forked from github/server
566 lines
16 KiB
C
566 lines
16 KiB
C
#include <platform.h>
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#include "tests.h"
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#include "keyword.h"
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#include "prefix.h"
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#include "reports.h"
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#include "calendar.h"
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#include "vortex.h"
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#include <kernel/config.h>
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#include <kernel/alliance.h>
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#include <kernel/equipment.h>
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#include <kernel/plane.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/item.h>
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#include <kernel/unit.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/faction.h>
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#include <kernel/building.h>
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#include <kernel/ship.h>
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#include <kernel/spell.h>
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#include <kernel/spellbook.h>
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#include <kernel/terrain.h>
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#include <kernel/messages.h>
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#include <util/bsdstring.h>
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#include <util/functions.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/message.h>
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#include <util/log.h>
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#include <util/rand.h>
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#include <util/assert.h>
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#include <CuTest.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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struct race *test_create_race(const char *name)
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{
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race *rc = rc_get_or_create(name ? name : "smurf");
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rc->maintenance = 10;
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rc->hitpoints = 20;
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rc->maxaura = 100;
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rc->flags |= RCF_WALK;
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rc->ec_flags |= ECF_GETITEM;
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rc->battle_flags = BF_EQUIPMENT;
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return rc;
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}
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struct region *test_create_region(int x, int y, const terrain_type *terrain)
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{
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region *r = findregion(x, y);
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if (!r) {
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r = new_region(x, y, findplane(x, y), 0);
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}
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if (!terrain) {
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terrain_type *t = test_create_terrain("plain", LAND_REGION | CAVALRY_REGION | FOREST_REGION | FLY_INTO | WALK_INTO);
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terraform_region(r, t);
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}
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else {
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terraform_region(r, terrain);
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}
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rsettrees(r, 0, 0);
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rsettrees(r, 1, 0);
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rsettrees(r, 2, 0);
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rsethorses(r, 0);
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rsetpeasants(r, r->terrain->size);
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return r;
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}
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region *test_create_ocean(int x, int y)
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{
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terrain_type *ter = test_create_terrain("ocean", SEA_REGION | FLY_INTO | SWIM_INTO);
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return test_create_region(x, y, ter);
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}
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region *test_create_plain(int x, int y) {
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return test_create_region(x, y, NULL);
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}
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struct locale * test_create_locale(void) {
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struct locale *loc = get_locale("test");
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if (!loc) {
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int i;
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loc = get_or_create_locale("test");
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locale_setstring(loc, "factiondefault", parameters[P_FACTION]);
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locale_setstring(loc, "unitdefault", parameters[P_UNIT]);
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locale_setstring(loc, "money", "Silber");
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locale_setstring(loc, "money_p", "Silber");
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locale_setstring(loc, "cart", "Wagen");
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locale_setstring(loc, "cart_p", "Wagen");
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locale_setstring(loc, "horse", "Pferd");
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locale_setstring(loc, "horse_p", "Pferde");
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locale_setstring(loc, "iron", "Eisen");
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locale_setstring(loc, "iron_p", "Eisen");
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locale_setstring(loc, "stone", "Stein");
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locale_setstring(loc, "stone_p", "Steine");
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locale_setstring(loc, "plain", "Ebene");
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locale_setstring(loc, "ocean", "Ozean");
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for (i = 0; i < MAXRACES; ++i) {
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if (racenames[i]) {
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char name[64];
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rc_key(racenames[i], NAME_PLURAL, name, sizeof(name));
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if (!locale_getstring(loc, name)) {
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locale_setstring(loc, name, name + 6);
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}
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rc_key(racenames[i], NAME_SINGULAR, name, sizeof(name));
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if (!locale_getstring(loc, name)) {
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locale_setstring(loc, name, name + 6);
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}
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}
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}
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for (i = 0; i < MAXSKILLS; ++i) {
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if (!locale_getstring(loc, mkname("skill", skillnames[i])))
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locale_setstring(loc, mkname("skill", skillnames[i]), skillnames[i]);
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}
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for (i = 0; i != ALLIANCE_MAX; ++i) {
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locale_setstring(loc, alliance_kwd[i], alliance_kwd[i]);
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}
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for (i = 0; i != MAXDIRECTIONS; ++i) {
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locale_setstring(loc, shortdirections[i], shortdirections[i] + 4);
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locale_setstring(loc, directions[i], directions[i]);
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init_direction(loc, i, directions[i]);
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init_direction(loc, i, coasts[i] + 7);
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}
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for (i = 0; i <= ST_FLEE; ++i) {
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locale_setstring(loc, combatstatus[i], combatstatus[i] + 7);
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}
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for (i = 0; i != MAXKEYWORDS; ++i) {
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locale_setstring(loc, mkname("keyword", keywords[i]), keywords[i]);
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}
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for (i = 0; i != MAXPARAMS; ++i) {
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locale_setstring(loc, parameters[i], parameters[i]);
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test_translate_param(loc, i, parameters[i]);
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}
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for (i = 0; i != MAXMAGIETYP; ++i) {
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locale_setstring(loc, mkname("school", magic_school[i]), magic_school[i]);
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}
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init_locale(loc);
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}
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return loc;
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}
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struct faction *test_create_faction(const struct race *rc)
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{
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struct locale * loc = test_create_locale();
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faction *f = addfaction("nobody@eressea.de", NULL, rc ? rc : test_create_race("human"), loc, 0);
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test_clear_messages(f);
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return f;
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}
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struct unit *test_create_unit(struct faction *f, struct region *r)
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{
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const struct race * rc = f ? f->race : 0;
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assert(f && r);
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if (!rc) rc = rc_get_or_create("human");
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return create_unit(r, f, 1, rc ? rc : rc_get_or_create("human"), 0, 0, 0);
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}
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static void log_list(void *udata, int flags, const char *module, const char *format, va_list args) {
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strlist **slp = (strlist **)udata;
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addstrlist(slp, format);
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}
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struct log_t * test_log_start(int flags, strlist **slist) {
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return log_create(flags, slist, log_list);
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}
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void test_log_stop(struct log_t *log, struct strlist *slist) {
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freestrlist(slist);
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log_destroy(log);
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}
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void test_log_stderr(int flags) {
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static struct log_t *stderrlog;
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if (flags) {
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if (stderrlog) {
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log_error("stderr logging is still active. did you call test_cleanup?");
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log_destroy(stderrlog);
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}
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stderrlog = log_to_file(flags, stderr);
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}
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else {
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if (stderrlog) {
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log_destroy(stderrlog);
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}
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else {
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log_warning("stderr logging is inactive. did you call test_cleanup twice?");
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}
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stderrlog = 0;
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}
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}
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static void test_reset(void) {
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int i;
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turn = 1;
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default_locale = 0;
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if (errno) {
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int error = errno;
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errno = 0;
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log_error("errno: %d (%s)", error, strerror(error));
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}
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free_gamedata();
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free_terrains();
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free_resources();
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free_config();
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default_locale = 0;
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calendar_cleanup();
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equipment_done();
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close_orders();
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free_special_directions();
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free_locales();
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free_spells();
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free_buildingtypes();
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free_shiptypes();
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free_races();
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free_spellbooks();
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free_prefixes();
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mt_clear();
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for (i = 0; i != MAXSKILLS; ++i) {
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enable_skill(i, true);
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}
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for (i = 0; i != MAXKEYWORDS; ++i) {
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enable_keyword(i, true);
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}
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random_source_reset();
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if (errno) {
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int error = errno;
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errno = 0;
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log_error("errno: %d (%s)", error, strerror(error));
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}
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}
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void test_setup_test(CuTest *tc, const char *file, int line) {
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test_log_stderr(LOG_CPERROR);
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test_reset();
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if (tc) {
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log_debug("start test: %s", tc->name);
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}
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else {
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log_debug("start test in %s:%d", file, line);
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}
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}
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void test_cleanup(void)
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{
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test_reset();
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test_log_stderr(0);
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}
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terrain_type *
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test_create_terrain(const char * name, unsigned int flags)
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{
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terrain_type * t = get_or_create_terrain(name);
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if (flags & LAND_REGION) {
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t->size = 1000;
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}
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t->flags = flags;
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return t;
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}
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building * test_create_building(region * r, const building_type * btype)
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{
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building * b;
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assert(r);
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if (!btype) {
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building_type *bt_castle = test_create_buildingtype("castle");
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bt_castle->flags |= BTF_FORTIFICATION;
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btype = bt_castle;
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}
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b = new_building(btype, r, default_locale);
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b->size = btype->maxsize > 0 ? btype->maxsize : 1;
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return b;
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}
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ship * test_create_ship(region * r, const ship_type * stype)
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{
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ship * s = new_ship(stype ? stype : test_create_shiptype("boat"), r, default_locale);
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s->size = s->type->construction ? s->type->construction->maxsize : 1;
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return s;
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}
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ship_type * test_create_shiptype(const char * name)
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{
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ship_type * stype = st_get_or_create(name);
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stype->cptskill = 1;
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stype->sumskill = 1;
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stype->minskill = 1;
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stype->range = 2;
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stype->cargo = 1000;
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stype->damage = 1;
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if (!stype->construction) {
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stype->construction = calloc(1, sizeof(construction));
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assert_alloc(stype->construction);
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stype->construction->maxsize = 5;
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stype->construction->minskill = 1;
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stype->construction->reqsize = 1;
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stype->construction->skill = SK_SHIPBUILDING;
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}
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if (stype->coasts) {
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free(stype->coasts);
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}
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stype->coasts =
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(terrain_type **)malloc(sizeof(terrain_type *) * 3);
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stype->coasts[0] = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
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stype->coasts[1] = test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO);
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stype->coasts[2] = NULL;
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if (default_locale) {
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locale_setstring(default_locale, name, name);
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}
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return stype;
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}
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building_type * test_create_buildingtype(const char * name)
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{
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building_type *btype = bt_get_or_create(name);
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btype->flags = BTF_NAMECHANGE;
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if (!btype->construction) {
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btype->construction = (construction *)calloc(sizeof(construction), 1);
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btype->construction->skill = SK_BUILDING;
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btype->construction->maxsize = -1;
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btype->construction->minskill = 1;
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btype->construction->reqsize = 1;
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}
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if (!btype->construction->materials) {
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btype->construction->materials = (requirement *)calloc(sizeof(requirement), 2);
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btype->construction->materials[1].number = 0;
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btype->construction->materials[0].number = 1;
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btype->construction->materials[0].rtype = get_resourcetype(R_STONE);
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}
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if (default_locale) {
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locale_setstring(default_locale, name, name);
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}
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return btype;
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}
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item_type * test_create_itemtype(const char * name) {
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resource_type * rtype;
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item_type * itype;
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rtype = rt_get_or_create(name);
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itype = it_get_or_create(rtype);
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return itype;
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}
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void test_create_castorder(castorder *co, unit *u, int level, float force, int range, spellparameter *par) {
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struct locale * lang;
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order *ord;
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lang = test_create_locale();
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create_castorder(co, u, NULL, NULL, u->region, level, force, range, ord = create_order(K_CAST, lang, ""), par);
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free_order(ord);
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}
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spell * test_create_spell(void)
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{
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spell *sp;
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sp = create_spell("testspell");
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sp->components = (spell_component *)calloc(4, sizeof(spell_component));
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assert_alloc(sp->components);
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sp->components[0].amount = 1;
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sp->components[0].type = get_resourcetype(R_SILVER);
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sp->components[0].cost = SPC_FIX;
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sp->components[1].amount = 1;
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sp->components[1].type = get_resourcetype(R_AURA);
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sp->components[1].cost = SPC_LEVEL;
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sp->components[2].amount = 1;
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sp->components[2].type = get_resourcetype(R_HORSE);
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sp->components[2].cost = SPC_LINEAR;
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sp->syntax = 0;
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sp->parameter = 0;
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return sp;
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}
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void test_translate_param(const struct locale *lang, param_t param, const char *text) {
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struct critbit_tree **cb;
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assert(lang && text);
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cb = (struct critbit_tree **)get_translations(lang, UT_PARAMS);
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add_translation(cb, text, param);
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}
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item_type *test_create_horse(void) {
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item_type * itype;
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itype = test_create_itemtype("horse");
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itype->flags |= ITF_BIG | ITF_ANIMAL;
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itype->weight = 5000;
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itype->capacity = 7000;
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return itype;
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}
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/** creates a small world and some stuff in it.
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* two terrains: 'plain' and 'ocean'
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* one race: 'human'
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* one ship_type: 'boat'
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* one building_type: 'castle'
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* in 0.0 and 1.0 is an island of two plains, around it is ocean.
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*/
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void test_create_world(void)
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{
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terrain_type *t_plain, *t_ocean;
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region *island[2];
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int i;
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item_type * itype;
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struct locale * loc;
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loc = test_create_locale();
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locale_setstring(loc, parameters[P_SHIP], "SCHIFF");
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locale_setstring(loc, parameters[P_ANY], "ALLE");
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init_parameters(loc);
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locale_setstring(loc, "status_aggressive", "aggressiv");
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locale_setstring(loc, keyword(K_RESERVE), "RESERVIEREN");
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locale_setstring(loc, "money", "Silber");
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locale_setstring(loc, "money_p", "Silber");
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locale_setstring(loc, "cart", "Wagen");
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locale_setstring(loc, "cart_p", "Wagen");
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locale_setstring(loc, "horse", "Pferd");
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locale_setstring(loc, "horse_p", "Pferde");
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locale_setstring(loc, "iron", "Eisen");
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locale_setstring(loc, "iron_p", "Eisen");
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locale_setstring(loc, "stone", "Stein");
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locale_setstring(loc, "stone_p", "Steine");
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locale_setstring(loc, "plain", "Ebene");
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locale_setstring(loc, "ocean", "Ozean");
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init_resources();
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get_resourcetype(R_SILVER)->itype->weight = 1;
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test_create_horse();
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itype = test_create_itemtype("cart");
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itype->flags |= ITF_BIG | ITF_VEHICLE;
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itype->weight = 4000;
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itype->capacity = 14000;
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test_create_itemtype("iron");
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test_create_itemtype("stone");
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t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
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t_plain->size = 1000;
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t_plain->max_road = 100;
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t_ocean = test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO);
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t_ocean->size = 0;
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island[0] = test_create_region(0, 0, t_plain);
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island[1] = test_create_region(1, 0, t_plain);
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for (i = 0; i != 2; ++i) {
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int j;
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region *r = island[i];
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for (j = 0; j != MAXDIRECTIONS; ++j) {
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region *rn = r_connect(r, (direction_t)j);
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if (!rn) {
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rn = test_create_region(r->x + delta_x[j], r->y + delta_y[j], t_ocean);
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}
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}
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}
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test_create_race("human");
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test_create_buildingtype("castle");
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test_create_shiptype("boat");
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}
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message * test_get_last_message(message_list *msgs) {
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if (msgs) {
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struct mlist *iter = msgs->begin;
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while (iter->next) {
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iter = iter->next;
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}
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return iter->msg;
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}
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return 0;
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}
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const char * test_get_messagetype(const message *msg) {
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const char * name;
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assert(msg);
|
|
name = msg->type->name;
|
|
if (strcmp(name, "missing_message") == 0) {
|
|
name = (const char *)msg->parameters[0].v;
|
|
}
|
|
else if (strcmp(name, "missing_feedback") == 0) {
|
|
name = (const char *)msg->parameters[3].v;
|
|
}
|
|
return name;
|
|
}
|
|
|
|
struct message * test_find_messagetype_ex(struct message_list *msgs, const char *name, struct message *prev)
|
|
{
|
|
struct mlist *ml;
|
|
if (!msgs) return 0;
|
|
for (ml = msgs->begin; ml; ml = ml->next) {
|
|
if (strcmp(name, test_get_messagetype(ml->msg)) == 0) {
|
|
if (prev) {
|
|
if (ml->msg == prev) {
|
|
prev = NULL;
|
|
}
|
|
}
|
|
else {
|
|
return ml->msg;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
struct message * test_find_messagetype(struct message_list *msgs, const char *name)
|
|
{
|
|
return test_find_messagetype_ex(msgs, name, NULL);
|
|
}
|
|
|
|
void test_clear_messagelist(message_list **msgs) {
|
|
if (*msgs) {
|
|
free_messagelist((*msgs)->begin);
|
|
free(*msgs);
|
|
*msgs = NULL;
|
|
}
|
|
}
|
|
|
|
void test_clear_messages(faction *f) {
|
|
if (f->msgs) {
|
|
free_messagelist(f->msgs->begin);
|
|
free(f->msgs);
|
|
f->msgs = 0;
|
|
}
|
|
}
|
|
|
|
void assert_message(CuTest * tc, message *msg, char *name, int numpar) {
|
|
const message_type *mtype = msg->type;
|
|
assert(mtype);
|
|
|
|
CuAssertStrEquals(tc, name, mtype->name);
|
|
CuAssertIntEquals(tc, numpar, mtype->nparameters);
|
|
}
|
|
|
|
void assert_pointer_parameter(CuTest * tc, message *msg, int index, void *arg) {
|
|
const message_type *mtype = (msg)->type;
|
|
CuAssertIntEquals((tc), VAR_VOIDPTR, mtype->types[(index)]->vtype); CuAssertPtrEquals((tc), (arg), msg->parameters[(index)].v);
|
|
}
|
|
|
|
void assert_int_parameter(CuTest * tc, message *msg, int index, int arg) {
|
|
const message_type *mtype = (msg)->type;
|
|
CuAssertIntEquals((tc), VAR_INT, mtype->types[(index)]->vtype); CuAssertIntEquals((tc), (arg), msg->parameters[(index)].i);
|
|
}
|
|
|
|
void assert_string_parameter(CuTest * tc, message *msg, int index, const char *arg) {
|
|
const message_type *mtype = (msg)->type;
|
|
CuAssertIntEquals((tc), VAR_VOIDPTR, mtype->types[(index)]->vtype); CuAssertStrEquals((tc), (arg), msg->parameters[(index)].v);
|
|
}
|
|
|
|
void disabled_test(void *suite, void(*test)(CuTest *), const char *name) {
|
|
(void)test;
|
|
fprintf(stderr, "%s: SKIP\n", name);
|
|
}
|