#include #include "eressea.h" #include "kernel/building.h" #include "kernel/calendar.h" #include "kernel/database.h" #include "kernel/config.h" #include "kernel/curse.h" #include "kernel/equipment.h" #include "kernel/faction.h" #include "kernel/item.h" #include "util/functions.h" #include "util/language.h" #include "util/log.h" #include "util/message.h" #include "modules/gmcmd.h" #include "modules/xmas.h" #include "modules/museum.h" #include "triggers/triggers.h" #include "items/xerewards.h" #include "items/weapons.h" #include "attributes/attributes.h" #include "races/races.h" #include "items.h" #include "creport.h" #include "report.h" #include "names.h" #include "prefix.h" #include "reports.h" #include "spells.h" #include "vortex.h" #include "wormhole.h" #include #include /* manually free() everything at exit? */ #undef CLEANUP_CODE void game_done(void) { log_dead_factions(); #ifdef CLEANUP_CODE free_gamedata(); creport_cleanup(); report_cleanup(); calendar_cleanup(); free_functions(); free_config(); free_locales(); #endif free_prefixes(); free_special_directions(); kernel_done(); swapdb_close(); } void game_init(void) { swapdb_open(); errno = 0; kernel_init(); register_triggers(); register_xmas(); register_nr(); register_cr(); register_races(); register_spells(); register_names(); register_resources(); register_itemfunctions(); register_museum(); wormholes_register(); register_weapons(); register_xerewards(); register_attributes(); register_gmcmd(); }