server/scripts/tests/production.lua

212 lines
6.1 KiB
Lua

local tcname = 'tests.shared.production'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("study.random_progress", "0")
end
local function create_faction(race)
return faction.create(race, race .. '@eressea.de', "de")
end
function test_laen_needs_mine()
-- some resources require a building
-- i.e. you cannot create laen without a mine
local r = region.create(0, 0, "mountain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('laen', 100)
u:add_order("MACHE Laen")
u:set_skill('mining', 7)
turn_process()
assert_equal(0, u:get_item('laen'))
assert_equal(100, r:get_resource('laen'))
assert_equal(1, f:count_msg_type("building_needed")) -- requires building
u.building = building.create(u.region, "mine")
u.building.working = true
u.building.size = 10
turn_process()
assert_equal(1, u:get_item('laen'))
assert_equal(99, r:get_resource('laen'))
turn_end()
end
function test_mine_laen_bonus()
-- some buildings grant a bonus on the production skill
-- i.e. a mine adds +1 to mining
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('laen', 100)
assert_equal(100, r:get_resource('laen'))
u:add_order("MACHE Laen")
u:set_skill('mining', 6)
u.building = building.create(u.region, "mine")
u.building.working = true
u.building.size = 10
u.number = 2
turn_process() -- T6 is not enough for laen
assert_equal(0, u:get_item('laen'))
assert_equal(100, r:get_resource('laen'))
assert_equal(1, f:count_msg_type("manufacture_skills"))
u:set_skill('mining', 13)
turn_process() -- T13 is enough, the +1 produces one extra Laen
assert_equal(4, u:get_item('laen')) -- FAIL (3)
assert_equal(96, r:get_resource('laen'))
turn_end()
end
function test_mine_iron_bonus()
-- some buildings grant a bonus on the production skill
-- i.e. a mine adds +1 to mining iron
--
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('iron', 100)
assert_equal(100, r:get_resource('iron'))
u:add_order("MACHE Eisen")
u:set_skill('mining', 1)
u.building = building.create(u.region, "mine")
u.building.working = false
u.building.size = 10
u.number = 2
turn_process() -- iron can be made without a working mine
assert_equal(2, u:get_item('iron'))
assert_equal(98, r:get_resource('iron'))
u.building.working = true
turn_process()
assert_equal(6, u:get_item('iron'))
assert_equal(96, r:get_resource('iron'))
turn_end()
end
function test_quarry_bonus()
-- a quarry grants +1 to quarrying, and saves 50% stone
--
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('stone', 100)
assert_equal(100, r:get_resource('stone'))
u:add_order("MACHE Stein")
u:set_skill('quarrying', 1)
u.number = 2
u.building = building.create(u.region, 'quarry')
u.building.working = false
u.building.size = 10
turn_process()
assert_equal(2, u:get_item('stone'))
assert_equal(98, r:get_resource('stone'))
u.building.working = true
turn_process()
assert_equal(6, u:get_item('stone'))
assert_equal(96, r:get_resource('stone'))
turn_end()
end
function test_smithy_no_bonus()
-- a smithy does not give a bonus to other skills
-- five cartmakers make 5 carts, no matter what
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u.building = building.create(u.region, 'smithy')
u.building.working = false
u.building.size = 10
u.number = 5
u:set_skill('cartmaking', 1) -- needs 1 min
u:add_item('log', 100)
u:add_order("MACHE Wagen")
turn_process() -- building disabled
assert_equal(5, u:get_item('cart'))
assert_equal(75, u:get_item('log'))
u.building.working = true
turn_process() -- building active
assert_equal(10, u:get_item('cart'))
assert_equal(50, u:get_item('log'))
turn_end()
end
function test_smithy_bonus_iron()
-- a smithy adds +1 to weaponsmithing, and saves 50% iron
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u.building = building.create(u.region, 'smithy')
u.building.working = false
u.building.size = 10
u:set_skill('weaponsmithing', 5) -- needs 3
u:add_item('iron', 100)
u:add_order("MACHE Schwert")
turn_process() -- building disabled
assert_equal(1, u:get_item('sword'))
assert_equal(99, u:get_item('iron'))
u.building.working = true
turn_process() -- building active
assert_equal(3, u:get_item('sword'))
assert_equal(98, u:get_item('iron'))
turn_end()
end
function test_smithy_bonus_mixed()
-- a smithy adds +1 to weaponsmithing, and saves 50% iron
-- it does not save any other resource, though.
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u.building = building.create(u.region, 'smithy')
u.building.working = false
u.building.size = 10
u:set_skill('weaponsmithing', 5) -- needs 3
u:add_item('iron', 100)
u:add_item('log', 100)
u:add_order("MACHE Kriegsaxt")
turn_process() -- building disabled
assert_equal(1, u:get_item('axe'))
assert_equal(99, u:get_item('iron'))
assert_equal(99, u:get_item('log'))
u.building.working = true
turn_process() -- building active
assert_equal(3, u:get_item('axe'))
assert_equal(98, u:get_item('iron'))
assert_equal(97, u:get_item('log'))
turn_end()
end