msg)
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{
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r_addmessage(r, NULL, msg);
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if (mage && mage->region != r) {
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add_message(&mage->faction->msgs, msg);
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}
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}
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static void report_failure(unit * mage, struct order *ord)
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{
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/* Fehler: "Der Zauber schlaegt fehl" */
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cmistake(mage, ord, 180, MSG_MAGIC);
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}
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/* ------------------------------------------------------------- */
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/* Spruchanalyse - Ausgabe von curse->info und curse->name */
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/* ------------------------------------------------------------- */
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static double curse_chance(const struct curse *c, double force)
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{
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return 1.0 + (force - c->vigour) * 0.1;
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}
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static void magicanalyse_region(region * r, unit * mage, double force)
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{
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attrib *a;
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bool found = false;
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for (a = r->attribs; a; a = a->next) {
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curse *c = (curse *)a->data.v;
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double probability;
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int mon;
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if (a->type != &at_curse)
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continue;
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/* ist der curse schwaecher als der Analysezauber, so ergibt sich
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* mehr als 100% probability und damit immer ein Erfolg. */
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probability = curse_chance(c, force);
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mon = c->duration + (rng_int() % 10) - 5;
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if (mon < 1) mon = 1;
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found = true;
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if (chance(probability)) { /* Analyse geglueckt */
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if (c_flags(c) & CURSE_NOAGE) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_region_noage",
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"mage region curse", mage, r, c->type));
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_region_age",
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"mage region curse months", mage, r, c->type, mon));
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}
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_region_fail",
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"mage region", mage, r));
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}
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}
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if (!found) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_region_nospell",
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"mage region", mage, r));
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}
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}
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static void magicanalyse_unit(unit * u, unit * mage, double force)
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{
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attrib *a;
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bool found = false;
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for (a = u->attribs; a; a = a->next) {
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curse *c;
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double probability;
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int mon;
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if (a->type != &at_curse)
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continue;
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c = (curse *)a->data.v;
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/* ist der curse schwaecher als der Analysezauber, so ergibt sich
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* mehr als 100% probability und damit immer ein Erfolg. */
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probability = curse_chance(c, force);
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mon = c->duration + (rng_int() % 10) - 5;
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if (mon < 1) mon = 1;
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if (chance(probability)) { /* Analyse geglueckt */
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if (c_flags(c) & CURSE_NOAGE) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_unit_noage",
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"mage unit curse", mage, u, c->type));
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_unit_age",
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"mage unit curse months", mage, u, c->type, mon));
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}
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_unit_fail", "mage unit",
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mage, u));
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}
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}
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if (!found) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_unit_nospell",
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"mage target", mage, u));
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}
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}
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static void magicanalyse_building(building * b, unit * mage, double force)
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{
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attrib *a;
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bool found = false;
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for (a = b->attribs; a; a = a->next) {
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curse *c;
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double probability;
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int mon;
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if (a->type != &at_curse)
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continue;
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c = (curse *)a->data.v;
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/* ist der curse schwaecher als der Analysezauber, so ergibt sich
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* mehr als 100% probability und damit immer ein Erfolg. */
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probability = curse_chance(c, force);
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mon = c->duration + (rng_int() % 10) - 5;
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if (mon < 1) mon = 1;
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if (chance(probability)) { /* Analyse geglueckt */
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if (c_flags(c) & CURSE_NOAGE) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_building_age",
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"mage building curse", mage, b, c->type));
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_building_age",
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"mage building curse months", mage, b, c->type, mon));
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}
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_building_fail",
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"mage building", mage, b));
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}
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}
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if (!found) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_building_nospell",
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"mage building", mage, b));
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}
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}
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static void magicanalyse_ship(ship * sh, unit * mage, double force)
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{
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attrib *a;
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bool found = false;
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for (a = sh->attribs; a; a = a->next) {
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curse *c;
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double probability;
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int mon;
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if (a->type != &at_curse)
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continue;
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c = (curse *)a->data.v;
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/* ist der curse schwaecher als der Analysezauber, so ergibt sich
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* mehr als 100% probability und damit immer ein Erfolg. */
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probability = curse_chance(c, force);
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mon = c->duration + (rng_int() % 10) - 5;
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if (mon < 1) mon = 1;
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if (chance(probability)) { /* Analyse geglueckt */
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if (c_flags(c) & CURSE_NOAGE) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_ship_noage",
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"mage ship curse", mage, sh, c->type));
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_ship_age",
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"mage ship curse months", mage, sh, c->type, mon));
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}
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}
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else {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_ship_fail", "mage ship",
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mage, sh));
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}
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}
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if (!found) {
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ADDMSG(&mage->faction->msgs, msg_message("analyse_ship_nospell",
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"mage ship", mage, sh));
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}
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}
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static int break_curse(attrib ** alist, int cast_level, double force, curse * c)
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{
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int succ = 0;
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/* attrib **a = a_find(*ap, &at_curse); */
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attrib **ap = alist;
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while (*ap && force > 0) {
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curse *c1;
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attrib *a = *ap;
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if (a->type != &at_curse) {
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do {
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ap = &(*ap)->next;
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} while (*ap && a->type == (*ap)->type);
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continue;
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}
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c1 = (curse *)a->data.v;
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/* Immunitaet pruefen */
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if (c_flags(c1) & CURSE_IMMUNE) {
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do {
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ap = &(*ap)->next;
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} while (*ap && a->type == (*ap)->type);
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continue;
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}
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/* Wenn kein spezieller cursetyp angegeben ist, soll die Antimagie
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* auf alle Verzauberungen wirken. Ansonsten pruefe, ob der Curse vom
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* richtigen Typ ist. */
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if (!c || c == c1) {
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double remain = destr_curse(c1, cast_level, force);
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if (remain < force) {
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succ = cast_level;
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force = remain;
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}
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if (c1->vigour <= 0) {
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a_remove(alist, a);
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}
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}
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if (*ap == a)
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ap = &a->next;
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}
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return succ;
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}
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int report_action(region * r, unit * actor, message * msg, int flags)
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{
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int result = 0;
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unit *u;
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int view = flags & (ACTION_CANSEE | ACTION_CANNOTSEE);
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/* melden, 1x pro Partei */
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if (flags & ACTION_RESET) {
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freset(actor->faction, FFL_SELECT);
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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}
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if (view) {
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for (u = r->units; u; u = u->next) {
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if (!fval(u->faction, FFL_SELECT)) {
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bool show = u->faction == actor->faction;
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fset(u->faction, FFL_SELECT);
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if (view == ACTION_CANSEE) {
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/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
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show = show || (r == actor->region
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&& cansee(u->faction, r, actor, 0));
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}
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else if (view == ACTION_CANNOTSEE) {
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show = !show && !(r == actor->region
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&& cansee(u->faction, r, actor, 0));
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}
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else {
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/* the unliely (or lazy) case */
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show = true;
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}
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if (show) {
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r_addmessage(r, u->faction, msg);
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}
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else { /* Partei des Magiers, sieht diesen immer */
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result = 1;
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}
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}
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}
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/* Ist niemand von der Partei des Magiers in der Region, dem Magier
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* nochmal gesondert melden */
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if ((flags & ACTION_CANSEE) && !fval(actor->faction, FFL_SELECT)) {
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add_message(&actor->faction->msgs, msg);
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}
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}
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return result;
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}
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/* ------------------------------------------------------------- */
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/* Report a spell's effect to the units in the region.
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*/
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static void
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report_effect(region * r, unit * mage, message * seen, message * unseen)
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{
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int err = report_action(r, mage, seen, ACTION_RESET | ACTION_CANSEE);
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UNUSED_ARG(unseen);
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if (err) {
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report_action(r, mage, seen, ACTION_CANNOTSEE);
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}
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}
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/* ------------------------------------------------------------- */
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/* Die Spruchfunktionen */
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/* ------------------------------------------------------------- */
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/* Meldungen:
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*
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* Fehlermeldungen sollten als MSG_MAGIC, level ML_MISTAKE oder
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* ML_WARN ausgegeben werden. (stehen im Kopf der Auswertung unter
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* Zauberwirkungen)
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sprintf(buf, "%s in %s: 'ZAUBER %s': [hier die Fehlermeldung].",
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unitname(mage), regionname(mage->region, mage->faction), sa->strings[0]);
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add_message(0, mage->faction, buf, MSG_MAGIC, ML_MISTAKE);
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* Allgemein sichtbare Auswirkungen in der Region sollten als
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* Regionsereignisse auch dort auftauchen.
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{
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message * seen = msg_message("harvest_effect", "mage", mage);
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message * unseen = msg_message("harvest_effect", "mage", NULL);
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report_effect(r, mage, seen, unseen);
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}
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* Meldungen an den Magier ueber Erfolg sollten, wenn sie nicht als
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* Regionsereigniss auftauchen, als MSG_MAGIC level ML_INFO unter
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* Zauberwirkungen gemeldet werden. Direkt dem Magier zuordnen (wie
|
||
* Botschaft an Einheit) ist derzeit nicht moeglich.
|
||
* ACHTUNG! r muss nicht die Region des Magier sein! (FARCASTING)
|
||
*
|
||
* Parameter:
|
||
* die Struct castorder *co ist in magic.h deklariert
|
||
* die Parameterliste spellparameter *pa = co->par steht dort auch.
|
||
*
|
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*/
|
||
|
||
/* ------------------------------------------------------------- */
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||
/* Name: Vertrauter
|
||
* Stufe: 10
|
||
*
|
||
* Wirkung:
|
||
* Der Magier beschwoert einen Vertrauten, ein kleines Tier, welches
|
||
* dem Magier zu Diensten ist. Der Magier kann durch die Augen des
|
||
* Vertrauten sehen, und durch den Vertrauten zaubern, allerdings nur
|
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* mit seiner halben Stufe. Je nach Vertrautem erhaelt der Magier
|
||
* evtl diverse Skillmodifikationen. Der Typ des Vertrauten ist
|
||
* zufaellig bestimmt, wird aber durch Magiegebiet und Rasse beeinflußt.
|
||
* "Tierische" Vertraute brauchen keinen Unterhalt.
|
||
*
|
||
* Ein paar Moeglichkeiten:
|
||
* Magieg. Rasse Besonderheiten
|
||
* Eule Tybied -/- fliegt, Auraregeneration
|
||
* Rabe Ilaun -/- fliegt
|
||
* Imp Draig -/- Magieresistenz?
|
||
* Fuchs Gwyrrd -/- Wahrnehmung
|
||
* ???? Cerddor -/- ???? (Singvogel?, Papagei?)
|
||
* Adler -/- -/- fliegt, +Wahrnehmung, =^=Adlerauge-Spruch?
|
||
* Kraehe -/- -/- fliegt, +Tarnung (weil unauffaellig)
|
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* Delphin -/- Meerm. schwimmt
|
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* Wolf -/- Ork
|
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* Hund -/- Mensch kann evtl BEWACHE ausfuehren
|
||
* Ratte -/- Goblin
|
||
* Albatros -/- -/- fliegt, kann auf Ozean "landen"
|
||
* Affe -/- -/- kann evtl BEKLAUE ausfuehren
|
||
* Goblin -/- !Goblin normale Einheit
|
||
* Katze -/- !Katze normale Einheit
|
||
* Daemon -/- !Daemon normale Einheit
|
||
*
|
||
* Spezielle V. fuer Katzen, Trolle, Elfen, Daemonen, Insekten, Zwerge?
|
||
*/
|
||
|
||
static const race *select_familiar(const race * magerace, magic_t magiegebiet)
|
||
{
|
||
const race *retval = 0;
|
||
int rnd = rng_int() % 100;
|
||
|
||
assert(magerace->familiars[0]);
|
||
if (rnd >= 70) {
|
||
retval = magerace->familiars[magiegebiet];
|
||
assert(retval);
|
||
}
|
||
else {
|
||
retval = magerace->familiars[0];
|
||
}
|
||
|
||
if (!retval || rnd < 3) {
|
||
race_list *familiarraces = get_familiarraces();
|
||
unsigned int maxlen = listlen(familiarraces);
|
||
if (maxlen > 0) {
|
||
race_list *rclist = familiarraces;
|
||
unsigned int index = rng_uint() % maxlen;
|
||
while (index-- > 0) {
|
||
rclist = rclist->next;
|
||
}
|
||
retval = rclist->data;
|
||
}
|
||
}
|
||
|
||
if (!retval) {
|
||
retval = magerace->familiars[0];
|
||
}
|
||
if (!retval) {
|
||
log_error("select_familiar: No familiar (not even a default) defined for %s.\n", magerace->_name);
|
||
}
|
||
return retval;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* der Vertraue des Magiers */
|
||
|
||
static unit * make_familiar(unit * mage, region *r, const race *rc, const char *name)
|
||
{
|
||
unit *fam;
|
||
|
||
fam = create_unit(r, mage->faction, 1, rc, 0, name, mage);
|
||
setstatus(fam, ST_FLEE);
|
||
fset(fam, UFL_LOCKED);
|
||
|
||
/* triggers: */
|
||
create_newfamiliar(mage, fam);
|
||
|
||
/* Hitpoints nach Talenten korrigieren, sonst starten vertraute
|
||
* mit Ausdauerbonus verwundet */
|
||
fam->hp = unit_max_hp(fam);
|
||
|
||
return fam;
|
||
}
|
||
|
||
static int sp_summon_familiar(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
const race *rc;
|
||
int dh;
|
||
message *msg;
|
||
char zText[2048];
|
||
|
||
if (get_familiar(mage) != NULL) {
|
||
cmistake(mage, co->order, 199, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
rc = select_familiar(mage->_race, mage->faction->magiegebiet);
|
||
if (rc == NULL) {
|
||
log_error("could not find suitable familiar for %s.\n", mage->faction->race->_name);
|
||
return 0;
|
||
}
|
||
|
||
if (fval(rc, RCF_SWIM) && !fval(rc, RCF_WALK)) {
|
||
int coasts = is_coastregion(r);
|
||
int dir;
|
||
if (coasts == 0) {
|
||
cmistake(mage, co->order, 229, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* In welcher benachbarten Ozeanregion soll der Familiar erscheinen? */
|
||
coasts = rng_int() % coasts;
|
||
dh = -1;
|
||
for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
|
||
region *rn = rconnect(r, dir);
|
||
if (rn && fval(rn->terrain, SEA_REGION)) {
|
||
dh++;
|
||
if (dh == coasts) {
|
||
r = rconnect(r, dir);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
msg = msg_message("familiar_name", "unit", mage);
|
||
nr_render(msg, mage->faction->locale, zText, sizeof(zText), mage->faction);
|
||
msg_release(msg);
|
||
make_familiar(mage, r, rc, zText);
|
||
|
||
report_race_skills(rc, zText, sizeof(zText), mage->faction->locale);
|
||
ADDMSG(&mage->faction->msgs, msg_message("familiar_describe",
|
||
"mage race skills", mage, rc, zText));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Zerstoere Magie
|
||
* Wirkung:
|
||
* Zerstoert alle Zauberwirkungen auf dem Objekt. Jeder gebrochene
|
||
* Zauber verbraucht c->vigour an Zauberkraft. Wird der Spruch auf
|
||
* einer geringeren Stufe gezaubert, als der Zielzauber an c->vigour
|
||
* hat, so schlaegt die Aufloesung mit einer von der Differenz abhaengigen
|
||
* Chance fehl. Auch dann wird force verbraucht, der Zauber jedoch nur
|
||
* abgeschwaecht.
|
||
*
|
||
* Flag:
|
||
* (FARCASTING|SPELLLEVEL|ONSHIPCAST|TESTCANSEE)
|
||
* */
|
||
static int sp_destroy_magic(castorder * co)
|
||
{
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
curse *c = NULL;
|
||
char ts[80];
|
||
attrib **ap;
|
||
int obj;
|
||
int succ;
|
||
|
||
/* da jeder Zauber force verbraucht und der Zauber auf alles und nicht
|
||
* nur einen Spruch wirken soll, wird die Wirkung hier verstaerkt */
|
||
force *= 4;
|
||
|
||
/* Objekt ermitteln */
|
||
obj = pa->param[0]->typ;
|
||
|
||
switch (obj) {
|
||
case SPP_REGION:
|
||
{
|
||
/* region *tr = pa->param[0]->data.r; -- farcasting! */
|
||
region *tr = co_get_region(co);
|
||
ap = &tr->attribs;
|
||
write_regionname(tr, mage->faction, ts, sizeof(ts));
|
||
break;
|
||
}
|
||
case SPP_TEMP:
|
||
case SPP_UNIT:
|
||
{
|
||
unit *u;
|
||
u = pa->param[0]->data.u;
|
||
ap = &u->attribs;
|
||
write_unitname(u, ts, sizeof(ts));
|
||
break;
|
||
}
|
||
case SPP_BUILDING:
|
||
{
|
||
building *b;
|
||
b = pa->param[0]->data.b;
|
||
ap = &b->attribs;
|
||
write_buildingname(b, ts, sizeof(ts));
|
||
break;
|
||
}
|
||
case SPP_SHIP:
|
||
{
|
||
ship *sh;
|
||
sh = pa->param[0]->data.sh;
|
||
ap = &sh->attribs;
|
||
write_shipname(sh, ts, sizeof(ts));
|
||
break;
|
||
}
|
||
default:
|
||
return 0;
|
||
}
|
||
|
||
succ = break_curse(ap, cast_level, force, c);
|
||
|
||
if (succ) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("destroy_magic_effect",
|
||
"unit region command succ target", mage, mage->region, co->order, succ,
|
||
ts));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_message("destroy_magic_noeffect",
|
||
"unit region command", mage, mage->region, co->order));
|
||
}
|
||
|
||
if (succ < 1) succ = 1;
|
||
return succ;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Transferiere Aura
|
||
* Stufe: variabel
|
||
* Gebiet: alle
|
||
* Kategorie: Einheit, positiv
|
||
* Wirkung:
|
||
* Mit Hilfe dieses Zauber kann der Magier eigene Aura im Verhaeltnis
|
||
* 2:1 auf einen anderen Magier des gleichen Magiegebietes oder (nur
|
||
* bei Tybied) im Verhaeltnis 3:1 auf einen Magier eines anderen
|
||
* Magiegebietes uebertragen.
|
||
*
|
||
* Syntax:
|
||
* "ZAUBERE <spruchname> <Einheit-Nr> <investierte Aura>"
|
||
* "ui"
|
||
* Flags:
|
||
* (UNITSPELL|ONSHIPCAST)
|
||
* */
|
||
|
||
static int sp_transferaura(castorder * co)
|
||
{
|
||
int aura, gain, multi = 2;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
unit *u;
|
||
sc_mage *scm_dst, *scm_src = get_mage_depr(mage);
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
/* Wieviel Transferieren? */
|
||
aura = pa->param[1]->data.i;
|
||
u = pa->param[0]->data.u;
|
||
scm_dst = get_mage_depr(u);
|
||
|
||
if (scm_dst == NULL) {
|
||
/* "Zu dieser Einheit kann ich keine Aura uebertragen." */
|
||
cmistake(mage, co->order, 207, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
else if (scm_src->magietyp == M_TYBIED) {
|
||
if (scm_src->magietyp != scm_dst->magietyp)
|
||
multi = 3;
|
||
}
|
||
else if (scm_src->magietyp == M_GRAY) {
|
||
if (scm_src->magietyp != scm_dst->magietyp)
|
||
multi = 4;
|
||
}
|
||
else if (scm_dst->magietyp != scm_src->magietyp) {
|
||
/* "Zu dieser Einheit kann ich keine Aura uebertragen." */
|
||
cmistake(mage, co->order, 207, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
if (aura < multi) {
|
||
/* "Auraangabe fehlerhaft." */
|
||
cmistake(mage, co->order, 208, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
gain = scm_src->spellpoints;
|
||
if (gain > aura) gain = aura;
|
||
gain = gain / multi;
|
||
scm_src->spellpoints -= gain * multi;
|
||
scm_dst->spellpoints += gain;
|
||
|
||
/* sprintf(buf, "%s transferiert %d Aura auf %s", unitname(mage),
|
||
gain, unitname(u)); */
|
||
ADDMSG(&mage->faction->msgs, msg_message("auratransfer_success",
|
||
"unit target aura", mage, u, gain));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* DRUIDE */
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Guenstige Winde
|
||
* Stufe: 4
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Schiffsbewegung +1, kein Abtreiben. Haelt (Stufe) Runden an.
|
||
* Kombinierbar mit "Sturmwind" (das +1 wird dadurch aber nicht
|
||
* verdoppelt), und "Luftschiff".
|
||
*
|
||
* Flags:
|
||
* (SHIPSPELL|ONSHIPCAST|SPELLLEVEL|TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_goodwinds(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
int duration = cast_level + 1;
|
||
spellparameter *pa = co->par;
|
||
message *m;
|
||
ship *sh;
|
||
unit *u;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
sh = pa->param[0]->data.sh;
|
||
|
||
/* keine Probleme mit C_SHIP_SPEEDUP und C_SHIP_FLYING */
|
||
/* NODRIFT bewirkt auch +1 Geschwindigkeit */
|
||
create_curse(mage, &sh->attribs, &ct_nodrift, power, duration,
|
||
zero_effect, 0);
|
||
|
||
/* melden, 1x pro Partei */
|
||
freset(mage->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
m = msg_message("wind_effect", "mage ship", mage, sh);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (u->ship != sh) /* nur den Schiffsbesatzungen! */
|
||
continue;
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
r_addmessage(r, u->faction, m);
|
||
fset(u->faction, FFL_SELECT);
|
||
}
|
||
}
|
||
if (!fval(mage->faction, FFL_SELECT)) {
|
||
r_addmessage(r, mage->faction, m);
|
||
}
|
||
msg_release(m);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Magischer Pfad
|
||
* Stufe: 4
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* fuer Stufe Runden wird eine (magische) Strasse erzeugt, die wie eine
|
||
* normale Strasse wirkt.
|
||
* Im Ozean schlaegt der Spruch fehl
|
||
*
|
||
* Flags:
|
||
* (FARCASTING|SPELLLEVEL|REGIONSPELL|ONSHIPCAST|TESTRESISTANCE)
|
||
*/
|
||
static int sp_magicstreet(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
|
||
if (!fval(r->terrain, LAND_REGION)) {
|
||
cmistake(mage, co->order, 186, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* wirkt schon in der Zauberrunde! */
|
||
create_curse(mage, &r->attribs, &ct_magicstreet, co->force,
|
||
co->level + 1, zero_effect, 0);
|
||
|
||
/* melden, 1x pro Partei */
|
||
{
|
||
message *seen = msg_message("path_effect", "mage region", mage, r);
|
||
message *unseen = msg_message("path_effect", "mage region", NULL, r);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return co->level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Erwecke Ents
|
||
* Stufe: 10
|
||
* Kategorie: Beschwoerung, positiv
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Verwandelt (Stufe) Baeume in eine Gruppe von Ents, die sich fuer Stufe
|
||
* Runden der Partei des Druiden anschliessen und danach wieder zu
|
||
* Baeumen werden
|
||
* Patzer:
|
||
* Monster-Ents entstehen
|
||
*
|
||
* Flags:
|
||
* (SPELLLEVEL)
|
||
*/
|
||
static int sp_summonent(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
unit *u;
|
||
attrib *a;
|
||
int ents, p2;
|
||
|
||
if (rtrees(r, 2) == 0) {
|
||
cmistake(mage, co->order, 204, MSG_EVENT);
|
||
/* nicht ohne baeume */
|
||
return 0;
|
||
}
|
||
|
||
ents = rtrees(r, 2);
|
||
p2 = (int)(power * power);
|
||
if (ents > p2) ents = p2;
|
||
|
||
u = create_unit(r, mage->faction, ents, get_race(RC_TREEMAN), 0, NULL, mage);
|
||
|
||
a = a_new(&at_unitdissolve);
|
||
a->data.ca[0] = 2; /* An r->trees. */
|
||
a->data.ca[1] = 5; /* 5% */
|
||
a_add(&u->attribs, a);
|
||
fset(u, UFL_LOCKED);
|
||
|
||
rsettrees(r, 2, rtrees(r, 2) - ents);
|
||
|
||
/* melden, 1x pro Partei */
|
||
{
|
||
message *seen = msg_message("ent_effect", "mage amount", mage, ents);
|
||
message *unseen = msg_message("ent_effect", "mage amount", NULL, ents);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(unseen);
|
||
msg_release(seen);
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Segne Steinkreis
|
||
* Stufe: 11
|
||
* Kategorie: Artefakt
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Es werden zwei neue Gebaeude eingefuehrt: Steinkreis und Steinkreis
|
||
* (gesegnet). Ersteres kann man bauen, letzteres wird aus einem
|
||
* fertigen Steinkreis mittels des Zaubers erschaffen.
|
||
*
|
||
* Flags:
|
||
* (BUILDINGSPELL)
|
||
*
|
||
*/
|
||
static int sp_blessstonecircle(castorder * co)
|
||
{
|
||
building *b;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *p = co->par;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (p->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
b = p->param[0]->data.b;
|
||
|
||
if (!is_building_type(b->type, "stonecircle")) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"error_notstonecircle", "building", b));
|
||
return 0;
|
||
}
|
||
|
||
if (!building_finished(b)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"error_notcomplete", "building", b));
|
||
return 0;
|
||
}
|
||
|
||
b->type = bt_find("blessedstonecircle");
|
||
|
||
msg = msg_message("blessedstonecircle_effect", "mage building", mage, b);
|
||
add_message(&r->msgs, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Mahlstrom
|
||
* Stufe: 15
|
||
* Kategorie: Region, negativ
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Erzeugt auf See einen Mahlstrom fuer Stufe-Wochen. Jedes Schiff, das
|
||
* durch den Mahlstrom segelt, nimmt 0-150% Schaden. (D.h. es hat auch
|
||
* eine 1/3-Chance, ohne Federlesens zu sinken. Der Mahlstrom sollte
|
||
* aus den Nachbarregionen sichtbar sein.
|
||
*
|
||
* Flags:
|
||
* (OCEANCASTABLE | ONSHIPCAST | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_maelstrom(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
curse *c;
|
||
int duration = (int)co->force + 1;
|
||
|
||
if (!fval(r->terrain, SEA_REGION)) {
|
||
cmistake(mage, co->order, 205, MSG_MAGIC);
|
||
/* nur auf ozean */
|
||
return 0;
|
||
}
|
||
|
||
/* Attribut auf Region.
|
||
* Existiert schon ein curse, so wird dieser verstaerkt
|
||
* (Max(Dauer), Max(Staerke))*/
|
||
c = create_curse(mage, &r->attribs, &ct_maelstrom, co->force, duration, co->force, 0);
|
||
|
||
/* melden, 1x pro Partei */
|
||
if (c) {
|
||
message *seen = msg_message("maelstrom_effect", "mage", mage);
|
||
message *unseen = msg_message("maelstrom_effect", "mage", NULL);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Wurzeln der Magie
|
||
* Stufe: 16
|
||
* Kategorie: Region, neutral
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Wandelt einen Wald permanent in eine Mallornregion
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_mallorn(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
int cast_level = co->level;
|
||
unit *mage = co->magician.u;
|
||
|
||
if (!fval(r->terrain, LAND_REGION)) {
|
||
cmistake(mage, co->order, 186, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
if (fval(r, RF_MALLORN)) {
|
||
cmistake(mage, co->order, 191, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* half the trees will die */
|
||
rsettrees(r, 2, rtrees(r, 2) / 2);
|
||
rsettrees(r, 1, rtrees(r, 1) / 2);
|
||
rsettrees(r, 0, rtrees(r, 0) / 2);
|
||
fset(r, RF_MALLORN);
|
||
|
||
/* melden, 1x pro Partei */
|
||
{
|
||
message *seen = msg_message("mallorn_effect", "mage", mage);
|
||
message *unseen = msg_message("mallorn_effect", "mage", NULL);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Segen der Erde / Regentanz
|
||
* Stufe: 1
|
||
* Kategorie: Region, positiv
|
||
* Gebiet: Gwyrrd
|
||
*
|
||
* Wirkung:
|
||
* Alle Bauern verdienen Stufe-Wochen 1 Silber mehr.
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | ONSHIPCAST | REGIONSPELL)
|
||
*/
|
||
static int sp_blessedharvest(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
int duration = (int)co->force + 1;
|
||
/* Attribut auf Region.
|
||
* Existiert schon ein curse, so wird dieser verstaerkt
|
||
* (Max(Dauer), Max(Staerke))*/
|
||
|
||
if (create_curse(mage, &r->attribs, &ct_blessedharvest, co->force,
|
||
duration, 1.0, 0)) {
|
||
const char * effect = co->sp->sname[0]=='b' ? "harvest_effect" : "raindance_effect";
|
||
message *seen = msg_message(effect, "mage", mage);
|
||
message *unseen = msg_message(effect, "mage", NULL);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Hainzauber
|
||
* Stufe: 2
|
||
* Kategorie: Region, positiv
|
||
* Gebiet: Gwyrrd
|
||
* Syntax: ZAUBER [REGION x y] [STUFE 2] "Hain"
|
||
* Wirkung:
|
||
* Erschafft Stufe-10*Stufe Jungbaeume
|
||
*
|
||
* Flag:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_hain(castorder * co)
|
||
{
|
||
int trees;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
|
||
if (!r->land) {
|
||
cmistake(mage, co->order, 296, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
if (fval(r, RF_MALLORN)) {
|
||
cmistake(mage, co->order, 92, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
trees = lovar((int)(force * 10 * RESOURCE_QUANTITY)) + (int)force;
|
||
rsettrees(r, 1, rtrees(r, 1) + trees);
|
||
|
||
/* melden, 1x pro Partei */
|
||
{
|
||
message *seen = msg_message("growtree_effect", "mage amount", mage, trees);
|
||
message *unseen =
|
||
msg_message("growtree_effect", "mage amount", NULL, trees);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Segne Mallornstecken - Mallorn Hainzauber
|
||
* Stufe: 4
|
||
* Kategorie: Region, positiv
|
||
* Gebiet: Gwyrrd
|
||
* Syntax: ZAUBER [REGION x y] [STUFE 4] "Segne Mallornstecken"
|
||
* Wirkung:
|
||
* Erschafft Stufe-10*Stufe Jungbaeume
|
||
*
|
||
* Flag:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_mallornhain(castorder * co)
|
||
{
|
||
int trees;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
|
||
if (!r->land) {
|
||
cmistake(mage, co->order, 296, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
if (!fval(r, RF_MALLORN)) {
|
||
cmistake(mage, co->order, 91, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
trees = lovar((int)(force * 10 * RESOURCE_QUANTITY)) + (int)force;
|
||
rsettrees(r, 1, rtrees(r, 1) + trees);
|
||
|
||
/* melden, 1x pro Partei */
|
||
{
|
||
message *seen = msg_message("growtree_effect", "mage amount", mage, trees);
|
||
message *unseen =
|
||
msg_message("growtree_effect", "mage amount", NULL, trees);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
static void fumble_ents(const castorder * co)
|
||
{
|
||
int ents;
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
/* int cast_level = co->level; */
|
||
double force = co->force;
|
||
|
||
if (!r->land) {
|
||
cmistake(mage, co->order, 296, MSG_MAGIC);
|
||
return;
|
||
}
|
||
|
||
ents = (int)(force * 10);
|
||
u = create_unit(r, get_monsters(), ents, get_race(RC_TREEMAN), 0, NULL, NULL);
|
||
|
||
if (u) {
|
||
message *unseen;
|
||
|
||
/* 'Erfolg' melden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_patzer",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
/* melden, 1x pro Partei */
|
||
unseen = msg_message("entrise", "region", r);
|
||
report_effect(r, mage, unseen, unseen);
|
||
msg_release(unseen);
|
||
}
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Rosthauch
|
||
* Stufe: 3
|
||
* Kategorie: Einheit, negativ
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Zerstoert zwischen Stufe und Stufe*10 Eisenwaffen
|
||
*
|
||
* Flag:
|
||
* (FARCASTING | SPELLLEVEL | UNITSPELL | TESTCANSEE | TESTRESISTANCE)
|
||
*/
|
||
/* Syntax: ZAUBER [REGION x y] [STUFE 2] "Rosthauch" 1111 2222 3333 */
|
||
|
||
typedef struct iron_weapon {
|
||
const struct item_type *type;
|
||
const struct item_type *rusty;
|
||
float chance;
|
||
struct iron_weapon *next;
|
||
} iron_weapon;
|
||
|
||
static iron_weapon *ironweapons = NULL;
|
||
|
||
void
|
||
add_ironweapon(const struct item_type *type, const struct item_type *rusty,
|
||
float chance)
|
||
{
|
||
iron_weapon *iweapon = malloc(sizeof(iron_weapon));
|
||
assert_alloc(iweapon);
|
||
iweapon->type = type;
|
||
iweapon->rusty = rusty;
|
||
iweapon->chance = chance;
|
||
iweapon->next = ironweapons;
|
||
ironweapons = iweapon;
|
||
}
|
||
|
||
static int sp_rosthauch(castorder * co)
|
||
{
|
||
int n;
|
||
int success = 0;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
int force = (int)co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
if (ironweapons == NULL) {
|
||
add_ironweapon(it_find("sword"), it_find("rustysword"), 1.0);
|
||
add_ironweapon(it_find("axe"), it_find("rustyaxe"), 1.0);
|
||
add_ironweapon(it_find("greatsword"), it_find("rustygreatsword"), 1.0);
|
||
add_ironweapon(it_find("halberd"), it_find("rustyhalberd"), 0.5f);
|
||
add_ironweapon(it_find("shield"), it_find("rustyshield"), 0.5f);
|
||
add_ironweapon(it_find("chainmail"), it_find("rustychainmail"), 0.2f);
|
||
}
|
||
|
||
if (force > 0) {
|
||
force = rng_int() % ((int)(force * 10)) + force;
|
||
}
|
||
/* fuer jede Einheit */
|
||
for (n = 0; n < pa->length; n++) {
|
||
unit *u = pa->param[n]->data.u;
|
||
int ironweapon = 0;
|
||
iron_weapon *iweapon = ironweapons;
|
||
|
||
if (force <= 0)
|
||
break;
|
||
if (pa->param[n]->flag & (TARGET_RESISTS | TARGET_NOTFOUND))
|
||
continue;
|
||
|
||
for (; iweapon != NULL; iweapon = iweapon->next) {
|
||
item **ip = i_find(&u->items, iweapon->type);
|
||
if (*ip) {
|
||
double chance = (*ip)->number;
|
||
if (chance > force) chance = force;
|
||
if (iweapon->chance < 1.0) {
|
||
chance *= iweapon->chance;
|
||
}
|
||
if (chance > 0) {
|
||
int ichange = (int)chance;
|
||
force -= ichange;
|
||
ironweapon += ichange;
|
||
i_change(ip, iweapon->type, -ichange);
|
||
if (iweapon->rusty) {
|
||
i_change(&u->items, iweapon->rusty, ichange);
|
||
}
|
||
}
|
||
}
|
||
if (force <= 0)
|
||
break;
|
||
}
|
||
|
||
if (ironweapon > 0) {
|
||
/* {$mage mage} legt einen Rosthauch auf {target}. {amount} Waffen
|
||
* wurden vom Rost zerfressen */
|
||
ADDMSG(&mage->faction->msgs, msg_message("rust_effect",
|
||
"mage target amount", mage, u, ironweapon));
|
||
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
|
||
"mage target amount",
|
||
cansee(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||
success += ironweapon;
|
||
}
|
||
else {
|
||
/* {$mage mage} legt einen Rosthauch auf {target}, doch der
|
||
* Rosthauch fand keine Nahrung */
|
||
ADDMSG(&mage->faction->msgs, msg_message("rust_fail", "mage target", mage,
|
||
u));
|
||
}
|
||
}
|
||
/* in success stehen nun die insgesamt zerstoerten Waffen. Im
|
||
* unguenstigsten Fall kann pro Stufe nur eine Waffe verzaubert werden,
|
||
* darum wird hier nur fuer alle Faelle in denen noch weniger Waffen
|
||
* betroffen wurden ein Kostennachlass gegeben */
|
||
return (success < cast_level) ? success : cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Kaelteschutz
|
||
* Stufe: 3
|
||
* Kategorie: Einheit, positiv
|
||
* Gebiet: Gwyrrd
|
||
*
|
||
* Wirkung:
|
||
* schuetzt ein bis mehrere Einheiten mit bis zu Stufe*10 Insekten vor
|
||
* den Auswirkungen der Kaelte. Sie koennen Gletscher betreten und dort
|
||
* ganz normal alles machen. Die Wirkung haelt Stufe Wochen an
|
||
* Insekten haben in Gletschern den selben Malus wie in Bergen. Zu
|
||
* lange drin, nicht mehr aendern
|
||
*
|
||
* Flag:
|
||
* (UNITSPELL | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
|
||
*/
|
||
/* Syntax: ZAUBER [STUFE n] "Kaelteschutz" eh1 [eh2 [eh3 [...]]] */
|
||
|
||
static int sp_kaelteschutz(castorder * co)
|
||
{
|
||
unit *u;
|
||
int n, i = 0;
|
||
int men;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
double effect;
|
||
spellparameter *pa = co->par;
|
||
int duration = (int)force;
|
||
|
||
if (duration < cast_level) duration = cast_level;
|
||
++duration;
|
||
|
||
force *= 10; /* 10 Personen pro Force-Punkt */
|
||
|
||
/* fuer jede Einheit in der Kommandozeile */
|
||
for (n = 0; n < pa->length; n++) {
|
||
if (force < 1)
|
||
break;
|
||
|
||
if (pa->param[n]->flag == TARGET_RESISTS
|
||
|| pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = pa->param[n]->data.u;
|
||
|
||
if (force < u->number) {
|
||
men = (int)force;
|
||
}
|
||
else {
|
||
men = u->number;
|
||
}
|
||
|
||
effect = 1;
|
||
create_curse(mage, &u->attribs, &ct_insectfur, (float)cast_level,
|
||
duration, effect, men);
|
||
|
||
force -= u->number;
|
||
ADDMSG(&mage->faction->msgs, msg_message("heat_effect", "mage target", mage,
|
||
u));
|
||
if (u->faction != mage->faction)
|
||
ADDMSG(&u->faction->msgs, msg_message("heat_effect", "mage target",
|
||
cansee(u->faction, r, mage, 0) ? mage : NULL, u));
|
||
i = cast_level;
|
||
}
|
||
/* Erstattung? */
|
||
return i;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Verwuenschung, Funkenregen, Naturfreund, ...
|
||
* Stufe: 1
|
||
* Kategorie: Einheit, rein visuell
|
||
* Gebiet: Alle
|
||
*
|
||
* Wirkung:
|
||
* Die Einheit wird von einem magischen Effekt heimgesucht, der in ihrer
|
||
* Beschreibung auftaucht, aber nur visuellen Effekt hat.
|
||
*
|
||
* Flag:
|
||
* (UNITSPELL | TESTCANSEE | SPELLLEVEL)
|
||
*/
|
||
/* Syntax: ZAUBER "Funkenregen" eh1 */
|
||
|
||
static int sp_sparkle(castorder * co)
|
||
{
|
||
unit *u;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
int duration = cast_level + 1;
|
||
double effect;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
u = pa->param[0]->data.u;
|
||
effect = (float)(rng_int() % 0xffffff);
|
||
create_curse(mage, &u->attribs, &ct_sparkle, (float)cast_level,
|
||
duration, effect, u->number);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("sparkle_effect", "mage target",
|
||
mage, u));
|
||
if (u->faction != mage->faction) {
|
||
ADDMSG(&u->faction->msgs, msg_message("sparkle_effect", "mage target", mage,
|
||
u));
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Eisengolem
|
||
* Stufe: 2
|
||
* Kategorie: Beschwoerung, positiv
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Erschafft eine Einheit Eisengolems mit Stufe*8 Golems. Jeder Golem
|
||
* hat jede Runde eine Chance von 15% zu Staub zu zerfallen. Gibt man
|
||
* den Golems den Befehl 'mache Schwert/Bihaender' oder 'mache
|
||
* Schild/Kettenhemd/Plattenpanzer', so werden pro Golem 5 Eisenbarren
|
||
* verbaut und der Golem loest sich auf.
|
||
*
|
||
* Golems sind zu langsam um wirklich im Kampf von Nutzen zu sein.
|
||
* Jedoch fangen sie eine Menge Schaden auf und sollten sie zufaellig
|
||
* treffen, so ist der Schaden fast immer toedlich. (Eisengolem: HP
|
||
* 50, AT 4, PA 2, Ruestung 2(KH), 2d10+4 TP, Magieresistenz 0.25)
|
||
*
|
||
* Golems nehmen nix an und geben nix. Sie bewegen sich immer nur 1
|
||
* Region weit und ziehen aus Strassen keinen Nutzen. Ein Golem wiegt
|
||
* soviel wie ein Stein. Kann nicht im Sumpf gezaubert werden
|
||
*
|
||
* Flag:
|
||
* (SPELLLEVEL)
|
||
*
|
||
* #define GOLEM_IRON 4
|
||
*/
|
||
|
||
static int sp_create_irongolem(castorder * co)
|
||
{
|
||
unit *u2;
|
||
attrib *a;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int number = lovar(force * 8 * RESOURCE_QUANTITY);
|
||
static int cache;
|
||
static const race * golem_rc;
|
||
|
||
if (rc_changed(&cache)) {
|
||
golem_rc = rc_find("irongolem");
|
||
}
|
||
|
||
if (number < 1) {
|
||
number = 1;
|
||
}
|
||
|
||
if (r->terrain == newterrain(T_SWAMP)) {
|
||
cmistake(mage, co->order, 188, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
u2 = create_unit(r, mage->faction, number, golem_rc, 0, NULL, mage);
|
||
|
||
set_level(u2, SK_ARMORER, 1);
|
||
set_level(u2, SK_WEAPONSMITH, 1);
|
||
|
||
a = a_new(&at_unitdissolve);
|
||
a->data.ca[0] = 0;
|
||
a->data.ca[1] = IRONGOLEM_CRUMBLE;
|
||
a_add(&u2->attribs, a);
|
||
|
||
ADDMSG(&mage->faction->msgs,
|
||
msg_message("magiccreate_effect", "region command unit amount object",
|
||
mage->region, co->order, mage, number,
|
||
LOC(mage->faction->locale, rc_name_s(golem_rc, (u2->number == 1) ? NAME_SINGULAR : NAME_PLURAL))));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Steingolem
|
||
* Stufe: 1
|
||
* Kategorie: Beschwoerung, positiv
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Erschafft eine Einheit Steingolems mit Stufe*5 Golems. Jeder Golem
|
||
* hat jede Runde eine Chance von 10% zu Staub zu zerfallen. Gibt man
|
||
* den Golems den Befehl 'mache Burg' oder 'mache Strasse', so werden
|
||
* pro Golem 10 Steine verbaut und der Golem loest sich auf.
|
||
*
|
||
* Golems sind zu langsam um wirklich im Kampf von Nutzen zu sein.
|
||
* Jedoch fangen sie eine Menge Schaden auf und sollten sie zufaellig
|
||
* treffen, so ist der Schaden fast immer toedlich. (Steingolem: HP 60,
|
||
* AT 4, PA 2, Ruestung 4(PP), 2d12+6 TP)
|
||
*
|
||
* Golems nehmen nix an und geben nix. Sie bewegen sich immer nur 1
|
||
* Region weit und ziehen aus Strassen keinen Nutzen. Ein Golem wiegt
|
||
* soviel wie ein Stein.
|
||
*
|
||
* Kann nicht im Sumpf gezaubert werden
|
||
*
|
||
* Flag:
|
||
* (SPELLLEVEL)
|
||
*
|
||
* #define GOLEM_STONE 4
|
||
*/
|
||
static int sp_create_stonegolem(castorder * co)
|
||
{
|
||
unit *u2;
|
||
attrib *a;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
int number = lovar(co->force * 5 * RESOURCE_QUANTITY);
|
||
static int cache;
|
||
static const race * golem_rc;
|
||
|
||
if (rc_changed(&cache)) {
|
||
golem_rc = rc_find("stonegolem");
|
||
}
|
||
if (number < 1)
|
||
number = 1;
|
||
|
||
if (r->terrain == newterrain(T_SWAMP)) {
|
||
cmistake(mage, co->order, 188, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
u2 =
|
||
create_unit(r, mage->faction, number, golem_rc, 0, NULL, mage);
|
||
set_level(u2, SK_ROAD_BUILDING, 1);
|
||
set_level(u2, SK_BUILDING, 1);
|
||
|
||
a = a_new(&at_unitdissolve);
|
||
a->data.ca[0] = 0;
|
||
a->data.ca[1] = STONEGOLEM_CRUMBLE;
|
||
a_add(&u2->attribs, a);
|
||
|
||
ADDMSG(&mage->faction->msgs,
|
||
msg_message("magiccreate_effect", "region command unit amount object",
|
||
mage->region, co->order, mage, number,
|
||
LOC(mage->faction->locale, rc_name_s(golem_rc, (u2->number == 1) ? NAME_SINGULAR : NAME_PLURAL))));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Gro<72>e Duerre
|
||
* Stufe: 17
|
||
* Kategorie: Region, negativ
|
||
* Gebiet: Gwyrrd
|
||
*
|
||
* Wirkung:
|
||
* 50% alle Bauern, Pferde, Baeume sterben.
|
||
* Zu 25% terraform: Gletscher wird mit 50% zu Sumpf, sonst Ozean,
|
||
* Sumpf wird zu Steppe, Ebene zur Steppe, Steppe zur Wueste.
|
||
* Besonderheiten:
|
||
* neuer Terraintyp Steppe:
|
||
* 5000 Felder, 500 Baeume, Strasse: 250 Steine. Anlegen wie in Ebene
|
||
* moeglich
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
|
||
static void destroy_all_roads(region * r)
|
||
{
|
||
int i;
|
||
|
||
for (i = 0; i < MAXDIRECTIONS; i++) {
|
||
rsetroad(r, (direction_t)i, 0);
|
||
}
|
||
}
|
||
|
||
static int sp_great_drought(castorder * co)
|
||
{
|
||
unit *u;
|
||
bool terraform = false;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = 2;
|
||
double effect;
|
||
|
||
if (fval(r->terrain, SEA_REGION)) {
|
||
cmistake(mage, co->order, 189, MSG_MAGIC);
|
||
/* TODO: vielleicht einen netten Patzer hier? */
|
||
return 0;
|
||
}
|
||
|
||
/* sterben */
|
||
rsetpeasants(r, rpeasants(r) / 2); /* evtl wuerfeln */
|
||
rsettrees(r, 2, rtrees(r, 2) / 2);
|
||
rsettrees(r, 1, rtrees(r, 1) / 2);
|
||
rsettrees(r, 0, rtrees(r, 0) / 2);
|
||
rsethorses(r, rhorses(r) / 2);
|
||
|
||
/* Arbeitslohn = 1/4 */
|
||
effect = 4.0; /* curses: higher is stronger */
|
||
create_curse(mage, &r->attribs, &ct_drought, force, duration, effect,
|
||
0);
|
||
|
||
/* terraforming */
|
||
if (rng_int() % 100 < 25) {
|
||
terraform = true;
|
||
|
||
switch (rterrain(r)) {
|
||
case T_PLAIN:
|
||
/* rsetterrain(r, T_GRASSLAND); */
|
||
destroy_all_roads(r);
|
||
break;
|
||
|
||
case T_SWAMP:
|
||
/* rsetterrain(r, T_GRASSLAND); */
|
||
destroy_all_roads(r);
|
||
break;
|
||
/*
|
||
case T_GRASSLAND:
|
||
rsetterrain(r, T_DESERT);
|
||
destroy_all_roads(r);
|
||
break;
|
||
*/
|
||
case T_GLACIER:
|
||
if (rng_int() % 100 < 50) {
|
||
rsetterrain(r, T_SWAMP);
|
||
destroy_all_roads(r);
|
||
}
|
||
else { /* Ozean */
|
||
destroy_all_roads(r);
|
||
rsetterrain(r, T_OCEAN);
|
||
/* Einheiten duerfen hier auf keinen Fall geloescht werden! */
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!u->ship) {
|
||
set_number(u, 0);
|
||
}
|
||
}
|
||
while (r->buildings) {
|
||
remove_building(&r->buildings, r->buildings);
|
||
}
|
||
}
|
||
break;
|
||
|
||
default:
|
||
terraform = false;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!fval(r->terrain, SEA_REGION)) {
|
||
/* not destroying the region, so it should be safe to make this a local
|
||
* message */
|
||
message *msg;
|
||
const char *mtype;
|
||
if (r->terrain == newterrain(T_SWAMP) && terraform) {
|
||
mtype = "drought_effect_1";
|
||
}
|
||
else if (!terraform) {
|
||
mtype = "drought_effect_2";
|
||
}
|
||
else {
|
||
mtype = "drought_effect_3";
|
||
}
|
||
msg = msg_message(mtype, "mage region", mage, r);
|
||
add_message(&r->msgs, msg);
|
||
msg_release(msg);
|
||
}
|
||
else {
|
||
/* possible that all units here get killed so better to inform with a global
|
||
* message */
|
||
message *msg = msg_message("drought_effect_4", "mage region", mage, r);
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
fset(u->faction, FFL_SELECT);
|
||
add_message(&u->faction->msgs, msg);
|
||
}
|
||
}
|
||
if (!fval(mage->faction, FFL_SELECT)) {
|
||
add_message(&mage->faction->msgs, msg);
|
||
}
|
||
msg_release(msg);
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: 'Weg der Baeume'
|
||
* Stufe: 9
|
||
* Kategorie: Teleport
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Der Druide kann 5*Stufe GE in die astrale Ebene schicken.
|
||
* Der Druide wird nicht mitteleportiert, es sei denn, er gibt sich
|
||
* selbst mit an.
|
||
* Der Zauber funktioniert nur in Waeldern.
|
||
*
|
||
* Syntax: Zauber "Weg der Baeume" <Einheit> ...
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL | SPELLLEVEL | TESTCANSEE)
|
||
*/
|
||
static int sp_treewalkenter(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
spellparameter *pa = co->par;
|
||
double power = co->force;
|
||
int cast_level = co->level;
|
||
region *rt;
|
||
int remaining_cap;
|
||
int n;
|
||
int erfolg = 0;
|
||
|
||
if (getplane(r) != 0) {
|
||
cmistake(mage, co->order, 190, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
if (!r_isforest(r)) {
|
||
cmistake(mage, co->order, 191, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
rt = r_standard_to_astral(r);
|
||
if (rt == NULL || is_cursed(rt->attribs, &ct_astralblock)
|
||
|| fval(rt->terrain, FORBIDDEN_REGION)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
return 0;
|
||
}
|
||
|
||
remaining_cap = (int)(power * 500);
|
||
|
||
/* fuer jede Einheit */
|
||
for (n = 0; n < pa->length; n++) {
|
||
unit *u = pa->param[n]->data.u;
|
||
spllprm *param = pa->param[n];
|
||
|
||
if (param->flag & (TARGET_RESISTS | TARGET_NOTFOUND)) {
|
||
continue;
|
||
}
|
||
|
||
if (!ucontact(u, mage)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact", "target", u));
|
||
}
|
||
else {
|
||
int w;
|
||
message *m;
|
||
unit *u2;
|
||
|
||
if (!can_survive(u, rt)) {
|
||
cmistake(mage, co->order, 231, MSG_MAGIC);
|
||
continue;
|
||
}
|
||
|
||
w = weight(u);
|
||
if (remaining_cap - w < 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"fail_tooheavy", "target", u));
|
||
continue;
|
||
}
|
||
remaining_cap = remaining_cap - w;
|
||
move_unit(u, rt, NULL);
|
||
erfolg = cast_level;
|
||
|
||
/* Meldungen in der Ausgangsregion */
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, r, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_disappear", "unit", u);
|
||
r_addmessage(r, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
|
||
/* Meldungen in der Zielregion */
|
||
for (u2 = rt->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, rt, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_appear", "unit", u);
|
||
r_addmessage(rt, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
}
|
||
}
|
||
return erfolg;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: 'Sog des Lebens'
|
||
* Stufe: 9
|
||
* Kategorie: Teleport
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Der Druide kann 5*Stufe GE aus die astrale Ebene schicken. Der
|
||
* Druide wird nicht mitteleportiert, es sei denn, er gibt sich selbst
|
||
* mit an.
|
||
* Der Zauber funktioniert nur, wenn die Zielregion ein Wald ist.
|
||
*
|
||
* Syntax: Zauber "Sog des Lebens" <Ziel-X> <Ziel-Y> <Einheit> ...
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL|SPELLLEVEL)
|
||
*/
|
||
static int sp_treewalkexit(castorder * co)
|
||
{
|
||
region *rt;
|
||
region_list *rl, *rl2;
|
||
int tax, tay;
|
||
unit *u, *u2;
|
||
int remaining_cap;
|
||
int n;
|
||
int erfolg = 0;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
int cast_level = co->level;
|
||
|
||
if (!is_astral(r)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralonly", ""));
|
||
return 0;
|
||
}
|
||
if (is_cursed(r->attribs, &ct_astralblock)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
return 0;
|
||
}
|
||
|
||
remaining_cap = (int)(power * 500);
|
||
|
||
if (pa->param[0]->typ != SPP_REGION) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
/* Koordinaten setzen und Region loeschen fuer <20>berpruefung auf
|
||
* Gueltigkeit */
|
||
rt = pa->param[0]->data.r;
|
||
tax = rt->x;
|
||
tay = rt->y;
|
||
rt = NULL;
|
||
|
||
rl = astralregions(r, inhabitable);
|
||
rt = 0;
|
||
|
||
rl2 = rl;
|
||
while (rl2) {
|
||
if (rl2->data->x == tax && rl2->data->y == tay) {
|
||
rt = rl2->data;
|
||
break;
|
||
}
|
||
rl2 = rl2->next;
|
||
}
|
||
free_regionlist(rl);
|
||
|
||
if (!rt) {
|
||
cmistake(mage, co->order, 195, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
if (!r_isforest(rt)) {
|
||
cmistake(mage, co->order, 196, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* fuer jede Einheit in der Kommandozeile */
|
||
for (n = 1; n < pa->length; n++) {
|
||
if (pa->param[n]->flag == TARGET_RESISTS
|
||
|| pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = pa->param[n]->data.u;
|
||
|
||
if (!ucontact(u, mage)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact", "target", u));
|
||
}
|
||
else {
|
||
int w = weight(u);
|
||
if (!can_survive(u, rt)) {
|
||
cmistake(mage, co->order, 231, MSG_MAGIC);
|
||
}
|
||
else if (remaining_cap - w < 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"fail_tooheavy", "target", u));
|
||
}
|
||
else {
|
||
message *m;
|
||
|
||
remaining_cap = remaining_cap - w;
|
||
move_unit(u, rt, NULL);
|
||
erfolg = cast_level;
|
||
|
||
/* Meldungen in der Ausgangsregion */
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, r, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_disappear", "unit", u);
|
||
r_addmessage(r, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
|
||
/* Meldungen in der Zielregion */
|
||
|
||
for (u2 = rt->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, rt, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_appear", "unit", u);
|
||
r_addmessage(rt, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
}
|
||
}
|
||
}
|
||
return erfolg;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Heiliger Boden
|
||
* Stufe: 9
|
||
* Kategorie: perm. Regionszauber
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Es entstehen keine Untoten mehr, Untote betreten die Region
|
||
* nicht mehr.
|
||
*
|
||
* ZAUBER "Heiliger Boden"
|
||
* Flags: (0)
|
||
*/
|
||
static int sp_holyground(castorder * co)
|
||
{
|
||
const curse_type *ctype = NULL;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
message *msg = msg_message("sp_holyground_effect", "mage region", mage, r);
|
||
report_spell(mage, r, msg);
|
||
msg_release(msg);
|
||
|
||
ctype = &ct_holyground;
|
||
create_curse(mage, &r->attribs, ctype, power * power, 1, zero_effect, 0);
|
||
|
||
a_removeall(&r->attribs, &at_deathcount);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Heimstein
|
||
* Stufe: 7
|
||
* Kategorie: Artefakt
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* Die Burg kann nicht mehr durch Donnerbeben oder andere
|
||
* Gebaeudezerstoerenden Sprueche kaputt gemacht werden. Auch
|
||
* schuetzt der Zauber vor Belagerungskatapulten.
|
||
*
|
||
* ZAUBER Heimstein
|
||
* Flags: (0)
|
||
*/
|
||
static int sp_homestone(castorder * co)
|
||
{
|
||
unit *u;
|
||
curse *c;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
double effect;
|
||
message *msg;
|
||
if (!mage->building || !is_building_type(mage->building->type, "castle")) {
|
||
cmistake(mage, co->order, 197, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
c = create_curse(mage, &mage->building->attribs, &ct_magicwalls,
|
||
force * force, 1, zero_effect, 0);
|
||
|
||
if (c == NULL) {
|
||
cmistake(mage, co->order, 206, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* Magieresistenz der Burg erhoeht sich um 50% */
|
||
effect = 50.0F;
|
||
c = create_curse(mage, &mage->building->attribs,
|
||
&ct_magicresistance, force * force, 1, effect, 0);
|
||
c_setflag(c, CURSE_NOAGE);
|
||
|
||
/* melden, 1x pro Partei in der Burg */
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
msg = msg_message("homestone_effect", "mage building", mage, mage->building);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
fset(u->faction, FFL_SELECT);
|
||
if (u->building == mage->building) {
|
||
r_addmessage(r, u->faction, msg);
|
||
}
|
||
}
|
||
}
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Duerre
|
||
* Stufe: 13
|
||
* Kategorie: Region, negativ
|
||
* Gebiet: Gwyrrd
|
||
* Wirkung:
|
||
* temporaer veraendert sich das Baummaximum und die maximalen Felder in
|
||
* einer Region auf die Haelfte des normalen.
|
||
* Die Haelfte der Baeume verdorren und Pferde verdursten.
|
||
* Arbeiten bringt nur noch 1/4 des normalen Verdienstes
|
||
*
|
||
* Flags:
|
||
* (FARCASTING|REGIONSPELL|TESTRESISTANCE),
|
||
*/
|
||
static int sp_drought(castorder * co)
|
||
{
|
||
curse *c;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
int duration = (int)power + 1;
|
||
message *msg;
|
||
|
||
if (fval(r->terrain, SEA_REGION)) {
|
||
cmistake(mage, co->order, 189, MSG_MAGIC);
|
||
/* TODO: vielleicht einen netten Patzer hier? */
|
||
return 0;
|
||
}
|
||
|
||
/* melden, 1x pro Partei */
|
||
msg = msg_message("sp_drought_effect", "mage region", mage, r);
|
||
report_spell(mage, r, msg);
|
||
msg_release(msg);
|
||
|
||
/* Wenn schon Duerre herrscht, dann setzen wir nur den Power-Level
|
||
* hoch (evtl dauert dann die Duerre laenger). Ansonsten volle
|
||
* Auswirkungen.
|
||
*/
|
||
c = get_curse(r->attribs, &ct_drought);
|
||
if (c) {
|
||
c->vigour = fmax(c->vigour, power);
|
||
if (c->duration < (int)power) c->duration = (int)power;
|
||
}
|
||
else {
|
||
double effect = 4.0;
|
||
/* Baeume und Pferde sterben */
|
||
rsettrees(r, 2, rtrees(r, 2) / 2);
|
||
rsettrees(r, 1, rtrees(r, 1) / 2);
|
||
rsettrees(r, 0, rtrees(r, 0) / 2);
|
||
rsethorses(r, rhorses(r) / 2);
|
||
|
||
create_curse(mage, &r->attribs, &ct_drought, power, duration, effect,
|
||
0);
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Bergwaechter
|
||
* Stufe: 9
|
||
* Gebiet: Gwyrrd
|
||
* Kategorie: Beschwoerung, negativ
|
||
*
|
||
* Wirkung:
|
||
* Erschafft in Bergen oder Gletschern einen Waechter, der durch bewachen
|
||
* den Eisen/Laen-Abbau fuer nicht-Allierte verhindert. Bergwaechter
|
||
* verhindern auch Abbau durch getarnte/unsichtbare Einheiten und lassen
|
||
* sich auch durch Belagerungen nicht aufhalten.
|
||
*
|
||
* (Ansonsten in economic.c:manufacture() entsprechend anpassen).
|
||
*
|
||
* Faehigkeiten (factypes.c): 50% Magieresistenz, 25 HP, 4d4 Schaden,
|
||
* 4 Ruestung (=PP)
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_ironkeeper(castorder * co)
|
||
{
|
||
unit *keeper;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
message *msg;
|
||
|
||
if (r->terrain != newterrain(T_MOUNTAIN)
|
||
&& r->terrain != newterrain(T_GLACIER)) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
keeper =
|
||
create_unit(r, mage->faction, 1, get_race(RC_IRONKEEPER), 0, NULL, mage);
|
||
|
||
/*keeper->age = cast_level + 2; */
|
||
setstatus(keeper, ST_AVOID); /* kaempft nicht */
|
||
setguard(keeper, true);
|
||
fset(keeper, UFL_ISNEW);
|
||
/* Parteitarnen, damit man nicht sofort wei<65>, wer dahinter steckt */
|
||
if (rule_stealth_anon()) {
|
||
fset(keeper, UFL_ANON_FACTION);
|
||
}
|
||
|
||
{
|
||
trigger *tkill = trigger_killunit(keeper);
|
||
add_trigger(&keeper->attribs, "timer", trigger_timeout(cast_level + 2,
|
||
tkill));
|
||
}
|
||
|
||
msg = msg_message("summon_effect", "mage amount race", mage, 1, u_race(keeper));
|
||
r_addmessage(r, NULL, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Sturmwind - Beschwoere einen Sturmelementar
|
||
* Stufe: 6
|
||
* Gebiet: Gwyrrd
|
||
*
|
||
* Wirkung:
|
||
* Verdoppelt Geschwindigkeit aller angegebener Schiffe fuer diese
|
||
* Runde. Kombinierbar mit "Guenstige Winde", aber nicht mit
|
||
* "Luftschiff".
|
||
*
|
||
* Anstelle des alten ship->enchanted benutzen wir einen kurzfristigen
|
||
* Curse. Das ist zwar ein wenig aufwendiger, aber weitaus flexibler
|
||
* und erlaubt es zB, die Dauer spaeter problemlos zu veraendern.
|
||
*
|
||
* Flags:
|
||
* (SHIPSPELL|ONSHIPCAST|OCEANCASTABLE|TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_stormwinds(castorder * co)
|
||
{
|
||
ship *sh;
|
||
unit *u;
|
||
int erfolg = 0;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
int n, force = (int)power;
|
||
message *m = NULL;
|
||
|
||
/* melden vorbereiten */
|
||
freset(mage->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
|
||
for (n = 0; n < pa->length; n++) {
|
||
if (force <= 0)
|
||
break;
|
||
|
||
if (pa->param[n]->flag == TARGET_RESISTS
|
||
|| pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
sh = pa->param[n]->data.sh;
|
||
|
||
/* mit C_SHIP_NODRIFT haben wir kein Problem */
|
||
if (is_cursed(sh->attribs, &ct_flyingship)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"error_spell_on_flying_ship", "ship", sh))
|
||
continue;
|
||
}
|
||
if (is_cursed(sh->attribs, &ct_shipspeedup)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"error_spell_on_ship_already", "ship", sh))
|
||
continue;
|
||
}
|
||
|
||
/* Duration = 1, nur diese Runde */
|
||
create_curse(mage, &sh->attribs, &ct_stormwind, power, 1,
|
||
zero_effect, 0);
|
||
/* Da der Spruch nur diese Runde wirkt wird er nie im Report
|
||
* erscheinen */
|
||
erfolg++;
|
||
force--;
|
||
|
||
/* melden vorbereiten: */
|
||
for (u = r->units; u; u = u->next) {
|
||
if (u->ship == sh) {
|
||
/* nur den Schiffsbesatzungen! */
|
||
fset(u->faction, FFL_SELECT);
|
||
}
|
||
}
|
||
}
|
||
if (erfolg < pa->length) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("stormwinds_reduced",
|
||
"unit ships maxships", mage, erfolg, pa->length));
|
||
}
|
||
/* melden, 1x pro Partei auf Schiff und fuer den Magier */
|
||
fset(mage->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (fval(u->faction, FFL_SELECT)) {
|
||
freset(u->faction, FFL_SELECT);
|
||
if (erfolg > 0) {
|
||
if (!m) {
|
||
m = msg_message("stormwinds_effect", "unit", mage);
|
||
}
|
||
r_addmessage(r, u->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
return erfolg;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Donnerbeben
|
||
* Stufe: 6
|
||
* Gebiet: Gwyrrd
|
||
*
|
||
* Wirkung:
|
||
* Zerstoert Stufe*10 "Steineinheiten" aller Gebaeude der Region, aber nie
|
||
* mehr als 25% des gesamten Gebaeudes (aber natuerlich mindestens ein
|
||
* Stein).
|
||
*
|
||
* Flags:
|
||
* (FARCASTING|REGIONSPELL|TESTRESISTANCE)
|
||
*/
|
||
static int sp_earthquake(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
message *msg;
|
||
building **blist = &r->buildings;
|
||
|
||
while (*blist) {
|
||
building *burg = *blist;
|
||
|
||
if (burg->size != 0 && !is_cursed(burg->attribs, &ct_magicwalls)) {
|
||
/* Magieresistenz */
|
||
if (!target_resists_magic(mage, burg, TYP_BUILDING, 0)) {
|
||
int kaputt = burg->size / 4;
|
||
if (kaputt > 10 * cast_level) kaputt = 10 * cast_level;
|
||
if (kaputt < 1) kaputt = 1;
|
||
burg->size -= kaputt;
|
||
if (burg->size == 0) {
|
||
/* TODO: sollten die Insassen nicht Schaden nehmen? */
|
||
remove_building(blist, burg);
|
||
}
|
||
}
|
||
}
|
||
if (*blist == burg)
|
||
blist = &burg->next;
|
||
}
|
||
|
||
/* melden, 1x pro Partei */
|
||
msg = msg_message("earthquake_effect", "mage region", mage, r);
|
||
r_addmessage(r, NULL, msg);
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* CHAOS / M_DRAIG / Draig */
|
||
/* ------------------------------------------------------------- */
|
||
void patzer_peasantmob(const castorder * co)
|
||
{
|
||
unit *u;
|
||
attrib *a;
|
||
region *r;
|
||
unit *mage = co->magician.u;
|
||
|
||
r = mage->region->land ? mage->region : co_get_region(co);
|
||
|
||
if (r->land) {
|
||
faction *f = get_monsters();
|
||
const struct locale *lang = f->locale;
|
||
message *msg;
|
||
int anteil, n;
|
||
|
||
anteil = 6 + rng_int() % 4;
|
||
n = rpeasants(r) * anteil / 10;
|
||
rsetpeasants(r, rpeasants(r) - n);
|
||
assert(rpeasants(r) >= 0);
|
||
|
||
u =
|
||
create_unit(r, f, n, get_race(RC_PEASANT), 0, LOC(f->locale, "angry_mob"),
|
||
NULL);
|
||
fset(u, UFL_ISNEW);
|
||
addlist(&u->orders, create_order(K_GUARD, lang, NULL));
|
||
set_order(&u->thisorder, default_order(lang));
|
||
a = a_new(&at_unitdissolve);
|
||
a->data.ca[0] = 1; /* An rpeasants(r). */
|
||
a->data.ca[1] = 10; /* 10% */
|
||
a_add(&u->attribs, a);
|
||
a_add(&u->attribs, make_hate(mage));
|
||
|
||
msg = msg_message("mob_warning", "");
|
||
r_addmessage(r, NULL, msg);
|
||
msg_release(msg);
|
||
}
|
||
return;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Waldbrand
|
||
* Stufe: 10
|
||
* Kategorie: Region, negativ
|
||
* Gebiet: Draig
|
||
* Wirkung:
|
||
* Vernichtet 10-80% aller Baeume in der Region. Kann sich auf benachbarte
|
||
* Regionen ausbreiten, wenn diese (stark) bewaldet sind. Fuer jeweils
|
||
* 10 verbrannte Baeume in der Startregion gibts es eine 1%-Chance, dass
|
||
* sich das Feuer auf stark bewaldete Nachbarregionen ausdehnt, auf
|
||
* bewaldeten mit halb so hoher Wahrscheinlichkeit. Dort verbrennen
|
||
* dann prozentual halbsoviele bzw ein viertel soviele Baeume wie in der
|
||
* Startregion.
|
||
*
|
||
* Im Extremfall: 1250 Baeume in Region, 80% davon verbrennen (1000).
|
||
* Dann breitet es sich mit 100% Chance in stark bewaldete Regionen
|
||
* aus, mit 50% in bewaldete. Dort verbrennen dann 40% bzw 20% der Baeume.
|
||
* Weiter als eine Nachbarregion breitet sich dass Feuer nicht aus.
|
||
*
|
||
* Sinn: Ein Feuer in einer "stark bewaldeten" Wueste hat so trotzdem kaum
|
||
* eine Chance, sich weiter auszubreiten, waehrend ein Brand in einem Wald
|
||
* sich fast mit Sicherheit weiter ausbreitet.
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_forest_fire(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *nr;
|
||
direction_t i;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double probability;
|
||
double percentage = (rng_int() % 8 + 1) * 0.1; /* 10 - 80% */
|
||
message *msg;
|
||
|
||
int vernichtet_schoesslinge = (int)(rtrees(r, 1) * percentage);
|
||
int destroyed = (int)(rtrees(r, 2) * percentage);
|
||
|
||
if (destroyed < 1) {
|
||
cmistake(mage, co->order, 198, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
rsettrees(r, 2, rtrees(r, 2) - destroyed);
|
||
rsettrees(r, 1, rtrees(r, 1) - vernichtet_schoesslinge);
|
||
probability = destroyed * 0.001; /* Chance, dass es sich ausbreitet */
|
||
|
||
/* melden, 1x pro Partei */
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
msg =
|
||
msg_message("forestfire_effect", "mage region amount", mage, r,
|
||
destroyed + vernichtet_schoesslinge);
|
||
r_addmessage(r, NULL, msg);
|
||
add_message(&mage->faction->msgs, msg);
|
||
msg_release(msg);
|
||
|
||
for (i = 0; i < MAXDIRECTIONS; i++) {
|
||
nr = rconnect(r, i);
|
||
assert(nr);
|
||
destroyed = 0;
|
||
vernichtet_schoesslinge = 0;
|
||
|
||
if (rtrees(nr, 2) + rtrees(nr, 1) >= 800) {
|
||
if (chance(probability)) {
|
||
destroyed = (int)(rtrees(nr, 2) * percentage / 2);
|
||
vernichtet_schoesslinge = (int)(rtrees(nr, 1) * percentage / 2);
|
||
}
|
||
}
|
||
else if (rtrees(nr, 2) + rtrees(nr, 1) >= 600) {
|
||
if (chance(probability / 2)) {
|
||
destroyed = (int)(rtrees(nr, 2) * percentage / 4);
|
||
vernichtet_schoesslinge = (int)(rtrees(nr, 1) * percentage / 4);
|
||
}
|
||
}
|
||
|
||
if (destroyed > 0 || vernichtet_schoesslinge > 0) {
|
||
message *m = msg_message("forestfire_spread", "region next trees",
|
||
r, nr, destroyed + vernichtet_schoesslinge);
|
||
|
||
add_message(&r->msgs, m);
|
||
add_message(&mage->faction->msgs, m);
|
||
msg_release(m);
|
||
|
||
rsettrees(nr, 2, rtrees(nr, 2) - destroyed);
|
||
rsettrees(nr, 1, rtrees(nr, 1) - vernichtet_schoesslinge);
|
||
}
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Chaosfluch
|
||
* Stufe: 5
|
||
* Gebiet: Draig
|
||
* Kategorie: (Antimagie) Kraftreduzierer, Einheit, negativ
|
||
* Wirkung:
|
||
* Auf einen Magier gezaubert verhindert/erschwert dieser Chaosfluch
|
||
* das Zaubern. Patzer werden warscheinlicher.
|
||
* Jeder Zauber muss erst gegen den Wiederstand des Fluchs gezaubert
|
||
* werden und schwaecht dessen Antimagiewiederstand um 1.
|
||
* Wirkt MAX(Stufe(Magier) - Stufe(Ziel), rand(3)) Wochen
|
||
* Patzer:
|
||
* Magier wird selbst betroffen
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL | SPELLLEVEL | TESTCANSEE | TESTRESISTANCE)
|
||
*
|
||
*/
|
||
static int sp_fumblecurse(castorder * co)
|
||
{
|
||
unit *target;
|
||
int duration;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
double effect;
|
||
curse *c;
|
||
spellparameter *pa = co->par;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u;
|
||
|
||
duration = cast_level - effskill(target, SK_MAGIC, 0);
|
||
if (duration < 2) {
|
||
int rx = rng_int() % 3;
|
||
if (duration < rx) duration = rx;
|
||
}
|
||
++duration;
|
||
|
||
effect = force / 2;
|
||
c = create_curse(mage, &target->attribs, &ct_fumble,
|
||
force, duration, effect, 0);
|
||
if (c == NULL) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
ADDMSG(&target->faction->msgs, msg_message("fumblecurse", "unit region",
|
||
target, target->region));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
void patzer_fumblecurse(const castorder * co)
|
||
{
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (cast_level / 2) + 1;
|
||
double effect;
|
||
curse *c;
|
||
|
||
effect = force / 2;
|
||
c = create_curse(mage, &mage->attribs, &ct_fumble, force,
|
||
duration, effect, 0);
|
||
if (c != NULL) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("magic_fumble",
|
||
"unit region command", mage, mage->region, co->order));
|
||
}
|
||
return;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Drachenruf
|
||
* Stufe: 11
|
||
* Gebiet: Draig
|
||
* Kategorie: Monster, Beschwoerung, negativ
|
||
*
|
||
* Wirkung:
|
||
* In einer Wueste, Sumpf oder Gletscher gezaubert kann innerhalb der
|
||
* naechsten 6 Runden ein bis 6 Dracheneinheiten bis Groe<6F>e Wyrm
|
||
* entstehen.
|
||
*
|
||
* Mit Stufe 12-15 erscheinen Jung- oder normaler Drachen, mit Stufe
|
||
* 16+ erscheinen normale Drachen oder Wyrme.
|
||
*
|
||
* Flag:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_summondragon(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
unit *u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
region_list *rl, *rl2;
|
||
faction *f;
|
||
int time;
|
||
int number;
|
||
const race *race;
|
||
|
||
f = get_monsters();
|
||
|
||
if (r->terrain != newterrain(T_SWAMP) && r->terrain != newterrain(T_DESERT)
|
||
&& r->terrain != newterrain(T_GLACIER)) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
for (time = 1; time < 7; time++) {
|
||
if (rng_int() % 100 < 25) {
|
||
switch (rng_int() % 3) {
|
||
case 0:
|
||
race = get_race(RC_WYRM);
|
||
number = 1;
|
||
break;
|
||
|
||
case 1:
|
||
race = get_race(RC_DRAGON);
|
||
number = 2;
|
||
break;
|
||
|
||
case 2:
|
||
default:
|
||
race = get_race(RC_FIREDRAGON);
|
||
number = 6;
|
||
break;
|
||
}
|
||
{
|
||
trigger *tsummon = trigger_createunit(r, f, race, number);
|
||
add_trigger(&r->attribs, "timer", trigger_timeout(time, tsummon));
|
||
}
|
||
}
|
||
}
|
||
|
||
rl = all_in_range(r, (short)power, NULL);
|
||
|
||
for (rl2 = rl; rl2; rl2 = rl2->next) {
|
||
region *r2 = rl2->data;
|
||
for (u = r2->units; u; u = u->next) {
|
||
if (u_race(u) == get_race(RC_WYRM) || u_race(u) == get_race(RC_DRAGON)) {
|
||
attrib *a = a_find(u->attribs, &at_targetregion);
|
||
if (!a) {
|
||
a = a_add(&u->attribs, make_targetregion(r));
|
||
}
|
||
else {
|
||
a->data.v = r;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("summondragon",
|
||
"unit region command target", mage, mage->region, co->order, r));
|
||
|
||
free_regionlist(rl);
|
||
return cast_level;
|
||
}
|
||
|
||
static int sp_firewall(castorder * co)
|
||
{
|
||
connection *b;
|
||
wall_data *fd;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
direction_t dir;
|
||
region *r2;
|
||
|
||
dir = get_direction(pa->param[0]->data.xs, mage->faction->locale);
|
||
if (dir < MAXDIRECTIONS && dir != NODIRECTION) {
|
||
r2 = rconnect(r, dir);
|
||
}
|
||
else {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
if (!r2 || r2 == r) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
b = get_borders(r, r2);
|
||
while (b != NULL) {
|
||
if (b->type == &bt_firewall)
|
||
break;
|
||
b = b->next;
|
||
}
|
||
if (b == NULL) {
|
||
b = new_border(&bt_firewall, r, r2);
|
||
fd = (wall_data *)b->data.v;
|
||
fd->force = (int)(force / 2 + 0.5);
|
||
fd->mage = mage;
|
||
fd->active = false;
|
||
fd->countdown = cast_level + 1;
|
||
}
|
||
else {
|
||
fd = (wall_data *)b->data.v;
|
||
fd->force = (int)fmax(fd->force, force / 2 + 0.5);
|
||
if (fd->countdown < cast_level + 1)
|
||
fd->countdown = cast_level + 1;
|
||
}
|
||
|
||
/* melden, 1x pro Partei */
|
||
{
|
||
message *seen = msg_message("firewall_effect", "mage region", mage, r);
|
||
message *unseen = msg_message("firewall_effect", "mage region", NULL, r);
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Unheilige Kraft
|
||
* Stufe: 10
|
||
* Gebiet: Draig
|
||
* Kategorie: Untote Einheit, positiv
|
||
*
|
||
* Wirkung:
|
||
* transformiert (Stufe)W10 Untote in ihre staerkere Form
|
||
*
|
||
*
|
||
* Flag:
|
||
* (SPELLLEVEL | TESTCANSEE)
|
||
*/
|
||
|
||
static const race *unholy_race(const race *rc) {
|
||
static int cache;
|
||
static const race * rc_skeleton, *rc_zombie, *rc_ghoul;
|
||
if (rc_changed(&cache)) {
|
||
rc_skeleton = get_race(RC_SKELETON);
|
||
rc_zombie = get_race(RC_ZOMBIE);
|
||
rc_ghoul = get_race(RC_GHOUL);
|
||
}
|
||
if (rc == rc_skeleton) {
|
||
return get_race(RC_SKELETON_LORD);
|
||
}
|
||
if (rc == rc_zombie) {
|
||
return get_race(RC_ZOMBIE_LORD);
|
||
}
|
||
if (rc == rc_ghoul) {
|
||
return get_race(RC_GHOUL_LORD);
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static int sp_unholypower(castorder * co)
|
||
{
|
||
region * r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
int i;
|
||
int n;
|
||
int wounds;
|
||
|
||
n = dice((int)co->force, 10);
|
||
|
||
for (i = 0; i < pa->length && n > 0; i++) {
|
||
const race *target_race;
|
||
unit *u;
|
||
|
||
if (pa->param[i]->flag == TARGET_RESISTS
|
||
|| pa->param[i]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = pa->param[i]->data.u;
|
||
|
||
target_race = unholy_race(u_race(u));
|
||
if (!target_race) {
|
||
cmistake(mage, co->order, 284, MSG_MAGIC);
|
||
continue;
|
||
}
|
||
/* Untote heilen nicht, darum den neuen Untoten maximale hp geben
|
||
* und vorhandene Wunden abziehen */
|
||
wounds = unit_max_hp(u) * u->number - u->hp;
|
||
|
||
if (u->number <= n) {
|
||
n -= u->number;
|
||
u->irace = NULL;
|
||
u_setrace(u, target_race);
|
||
u->hp = unit_max_hp(u) * u->number - wounds;
|
||
ADDMSG(&r->msgs, msg_message("unholypower_effect",
|
||
"mage target race", mage, u, target_race));
|
||
}
|
||
else {
|
||
unit *un;
|
||
|
||
/* Wird hoffentlich niemals vorkommen. Es gibt im Source
|
||
* vermutlich eine ganze Reihe von Stellen, wo das nicht
|
||
* korrekt abgefangen wird. Besser (aber nicht gerade einfach)
|
||
* waere es, eine solche Konstruktion irgendwie zu kapseln. */
|
||
if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)
|
||
|| is_cursed(u->attribs, &ct_slavery)) {
|
||
cmistake(mage, co->order, 74, MSG_MAGIC);
|
||
continue;
|
||
}
|
||
/* Verletzungsanteil der transferierten Personen berechnen */
|
||
wounds = wounds * n / u->number;
|
||
|
||
un = create_unit(r, u->faction, 0, target_race, 0, NULL, u);
|
||
transfermen(u, un, n);
|
||
un->hp = unit_max_hp(un) * n - wounds;
|
||
ADDMSG(&r->msgs, msg_message("unholypower_limitedeffect",
|
||
"mage target race amount", mage, u, target_race, n));
|
||
n = 0;
|
||
}
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
static int change_hitpoints(unit * u, int value)
|
||
{
|
||
int hp = u->hp;
|
||
|
||
hp += value;
|
||
|
||
/* Jede Person ben<65>tigt mindestens 1 HP */
|
||
if (hp < u->number) {
|
||
if (hp < 0) { /* Einheit tot */
|
||
hp = 0;
|
||
}
|
||
scale_number(u, hp);
|
||
}
|
||
u->hp = hp;
|
||
return hp;
|
||
}
|
||
|
||
static int dc_age(struct curse *c)
|
||
/* age returns 0 if the attribute needs to be removed, !=0 otherwise */
|
||
{
|
||
region *r = (region *)c->data.v;
|
||
unit **up;
|
||
unit *mage = c->magician;
|
||
|
||
if (r == NULL || mage == NULL || mage->number == 0) {
|
||
/* if the mage disappears, so does the spell. */
|
||
return AT_AGE_REMOVE;
|
||
}
|
||
|
||
up = &r->units;
|
||
if (curse_active(c))
|
||
while (*up != NULL) {
|
||
unit *u = *up;
|
||
int hp;
|
||
variant dmg = frac_make(u->number, 1);
|
||
double damage = c->effect;
|
||
|
||
if (u->number <= 0 || target_resists_magic(mage, u, TYP_UNIT, 0)) {
|
||
up = &u->next;
|
||
continue;
|
||
}
|
||
|
||
/* Reduziert durch Magieresistenz */
|
||
dmg = frac_mul(dmg, frac_sub(frac_make(1,1), magic_resistance(u)));
|
||
damage *= dmg.sa[0];
|
||
damage /= dmg.sa[1];
|
||
hp = change_hitpoints(u, -(int)damage);
|
||
|
||
ADDMSG(&u->faction->msgs, msg_message((hp > 0) ? "poison_damage" : "poison_death", "region unit", r, u));
|
||
if (*up == u)
|
||
up = &u->next;
|
||
}
|
||
|
||
return AT_AGE_KEEP;
|
||
}
|
||
|
||
static struct curse_type ct_deathcloud = {
|
||
"deathcloud", CURSETYP_REGION, 0, NO_MERGE, cinfo_simple, NULL, NULL, NULL,
|
||
NULL, dc_age
|
||
};
|
||
|
||
static curse *mk_deathcloud(unit * mage, region * r, double force, int duration)
|
||
{
|
||
double effect;
|
||
curse *c;
|
||
|
||
effect = force / 2;
|
||
c =
|
||
create_curse(mage, &r->attribs, &ct_deathcloud, force, duration, effect, 0);
|
||
c->data.v = r;
|
||
return c;
|
||
}
|
||
|
||
static int dc_read_compat(struct attrib *a, void *target, gamedata *data)
|
||
/* return AT_READ_OK on success, AT_READ_FAIL if attrib needs removal */
|
||
{
|
||
struct storage *store = data->store;
|
||
|
||
UNUSED_ARG(a);
|
||
UNUSED_ARG(target);
|
||
READ_INT(store, NULL);
|
||
READ_FLT(store, NULL);
|
||
READ_INT(store, NULL);
|
||
READ_INT(store, NULL);
|
||
READ_INT(store, NULL);
|
||
return AT_READ_DEPR; /* we don't care for the attribute. */
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Todeswolke
|
||
* Stufe: 11
|
||
* Gebiet: Draig
|
||
* Kategorie: Region, negativ
|
||
*
|
||
* Wirkung:
|
||
* Personen in der Region verlieren stufe/2 Trefferpunkte pro Runde.
|
||
* Dauer force/2
|
||
* Wirkt gegen MR
|
||
* Ruestung wirkt nicht
|
||
* Patzer:
|
||
* Magier geraet in den Staub und verliert zufaellige Zahl von HP bis
|
||
* auf MAX(hp,2)
|
||
* Besonderheiten:
|
||
* Nicht als curse implementiert, was schlecht ist - man kann dadurch
|
||
* kein dispell machen. Wegen fix unter Zeitdruck erstmal nicht zu
|
||
* aendern...
|
||
* Missbrauchsmoeglichkeit:
|
||
* Hat der Magier mehr HP als Rasse des Feindes (extrem: Daemon/Goblin)
|
||
* so kann er per Farcasting durch mehrmaliges Zaubern eine
|
||
* Nachbarregion ausloeschen. Darum sollte dieser Spruch nur einmal auf
|
||
* eine Region gelegt werden koennen.
|
||
*
|
||
* Flag:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_deathcloud(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
attrib *a = r->attribs;
|
||
unit *u;
|
||
|
||
while (a) {
|
||
if (a->type == &at_curse) {
|
||
curse *c = a->data.v;
|
||
if (c->type == &ct_deathcloud) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
a = a->next;
|
||
}
|
||
else
|
||
a = a->nexttype;
|
||
}
|
||
|
||
mk_deathcloud(mage, r, co->force, co->level);
|
||
|
||
/* melden, 1x pro Partei */
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
fset(u->faction, FFL_SELECT);
|
||
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
|
||
"mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
|
||
}
|
||
}
|
||
|
||
if (!fval(mage->faction, FFL_SELECT)) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("deathcloud_effect",
|
||
"mage region", mage, r));
|
||
}
|
||
|
||
return co->level;
|
||
}
|
||
|
||
static void patzer_deathcloud(const castorder * co)
|
||
{
|
||
unit *mage = co->magician.u;
|
||
int hp = (mage->hp - 2);
|
||
|
||
change_hitpoints(mage, -(rng_int() % hp));
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("magic_fumble",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
return;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Pest
|
||
* Stufe: 7
|
||
* Gebiet: Draig
|
||
* Wirkung:
|
||
* ruft eine Pest in der Region hervor.
|
||
* Flags:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
* Syntax: ZAUBER [REGION x y] "Pest"
|
||
*/
|
||
static int sp_plague(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
|
||
plagues(r);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("plague_spell",
|
||
"region mage", r, mage));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Beschwoere Schattendaemon
|
||
* Stufe: 8
|
||
* Gebiet: Draig
|
||
* Kategorie: Beschwoerung, positiv
|
||
* Wirkung:
|
||
* Der Magier beschwoert Stufe^2 Schattendaemonen.
|
||
* Schattendaemonen haben Tarnung = (Magie_Magier+ Tarnung_Magier)/2 und
|
||
* Wahrnehmung 1. Sie haben einen Attacke-Bonus von 8, einen
|
||
* Verteidigungsbonus von 11 und machen 2d3 Schaden. Sie entziehen bei
|
||
* einem Treffer dem Getroffenen einen Attacke- oder
|
||
* Verteidigungspunkt. (50% Chance.) Sie haben 25 Hitpoints und
|
||
* Ruestungsschutz 3.
|
||
* Flag:
|
||
* (SPELLLEVEL)
|
||
*/
|
||
static int sp_summonshadow(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
unit *u;
|
||
int val, number = (int)(force * force);
|
||
|
||
u = create_unit(r, mage->faction, number, get_race(RC_SHADOW), 0, NULL, mage);
|
||
|
||
/* Bekommen Tarnung = (Magie+Tarnung)/2 und Wahrnehmung 1. */
|
||
val = get_level(mage, SK_MAGIC) + get_level(mage, SK_STEALTH);
|
||
|
||
set_level(u, SK_STEALTH, val);
|
||
set_level(u, SK_PERCEPTION, 1);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("summonshadow_effect",
|
||
"mage number", mage, number));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Beschwoere Schattenmeister
|
||
* Stufe: 12
|
||
* Gebiet: Draig
|
||
* Kategorie: Beschwoerung, positiv
|
||
* Wirkung:
|
||
* Diese hoeheren Schattendaemonen sind erheblich gefaehrlicher als die
|
||
* einfachen Schattendaemonen. Sie haben Tarnung entsprechend dem
|
||
* Magietalent des Beschwoerer-1 und Wahrnehmung 5, 75 HP,
|
||
* Ruestungsschutz 4, Attacke-Bonus 11 und Verteidigungsbonus 13, machen
|
||
* bei einem Treffer 2d4 Schaden, entziehen einen Staerkepunkt und
|
||
* entziehen 5 Talenttage in einem zufaelligen Talent.
|
||
* Stufe^2 Daemonen.
|
||
*
|
||
* Flag:
|
||
* (SPELLLEVEL)
|
||
* */
|
||
static int sp_summonshadowlords(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int amount = (int)(force * force);
|
||
|
||
u = create_unit(r, mage->faction, amount, get_race(RC_SHADOWLORD), 0,
|
||
NULL, mage);
|
||
|
||
/* Bekommen Tarnung = Magie und Wahrnehmung 5. */
|
||
set_level(u, SK_STEALTH, get_level(mage, SK_MAGIC));
|
||
set_level(u, SK_PERCEPTION, 5);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("summon_effect", "mage amount race",
|
||
mage, amount, u_race(u)));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Chaossog
|
||
* Stufe: 14
|
||
* Gebiet: Draig
|
||
* Kategorie: Teleport
|
||
* Wirkung:
|
||
* Durch das Opfern von 200 Bauern kann der Chaosmagier ein Tor zur
|
||
* astralen Welt oeffnen. Das Tor kann im Folgemonat verwendet werden,
|
||
* es loest sich am Ende des Folgemonats auf.
|
||
*
|
||
* Flag: (0)
|
||
*/
|
||
static int sp_chaossuction(castorder * co)
|
||
{
|
||
region *rt;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
|
||
if (rplane(r)) {
|
||
/* Der Zauber funktioniert nur in der materiellen Welt. */
|
||
cmistake(mage, co->order, 190, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
rt = r_standard_to_astral(r);
|
||
|
||
if (rt == NULL || fval(rt->terrain, FORBIDDEN_REGION)) {
|
||
/* Hier gibt es keine Verbindung zur astralen Welt. */
|
||
cmistake(mage, co->order, 216, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
else if (is_cursed(rt->attribs, &ct_astralblock)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
return 0;
|
||
}
|
||
|
||
/* TODO: implement with a building */
|
||
create_special_direction(r, rt, 2, "vortex_desc", "vortex", false);
|
||
create_special_direction(rt, r, 2, "vortex_desc", "vortex", false);
|
||
new_border(&bt_chaosgate, r, rt);
|
||
|
||
add_message(&r->msgs, msg_message("chaosgate_effect_1", "mage", mage));
|
||
add_message(&rt->msgs, msg_message("chaosgate_effect_2", ""));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Magic Boost - Gabe des Chaos
|
||
* Stufe: 3
|
||
* Gebiet: Draig
|
||
* Kategorie: Einheit, positiv
|
||
*
|
||
* Wirkung:
|
||
* Erhoeht die maximalen Magiepunkte und die monatliche Regeneration auf
|
||
* das doppelte. Dauer: 4 Wochen Danach sinkt beides auf die Haelfte des
|
||
* normalen ab.
|
||
* Dauer: 6 Wochen
|
||
* Patzer:
|
||
* permanenter Stufen- (Talenttage), Regenerations- oder maxMP-Verlust
|
||
* Besonderheiten:
|
||
* Patzer koennen waehrend der Zauberdauer haeufiger auftreten derzeit
|
||
* +10%
|
||
*
|
||
* Flag:
|
||
* (ONSHIPCAST)
|
||
*/
|
||
|
||
static int sp_magicboost(castorder * co)
|
||
{
|
||
curse *c;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
double effect;
|
||
trigger *tsummon;
|
||
|
||
/* fehler, wenn schon ein boost */
|
||
if (is_cursed(mage->attribs, &ct_magicboost)) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
effect = 6;
|
||
create_curse(mage, &mage->attribs, &ct_magicboost, power, 10, effect, 1);
|
||
/* one aura boost with 200% aura now: */
|
||
effect = 200;
|
||
c = create_curse(mage, &mage->attribs, &ct_auraboost, power, 4, effect, 1);
|
||
|
||
/* and one aura boost with 50% aura in 5 weeks: */
|
||
tsummon = trigger_createcurse(mage, mage, &ct_auraboost, power, 6, 50, 1);
|
||
add_trigger(&mage->attribs, "timer", trigger_timeout(5, tsummon));
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("magicboost_effect",
|
||
"unit region command", c->magician, mage->region, co->order));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: kleines Blutopfer
|
||
* Stufe: 4
|
||
* Gebiet: Draig
|
||
* Kategorie: Einheit, positiv
|
||
*
|
||
* Wirkung:
|
||
* Hitpoints to Aura:
|
||
* skill < 8 = 4:1
|
||
* skill < 12 = 3:1
|
||
* skill < 15 = 2:1
|
||
* skill < 18 = 1:2
|
||
* skill > = 2:1
|
||
* Patzer:
|
||
* permanenter HP verlust
|
||
*
|
||
* Flag:
|
||
* (ONSHIPCAST)
|
||
*/
|
||
static int sp_bloodsacrifice(castorder * co)
|
||
{
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
int aura;
|
||
int skill = effskill(mage, SK_MAGIC, 0);
|
||
int hp = (int)(co->force * 8);
|
||
|
||
if (hp <= 0) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
aura = lovar(hp);
|
||
|
||
if (skill < 8) {
|
||
aura /= 4;
|
||
}
|
||
else if (skill < 12) {
|
||
aura /= 3;
|
||
}
|
||
else if (skill < 15) {
|
||
aura /= 2;
|
||
/* von 15 bis 17 ist hp = aura */
|
||
}
|
||
else if (skill > 17) {
|
||
aura *= 2;
|
||
}
|
||
|
||
if (aura <= 0) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
/* sicherheitshalber gibs hier einen HP gratis. sonst schaffen es
|
||
* garantiert ne ganze reihe von leuten ihren Magier damit umzubringen */
|
||
mage->hp++;
|
||
change_spellpoints(mage, aura);
|
||
ADDMSG(&mage->faction->msgs,
|
||
msg_message("sp_bloodsacrifice_effect",
|
||
"unit region command amount", mage, mage->region, co->order, aura));
|
||
return cast_level;
|
||
}
|
||
|
||
/** gives a summoned undead unit some base skills.
|
||
*/
|
||
static void skill_summoned(unit * u, int level)
|
||
{
|
||
if (level > 0) {
|
||
const race *rc = u_race(u);
|
||
skill_t sk;
|
||
for (sk = 0; sk != MAXSKILLS; ++sk) {
|
||
if (rc->bonus[sk] > 0) {
|
||
set_level(u, sk, level);
|
||
}
|
||
}
|
||
if (rc->bonus[SK_STAMINA]) {
|
||
u->hp = unit_max_hp(u) * u->number;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Totenruf - Maechte des Todes
|
||
* Stufe: 6
|
||
* Gebiet: Draig
|
||
* Kategorie: Beschwoerung, positiv
|
||
* Flag: FARCASTING
|
||
* Wirkung:
|
||
* Untote aus deathcounther ziehen, bis Stufe*10 Stueck
|
||
*
|
||
* Patzer:
|
||
* Erzeugt Monsteruntote
|
||
*/
|
||
static int sp_summonundead(castorder * co)
|
||
{
|
||
int undead, dc;
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
int force = (int)(co->force * 10);
|
||
const race *race = get_race(RC_SKELETON);
|
||
|
||
if (!r->land || deathcount(r) == 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_nograves",
|
||
"target", r));
|
||
return 0;
|
||
}
|
||
|
||
undead = 2 + lovar(force);
|
||
dc = deathcount(r);
|
||
if (undead > dc) undead = dc;
|
||
|
||
if (cast_level <= 8) {
|
||
race = get_race(RC_SKELETON);
|
||
}
|
||
else if (cast_level <= 12) {
|
||
race = get_race(RC_ZOMBIE);
|
||
}
|
||
else {
|
||
race = get_race(RC_GHOUL);
|
||
}
|
||
|
||
u = create_unit(r, mage->faction, undead, race, 0, NULL, mage);
|
||
make_undead_unit(u);
|
||
skill_summoned(u, cast_level / 2);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("summonundead_effect_1",
|
||
"mage region amount", mage, r, undead));
|
||
ADDMSG(&r->msgs, msg_message("summonundead_effect_2", "mage region", mage,
|
||
r));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Astraler Sog
|
||
* Stufe: 9
|
||
* Gebiet: Draig
|
||
* Kategorie: Region, negativ
|
||
* Wirkung:
|
||
* Allen Magier in der betroffenen Region wird eine Teil ihrer
|
||
* Magischen Kraft in die Gefilde des Chaos entzogen Jeder Magier im
|
||
* Einflussbereich verliert Stufe(Zaubernden)*5% seiner Magiepunkte.
|
||
* Keine Regeneration in der Woche (fehlt noch)
|
||
*
|
||
* Flag:
|
||
* (REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
|
||
static int sp_auraleak(castorder * co)
|
||
{
|
||
int lost_aura;
|
||
double lost;
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
message *msg;
|
||
|
||
lost = fmin(0.95, cast_level * 0.05);
|
||
|
||
for (u = r->units; u; u = u->next) {
|
||
if (is_mage(u)) {
|
||
/* Magieresistenz Einheit? Bei gegenerischen Magiern nur sehr
|
||
* geringe Chance auf Erfolg wg erhoehter MR, wuerde Spruch sinnlos
|
||
* machen */
|
||
lost_aura = (int)(get_spellpoints(u) * lost);
|
||
change_spellpoints(u, -lost_aura);
|
||
}
|
||
}
|
||
msg = msg_message("cast_auraleak_effect", "mage region", mage, r);
|
||
r_addmessage(r, NULL, msg);
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* BARDE - CERDDOR*/
|
||
/* ------------------------------------------------------------- */
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Magie analysieren - Gebaeude, Schiffe, Region
|
||
* Name: Lied des Ortes analysieren
|
||
* Stufe: 8
|
||
* Gebiet: Cerddor
|
||
*
|
||
* Wirkung:
|
||
* Zeigt die Verzauberungen eines Objekts an (curse->name,
|
||
* curse::info). Aus der Differenz Spruchstaerke und Curse->vigour
|
||
* ergibt sich die Chance den Spruch zu identifizieren ((force -
|
||
* c->vigour)*10 + 100 %).
|
||
*
|
||
* Flag:
|
||
* (SPELLLEVEL|ONSHIPCAST)
|
||
*/
|
||
static int sp_analysesong_obj(castorder * co)
|
||
{
|
||
int obj;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
obj = pa->param[0]->typ;
|
||
|
||
switch (obj) {
|
||
case SPP_REGION:
|
||
magicanalyse_region(r, mage, force);
|
||
break;
|
||
|
||
case SPP_BUILDING:
|
||
{
|
||
building *b = pa->param[0]->data.b;
|
||
magicanalyse_building(b, mage, force);
|
||
break;
|
||
}
|
||
case SPP_SHIP:
|
||
{
|
||
ship *sh = pa->param[0]->data.sh;
|
||
magicanalyse_ship(sh, mage, force);
|
||
break;
|
||
}
|
||
default:
|
||
/* Syntax fehlerhaft */
|
||
return 0;
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Gesang des Lebens analysieren
|
||
* Name: Magie analysieren - Unit
|
||
* Stufe: 5
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Zeigt die Verzauberungen eines Objekts an (curse->name,
|
||
* curse::info). Aus der Differenz Spruchstaerke und Curse->vigour
|
||
* ergibt sich die Chance den Spruch zu identifizieren ((force -
|
||
* c->vigour)*10 + 100 %).
|
||
*
|
||
* Flag:
|
||
* (UNITSPELL|ONSHIPCAST|TESTCANSEE)
|
||
*/
|
||
static int sp_analysesong_unit(castorder * co)
|
||
{
|
||
unit *u;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
u = pa->param[0]->data.u;
|
||
|
||
magicanalyse_unit(u, mage, force);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
static bool can_charm(const unit * u, int maxlevel)
|
||
{
|
||
const skill_t expskills[] =
|
||
{ SK_ALCHEMY, SK_HERBALISM, SK_MAGIC, SK_SPY, SK_TACTICS, NOSKILL };
|
||
skill *sv = u->skills;
|
||
|
||
if (fval(u, UFL_HERO))
|
||
return false;
|
||
|
||
for (; sv != u->skills + u->skill_size; ++sv) {
|
||
int l = 0, h = 5;
|
||
skill_t sk = sv->id;
|
||
assert(expskills[h] == NOSKILL);
|
||
while (l < h) {
|
||
int m = (l + h) / 2;
|
||
if (sk == expskills[m]) {
|
||
if (skill_limit(u->faction, sk) != INT_MAX) {
|
||
return false;
|
||
}
|
||
else if ((int)sv->level > maxlevel) {
|
||
return false;
|
||
}
|
||
break;
|
||
}
|
||
else if (sk > expskills[m])
|
||
l = m + 1;
|
||
else
|
||
h = m;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Charming
|
||
* Stufe: 13
|
||
* Gebiet: Cerddor
|
||
* Flag: UNITSPELL
|
||
* Wirkung:
|
||
* bezauberte Einheit wechselt 'virtuell' die Partei und fuehrt fremde
|
||
* Befehle aus.
|
||
* Dauer: 3 - force+2 Wochen
|
||
* Wirkt gegen Magieresistenz
|
||
*
|
||
* wirkt auf eine Einheit mit maximal Talent Personen normal. Fuer jede
|
||
* zusaetzliche Person gibt es einen Bonus auf Magieresistenz, also auf
|
||
* nichtgelingen, von 10%.
|
||
*
|
||
* Das hoechste Talent der Einheit darf maximal so hoch sein wie das
|
||
* Magietalent des Magiers. Fuer jeden Talentpunkt mehr gibt es einen
|
||
* Bonus auf Magieresistenz von 15%, was dazu fuehrt, das bei +2 Stufen
|
||
* die Magiersistenz bei 90% liegt.
|
||
*
|
||
* Migrantenzaehlung muss Einheit ueberspringen
|
||
*
|
||
* Attackiere verbieten
|
||
* Flags:
|
||
* (UNITSPELL | TESTCANSEE)
|
||
*/
|
||
static int sp_charmingsong(castorder * co)
|
||
{
|
||
unit *target;
|
||
int duration;
|
||
skill_t i;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
int resist_bonus = 0;
|
||
int tb = 0;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u;
|
||
|
||
/* Auf eigene Einheiten versucht zu zaubern? Garantiert Tippfehler */
|
||
if (target->faction == mage->faction) {
|
||
/* Die Einheit ist eine der unsrigen */
|
||
cmistake(mage, co->order, 45, MSG_MAGIC);
|
||
}
|
||
/* niemand mit teurem Talent */
|
||
if (!can_charm(target, cast_level / 2)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_noexpensives", "target", target));
|
||
return 0;
|
||
}
|
||
|
||
/* Magieresistensbonus fuer mehr als Stufe Personen */
|
||
if (target->number > force) {
|
||
resist_bonus += (int)((target->number - force) * 10);
|
||
}
|
||
/* Magieresistensbonus fuer hoehere Talentwerte */
|
||
for (i = 0; i < MAXSKILLS; i++) {
|
||
int sk = effskill(target, i, 0);
|
||
if (tb < sk)
|
||
tb = sk;
|
||
}
|
||
tb -= effskill(mage, SK_MAGIC, 0);
|
||
if (tb > 0) {
|
||
resist_bonus += tb * 15;
|
||
}
|
||
/* Magieresistenz */
|
||
if (target_resists_magic(mage, target, TYP_UNIT, resist_bonus)) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
duration = 3 + rng_int() % (int)force;
|
||
{
|
||
trigger *trestore = trigger_changefaction(target, target->faction);
|
||
/* laeuft die Dauer ab, setze Partei zurueck */
|
||
add_trigger(&target->attribs, "timer", trigger_timeout(duration, trestore));
|
||
/* wird die alte Partei von Target aufgeloest, dann auch diese Einheit */
|
||
add_trigger(&target->faction->attribs, "destroy", trigger_killunit(target));
|
||
/* wird die neue Partei von Target aufgeloest, dann auch diese Einheit */
|
||
add_trigger(&mage->faction->attribs, "destroy", trigger_killunit(target));
|
||
}
|
||
/* sperre ATTACKIERE, GIB PERSON und ueberspringe Migranten */
|
||
create_curse(mage, &target->attribs, &ct_slavery, force, duration, zero_effect, 0);
|
||
|
||
/* setze Partei um und loesche langen Befehl aus Sicherheitsgruenden */
|
||
u_setfaction(target, mage->faction);
|
||
set_order(&target->thisorder, NULL);
|
||
|
||
/* setze Parteitarnung, damit nicht sofort klar ist, wer dahinter
|
||
* steckt */
|
||
if (rule_stealth_anon()) {
|
||
fset(target, UFL_ANON_FACTION);
|
||
}
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("charming_effect",
|
||
"mage unit duration", mage, target, duration));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Gesang des wachen Geistes
|
||
* Stufe: 10
|
||
* Gebiet: Cerddor
|
||
* Kosten: SPC_LEVEL
|
||
* Wirkung:
|
||
* Bringt einmaligen Bonus von +15% auf Magieresistenz. Wirkt auf alle
|
||
* Aliierten (HELFE BEWACHE) in der Region.
|
||
* Dauert Stufe Wochen an, ist nicht kumulativ.
|
||
* Flag:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_song_resistmagic(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (int)force + 1;
|
||
|
||
create_curse(mage, &r->attribs, &ct_goodmagicresistancezone,
|
||
force, duration, 15, 0);
|
||
|
||
/* Erfolg melden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Gesang des schwachen Geistes
|
||
* Stufe: 12
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Bringt einmaligen Malus von -15% auf Magieresistenz.
|
||
* Wirkt auf alle Nicht-Aliierten (HELFE BEWACHE) in der Region.
|
||
* Dauert Stufe Wochen an, ist nicht kumulativ.
|
||
* Flag:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_song_susceptmagic(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (int)force + 1;
|
||
|
||
create_curse(mage, &r->attribs, &ct_badmagicresistancezone,
|
||
force, duration, 15, 0);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Aufruhr beschwichtigen
|
||
* Stufe: 15
|
||
* Gebiet: Cerddor
|
||
* Flag: FARCASTING
|
||
* Wirkung:
|
||
* zerstreut einen Monsterbauernmob, Antimagie zu 'Aufruhr
|
||
* verursachen'
|
||
*/
|
||
|
||
static int sp_rallypeasantmob(castorder * co)
|
||
{
|
||
unit *u, *un;
|
||
int erfolg = 0;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
message *msg;
|
||
curse *c;
|
||
|
||
for (u = r->units; u; u = un) {
|
||
un = u->next;
|
||
if (is_monsters(u->faction) && u_race(u) == get_race(RC_PEASANT)) {
|
||
rsetpeasants(r, rpeasants(r) + u->number);
|
||
rsetmoney(r, rmoney(r) + get_money(u));
|
||
set_money(u, 0);
|
||
setguard(u, false);
|
||
set_number(u, 0);
|
||
erfolg = cast_level;
|
||
}
|
||
}
|
||
|
||
c = get_curse(r->attribs, &ct_riotzone);
|
||
if (c != NULL) {
|
||
remove_curse(&r->attribs, c);
|
||
}
|
||
|
||
msg = msg_message("cast_rally_effect", "mage region", mage, r);
|
||
r_addmessage(r, NULL, msg);
|
||
msg_release(msg);
|
||
return erfolg;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Aufruhr verursachen
|
||
* Stufe: 16
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Wiegelt 60% bis 90% der Bauern einer Region auf. Bauern werden ein
|
||
* gro<72>er Mob, der zur Monsterpartei gehoert und die Region bewacht.
|
||
* Regionssilber sollte auch nicht durch Unterhaltung gewonnen werden
|
||
* koennen.
|
||
*
|
||
* Fehlt: Triggeraktion: loeste Bauernmob auf und gib alles an Region,
|
||
* dann koennen die Bauernmobs ihr Silber mitnehmen und bleiben x
|
||
* Wochen bestehen
|
||
*
|
||
* alternativ: Loesen sich langsam wieder auf
|
||
* Flag:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_raisepeasantmob(castorder * co)
|
||
{
|
||
unit *u;
|
||
attrib *a;
|
||
int n;
|
||
int anteil;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int rp, cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (int)force + 1;
|
||
faction *monsters = get_monsters();
|
||
message *msg;
|
||
|
||
anteil = 6 + (rng_int() % 4);
|
||
rp = rpeasants(r);
|
||
n = rp * anteil / 10;
|
||
if (n < 0) n = 0;
|
||
if (n > rp) n = rp;
|
||
|
||
if (n <= 0) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
rsetpeasants(r, rpeasants(r) - n);
|
||
assert(rpeasants(r) >= 0);
|
||
|
||
u =
|
||
create_unit(r, monsters, n, get_race(RC_PEASANT), 0, LOC(monsters->locale,
|
||
"furious_mob"), NULL);
|
||
fset(u, UFL_ISNEW);
|
||
setguard(u, true);
|
||
a = a_new(&at_unitdissolve);
|
||
a->data.ca[0] = 1; /* An rpeasants(r). */
|
||
a->data.ca[1] = 15; /* 15% */
|
||
a_add(&u->attribs, a);
|
||
|
||
create_curse(mage, &r->attribs, &ct_riotzone, (float)cast_level, duration,
|
||
(float)anteil, 0);
|
||
|
||
msg = msg_message("sp_raisepeasantmob_effect", "mage region", mage, r);
|
||
report_spell(mage, r, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Ritual der Aufnahme / Migrantenwerben
|
||
* Stufe: 9
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Bis zu Stufe Personen fremder Rasse koennen angeworben werden. Die
|
||
* angeworbene Einheit muss kontaktieren. Keine teuren Talente
|
||
*
|
||
* Flag:
|
||
* (UNITSPELL | SPELLLEVEL | TESTCANSEE)
|
||
*/
|
||
static int sp_migranten(castorder * co)
|
||
{
|
||
unit *target;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u; /* Zieleinheit */
|
||
|
||
/* Personen unserer Rasse koennen problemlos normal uebergeben werden */
|
||
if (u_race(target) == mage->faction->race) {
|
||
/* u ist von unserer Art, das Ritual waere verschwendete Aura. */
|
||
ADDMSG(&mage->faction->msgs, msg_message("sp_migranten_fail1",
|
||
"unit region command target", mage, mage->region, co->order, target));
|
||
}
|
||
/* Auf eigene Einheiten versucht zu zaubern? Garantiert Tippfehler */
|
||
if (target->faction == mage->faction) {
|
||
cmistake(mage, co->order, 45, MSG_MAGIC);
|
||
}
|
||
|
||
/* Keine Monstereinheiten */
|
||
if (!playerrace(u_race(target))) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_nomonsters", ""));
|
||
return 0;
|
||
}
|
||
/* niemand mit teurem Talent */
|
||
if (has_limited_skills(target)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_noexpensives", "target", target));
|
||
return 0;
|
||
}
|
||
/* maximal Stufe Personen */
|
||
if (target->number > cast_level || target->number > max_spellpoints(r, mage)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_toomanytargets", ""));
|
||
return 0;
|
||
}
|
||
|
||
/* Kontakt pruefen (aus alter Teleportroutine uebernommen) */
|
||
if (!ucontact(target, mage)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail::contact", "target", target));
|
||
return 0;
|
||
}
|
||
u_setfaction(target, mage->faction);
|
||
set_order(&target->thisorder, NULL);
|
||
|
||
/* Erfolg melden */
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_migranten",
|
||
"target", target));
|
||
|
||
return target->number;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Gesang der Friedfertigkeit
|
||
* Stufe: 12
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* verhindert jede Attacke fuer lovar(Stufe/2) Runden
|
||
*/
|
||
|
||
static int sp_song_of_peace(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = 2 + lovar(force / 2);
|
||
message *msg[2] = { NULL, NULL };
|
||
|
||
create_curse(mage, &r->attribs, &ct_peacezone, force, duration,
|
||
zero_effect, 0);
|
||
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
message *m = NULL;
|
||
fset(u->faction, FFL_SELECT);
|
||
if (cansee(u->faction, r, mage, 0)) {
|
||
if (msg[0] == NULL)
|
||
msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
|
||
m = msg[0];
|
||
}
|
||
else {
|
||
if (msg[1] == NULL)
|
||
msg[1] = msg_message("song_of_peace_effect_1", "");
|
||
m = msg[1];
|
||
}
|
||
r_addmessage(r, u->faction, m);
|
||
}
|
||
}
|
||
if (msg[0])
|
||
msg_release(msg[0]);
|
||
if (msg[1])
|
||
msg_release(msg[1]);
|
||
return cast_level;
|
||
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Hohes Lied der Gaukelei
|
||
* Stufe: 2
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Das Unterhaltungsmaximum steigt von 20% auf 40% des
|
||
* Regionsvermoegens. Der Spruch haelt Stufe Wochen an
|
||
*/
|
||
|
||
static int sp_generous(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (int)force + 1;
|
||
double effect;
|
||
message *msg[2] = { NULL, NULL };
|
||
|
||
if (is_cursed(r->attribs, &ct_depression)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_generous", ""));
|
||
return 0;
|
||
}
|
||
|
||
effect = 2;
|
||
create_curse(mage, &r->attribs, &ct_generous, force, duration, effect,
|
||
0);
|
||
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
message *m = NULL;
|
||
fset(u->faction, FFL_SELECT);
|
||
if (cansee(u->faction, r, mage, 0)) {
|
||
if (msg[0] == NULL)
|
||
msg[0] = msg_message("generous_effect_0", "mage", mage);
|
||
m = msg[0];
|
||
}
|
||
else {
|
||
if (msg[1] == NULL)
|
||
msg[1] = msg_message("generous_effect_1", "");
|
||
m = msg[1];
|
||
}
|
||
r_addmessage(r, u->faction, m);
|
||
}
|
||
}
|
||
if (msg[0])
|
||
msg_release(msg[0]);
|
||
if (msg[1])
|
||
msg_release(msg[1]);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Anwerbung
|
||
* Stufe: 4
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Bauern schliessen sich der eigenen Partei an
|
||
* ist zusaetzlich zur Rekrutierungsmenge in der Region
|
||
* */
|
||
|
||
static int sp_recruit(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
int num, maxp = rpeasants(r);
|
||
double n;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
faction *f = mage->faction;
|
||
const struct race *rc = f->race;
|
||
|
||
if (maxp == 0) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
/* Immer noch zuviel auf niedrigen Stufen. Deshalb die Rekrutierungskosten
|
||
* mit einfliessen lassen und dafuer den Exponenten etwas groe<6F>er.
|
||
* Wenn die Rekrutierungskosten deutlich hoeher sind als der Faktor,
|
||
* ist das Verhaeltniss von ausgegebene Aura pro Bauer bei Stufe 2
|
||
* ein mehrfaches von Stufe 1, denn in beiden Faellen gibt es nur 1
|
||
* Bauer, nur die Kosten steigen. */
|
||
n = (pow(force, 1.6) * 100) / f->race->recruitcost;
|
||
if (rc->recruit_multi > 0) {
|
||
double multp = (double)maxp / rc->recruit_multi;
|
||
n = fmin(multp, n);
|
||
n = fmax(n, 1);
|
||
rsetpeasants(r, maxp - (int)(n * rc->recruit_multi));
|
||
}
|
||
else {
|
||
n = fmin(maxp, n);
|
||
n = fmax(n, 1);
|
||
rsetpeasants(r, maxp - (int)n);
|
||
}
|
||
|
||
num = (int)n;
|
||
u =
|
||
create_unit(r, f, num, f->race, 0, LOC(f->locale,
|
||
(num == 1 ? "peasant" : "peasant_p")), mage);
|
||
set_order(&u->thisorder, default_order(f->locale));
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("recruit_effect", "mage amount",
|
||
mage, num));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Wanderprediger - Gro<72>e Anwerbung
|
||
* Stufe: 14
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Bauern schliessen sich der eigenen Partei an
|
||
* ist zusaetzlich zur Rekrutierungsmenge in der Region
|
||
* */
|
||
|
||
static int sp_bigrecruit(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
int n, maxp = rpeasants(r);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
faction *f = mage->faction;
|
||
message *msg;
|
||
|
||
if (maxp <= 0) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
/* Fuer vergleichbare Erfolge bei unterschiedlichen Rassen die
|
||
* Rekrutierungskosten mit einfliessen lassen. */
|
||
|
||
n = (int)force + lovar((force * force * 1000) / (float)f->race->recruitcost);
|
||
if (f->race == get_race(RC_ORC)) {
|
||
if (n > 2 * maxp) n = 2 * maxp;
|
||
if (n < 1) n = 1;
|
||
rsetpeasants(r, maxp - (n + 1) / 2);
|
||
}
|
||
else {
|
||
if (n > maxp) n = maxp;
|
||
if (n < 1) n = 1;
|
||
rsetpeasants(r, maxp - n);
|
||
}
|
||
|
||
u = create_unit(r, f, n, f->race, 0, LOC(f->locale,
|
||
(n == 1 ? "peasant" : "peasant_p")), mage);
|
||
set_order(&u->thisorder, default_order(f->locale));
|
||
|
||
msg = msg_message("recruit_effect", "mage amount", mage, n);
|
||
r_addmessage(r, mage->faction, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Aushorchen
|
||
* Stufe: 7
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Erliegt die Einheit dem Zauber, so wird sie dem Magier alles
|
||
* erzaehlen, was sie ueber die gefragte Region wei<65>. Ist in der Region
|
||
* niemand ihrer Partei, so wei<65> sie nichts zu berichten. Auch kann
|
||
* sie nur das erzaehlen, was sie selber sehen koennte.
|
||
* Flags:
|
||
* (UNITSPELL | TESTCANSEE)
|
||
*/
|
||
|
||
/* restistenz der einheit pruefen */
|
||
static int sp_pump(castorder * co)
|
||
{
|
||
unit *u, *target;
|
||
region *rt;
|
||
bool see = false;
|
||
unit *mage = co->magician.u;
|
||
spellparameter *pa = co->par;
|
||
int cast_level = co->level;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u; /* Zieleinheit */
|
||
|
||
if (fval(u_race(target), RCF_UNDEAD)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"error_not_on_undead", ""));
|
||
return 0;
|
||
}
|
||
if (is_magic_resistant(mage, target, 0) || is_monsters(target->faction)) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
rt = pa->param[1]->data.r;
|
||
|
||
for (u = rt->units; u; u = u->next) {
|
||
if (u->faction == target->faction)
|
||
see = true;
|
||
}
|
||
|
||
if (see) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("pump_effect", "mage unit tregion",
|
||
mage, target, rt));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_pump",
|
||
"target tregion", target, rt));
|
||
return cast_level / 2;
|
||
}
|
||
|
||
set_observer(rt, mage->faction, effskill(target, SK_PERCEPTION, 0), 2);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Verfuehrung
|
||
* Stufe: 6
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Betoert eine Einheit, so das sie ihm den groe<6F>ten Teil ihres Bargelds
|
||
* und 50% ihres Besitzes schenkt. Sie behaelt jedoch immer soviel, wie
|
||
* sie zum ueberleben braucht. Wirkt gegen Magieresistenz.
|
||
* MIN(Stufe*1000$, u->money - maintenace)
|
||
* Von jedem Item wird 50% abgerundet ermittelt und uebergeben. Dazu
|
||
* kommt Itemzahl%2 mit 50% chance
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL | TESTRESISTANCE | TESTCANSEE)
|
||
*/
|
||
static int sp_seduce(castorder * co)
|
||
{
|
||
const resource_type *rsilver = get_resourcetype(R_SILVER);
|
||
unit *target;
|
||
item **itmp, *items = 0;
|
||
unit *mage = co->magician.u;
|
||
spellparameter *pa = co->par;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u; /* Zieleinheit */
|
||
|
||
if (fval(u_race(target), RCF_UNDEAD)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_noundead", ""));
|
||
return 0;
|
||
}
|
||
|
||
/* Erfolgsmeldung */
|
||
|
||
itmp = &target->items;
|
||
while (*itmp) {
|
||
item *itm = *itmp;
|
||
int loot;
|
||
if (itm->type->rtype == rsilver) {
|
||
loot = get_money(target) - maintenance_cost(target);
|
||
if (loot > cast_level * 1000) loot = cast_level * 1000;
|
||
if (loot < 0) loot = 0;
|
||
}
|
||
else {
|
||
loot = itm->number / 2;
|
||
if (itm->number % 2) {
|
||
loot += rng_int() % 2;
|
||
}
|
||
if (loot > 0) {
|
||
int floot = (int)(5 * force);
|
||
if (loot > floot) loot = floot;
|
||
}
|
||
}
|
||
if (loot > 0) {
|
||
i_change(&mage->items, itm->type, loot);
|
||
i_change(&items, itm->type, loot);
|
||
i_change(itmp, itm->type, -loot);
|
||
}
|
||
if (*itmp == itm)
|
||
itmp = &itm->next;
|
||
}
|
||
|
||
if (items) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("seduce_effect_0", "mage unit items",
|
||
mage, target, items));
|
||
i_freeall(&items);
|
||
ADDMSG(&target->faction->msgs, msg_message("seduce_effect_1", "unit",
|
||
target));
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Monster friedlich stimmen
|
||
* Stufe: 6
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* verhindert Angriffe des bezauberten Monsters auf die Partei des
|
||
* Barden fuer Stufe Wochen. Nicht uebertragbar, dh Verbuendete werden vom
|
||
* Monster natuerlich noch angegriffen. Wirkt nicht gegen Untote
|
||
* Jede Einheit kann maximal unter einem Beherrschungszauber dieser Art
|
||
* stehen, dh wird auf die selbe Einheit dieser Zauber von einem
|
||
* anderen Magier nochmal gezaubert, schlaegt der Zauber fehl.
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL | ONSHIPCAST | TESTRESISTANCE | TESTCANSEE)
|
||
*/
|
||
|
||
static int sp_calm_monster(castorder * co)
|
||
{
|
||
curse *c;
|
||
unit *target;
|
||
unit *mage = co->magician.u;
|
||
spellparameter *pa = co->par;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
double effect;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u; /* Zieleinheit */
|
||
|
||
if (fval(u_race(target), RCF_UNDEAD)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_noundead", ""));
|
||
return 0;
|
||
}
|
||
|
||
effect = mage->faction->subscription;
|
||
c = create_curse(mage, &target->attribs, &ct_calmmonster, force,
|
||
(int)force, effect, 0);
|
||
if (c == NULL) {
|
||
report_failure(mage, co->order);
|
||
return 0;
|
||
}
|
||
|
||
msg = msg_message("calm_effect", "mage unit", mage, target);
|
||
r_addmessage(mage->region, mage->faction, msg);
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: schaler Wein
|
||
* Stufe: 7
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* wird gegen Magieresistenz gezaubert Das Opfer vergisst bis zu
|
||
* Talenttage seines hoechsten Talentes und tut die Woche nix.
|
||
* Nachfolgende Zauber sind erschwert.
|
||
* Wirkt auf bis zu 10 Personen in der Einheit
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL | TESTRESISTANCE | TESTCANSEE)
|
||
*/
|
||
|
||
static int sp_headache(castorder * co)
|
||
{
|
||
skill *smax = NULL;
|
||
int i;
|
||
unit *target;
|
||
unit *mage = co->magician.u;
|
||
spellparameter *pa = co->par;
|
||
int cast_level = co->level;
|
||
message *msg;
|
||
|
||
/* Macht alle nachfolgenden Zauber doppelt so teuer */
|
||
countspells(mage, 1);
|
||
|
||
target = pa->param[0]->data.u; /* Zieleinheit */
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (target->number == 0 || pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* finde das groe<6F>te Talent: */
|
||
for (i = 0; i != target->skill_size; ++i) {
|
||
skill *sv = target->skills + i;
|
||
if (smax == NULL || skill_compare(sv, smax) > 0) {
|
||
smax = sv;
|
||
}
|
||
}
|
||
if (smax != NULL) {
|
||
/* wirkt auf maximal 10 Personen */
|
||
int change = target->number;
|
||
if (change > 10) change = 10;
|
||
change *= (rng_uint() % 2 + 1) / target->number;
|
||
reduce_skill(target, smax, change);
|
||
}
|
||
set_order(&target->thisorder, NULL);
|
||
|
||
msg = msg_message("hangover_effect_0", "mage unit", mage, target);
|
||
r_addmessage(mage->region, mage->faction, msg);
|
||
msg_release(msg);
|
||
|
||
msg = msg_message("hangover_effect_1", "unit", target);
|
||
r_addmessage(target->region, target->faction, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Mob
|
||
* Stufe: 10
|
||
* Gebiet: Cerddor
|
||
* Wirkung:
|
||
* Wiegelt Stufe*250 Bauern zu einem Mob auf, der sich der Partei des
|
||
* Magier anschliesst Pro Woche beruhigen sich etwa 15% wieder und
|
||
* kehren auf ihre Felder zurueck
|
||
*
|
||
* Flags:
|
||
* (SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_raisepeasants(castorder * co)
|
||
{
|
||
int bauern;
|
||
unit *u2;
|
||
attrib *a;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int rp = rpeasants(r), cast_level = co->level;
|
||
double power = co->force;
|
||
message *msg;
|
||
|
||
if (rp == 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"error_nopeasants", ""));
|
||
return 0;
|
||
}
|
||
bauern = (int)(power * 250);
|
||
if (bauern > rp) bauern = rp;
|
||
rsetpeasants(r, rp - bauern);
|
||
|
||
u2 =
|
||
create_unit(r, mage->faction, bauern, get_race(RC_PEASANT), 0,
|
||
LOC(mage->faction->locale, "furious_mob"), mage);
|
||
|
||
fset(u2, UFL_LOCKED);
|
||
if (rule_stealth_anon()) {
|
||
fset(u2, UFL_ANON_FACTION);
|
||
}
|
||
|
||
a = a_new(&at_unitdissolve);
|
||
a->data.ca[0] = 1; /* An rpeasants(r). */
|
||
a->data.ca[1] = 15; /* 15% */
|
||
a_add(&u2->attribs, a);
|
||
|
||
msg =
|
||
msg_message("sp_raisepeasants_effect", "mage region amount", mage, r,
|
||
u2->number);
|
||
r_addmessage(r, NULL, msg);
|
||
if (mage->region != r) {
|
||
add_message(&mage->faction->msgs, msg);
|
||
}
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Truebsal
|
||
* Stufe: 11
|
||
* Kategorie: Region, negativ
|
||
* Wirkung:
|
||
* in der Region kann fuer einige Wochen durch Unterhaltung kein Geld
|
||
* mehr verdient werden
|
||
*
|
||
* Flag:
|
||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
static int sp_depression(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (int)force + 1;
|
||
message *msg;
|
||
|
||
create_curse(mage, &r->attribs, &ct_depression, force, duration,
|
||
zero_effect, 0);
|
||
|
||
msg = msg_message("sp_depression_effect", "mage region", mage, r);
|
||
r_addmessage(r, NULL, msg);
|
||
if (mage->region != r) {
|
||
add_message(&mage->faction->msgs, msg);
|
||
}
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* TRAUM - Illaun */
|
||
/* ------------------------------------------------------------- */
|
||
|
||
/* Name: Seelenfrieden
|
||
* Stufe: 2
|
||
* Kategorie: Region, positiv
|
||
* Gebiet: Illaun
|
||
* Wirkung:
|
||
* Reduziert Untotencounter
|
||
* Flag: (0)
|
||
*/
|
||
|
||
int sp_puttorest(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int dead = deathcount(r);
|
||
int laid_to_rest = dice((int)(co->force * 2), 100);
|
||
message *seen = msg_message("puttorest", "mage", mage);
|
||
message *unseen = msg_message("puttorest", "mage", NULL);
|
||
|
||
if (laid_to_rest < dead) laid_to_rest = dead;
|
||
|
||
deathcounts(r, -laid_to_rest);
|
||
|
||
report_effect(r, mage, seen, unseen);
|
||
msg_release(seen);
|
||
msg_release(unseen);
|
||
return co->level;
|
||
}
|
||
|
||
/* Name: Traumschloe<6F>chen
|
||
* Stufe: 3
|
||
* Kategorie: Region, Gebaeude, positiv
|
||
* Gebiet: Illaun
|
||
* Wirkung:
|
||
* Mit Hilfe dieses Zaubers kann der Traumweber die Illusion eines
|
||
* beliebigen Gebaeudes erzeugen. Die Illusion kann betreten werden, ist
|
||
* aber ansonsten funktionslos und benoetigt auch keinen Unterhalt
|
||
* Flag: (0)
|
||
*/
|
||
|
||
int sp_icastle(castorder * co)
|
||
{
|
||
building *b;
|
||
const building_type *type;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
const char *bname;
|
||
message *msg;
|
||
const building_type *bt_illusion = bt_find("illusioncastle");
|
||
|
||
if (!bt_illusion) {
|
||
return 0;
|
||
}
|
||
|
||
if ((type =
|
||
findbuildingtype(pa->param[0]->data.xs, mage->faction->locale)) == NULL) {
|
||
type = bt_find("castle");
|
||
}
|
||
|
||
b = new_building(bt_illusion, r, mage->faction->locale);
|
||
|
||
/* Groe<6F>e festlegen. */
|
||
if (type == bt_illusion) {
|
||
b->size = (rng_int() % (int)((power * power) + 1) * 10);
|
||
}
|
||
else if (type->maxsize > 0) {
|
||
b->size = type->maxsize;
|
||
}
|
||
else {
|
||
b->size = ((rng_int() % (int)(power)) + 1) * 5;
|
||
}
|
||
|
||
bname = LOC(mage->faction->locale, buildingtype(type, b, 0));
|
||
building_setname(b, bname);
|
||
|
||
/* TODO: Auf timeout und action_destroy umstellen */
|
||
make_icastle(b, type, 2 + (rng_int() % (int)(power)+1) * (rng_int() % (int)(power)+1));
|
||
|
||
if (mage->region == r) {
|
||
if (leave(mage, false)) {
|
||
u_set_building(mage, b);
|
||
}
|
||
}
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("icastle_create",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
msg = msg_message("sp_icastle_effect", "region", r);
|
||
report_spell(mage, r, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Gestaltwandlung
|
||
* Stufe: 3
|
||
* Gebiet: Illaun
|
||
* Wirkung:
|
||
* Zieleinheit erscheint fuer (Stufe) Wochen als eine andere Gestalt
|
||
* (wie bei daemonischer Rassetarnung).
|
||
* Syntax: ZAUBERE "Gestaltwandlung" <einheit> <rasse>
|
||
* Flags:
|
||
* (UNITSPELL | SPELLLEVEL)
|
||
*/
|
||
|
||
int sp_illusionary_shapeshift(castorder * co)
|
||
{
|
||
unit *u;
|
||
const race *rc;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
const race *irace;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
u = pa->param[0]->data.u;
|
||
|
||
rc = findrace(pa->param[1]->data.xs, mage->faction->locale);
|
||
if (rc == NULL) {
|
||
cmistake(mage, co->order, 202, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* aehnlich wie in laws.c:setealth() */
|
||
if (!playerrace(rc)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"sp_shapeshift_fail", "target race", u, rc));
|
||
return 0;
|
||
}
|
||
irace = u_irace(u);
|
||
if (irace == u_race(u)) {
|
||
trigger *trestore = trigger_changerace(u, NULL, irace);
|
||
add_trigger(&u->attribs, "timer", trigger_timeout((int)power + 3,
|
||
trestore));
|
||
u->irace = rc;
|
||
}
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("shapeshift_effect",
|
||
"mage target race", mage, u, rc));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Traumbilder erkennen
|
||
* Stufe: 5
|
||
* Aura: 12
|
||
* Kosten: SPC_FIX
|
||
* Wirkung:
|
||
* Zeigt die Verzauberungen eines Objekts an (curse->name,
|
||
* curse::info). Aus der Differenz Spruchstaerke und Curse->vigour
|
||
* ergibt sich die Chance den Spruch zu identifizieren ((force -
|
||
* c->vigour)*10 + 100 %).
|
||
*/
|
||
int sp_analysedream(castorder * co)
|
||
{
|
||
unit *u;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
u = pa->param[0]->data.u;
|
||
magicanalyse_unit(u, mage, cast_level);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
static int sp_gbdreams(castorder * co, int effect)
|
||
{
|
||
int duration;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
region *r = co_get_region(co);
|
||
|
||
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
|
||
* also duration+2 */
|
||
duration = (int)fmax(1, power / 2); /* Stufe 1 macht sonst mist */
|
||
duration = 2 + rng_int() % duration;
|
||
|
||
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
|
||
create_curse(mage, &r->attribs, &ct_gbdream, power, duration, effect, 0);
|
||
|
||
/* Erfolg melden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Schlechte Traeume
|
||
* Stufe: 10
|
||
* Kategorie: Region, negativ
|
||
* Wirkung:
|
||
* Dieser Zauber ermoeglicht es dem Traeumer, den Schlaf aller
|
||
* nichtaliierten Einheiten (HELFE BEWACHE) in der Region so starkzu
|
||
* stoeren, das sie 1 Talentstufe in allen Talenten
|
||
* voruebergehend verlieren. Der Zauber wirkt erst im Folgemonat.
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
* */
|
||
int sp_baddreams(castorder * co)
|
||
{
|
||
return sp_gbdreams(co, -1);
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Schoene Traeume
|
||
* Stufe: 8
|
||
* Kategorie:
|
||
* Wirkung:
|
||
* Dieser Zauber ermoeglicht es dem Traeumer, den Schlaf aller aliierten
|
||
* Einheiten in der Region so zu beeinflussen, da<64> sie fuer einige Zeit
|
||
* einen Bonus von 1 Talentstufe in allen Talenten
|
||
* bekommen. Der Zauber wirkt erst im Folgemonat.
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*/
|
||
int sp_gooddreams(castorder * co)
|
||
{
|
||
return sp_gbdreams(co, 1);
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Seelenkopie / Doppelganger
|
||
* Stufe: 9
|
||
* Kategorie:
|
||
* Wirkung:
|
||
* Es wird eine Kloneinheit erzeugt, die nichts kann. Stirbt der
|
||
* Magier, wird er mit einer Wahrscheinlichkeit von 90% in den Klon
|
||
* transferiert.
|
||
* Flags:
|
||
* (NOTFAMILARCAST)
|
||
*/
|
||
int sp_clonecopy(castorder * co)
|
||
{
|
||
unit *clone;
|
||
region *r = co_get_region(co);
|
||
region *target_region = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
message *msg;
|
||
char name[NAMESIZE];
|
||
|
||
if (get_clone(mage) != NULL) {
|
||
cmistake(mage, co->order, 298, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
snprintf(name, sizeof(name), (const char *)LOC(mage->faction->locale,
|
||
"clone_of"), unitname(mage));
|
||
clone =
|
||
create_unit(target_region, mage->faction, 1, get_race(RC_CLONE), 0, name,
|
||
mage);
|
||
setstatus(clone, ST_FLEE);
|
||
fset(clone, UFL_LOCKED);
|
||
|
||
create_newclone(mage, clone);
|
||
|
||
msg = msg_message("sp_clone_effect", "mage", mage);
|
||
r_addmessage(r, mage->faction, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
int sp_dreamreading(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
double power = co->force;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
u = pa->param[0]->data.u;
|
||
|
||
/* Illusionen und Untote abfangen. */
|
||
if (fval(u_race(u), RCF_UNDEAD | RCF_ILLUSIONARY)) {
|
||
ADDMSG(&mage->faction->msgs, msg_unitnotfound(mage, co->order,
|
||
pa->param[0]));
|
||
return 0;
|
||
}
|
||
|
||
/* Entfernung */
|
||
if (distance(mage->region, u->region) > power) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_distance", ""));
|
||
return 0;
|
||
}
|
||
|
||
set_observer(u->region, mage->faction, effskill(u, SK_PERCEPTION, u->region), 2);
|
||
|
||
msg =
|
||
msg_message("sp_dreamreading_effect", "mage unit region", mage, u,
|
||
u->region);
|
||
r_addmessage(r, mage->faction, msg);
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Wirkt power/2 Runden auf bis zu power^2 Personen
|
||
* mit einer Chance von 5% vermehren sie sich */
|
||
int sp_sweetdreams(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
int men, n;
|
||
int duration = (int)(power / 2) + 1;
|
||
int opfer = (int)(power * power);
|
||
|
||
/* Schleife ueber alle angegebenen Einheiten */
|
||
for (n = 0; n < pa->length; n++) {
|
||
unit *u;
|
||
double effect;
|
||
message *msg;
|
||
/* sollte nie negativ werden */
|
||
if (opfer < 1)
|
||
break;
|
||
|
||
if (pa->param[n]->flag == TARGET_RESISTS ||
|
||
pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
/* Zieleinheit */
|
||
u = pa->param[n]->data.u;
|
||
|
||
if (!ucontact(u, mage)) {
|
||
cmistake(mage, co->order, 40, MSG_EVENT);
|
||
continue;
|
||
}
|
||
men = u->number;
|
||
if (men > opfer) men = opfer;
|
||
opfer -= men;
|
||
|
||
/* Nichts machen als ein entsprechendes Attribut an die Einheit legen. */
|
||
effect = 0.05f;
|
||
create_curse(mage, &u->attribs, &ct_orcish, power, duration, effect, men);
|
||
|
||
msg = msg_message("sp_sweetdreams_effect", "mage unit region", mage, u, r);
|
||
r_addmessage(r, mage->faction, msg);
|
||
if (u->faction != mage->faction) {
|
||
r_addmessage(r, u->faction, msg);
|
||
}
|
||
msg_release(msg);
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
int sp_disturbingdreams(castorder * co)
|
||
{
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
int duration = 1 + (int)(power / 6);
|
||
double effect;
|
||
|
||
effect = 10;
|
||
create_curse(mage, &r->attribs, &ct_badlearn, power, duration, effect, 0);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("sp_disturbingdreams_effect",
|
||
"mage region", mage, r));
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* ASTRAL / THEORIE / M_TYBIED */
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Magie analysieren
|
||
* Stufe: 1
|
||
* Aura: 1
|
||
* Kosten: SPC_LINEAR
|
||
* Komponenten:
|
||
*
|
||
* Wirkung:
|
||
* Zeigt die Verzauberungen eines Objekts an (curse->name,
|
||
* curse::info). Aus der Differenz Spruchstaerke und Curse->vigour
|
||
* ergibt sich die Chance den Spruch zu identifizieren ((force -
|
||
* c->vigour)*10 + 100 %).
|
||
*
|
||
* Flags:
|
||
* UNITSPELL, SHIPSPELL, BUILDINGSPELL
|
||
*/
|
||
|
||
int sp_analysemagic(castorder * co)
|
||
{
|
||
int obj;
|
||
unit *mage = co_get_caster(co);
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
|
||
if (!pa->param) {
|
||
return 0;
|
||
}
|
||
/* Objekt ermitteln */
|
||
obj = pa->param[0]->typ;
|
||
|
||
switch (obj) {
|
||
case SPP_REGION:
|
||
{
|
||
region *tr = pa->param[0]->data.r;
|
||
magicanalyse_region(tr, mage, cast_level);
|
||
break;
|
||
}
|
||
case SPP_TEMP:
|
||
case SPP_UNIT:
|
||
{
|
||
unit *u;
|
||
u = pa->param[0]->data.u;
|
||
magicanalyse_unit(u, mage, cast_level);
|
||
break;
|
||
}
|
||
case SPP_BUILDING:
|
||
{
|
||
building *b;
|
||
b = pa->param[0]->data.b;
|
||
magicanalyse_building(b, mage, cast_level);
|
||
break;
|
||
}
|
||
case SPP_SHIP:
|
||
{
|
||
ship *sh;
|
||
sh = pa->param[0]->data.sh;
|
||
magicanalyse_ship(sh, mage, cast_level);
|
||
break;
|
||
}
|
||
default:
|
||
/* Fehlerhafter Parameter */
|
||
return 0;
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
int sp_itemcloak(castorder * co)
|
||
{
|
||
unit *target;
|
||
unit *mage = co->magician.u;
|
||
spellparameter *pa = co->par;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
int duration = (int)fmax(2.0, power + 1); /* works in the report, and ageing this round would kill it if it's <=1 */
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* Zieleinheit */
|
||
target = pa->param[0]->data.u;
|
||
|
||
create_curse(mage, &target->attribs, &ct_itemcloak, power, duration,
|
||
zero_effect, 0);
|
||
ADDMSG(&mage->faction->msgs, msg_message("itemcloak", "mage target", mage,
|
||
target));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Magieresistenz erhoehen
|
||
* Stufe: 3
|
||
* Aura: 5 MP
|
||
* Kosten: SPC_LEVEL
|
||
* Komponenten:
|
||
*
|
||
* Wirkung:
|
||
* erhoeht die Magierestistenz der Personen um 20 Punkte fuer 6 Wochen
|
||
* Wirkt auf Stufe*5 Personen kann auf mehrere Einheiten gezaubert
|
||
* werden, bis die Zahl der moeglichen Personen erschoepft ist
|
||
*
|
||
* Flags:
|
||
* UNITSPELL
|
||
*/
|
||
int sp_resist_magic_bonus(castorder * co)
|
||
{
|
||
unit *u;
|
||
int n, m;
|
||
int duration = 6;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
/* Pro Stufe koennen bis zu 5 Personen verzaubert werden */
|
||
double maxvictims = 5 * power;
|
||
int victims = (int)maxvictims;
|
||
|
||
/* Schleife ueber alle angegebenen Einheiten */
|
||
for (n = 0; n < pa->length; n++) {
|
||
message *msg;
|
||
/* sollte nie negativ werden */
|
||
if (victims < 1)
|
||
break;
|
||
|
||
if (pa->param[n]->flag == TARGET_RESISTS
|
||
|| pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = pa->param[n]->data.u;
|
||
|
||
m = u->number;
|
||
if (m > victims) m = victims;
|
||
victims -= m;
|
||
|
||
create_curse(mage, &u->attribs, &ct_magicresistance,
|
||
power, duration, 20, m);
|
||
|
||
msg = msg_message("magicresistance_effect", "unit", u);
|
||
add_message(&u->faction->msgs, msg);
|
||
|
||
/* und noch einmal dem Magier melden */
|
||
if (u->faction != mage->faction) {
|
||
add_message(&mage->faction->msgs, msg);
|
||
}
|
||
msg_release(msg);
|
||
}
|
||
|
||
m = (int)(cast_level * (victims + 4) / maxvictims);
|
||
if (m > cast_level) m = cast_level;
|
||
if (m < 1) m = 1;
|
||
return m;
|
||
}
|
||
|
||
/** spell 'Astraler Weg'.
|
||
* Syntax "ZAUBERE [STUFE n] 'Astraler Weg' <Einheit-Nr> [<Einheit-Nr> ...]",
|
||
*
|
||
* Parameter:
|
||
* pa->param[0]->data.xs
|
||
*/
|
||
int sp_enterastral(castorder * co)
|
||
{
|
||
region *rt, *ro;
|
||
unit *u, *u2;
|
||
int remaining_cap;
|
||
int n, w;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
switch (getplaneid(r)) {
|
||
case 0:
|
||
rt = r_standard_to_astral(r);
|
||
ro = r;
|
||
break;
|
||
default:
|
||
cmistake(mage, co->order, 190, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
if (!rt || fval(rt->terrain, FORBIDDEN_REGION)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_astralregion", ""));
|
||
return 0;
|
||
}
|
||
|
||
if (is_cursed(rt->attribs, &ct_astralblock)
|
||
|| is_cursed(ro->attribs, &ct_astralblock)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
return 0;
|
||
}
|
||
|
||
remaining_cap = (int)((power - 3) * 1500);
|
||
|
||
/* fuer jede Einheit in der Kommandozeile */
|
||
for (n = 0; n < pa->length; n++) {
|
||
if (pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
u = pa->param[n]->data.u;
|
||
|
||
if (!ucontact(u, mage)) {
|
||
if (power > 10 && !is_magic_resistant(mage, u, 0) && can_survive(u, rt)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_no_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target",
|
||
mage, u));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage,
|
||
u));
|
||
continue;
|
||
}
|
||
}
|
||
|
||
w = weight(u);
|
||
if (!can_survive(u, rt)) {
|
||
cmistake(mage, co->order, 231, MSG_MAGIC);
|
||
}
|
||
else if (remaining_cap - w < 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"fail_tooheavy", "target", u));
|
||
}
|
||
else {
|
||
message *m;
|
||
remaining_cap = remaining_cap - w;
|
||
move_unit(u, rt, NULL);
|
||
|
||
/* Meldungen in der Ausgangsregion */
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, r, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_disappear", "unit", u);
|
||
r_addmessage(r, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
|
||
/* Meldungen in der Zielregion */
|
||
|
||
for (u2 = rt->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, rt, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_appear", "unit", u);
|
||
r_addmessage(rt, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
}
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/** Spell 'Astraler Ruf' / 'Astral Call'.
|
||
*/
|
||
int sp_pullastral(castorder * co)
|
||
{
|
||
region *rt, *ro;
|
||
unit *u, *u2;
|
||
region_list *rl, *rl2;
|
||
int remaining_cap;
|
||
int n, w;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
switch (getplaneid(r)) {
|
||
case 1:
|
||
rt = r;
|
||
ro = pa->param[0]->data.r;
|
||
rl = astralregions(r, NULL);
|
||
rl2 = rl;
|
||
while (rl2 != NULL) {
|
||
region *r2 = rl2->data;
|
||
if (r2->x == ro->x && r2->y == ro->y) {
|
||
ro = r2;
|
||
break;
|
||
}
|
||
rl2 = rl2->next;
|
||
}
|
||
if (!rl2) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail::nocontact", "target", rt));
|
||
free_regionlist(rl);
|
||
return 0;
|
||
}
|
||
free_regionlist(rl);
|
||
break;
|
||
default:
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralonly", ""));
|
||
return 0;
|
||
}
|
||
|
||
if (is_cursed(rt->attribs, &ct_astralblock)
|
||
|| is_cursed(ro->attribs, &ct_astralblock)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
return 0;
|
||
}
|
||
|
||
remaining_cap = (int)((power - 3) * 1500);
|
||
|
||
/* fuer jede Einheit in der Kommandozeile */
|
||
for (n = 1; n < pa->length; n++) {
|
||
spllprm *spobj = pa->param[n];
|
||
if (spobj->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = spobj->data.u;
|
||
|
||
if (u->region != ro) {
|
||
/* Report this as unit not found */
|
||
if (spobj->typ == SPP_UNIT) {
|
||
spobj->data.i = u->no;
|
||
}
|
||
else {
|
||
spobj->data.i = ualias(u);
|
||
}
|
||
spobj->flag = TARGET_NOTFOUND;
|
||
ADDMSG(&mage->faction->msgs, msg_unitnotfound(mage, co->order, spobj));
|
||
return false;
|
||
}
|
||
|
||
if (!ucontact(u, mage)) {
|
||
if (power > 12 && spobj->flag != TARGET_RESISTS && can_survive(u, rt)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_no_resist", "target", u));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage,
|
||
u));
|
||
continue;
|
||
}
|
||
}
|
||
|
||
w = weight(u);
|
||
|
||
if (!can_survive(u, rt)) {
|
||
cmistake(mage, co->order, 231, MSG_MAGIC);
|
||
}
|
||
else if (remaining_cap - w < 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"fail_tooheavy", "target", u));
|
||
}
|
||
else {
|
||
message *m;
|
||
|
||
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target", mage,
|
||
u));
|
||
remaining_cap = remaining_cap - w;
|
||
move_unit(u, rt, NULL);
|
||
|
||
/* Meldungen in der Ausgangsregion */
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, r, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_disappear", "unit", u);
|
||
r_addmessage(r, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
|
||
/* Meldungen in der Zielregion */
|
||
|
||
for (u2 = rt->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, rt, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_appear", "unit", u);
|
||
r_addmessage(rt, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
}
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
int sp_leaveastral(castorder * co)
|
||
{
|
||
region *rt, *ro;
|
||
region_list *rl, *rl2;
|
||
unit *u, *u2;
|
||
int remaining_cap;
|
||
int n, w;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
switch (getplaneid(r)) {
|
||
case 1:
|
||
ro = r;
|
||
rt = pa->param[0]->data.r;
|
||
if (!rt) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail::noway", ""));
|
||
return 0;
|
||
}
|
||
rl = astralregions(r, inhabitable);
|
||
rl2 = rl;
|
||
while (rl2 != NULL) {
|
||
if (rl2->data == rt)
|
||
break;
|
||
rl2 = rl2->next;
|
||
}
|
||
if (rl2 == NULL) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail::noway", ""));
|
||
free_regionlist(rl);
|
||
return 0;
|
||
}
|
||
free_regionlist(rl);
|
||
break;
|
||
default:
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spell_astral_only", ""));
|
||
return 0;
|
||
}
|
||
|
||
if (ro == NULL || is_cursed(ro->attribs, &ct_astralblock)
|
||
|| is_cursed(rt->attribs, &ct_astralblock)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
return 0;
|
||
}
|
||
|
||
remaining_cap = (int)((power - 3) * 1500);
|
||
|
||
/* fuer jede Einheit in der Kommandozeile */
|
||
for (n = 1; n < pa->length; n++) {
|
||
if (pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = pa->param[n]->data.u;
|
||
|
||
if (!ucontact(u, mage)) {
|
||
if (power > 10 && !(pa->param[n]->flag == TARGET_RESISTS)
|
||
&& can_survive(u, rt)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_no_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target",
|
||
mage, u));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage,
|
||
u));
|
||
continue;
|
||
}
|
||
}
|
||
|
||
w = weight(u);
|
||
|
||
if (!can_survive(u, rt)) {
|
||
cmistake(mage, co->order, 231, MSG_MAGIC);
|
||
}
|
||
else if (remaining_cap - w < 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"fail_tooheavy", "target", u));
|
||
}
|
||
else {
|
||
message *m;
|
||
|
||
remaining_cap = remaining_cap - w;
|
||
move_unit(u, rt, NULL);
|
||
|
||
/* Meldungen in der Ausgangsregion */
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, r, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_disappear", "unit", u);
|
||
r_addmessage(r, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
|
||
/* Meldungen in der Zielregion */
|
||
|
||
for (u2 = rt->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, rt, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_appear", "unit", u);
|
||
r_addmessage(rt, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
}
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
int sp_fetchastral(castorder * co)
|
||
{
|
||
int n;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
double power = co->force;
|
||
int remaining_cap = (int)((power - 3) * 1500);
|
||
region_list *rtl = NULL;
|
||
region *rt = co_get_region(co); /* region to which we are fetching */
|
||
region *ro = NULL; /* region in which the target is */
|
||
|
||
if (rplane(rt)) {
|
||
/* Der Zauber funktioniert nur in der materiellen Welt. */
|
||
cmistake(mage, co->order, 190, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* fuer jede Einheit in der Kommandozeile */
|
||
for (n = 0; n != pa->length; ++n) {
|
||
unit *u2, *u = pa->param[n]->data.u;
|
||
int w;
|
||
message *m;
|
||
|
||
if (pa->param[n]->flag & TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
if (u->region != ro) {
|
||
/* this can happen several times if the units are from different astral
|
||
* regions. Only possible on the intersections of schemes */
|
||
region_list *rfind;
|
||
if (!is_astral(u->region)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralonly", ""));
|
||
continue;
|
||
}
|
||
if (rtl != NULL)
|
||
free_regionlist(rtl);
|
||
rtl = astralregions(u->region, NULL);
|
||
for (rfind = rtl; rfind != NULL; rfind = rfind->next) {
|
||
if (rfind->data == mage->region)
|
||
break;
|
||
}
|
||
if (rfind == NULL) {
|
||
/* the region r is not in the schemes of rt */
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_distance", "target", u));
|
||
continue;
|
||
}
|
||
ro = u->region;
|
||
}
|
||
|
||
if (is_cursed(ro->attribs, &ct_astralblock)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spellfail_astralblock", ""));
|
||
continue;
|
||
}
|
||
|
||
if (!can_survive(u, rt)) {
|
||
cmistake(mage, co->order, 231, MSG_MAGIC);
|
||
continue;
|
||
}
|
||
|
||
w = weight(u);
|
||
if (remaining_cap - w < 0) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"fail_tooheavy", "target", u));
|
||
continue;
|
||
}
|
||
|
||
if (!ucontact(u, mage)) {
|
||
if (power > 12 && !(pa->param[n]->flag & TARGET_RESISTS)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_no_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target",
|
||
mage, u));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"feedback_no_contact_resist", "target", u));
|
||
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage,
|
||
u));
|
||
continue;
|
||
}
|
||
}
|
||
|
||
remaining_cap -= w;
|
||
move_unit(u, rt, NULL);
|
||
|
||
/* Meldungen in der Ausgangsregion */
|
||
for (u2 = ro->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = ro->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, ro, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_disappear", "unit", u);
|
||
r_addmessage(ro, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
|
||
/* Meldungen in der Zielregion */
|
||
for (u2 = rt->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
m = NULL;
|
||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||
if (!fval(u2->faction, FFL_SELECT)) {
|
||
if (cansee(u2->faction, rt, u, 0)) {
|
||
fset(u2->faction, FFL_SELECT);
|
||
if (!m)
|
||
m = msg_message("astral_appear", "unit", u);
|
||
r_addmessage(rt, u2->faction, m);
|
||
}
|
||
}
|
||
}
|
||
if (m)
|
||
msg_release(m);
|
||
}
|
||
if (rtl != NULL)
|
||
free_regionlist(rtl);
|
||
return cast_level;
|
||
}
|
||
|
||
#define SHOWASTRAL_IS_BORKED
|
||
#ifndef SHOWASTRAL_IS_BORKED
|
||
int sp_showastral(castorder * co)
|
||
{
|
||
unit *u;
|
||
region *rt;
|
||
int n = 0;
|
||
int c = 0;
|
||
region_list *rl, *rl2;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
|
||
switch (getplaneid(r)) {
|
||
case 0:
|
||
rt = r_standard_to_astral(r);
|
||
if (!rt || fval(rt->terrain, FORBIDDEN_REGION)) {
|
||
/* Hier gibt es keine Verbindung zur astralen Welt */
|
||
cmistake(mage, co->order, 216, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
break;
|
||
case 1:
|
||
rt = r;
|
||
break;
|
||
default:
|
||
/* Hier gibt es keine Verbindung zur astralen Welt */
|
||
cmistake(mage, co->order, 216, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
rl = all_in_range(rt, power / 5);
|
||
|
||
/* Erst Einheiten zaehlen, fuer die Grammatik. */
|
||
|
||
for (rl2 = rl; rl2; rl2 = rl2->next) {
|
||
region *r2 = rl2->data;
|
||
if (!is_cursed(r2->attribs, &ct_astralblock)) {
|
||
for (u = r2->units; u; u = u->next) {
|
||
n++;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (n == 0) {
|
||
/* sprintf(buf, "%s kann niemanden im astralen Nebel entdecken.",
|
||
unitname(mage)); */
|
||
cmistake(mage, co->order, 220, MSG_MAGIC);
|
||
}
|
||
else {
|
||
|
||
/* Ausgeben */
|
||
|
||
sprintf(buf, "%s hat eine Vision der astralen Ebene. Im astralen "
|
||
"Nebel zu erkennen sind ", unitname(mage));
|
||
|
||
for (rl2 = rl; rl2; rl2 = rl2->next) {
|
||
if (!is_cursed(rl2->data->attribs, &ct_astralblock)) {
|
||
for (u = rl2->data->units; u; u = u->next) {
|
||
c++;
|
||
scat(unitname(u));
|
||
scat(" (");
|
||
if (!fval(u, UFL_ANON_FACTION)) {
|
||
scat(factionname(u->faction));
|
||
scat(", ");
|
||
}
|
||
icat(u->number);
|
||
scat(" ");
|
||
scat(LOC(mage->faction->locale, rc_name_s(u_race(u), (u->number == 1) ? NAME_SINGULAR : NAME_PLURAL)));
|
||
scat(", Entfernung ");
|
||
icat(distance(rl2->data, rt));
|
||
scat(")");
|
||
if (c == n - 1) {
|
||
scat(" und ");
|
||
}
|
||
else if (c < n - 1) {
|
||
scat(", ");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
scat(".");
|
||
addmessage(r, mage->faction, buf, MSG_MAGIC, ML_INFO);
|
||
}
|
||
|
||
free_regionlist(rl);
|
||
return cast_level;
|
||
}
|
||
#endif
|
||
|
||
/* ------------------------------------------------------------- */
|
||
int sp_viewreality(castorder * co)
|
||
{
|
||
region_list *rl, *rl2;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
message *m;
|
||
|
||
if (getplaneid(r) != 1) {
|
||
/* sprintf(buf, "Dieser Zauber kann nur im Astralraum gezaubert werden."); */
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"spell_astral_only", ""));
|
||
return 0;
|
||
}
|
||
|
||
rl = astralregions(r, NULL);
|
||
|
||
/* Irgendwann mal auf Curses u/o Attribut umstellen. */
|
||
for (rl2 = rl; rl2; rl2 = rl2->next) {
|
||
region *rt = rl2->data;
|
||
if (!is_cursed(rt->attribs, &ct_astralblock)) {
|
||
set_observer(rt, mage->faction, co->level / 2, 2);
|
||
}
|
||
}
|
||
|
||
free_regionlist(rl);
|
||
|
||
m = msg_message("viewreality_effect", "unit", mage);
|
||
r_addmessage(r, mage->faction, m);
|
||
msg_release(m);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
int sp_disruptastral(castorder * co)
|
||
{
|
||
region_list *rl, *rl2;
|
||
region *rt;
|
||
unit *u;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
int duration = (int)(power / 3) + 1;
|
||
|
||
switch (getplaneid(r)) {
|
||
case 0:
|
||
rt = r_standard_to_astral(r);
|
||
if (!rt || fval(rt->terrain, FORBIDDEN_REGION)) {
|
||
/* "Hier gibt es keine Verbindung zur astralen Welt." */
|
||
cmistake(mage, co->order, 216, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
break;
|
||
case 1:
|
||
rt = r;
|
||
break;
|
||
default:
|
||
/* "Von hier aus kann man die astrale Ebene nicht erreichen." */
|
||
cmistake(mage, co->order, 215, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
rl = all_in_range(rt, (short)(power / 5), NULL);
|
||
|
||
for (rl2 = rl; rl2 != NULL; rl2 = rl2->next) {
|
||
attrib *a;
|
||
double effect;
|
||
region *r2 = rl2->data;
|
||
spec_direction *sd;
|
||
int inhab_regions = 0;
|
||
region_list *trl = NULL;
|
||
|
||
if (is_cursed(r2->attribs, &ct_astralblock))
|
||
continue;
|
||
|
||
if (r2->units != NULL) {
|
||
region_list *trl2;
|
||
|
||
trl = astralregions(rl2->data, inhabitable);
|
||
for (trl2 = trl; trl2; trl2 = trl2->next)
|
||
++inhab_regions;
|
||
}
|
||
|
||
/* Nicht-Permanente Tore zerstoeren */
|
||
a = a_find(r->attribs, &at_direction);
|
||
|
||
while (a != NULL && a->type == &at_direction) {
|
||
attrib *a2 = a->next;
|
||
sd = (spec_direction *)(a->data.v);
|
||
if (sd->duration != -1)
|
||
a_remove(&r->attribs, a);
|
||
a = a2;
|
||
}
|
||
|
||
/* Einheiten auswerfen */
|
||
|
||
if (trl != NULL) {
|
||
for (u = r2->units; u; u = u->next) {
|
||
region_list *trl2 = trl;
|
||
region *tr;
|
||
int c = rng_int() % inhab_regions;
|
||
|
||
/* Zufaellige Zielregion suchen */
|
||
while (c-- != 0)
|
||
trl2 = trl2->next;
|
||
tr = trl2->data;
|
||
|
||
if (!is_magic_resistant(mage, u, 0) && can_survive(u, tr)) {
|
||
message *msg = msg_message("disrupt_astral", "unit region", u, tr);
|
||
add_message(&u->faction->msgs, msg);
|
||
add_message(&tr->msgs, msg);
|
||
msg_release(msg);
|
||
|
||
move_unit(u, tr, NULL);
|
||
}
|
||
}
|
||
free_regionlist(trl);
|
||
}
|
||
|
||
/* Kontakt unterbinden */
|
||
effect = 100;
|
||
create_curse(mage, &rl2->data->attribs, &ct_astralblock,
|
||
power, duration, effect, 0);
|
||
}
|
||
|
||
free_regionlist(rl);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Mauern der Ewigkeit
|
||
* Stufe: 7
|
||
* Kategorie: Artefakt
|
||
* Gebiet: Tybied
|
||
* Wirkung:
|
||
* Das Gebaeude kostet keinen Unterhalt mehr
|
||
*
|
||
* ZAUBER "Mauern der Ewigkeit" <gebaeude-nummer>
|
||
* Flags: (0)
|
||
*/
|
||
static int sp_eternizewall(castorder * co)
|
||
{
|
||
unit *u;
|
||
curse *c;
|
||
building *b;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
b = pa->param[0]->data.b;
|
||
c = create_curse(mage, &b->attribs, &ct_nocostbuilding,
|
||
power * power, 1, zero_effect, 0);
|
||
|
||
if (c == NULL) { /* ist bereits verzaubert */
|
||
cmistake(mage, co->order, 206, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* melden, 1x pro Partei in der Burg */
|
||
for (u = r->units; u; u = u->next)
|
||
freset(u->faction, FFL_SELECT);
|
||
msg =
|
||
msg_message("sp_eternizewall_effect", "mage building region", mage, b, r);
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!fval(u->faction, FFL_SELECT)) {
|
||
fset(u->faction, FFL_SELECT);
|
||
if (u->building == b) {
|
||
r_addmessage(r, u->faction, msg);
|
||
}
|
||
}
|
||
}
|
||
if (r != mage->region) {
|
||
add_message(&mage->faction->msgs, msg);
|
||
}
|
||
else if (mage->building != b) {
|
||
r_addmessage(r, mage->faction, msg);
|
||
}
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Opfere Kraft
|
||
* Stufe: 15
|
||
* Gebiet: Tybied
|
||
* Kategorie: Einheit, positiv
|
||
* Wirkung:
|
||
* Mit Hilfe dieses Zaubers kann der Magier einen Teil seiner
|
||
* magischen Kraft permanent auf einen anderen Magier uebertragen. Auf
|
||
* einen Tybied-Magier kann er die Haelfte der eingesetzten Kraft
|
||
* uebertragen, auf einen Magier eines anderen Gebietes ein Drittel.
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL)
|
||
*
|
||
* Syntax:
|
||
* ZAUBERE \"Opfere Kraft\" <Einheit-Nr> <Aura>
|
||
* "ui"
|
||
*/
|
||
int sp_permtransfer(castorder * co)
|
||
{
|
||
int aura, i;
|
||
unit *tu;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
const spell *sp = co->sp;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
|
||
* abbrechen aber kosten lassen */
|
||
if (pa->param[0]->flag == TARGET_RESISTS)
|
||
return cast_level;
|
||
|
||
tu = pa->param[0]->data.u;
|
||
aura = pa->param[1]->data.i;
|
||
|
||
if (!is_mage(tu)) {
|
||
/* sprintf(buf, "%s in %s: 'ZAUBER %s': Einheit ist kein Magier."
|
||
, unitname(mage), regionname(mage->region, mage->faction),sa->strings[0]); */
|
||
cmistake(mage, co->order, 214, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
i = get_spellpoints(mage) - spellcost(mage, sp);
|
||
if (aura > i) aura = i;
|
||
|
||
change_maxspellpoints(mage, -aura);
|
||
change_spellpoints(mage, -aura);
|
||
|
||
if (get_mage_depr(tu)->magietyp == get_mage_depr(mage)->magietyp) {
|
||
change_maxspellpoints(tu, aura / 2);
|
||
}
|
||
else {
|
||
change_maxspellpoints(tu, aura / 3);
|
||
}
|
||
|
||
msg =
|
||
msg_message("sp_permtransfer_effect", "mage target amount", mage, tu, aura);
|
||
add_message(&mage->faction->msgs, msg);
|
||
if (tu->faction != mage->faction) {
|
||
add_message(&tu->faction->msgs, msg);
|
||
}
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* TODO: specialdirections? */
|
||
|
||
int sp_movecastle(castorder * co)
|
||
{
|
||
building *b;
|
||
direction_t dir;
|
||
region *target_region;
|
||
unit *u, *unext;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
b = pa->param[0]->data.b;
|
||
dir = get_direction(pa->param[1]->data.xs, mage->faction->locale);
|
||
|
||
if (dir == NODIRECTION) {
|
||
/* Die Richtung wurde nicht erkannt */
|
||
cmistake(mage, co->order, 71, MSG_PRODUCE);
|
||
return 0;
|
||
}
|
||
|
||
if (b->size > (cast_level - 12) * 250) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"sp_movecastle_fail_0", ""));
|
||
return cast_level;
|
||
}
|
||
|
||
target_region = rconnect(r, dir);
|
||
|
||
if (!target_region || !(target_region->terrain->flags & LAND_REGION)) {
|
||
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
|
||
"sp_movecastle_fail_1", "direction", dir));
|
||
return cast_level;
|
||
}
|
||
|
||
bunhash(b);
|
||
translist(&r->buildings, &target_region->buildings, b);
|
||
b->region = target_region;
|
||
b->size -= b->size / (10 - rng_int() % 6);
|
||
bhash(b);
|
||
|
||
for (u = r->units; u;) {
|
||
unext = u->next;
|
||
if (u->building == b) {
|
||
uunhash(u);
|
||
translist(&r->units, &target_region->units, u);
|
||
uhash(u);
|
||
}
|
||
u = unext;
|
||
}
|
||
|
||
if ((is_building_type(b->type, "caravan") || is_building_type(b->type, "dam")
|
||
|| is_building_type(b->type, "tunnel"))) {
|
||
direction_t d;
|
||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||
if (rroad(r, d)) {
|
||
rsetroad(r, d, rroad(r, d) / 2);
|
||
}
|
||
}
|
||
}
|
||
|
||
msg = msg_message("sp_movecastle_effect", "building direction", b, dir);
|
||
r_addmessage(r, NULL, msg);
|
||
msg_release(msg);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Stehle Aura
|
||
* Stufe: 6
|
||
* Kategorie: Einheit, negativ
|
||
* Wirkung:
|
||
* Mit Hilfe dieses Zaubers kann der Magier einem anderen Magier
|
||
* seine Aura gegen dessen Willen entziehen und sich selber
|
||
* zufuehren.
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | UNITSPELL | TESTRESISTANCE |
|
||
* TESTCANSEE)
|
||
* */
|
||
int sp_stealaura(castorder * co)
|
||
{
|
||
int taura;
|
||
unit *u;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double power = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
/* Zieleinheit */
|
||
u = pa->param[0]->data.u;
|
||
|
||
if (!get_mage_depr(u)) {
|
||
ADDMSG(&mage->faction->msgs, msg_message("stealaura_fail", "unit target",
|
||
mage, u));
|
||
ADDMSG(&u->faction->msgs, msg_message("stealaura_fail_detect", "unit", u));
|
||
return 0;
|
||
}
|
||
|
||
taura = (get_mage_depr(u)->spellpoints * (rng_int() % (int)(3 * power) + 1)) / 100;
|
||
|
||
if (taura > 0) {
|
||
get_mage_depr(u)->spellpoints -= taura;
|
||
get_mage_depr(mage)->spellpoints += taura;
|
||
/* sprintf(buf, "%s entzieht %s %d Aura.", unitname(mage), unitname(u),
|
||
taura); */
|
||
ADDMSG(&mage->faction->msgs, msg_message("stealaura_success",
|
||
"mage target aura", mage, u, taura));
|
||
/* sprintf(buf, "%s fuehlt seine magischen Kraefte schwinden und verliert %d "
|
||
"Aura.", unitname(u), taura); */
|
||
ADDMSG(&u->faction->msgs, msg_message("stealaura_detect", "unit aura", u,
|
||
taura));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_message("stealaura_fail", "unit target",
|
||
mage, u));
|
||
ADDMSG(&u->faction->msgs, msg_message("stealaura_fail_detect", "unit", u));
|
||
}
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Astrale Schwaechezone
|
||
* Stufe: 5
|
||
* Kategorie:
|
||
* Wirkung:
|
||
* Reduziert die Staerke jedes Spruch in der Region um Level Haelt
|
||
* Sprueche bis zu einem Gesammtlevel von Staerke*10 aus, danach ist
|
||
* sie verbraucht.
|
||
* leibt bis zu Staerke Wochen aktiv.
|
||
* Ein Ring der Macht erhoeht die Staerke um 1, in einem Magierturm
|
||
* gezaubert gibt nochmal +1 auf Staerke. (force)
|
||
*
|
||
* Beispiel:
|
||
* Eine Antimagiezone Stufe 7 haelt bis zu 7 Wochen an oder Sprueche mit
|
||
* einem Gesammtlevel bis zu 70 auf. Also zB 7 Stufe 10 Sprueche, 10
|
||
* Stufe 7 Sprueche oder 35 Stufe 2 Sprueche. Sie reduziert die Staerke
|
||
* (level+boni) jedes Spruchs, der in der Region gezaubert wird, um
|
||
* 7. Alle Sprueche mit einer Staerke kleiner als 7 schlagen fehl
|
||
* (power = 0).
|
||
*
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
|
||
*
|
||
*/
|
||
int sp_antimagiczone(castorder * co)
|
||
{
|
||
double power;
|
||
double effect;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
int duration = (int)force + 1;
|
||
|
||
/* Haelt Sprueche bis zu einem summierten Gesamtlevel von power aus.
|
||
* Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone
|
||
* um seine Stufe */
|
||
power = force * 10;
|
||
|
||
/* Reduziert die Staerke jedes Spruchs um effect */
|
||
effect = cast_level;
|
||
|
||
create_curse(mage, &r->attribs, &ct_antimagiczone, power, duration,
|
||
effect, 0);
|
||
|
||
/* Erfolg melden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
|
||
"unit region command", mage, mage->region, co->order));
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Schutzrunen
|
||
* Stufe: 8
|
||
* Kosten: SPC_FIX
|
||
*
|
||
* Wirkung:
|
||
* Gibt Gebaeuden einen Bonus auf Magieresistenz von +20%. Der Zauber
|
||
* dauert 3+rng_int()%Level Wochen an, also im Extremfall bis zu 2 Jahre
|
||
* bei Stufe 20
|
||
*
|
||
* Es koennen mehrere Zauber uebereinander gelegt werden, der Effekt
|
||
* summiert sich, jedoch wird die Dauer dadurch nicht verlaengert.
|
||
*
|
||
* oder:
|
||
*
|
||
* Gibt Schiffen einen Bonus auf Magieresistenz von +20%. Der Zauber
|
||
* dauert 3+rng_int()%Level Wochen an, also im Extremfall bis zu 2 Jahre
|
||
* bei Stufe 20
|
||
*
|
||
* Es koennen mehrere Zauber uebereinander gelegt werden, der Effekt
|
||
* summiert sich, jedoch wird die Dauer dadurch nicht verlaengert.
|
||
*
|
||
* Flags:
|
||
* (ONSHIPCAST | TESTRESISTANCE)
|
||
*
|
||
* Syntax:
|
||
* ZAUBERE \"Runen des Schutzes\" GEBAEUDE <Gebaeude-Nr>
|
||
* ZAUBERE \"Runen des Schutzes\" SCHIFF <Schiff-Nr>
|
||
* "kc"
|
||
*/
|
||
|
||
static int sp_magicrunes(castorder * co)
|
||
{
|
||
int duration;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
double effect;
|
||
|
||
duration = 3 + rng_int() % cast_level;
|
||
effect = 20;
|
||
|
||
switch (pa->param[0]->typ) {
|
||
case SPP_BUILDING:
|
||
{
|
||
building *b;
|
||
b = pa->param[0]->data.b;
|
||
|
||
/* Magieresistenz der Burg erhoeht sich um 20% */
|
||
create_curse(mage, &b->attribs, &ct_magicrunes, force,
|
||
duration, effect, 0);
|
||
|
||
/* Erfolg melden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("objmagic_effect",
|
||
"unit region command target", mage, mage->region, co->order,
|
||
buildingname(b)));
|
||
break;
|
||
}
|
||
case SPP_SHIP:
|
||
{
|
||
ship *sh;
|
||
sh = pa->param[0]->data.sh;
|
||
/* Magieresistenz des Schiffs erhoeht sich um 20% */
|
||
create_curse(mage, &sh->attribs, &ct_magicrunes, force,
|
||
duration, effect, 0);
|
||
|
||
/* Erfolg melden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("objmagic_effect",
|
||
"unit region command target", mage, mage->region, co->order,
|
||
shipname(sh)));
|
||
break;
|
||
}
|
||
default:
|
||
/* fehlerhafter Parameter */
|
||
return 0;
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Zeitdehnung
|
||
*
|
||
* Flags:
|
||
* (UNITSPELL | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
|
||
* Syntax:
|
||
* "u+"
|
||
*/
|
||
|
||
int sp_speed2(castorder * co)
|
||
{
|
||
int n, maxmen, used = 0, dur, men;
|
||
unit *u;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
|
||
maxmen = 2 * cast_level * cast_level;
|
||
dur = cast_level / 2;
|
||
if (dur < 1) dur = 1;
|
||
|
||
for (n = 0; n < pa->length; n++) {
|
||
double effect;
|
||
/* sollte nie negativ werden */
|
||
if (maxmen < 1)
|
||
break;
|
||
|
||
if (pa->param[n]->flag == TARGET_RESISTS
|
||
|| pa->param[n]->flag == TARGET_NOTFOUND)
|
||
continue;
|
||
|
||
u = pa->param[n]->data.u;
|
||
|
||
men = (maxmen <= u->number) ? maxmen : u->number;
|
||
effect = 2;
|
||
create_curse(mage, &u->attribs, &ct_speed, force, dur, effect, men);
|
||
maxmen -= men;
|
||
used += men;
|
||
}
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("speed_time_effect",
|
||
"unit region amount", mage, mage->region, used));
|
||
/* Effektiv benoetigten cast_level (mindestens 1) zurueckgeben */
|
||
used = (int)sqrt(used / 2);
|
||
if (used < 1) used = 1;
|
||
return used;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Fluch brechen
|
||
* Stufe: 7
|
||
* Kosten: SPC_LEVEL
|
||
*
|
||
* Wirkung:
|
||
* Kann eine bestimmte Verzauberung angreifen und aufloesen. Die Staerke
|
||
* des Zaubers muss staerker sein als die der Verzauberung.
|
||
* Syntax:
|
||
* ZAUBERE \"Fluch brechen\" REGION <Zauber-id>
|
||
* ZAUBERE \"Fluch brechen\" EINHEIT <Einheit-Nr> <Zauber-id>
|
||
* ZAUBERE \"Fluch brechen\" GEBAEUDE <Gebaeude-Nr> <Zauber-id>
|
||
* ZAUBERE \"Fluch brechen\" SCHIFF <Schiff-Nr> <Zauber-id>
|
||
*
|
||
* "kcc"
|
||
* Flags:
|
||
* (FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
|
||
*/
|
||
int sp_break_curse(castorder * co)
|
||
{
|
||
attrib **ap;
|
||
int obj;
|
||
curse *c;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
double force = co->force;
|
||
spellparameter *pa = co->par;
|
||
const char *ts = NULL;
|
||
|
||
if (pa->length < 2) {
|
||
/* Das Zielobjekt wurde vergessen */
|
||
cmistake(mage, co->order, 203, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
obj = pa->param[0]->typ;
|
||
|
||
c = findcurse(atoi36(pa->param[1]->data.s));
|
||
if (!c) {
|
||
/* Es wurde kein Ziel gefunden */
|
||
ADDMSG(&mage->faction->msgs, msg_message("spelltargetnotfound",
|
||
"unit region command", mage, mage->region, co->order));
|
||
}
|
||
else {
|
||
switch (obj) {
|
||
case SPP_REGION:
|
||
ap = &r->attribs;
|
||
ts = regionname(r, mage->faction);
|
||
break;
|
||
|
||
case SPP_TEMP:
|
||
case SPP_UNIT:
|
||
{
|
||
unit *u = pa->param[0]->data.u;
|
||
ap = &u->attribs;
|
||
ts = itoa36(u->no);
|
||
break;
|
||
}
|
||
case SPP_BUILDING:
|
||
{
|
||
building *b = pa->param[0]->data.b;
|
||
ap = &b->attribs;
|
||
ts = itoa36(b->no);
|
||
break;
|
||
}
|
||
case SPP_SHIP:
|
||
{
|
||
ship *sh = pa->param[0]->data.sh;
|
||
ap = &sh->attribs;
|
||
ts = itoa36(sh->no);
|
||
break;
|
||
}
|
||
default:
|
||
/* Das Zielobjekt wurde vergessen */
|
||
cmistake(mage, co->order, 203, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
/* ueberpruefung, ob curse zu diesem objekt gehoert */
|
||
if (!is_cursed_with(*ap, c)) {
|
||
/* Es wurde kein Ziel gefunden */
|
||
ADDMSG(&mage->faction->msgs,
|
||
msg_message("spelltargetnotfound", "unit region command",
|
||
mage, mage->region, co->order));
|
||
}
|
||
|
||
/* curse aufloesen, wenn zauber staerker (force > vigour) */
|
||
c->vigour -= force;
|
||
|
||
if (c->vigour <= 0.0) {
|
||
remove_curse(ap, c);
|
||
|
||
ADDMSG(&mage->faction->msgs, msg_message("destroy_curse_effect",
|
||
"unit region command id target", mage, mage->region, co->order,
|
||
pa->param[1]->data.xs, ts));
|
||
}
|
||
else {
|
||
ADDMSG(&mage->faction->msgs, msg_message("destroy_curse_noeffect",
|
||
"unit region command id target", mage, mage->region, co->order,
|
||
pa->param[1]->data.xs, ts));
|
||
}
|
||
}
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
static int sp_flee(castorder *co) {
|
||
if (co->force <= 0) {
|
||
return 0;
|
||
}
|
||
return flee_spell(co, 4);
|
||
}
|
||
|
||
static int sp_song_of_fear(castorder *co) {
|
||
if (co->force <= 0) {
|
||
return 0;
|
||
}
|
||
return flee_spell(co, 3);
|
||
}
|
||
|
||
static int sp_aura_of_fear(castorder *co) {
|
||
if (co->force <= 0) {
|
||
return 0;
|
||
}
|
||
return flee_spell(co, 5);
|
||
}
|
||
|
||
static int sp_armor_shield(struct castorder * co) {
|
||
return armor_spell(co, 3, 20);
|
||
}
|
||
|
||
static int sp_bark_skin(struct castorder * co) {
|
||
return armor_spell(co, 4, 1);
|
||
}
|
||
|
||
static int sp_kampfzauber(castorder *co) {
|
||
const spell * sp = co->sp;
|
||
if (co->force <= 0) {
|
||
return 0;
|
||
}
|
||
else if (strcmp(sp->sname, "fireball") == 0) {
|
||
return damage_spell(co, 0, 0);
|
||
}
|
||
else if (strcmp(sp->sname, "hail") == 0) {
|
||
return damage_spell(co, 2, 4);
|
||
}
|
||
else if (strcmp(sp->sname, "meteor_rain") == 0) {
|
||
return damage_spell(co, 1, 1);
|
||
}
|
||
else {
|
||
return damage_spell(co, 10, 10);
|
||
}
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
int sp_becomewyrm(castorder * co)
|
||
{
|
||
UNUSED_ARG(co);
|
||
return 0;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Plappermaul
|
||
* Stufe: 4
|
||
* Gebiet: Cerddor
|
||
* Kategorie: Einheit
|
||
*
|
||
* Wirkung:
|
||
* Einheit ausspionieren. Gibt auch Zauber und Kampfstatus aus. Wirkt
|
||
* gegen Magieresistenz. Ist diese zu hoch, so wird der Zauber entdeckt
|
||
* (Meldung) und der Zauberer erhaelt nur die Talente, nicht die Werte
|
||
* der Einheit und auch keine Zauber.
|
||
*
|
||
* Flag:
|
||
* (UNITSPELL | TESTCANSEE)
|
||
*/
|
||
static int sp_babbler(castorder * co)
|
||
{
|
||
unit *target;
|
||
region *r = co_get_region(co);
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
message *msg;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u;
|
||
|
||
if (target->faction == mage->faction) {
|
||
/* Die Einheit ist eine der unsrigen */
|
||
cmistake(mage, co->order, 45, MSG_MAGIC);
|
||
}
|
||
|
||
/* Magieresistenz Unit */
|
||
if (target_resists_magic(mage, target, TYP_UNIT, 0)) {
|
||
spy_message(5, mage, target);
|
||
msg = msg_message("babbler_resist", "unit mage", target, mage);
|
||
}
|
||
else {
|
||
spy_message(100, mage, target);
|
||
msg = msg_message("babbler_effect", "unit", target);
|
||
}
|
||
r_addmessage(r, target->faction, msg);
|
||
msg_release(msg);
|
||
return cast_level;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Name: Traumdeuten
|
||
* Stufe: 7
|
||
* Kategorie: Einheit
|
||
*
|
||
* Wirkung:
|
||
* Wirkt gegen Magieresistenz. Spioniert die Einheit aus. Gibt alle
|
||
* Gegenstaende, Talente mit Stufe, Zauber und Kampfstatus an.
|
||
*
|
||
* Magieresistenz hier pruefen, wegen Fehlermeldung
|
||
*
|
||
* Flag:
|
||
* (UNITSPELL)
|
||
*/
|
||
static int sp_readmind(castorder * co)
|
||
{
|
||
unit *target;
|
||
unit *mage = co->magician.u;
|
||
int cast_level = co->level;
|
||
spellparameter *pa = co->par;
|
||
|
||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||
return 0;
|
||
|
||
target = pa->param[0]->data.u;
|
||
|
||
if (target->faction == mage->faction) {
|
||
/* Die Einheit ist eine der unsrigen */
|
||
cmistake(mage, co->order, 45, MSG_MAGIC);
|
||
}
|
||
|
||
/* Magieresistenz Unit */
|
||
if (target_resists_magic(mage, target, TYP_UNIT, 0)) {
|
||
cmistake(mage, co->order, 180, MSG_MAGIC);
|
||
/* "Fuehlt sich beobachtet" */
|
||
ADDMSG(&target->faction->msgs, msg_message("stealdetect", "unit", target));
|
||
return 0;
|
||
}
|
||
spy_message(2, mage, target);
|
||
|
||
return cast_level;
|
||
}
|
||
|
||
typedef struct spelldata {
|
||
const char *sname;
|
||
spell_f cast;
|
||
fumble_f fumble;
|
||
} spelldata;
|
||
|
||
static spelldata spell_functions[] = {
|
||
/* M_GWYRRD */
|
||
{ "stonegolem", sp_create_stonegolem, 0 },
|
||
{ "irongolem", sp_create_irongolem, 0 },
|
||
{ "treegrow", sp_hain, fumble_ents },
|
||
{ "rustweapon", sp_rosthauch, 0 },
|
||
{ "cold_protection", sp_kaelteschutz, 0 },
|
||
{ "ironkeeper", sp_ironkeeper, 0 },
|
||
{ "magicstreet", sp_magicstreet, 0 },
|
||
{ "windshield", sp_windshield, 0 },
|
||
{ "mallorntreegrow", sp_mallornhain, fumble_ents },
|
||
{ "goodwinds", sp_goodwinds, 0 },
|
||
{ "healing", sp_healing, 0 },
|
||
{ "reelingarrows", sp_reeling_arrows, 0 },
|
||
{ "gwyrrdfumbleshield", sp_fumbleshield, 0 },
|
||
{ "transferauradruide", sp_transferaura, 0 },
|
||
{ "earthquake", sp_earthquake, 0 },
|
||
{ "stormwinds", sp_stormwinds, 0 },
|
||
{ "homestone", sp_homestone, 0 },
|
||
{ "wolfhowl", sp_wolfhowl, 0 },
|
||
{ "igjarjuk", sp_igjarjuk, 0 },
|
||
{ "versteinern", sp_petrify, 0 },
|
||
{ "strongwall", sp_strong_wall, 0 },
|
||
{ "gwyrrddestroymagic", sp_destroy_magic, 0 },
|
||
{ "treewalkenter", sp_treewalkenter, 0 },
|
||
{ "treewalkexit", sp_treewalkexit, 0 },
|
||
{ "holyground", sp_holyground, 0 },
|
||
{ "summonent", sp_summonent, 0 },
|
||
{ "blessstonecircle", sp_blessstonecircle, 0 },
|
||
{ "barkskin", sp_bark_skin, 0 },
|
||
{ "summonfireelemental", sp_drought, 0 },
|
||
{ "maelstrom", sp_maelstrom, 0 },
|
||
{ "magic_roots", sp_mallorn, 0 },
|
||
{ "great_drought", sp_great_drought, 0 },
|
||
/* M_DRAIG */
|
||
{ "sparklechaos", sp_sparkle, 0 },
|
||
{ "magicboost", sp_magicboost, 0 },
|
||
{ "bloodsacrifice", sp_bloodsacrifice, 0 },
|
||
{ "berserk", sp_berserk, 0 },
|
||
{ "fumblecurse", sp_fumblecurse, patzer_fumblecurse },
|
||
{ "summonundead", sp_summonundead, patzer_peasantmob },
|
||
{ "combatrust", sp_combatrosthauch, 0 },
|
||
{ "transferaurachaos", sp_transferaura, 0 },
|
||
{ "firewall", sp_firewall, patzer_peasantmob },
|
||
{ "plague", sp_plague, patzer_peasantmob },
|
||
{ "chaosrow", sp_chaosrow, 0 },
|
||
{ "summonshadow", sp_summonshadow, patzer_peasantmob },
|
||
{ "undeadhero", sp_undeadhero, 0 },
|
||
{ "auraleak", sp_auraleak, 0 },
|
||
{ "draigfumbleshield", sp_fumbleshield, 0 },
|
||
{ "forestfire", sp_forest_fire, patzer_peasantmob },
|
||
{ "draigdestroymagic", sp_destroy_magic, 0 },
|
||
{ "unholypower", sp_unholypower, 0 },
|
||
{ "deathcloud", sp_deathcloud, patzer_deathcloud },
|
||
{ "summondragon", sp_summondragon, patzer_peasantmob },
|
||
{ "summonshadowlords", sp_summonshadowlords, patzer_peasantmob },
|
||
{ "chaossuction", sp_chaossuction, patzer_peasantmob },
|
||
/* M_ILLAUN */
|
||
{ "sparkledream", sp_sparkle, 0 },
|
||
{ "shadowknights", sp_shadowknights, 0 },
|
||
{ "flee", sp_flee, 0 },
|
||
{ "puttorest", sp_puttorest, 0 },
|
||
{ "icastle", sp_icastle, 0 },
|
||
{ "transferauratraum", sp_transferaura, 0 },
|
||
{ "shapeshift", sp_illusionary_shapeshift, 0 },
|
||
{ "dreamreading", sp_dreamreading, 0 },
|
||
{ "tiredsoldiers", sp_tiredsoldiers, 0 },
|
||
{ "reanimate", sp_reanimate, 0 },
|
||
{ "analysedream", sp_analysedream, 0 },
|
||
{ "disturbingdreams", sp_disturbingdreams, 0 },
|
||
{ "sleep", sp_sleep, 0 },
|
||
{ "wisps", 0, 0 }, /* TODO: this spell is gone */
|
||
{ "gooddreams", sp_gooddreams, 0 },
|
||
{ "illaundestroymagic", sp_destroy_magic, 0 },
|
||
{ "clone", sp_clonecopy, 0 },
|
||
{ "bad_dreams", sp_baddreams, 0 },
|
||
{ "mindblast", sp_mindblast_temp, 0 },
|
||
{ "orkdream", sp_sweetdreams, 0 },
|
||
/* M_CERDDOR */
|
||
{ "appeasement", sp_appeasement, 0 },
|
||
{ "song_of_healing", sp_healing, 0 },
|
||
{ "generous", sp_generous, 0 },
|
||
{ "song_of_fear", sp_song_of_fear, 0 },
|
||
{ "courting", sp_recruit, 0 },
|
||
{ "song_of_confusion", sp_chaosrow, 0 },
|
||
{ "heroic_song", sp_hero, 0 },
|
||
{ "transfer_aura_song", sp_transferaura, 0 },
|
||
{ "analysesong_unit", sp_analysesong_unit, 0 },
|
||
{ "cerddorfumbleshield", sp_fumbleshield, 0 },
|
||
{ "calm_monster", sp_calm_monster, 0 },
|
||
{ "seduction", sp_seduce, 0 },
|
||
{ "headache", sp_headache, 0 },
|
||
{ "sound_out", sp_pump, 0 },
|
||
{ "bloodthirst", sp_berserk, 0 },
|
||
{ "frighten", sp_frighten, 0 },
|
||
{ "analyse_object", sp_analysesong_obj, 0 },
|
||
{ "cerddor_destroymagic", sp_destroy_magic, 0 },
|
||
{ "migration", sp_migranten, 0 },
|
||
{ "summon_familiar", sp_summon_familiar, 0 },
|
||
{ "raise_mob", sp_raisepeasants, 0 },
|
||
{ "song_resist_magic", sp_song_resistmagic, 0 },
|
||
{ "melancholy", sp_depression, 0 },
|
||
{ "song_suscept_magic", sp_song_susceptmagic, 0 },
|
||
{ "song_of_peace", sp_song_of_peace, 0 },
|
||
{ "song_of_slavery", sp_charmingsong, 0 },
|
||
{ "big_recruit", sp_bigrecruit, 0 },
|
||
{ "calm_riot", sp_rallypeasantmob, 0 },
|
||
{ "incite_riot", sp_raisepeasantmob, 0 },
|
||
/* M_TYBIED */
|
||
{ "analyze_magic", sp_analysemagic, 0 },
|
||
{ "concealing_aura", sp_itemcloak, 0 },
|
||
{ "tybiedfumbleshield", sp_fumbleshield, 0 },
|
||
#ifndef SHOWASTRAL_IS_BORKED
|
||
{ "show_astral", sp_showastral, 0 },
|
||
#endif
|
||
{ "resist_magic", sp_resist_magic_bonus, 0 },
|
||
{ "keeploot", sp_keeploot, 0 },
|
||
{ "enterastral", sp_enterastral, 0 },
|
||
{ "leaveastral", sp_leaveastral, 0 },
|
||
{ "auratransfer", sp_transferaura, 0 },
|
||
{ "shockwave", sp_stun, 0 },
|
||
{ "antimagiczone", sp_antimagiczone, 0 },
|
||
{ "destroy_magic", sp_destroy_magic, 0 },
|
||
{ "pull_astral", sp_pullastral, 0 },
|
||
{ "fetch_astral", sp_fetchastral, 0 },
|
||
{ "steal_aura", sp_stealaura, 0 },
|
||
{ "airship", sp_flying_ship, 0 },
|
||
{ "break_curse", sp_break_curse, 0 },
|
||
{ "eternal_walls", sp_eternizewall, 0 },
|
||
{ "protective_runes", sp_magicrunes, 0 },
|
||
{ "fish_shield", sp_reduceshield, 0 },
|
||
{ "combat_speed", sp_speed, 0 },
|
||
{ "view_reality", sp_viewreality, 0 },
|
||
{ "double_time", sp_speed2, 0 },
|
||
{ "armor_shield", sp_armor_shield, 0 },
|
||
{ "living_rock", sp_movecastle, 0 },
|
||
{ "astral_disruption", sp_disruptastral, 0 },
|
||
{ "sacrifice_strength", sp_permtransfer, 0 },
|
||
/* M_GRAY */
|
||
/* Definitionen von Create_Artefaktspruechen */
|
||
{ "wyrm_transformation", sp_becomewyrm, 0 },
|
||
/* Monstersprueche */
|
||
{ "fiery_dragonbreath", sp_dragonodem, 0 },
|
||
{ "icy_dragonbreath", sp_dragonodem, 0 },
|
||
{ "powerful_dragonbreath", sp_dragonodem, 0 },
|
||
{ "drain_skills", sp_dragonodem, 0 },
|
||
{ "aura_of_fear", sp_aura_of_fear, 0 },
|
||
{ "immolation", sp_immolation, 0 },
|
||
{ "firestorm", sp_immolation, 0 },
|
||
{ "coldfront", sp_immolation, 0 },
|
||
{ "acidrain", sp_immolation, 0 },
|
||
{ "blabbermouth", sp_babbler, NULL },
|
||
{ "summon_familiar", sp_summon_familiar, NULL },
|
||
{ "meteor_rain", sp_kampfzauber, NULL },
|
||
{ "fireball", sp_kampfzauber, NULL },
|
||
{ "hail", sp_kampfzauber, NULL },
|
||
{ "readmind", sp_readmind, NULL },
|
||
{ "blessedharvest", sp_blessedharvest, NULL },
|
||
{ "raindance", sp_blessedharvest, NULL },
|
||
{ 0, 0, 0 }
|
||
};
|
||
|
||
static void register_spelldata(void)
|
||
{
|
||
int i;
|
||
for (i = 0; spell_functions[i].sname; ++i) {
|
||
spelldata *data = spell_functions + i;
|
||
if (data->cast) {
|
||
add_spellcast(data->sname, data->cast);
|
||
}
|
||
if (data->fumble) {
|
||
add_fumble(data->sname, data->fumble);
|
||
}
|
||
}
|
||
}
|
||
|
||
void register_spells(void)
|
||
{
|
||
register_borders();
|
||
|
||
at_deprecate("zauber_todeswolke", dc_read_compat);
|
||
|
||
/* init_firewall(); */
|
||
ct_register(&ct_firewall);
|
||
ct_register(&ct_deathcloud);
|
||
|
||
register_spelldata();
|
||
|
||
register_unitcurse();
|
||
register_regioncurse();
|
||
register_shipcurse();
|
||
register_buildingcurse();
|
||
register_magicresistance();
|
||
|
||
register_flyingship();
|
||
}
|