forked from github/server
192 lines
4.5 KiB
C
192 lines
4.5 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include "economy.h"
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#include <util/message.h>
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#include <kernel/building.h>
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#include <kernel/item.h>
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#include <kernel/faction.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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static void test_give_control_building(CuTest * tc)
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{
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unit *u1, *u2;
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building *b;
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struct faction *f;
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region *r;
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test_cleanup();
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test_create_world();
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f = test_create_faction(0);
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r = findregion(0, 0);
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b = test_create_building(r, 0);
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u1 = test_create_unit(f, r);
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u_set_building(u1, b);
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u2 = test_create_unit(f, r);
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u_set_building(u2, b);
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CuAssertPtrEquals(tc, u1, building_owner(b));
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give_control(u1, u2);
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CuAssertPtrEquals(tc, u2, building_owner(b));
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test_cleanup();
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}
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static void test_give_control_ship(CuTest * tc)
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{
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unit *u1, *u2;
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ship *sh;
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struct faction *f;
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region *r;
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test_cleanup();
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test_create_world();
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f = test_create_faction(0);
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r = findregion(0, 0);
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sh = test_create_ship(r, 0);
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u1 = test_create_unit(f, r);
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u_set_ship(u1, sh);
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u2 = test_create_unit(f, r);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u1, ship_owner(sh));
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give_control(u1, u2);
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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test_cleanup();
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}
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struct steal {
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struct unit *u;
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struct region *r;
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struct faction *f;
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};
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static void setup_steal(struct steal *env, struct terrain_type *ter, struct race *rc) {
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env->r = test_create_region(0, 0, ter);
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env->f = test_create_faction(rc);
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env->u = test_create_unit(env->f, env->r);
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}
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static void test_steal_okay(CuTest * tc) {
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struct steal env;
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race *rc;
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struct terrain_type *ter;
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test_cleanup();
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ter = test_create_terrain("plain", LAND_REGION);
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rc = test_create_race("human");
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rc->flags = 0;
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setup_steal(&env, ter, rc);
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CuAssertPtrEquals(tc, 0, check_steal(env.u, 0));
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test_cleanup();
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}
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static void test_steal_nosteal(CuTest * tc) {
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struct steal env;
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race *rc;
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terrain_type *ter;
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message *msg;
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test_cleanup();
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ter = test_create_terrain("plain", LAND_REGION);
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rc = test_create_race("human");
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rc->flags = RCF_NOSTEAL;
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setup_steal(&env, ter, rc);
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CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
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msg_release(msg);
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test_cleanup();
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}
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static void test_steal_ocean(CuTest * tc) {
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struct steal env;
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race *rc;
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terrain_type *ter;
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message *msg;
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test_cleanup();
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ter = test_create_terrain("ocean", SEA_REGION);
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rc = test_create_race("human");
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setup_steal(&env, ter, rc);
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CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
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msg_release(msg);
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test_cleanup();
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}
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static struct unit *create_recruiter(void) {
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region *r;
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faction *f;
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unit *u;
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const resource_type* rtype;
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test_cleanup();
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test_create_world();
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r=findregion(0, 0);
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rsetpeasants(r, 999);
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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rtype = get_resourcetype(R_SILVER);
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change_resource(u, rtype, 1000);
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return u;
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}
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static void test_heroes_dont_recruit(CuTest * tc) {
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unit *u;
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order *ord;
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const message_type *msg_types[1];
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test_cleanup();
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msg_types[0] = register_msg("error_herorecruit", 3, "unit:unit", "region:region", "command:order");
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u = create_recruiter();
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fset(u, UFL_HERO);
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ord = create_order(K_RECRUIT, default_locale, "1");
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unit_addorder(u, ord);
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economics(u->region);
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CuAssertIntEquals(tc, 1, u->number);
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assert_messages(tc, u->faction->msgs->begin, msg_types, 1, true, 0);
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test_cleanup();
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}
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static void test_normals_recruit(CuTest * tc) {
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unit *u;
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order *ord;
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test_cleanup();
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u = create_recruiter();
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ord = create_order(K_RECRUIT, default_locale, "1");
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unit_addorder(u, ord);
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economics(u->region);
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CuAssertIntEquals(tc, 2, u->number);
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test_cleanup();
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}
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CuSuite *get_economy_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_give_control_building);
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SUITE_ADD_TEST(suite, test_give_control_ship);
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SUITE_ADD_TEST(suite, test_steal_okay);
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SUITE_ADD_TEST(suite, test_steal_ocean);
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SUITE_ADD_TEST(suite, test_steal_nosteal);
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SUITE_ADD_TEST(suite, test_normals_recruit);
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SUITE_ADD_TEST(suite, test_heroes_dont_recruit);
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return suite;
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}
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