forked from github/server
68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include "otherfaction.h"
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#include <kernel/ally.h>
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#include <kernel/faction.h>
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#include <kernel/unit.h>
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#include <kernel/attrib.h>
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#include <kernel/gamedata.h>
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#include <storage.h>
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#include <assert.h>
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/*
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* simple attributes that do not yet have their own file
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*/
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void write_of(const variant *var, const void *owner, struct storage *store)
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{
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const faction *f = (faction *)var->v;
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WRITE_INT(store, f->no);
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}
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int read_of(variant *var, void *owner, gamedata *data)
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{ /* return 1 on success, 0 if attrib needs removal */
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int of;
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READ_INT(data->store, &of);
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if (rule_stealth_other()) {
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var->v = findfaction(of);
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if (var->v) {
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return AT_READ_OK;
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}
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}
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return AT_READ_FAIL;
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}
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attrib_type at_otherfaction = {
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"otherfaction", NULL, NULL, NULL, write_of, read_of, NULL, ATF_UNIQUE
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};
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faction *get_otherfaction(const unit * u)
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{
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attrib *a = a_find(u->attribs, &at_otherfaction);
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if (a) {
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faction * f = (faction *)(a->data.v);
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if (f && f->_alive) {
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return f;
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}
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}
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return NULL;
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}
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struct attrib *make_otherfaction(struct faction *f)
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{
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attrib *a = a_new(&at_otherfaction);
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a->data.v = (void *)f;
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return a;
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}
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faction *visible_faction(const faction * f, const unit * u)
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{
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if (f == NULL || !alliedunit(u, f, HELP_FSTEALTH)) {
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faction *fv = get_otherfaction(u);
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if (fv) return fv;
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}
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return u->faction;
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}
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