server/scripts/tests/undead.lua

117 lines
3.4 KiB
Lua

local tcname = 'tests.shared.undead'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.peasants.growth", "1")
eressea.settings.set("study.random_progress", "0")
eressea.settings.set("GiveRestriction", "0")
end
function test_give_undead_to_self()
-- generic undead cannot be given
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u1 = unit.create(f, r, 2, "undead")
local u2 = unit.create(f, r, 1, "undead")
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end
function test_give_self_clone_fail()
-- disallow giving basic undead units
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u1 = unit.create(f, r, 2, "clone")
local u2 = unit.create(f, r, 1, "clone")
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
process_orders()
assert_equal(2, u1.number)
assert_equal(1, u2.number)
end
local function setup_give_self(race)
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u1 = unit.create(f, r, 2, race)
local u2 = unit.create(f, r, 1, race)
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
return u1, u2
end
local function setup_give_other(race)
local r = region.create(0, 0, "plain")
local f1 = faction.create("human")
local f2 = faction.create("human")
local u1 = unit.create(f1, r, 2, race)
local u2 = unit.create(f2, r, 1, race)
u2:add_order("KONTAKTIERE " .. itoa36(u1.id))
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
return u1, u2
end
function test_give_other_zombie_fail()
u1, u2 = setup_give_other("zombie")
process_orders()
assert_equal(2, u1.number)
assert_equal(1, u2.number)
end
function test_give_self_zombie_okay()
-- allow giving zombie units to own units of same race
u1, u2 = setup_give_self("zombie")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end
function test_give_self_skeleton_okay()
-- allow giving skeleton units to own units of same race
u1, u2 = setup_give_self("skeleton")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end
function test_give_self_ghoul_okay()
-- allow giving ghoul units to own units of same race
u1, u2 = setup_give_self("ghoul")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end
function test_give_self_ghast_okay()
-- allow giving ghast units to own units of same race
u1, u2 = setup_give_self("ghast")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end
function test_give_self_juju_okay()
-- allow giving juju units to own units of same race
u1, u2 = setup_give_self("juju")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end
function test_give_self_skeletonlord_okay()
-- allow giving skeletonlord units to own units of same race
u1, u2 = setup_give_self("skeletonlord")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end